Charizard (SSBU): Difference between revisions
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*{{change|As with all [[veteran]]s returning from ''SSB4'', Charizard's model is less vibrantly colored.}} | *{{change|As with all [[veteran]]s returning from ''SSB4'', Charizard's model is less vibrantly colored.}} | ||
*{{change|Charizard now hangs onto the edge with one hand instead of two.}} | *{{change|Charizard now hangs onto the edge with one hand instead of two.}} | ||
*{{change|Charizard has a new down throw animation where he hovers a bit.}} | |||
===Attributes=== | ===Attributes=== | ||
*{{buff| Charizard's mid air jumps carry it higher than before.}} | *{{buff| Charizard's mid air jumps carry it higher than before.}} | ||
*{{buff| When grabbing the ledge, Charizard's head no longer peaks above it | *{{buff| When grabbing the ledge, Charizard's head no longer peaks above it. This makes it harder to attack Charizard when he's vulnerable.}} | ||
===Ground attacks=== | ===Ground attacks=== | ||
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===Aerial attacks=== | ===Aerial attacks=== | ||
*{{buff| Neutral aerial causes Charizard's tail flame to grow, making it easier to sweetspot. Its overall speed and power has also been increased (sweetspot/sourspot: 12% → 15% / 9% → 12%).}} | *{{buff| Neutral aerial causes Charizard's tail flame to grow, making it easier to sweetspot. Its overall speed and power has also been increased (sweetspot/sourspot: 12% → 15% / 9% → 12%).}} | ||
*{{nerf| Neutral aerial's autocancel window is unchanged, effectively increasing its ending lag before it can autocancel.}} | |||
*{{buff| Charizard pulls his head back during forward aerial, effectively increasing its disjoint range.}} | |||
*{{nerf| Forward aerial no longer autocancels out of a shorthop.}} | |||
*{{buff| Back aerial has increased vertical range.}} | |||
*{{nerf| Charizard's down aerial has increased ending lag.}} | *{{nerf| Charizard's down aerial has increased ending lag.}} | ||
===Throws/other attacks=== | |||
*{{nerf| Down throw has a little more ending lag. However, this is offset by the reduction in his jumpsquat.}} | |||
===Special Moves=== | ===Special Moves=== | ||
*{{buff|[[Flamethrower]] has | *{{buff|[[Flamethrower]] has significantly larger hitboxes. Additionally, its size does not decrease as fast.}} | ||
*{{buff|[[Flare Blitz]] is significantly stronger (19% → 26%) and deals even more knockback.}} | *{{buff|[[Flare Blitz]] is significantly stronger (19% → 26%) and deals even more knockback.}} | ||
*{{nerf| Flare Blitz causes Charizard to enter a tumble animation for a longer period of time after impact.}} | *{{nerf| Flare Blitz causes Charizard to enter a tumble animation for a longer period of time after impact.}} | ||
*{{buff| [[Fly]]'s distance has greatly increased, allowing Charizard to recover to the ledge of Battlefield from the stage's lowest point.}} | *{{buff| [[Fly]]'s distance has greatly increased, allowing Charizard to recover to the ledge of Battlefield from the stage's lowest point.}} | ||
*{{buff| [[Fly]]'s hitboxes were increased in size, making it link better.}} | |||
*{{nerf| [[Fly]]'s knockback has been reduced.}} | |||
*{{buff| [[Pokémon Change]] can now be used in the air and is much quicker. Like in ''Brawl'', it also offers brief invincibility upon switching out, though the quicker switch time allows it to potentially combo into another Pokémon's moves, or function somewhat as an alternative "air dodge". It also allows the user to essentially choose the recovery that suits a situation best.}} | *{{buff| [[Pokémon Change]] can now be used in the air and is much quicker. Like in ''Brawl'', it also offers brief invincibility upon switching out, though the quicker switch time allows it to potentially combo into another Pokémon's moves, or function somewhat as an alternative "air dodge". It also allows the user to essentially choose the recovery that suits a situation best.}} | ||
**{{nerf|Pokémon Change can only be used outside of hitstun, preventing exploiting of the move's intangibility. Similarly, spamming Pokémon Change will grant no invincibility frames for a period of time.}} | **{{nerf|Pokémon Change can only be used outside of hitstun, preventing exploiting of the move's intangibility. Similarly, spamming Pokémon Change will grant no invincibility frames for a period of time. Pokemon Change also has a cooldown of around two seconds.}} | ||
*{{nerf|Now that it is once again part of the Pokémon Trainer rotation, Charizard's down special, [[Rock Smash]], has been replaced with Pokémon Change, effectively eliminating Rock Smash from its moveset.}} | *{{nerf|Now that it is once again part of the Pokémon Trainer rotation, Charizard's down special, [[Rock Smash]], has been replaced with Pokémon Change, effectively eliminating Rock Smash from its moveset.}} | ||
*{{change|Charizard's [[Final Smash]] has been reverted from [[Mega Charizard X]] to [[Triple Finish]]}}. | *{{change|Charizard's [[Final Smash]] has been reverted from [[Mega Charizard X]] to [[Triple Finish]]}}. |
Revision as of 14:25, June 16, 2018
Charizard in Super Smash Bros. Ultimate | |
---|---|
Universe | Pokémon |
Shares character slot with | Pokémon Trainer |
Other playable appearances | in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Triple Finish |
Charizard is a playable character in Super Smash Bros. Ultimate. It was confirmed on June 12th, 2018.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Charizard's model is less vibrantly colored.
- Charizard now hangs onto the edge with one hand instead of two.
- Charizard has a new down throw animation where he hovers a bit.
Attributes
- Charizard's mid air jumps carry it higher than before.
- When grabbing the ledge, Charizard's head no longer peaks above it. This makes it harder to attack Charizard when he's vulnerable.
Ground attacks
- Charizard's jab combo now requires specific timing of each input to deal maximum damage.
- Charizard's up tilt has lower vertical range.
- Charizard's forward smash is slightly stronger (17% → 19%).
Aerial attacks
- Neutral aerial causes Charizard's tail flame to grow, making it easier to sweetspot. Its overall speed and power has also been increased (sweetspot/sourspot: 12% → 15% / 9% → 12%).
- Neutral aerial's autocancel window is unchanged, effectively increasing its ending lag before it can autocancel.
- Charizard pulls his head back during forward aerial, effectively increasing its disjoint range.
- Forward aerial no longer autocancels out of a shorthop.
- Back aerial has increased vertical range.
- Charizard's down aerial has increased ending lag.
Throws/other attacks
- Down throw has a little more ending lag. However, this is offset by the reduction in his jumpsquat.
Special Moves
- Flamethrower has significantly larger hitboxes. Additionally, its size does not decrease as fast.
- Flare Blitz is significantly stronger (19% → 26%) and deals even more knockback.
- Flare Blitz causes Charizard to enter a tumble animation for a longer period of time after impact.
- Fly's distance has greatly increased, allowing Charizard to recover to the ledge of Battlefield from the stage's lowest point.
- Fly's hitboxes were increased in size, making it link better.
- Fly's knockback has been reduced.
- Pokémon Change can now be used in the air and is much quicker. Like in Brawl, it also offers brief invincibility upon switching out, though the quicker switch time allows it to potentially combo into another Pokémon's moves, or function somewhat as an alternative "air dodge". It also allows the user to essentially choose the recovery that suits a situation best.
- Pokémon Change can only be used outside of hitstun, preventing exploiting of the move's intangibility. Similarly, spamming Pokémon Change will grant no invincibility frames for a period of time. Pokemon Change also has a cooldown of around two seconds.
- Now that it is once again part of the Pokémon Trainer rotation, Charizard's down special, Rock Smash, has been replaced with Pokémon Change, effectively eliminating Rock Smash from its moveset.
- Charizard's Final Smash has been reverted from Mega Charizard X to Triple Finish.