Super Smash Bros. Ultimate

Snake (SSBU): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (→‎Aesthetics: I feel like this is a less vague term to use in this case.)
Line 17: Line 17:
*{{change|Snake retains his design from ''Super Smash Bros. Brawl'', which in turn is based off ''Metal Gear Solid 2: Sons of Liberty''. His overall appearance is more detailed, most notably with his hair and facial hair, while his bandana has more noticeable creases, particularly above his brow. Finally, his body suit appears less form-fitting, especially his posterior.}}
*{{change|Snake retains his design from ''Super Smash Bros. Brawl'', which in turn is based off ''Metal Gear Solid 2: Sons of Liberty''. His overall appearance is more detailed, most notably with his hair and facial hair, while his bandana has more noticeable creases, particularly above his brow. Finally, his body suit appears less form-fitting, especially his posterior.}}
*{{change|Snake's series symbol has changed from the FOXHOUND logo to the well-known "!" Alert exclamation mark seen in ''Metal Gear Solid'' games.}}
*{{change|Snake's series symbol has changed from the FOXHOUND logo to the well-known "!" Alert exclamation mark seen in ''Metal Gear Solid'' games.}}
===Attributes===
*{{buff|Jumpsquat is faster.}}


===Ground attacks===
===Ground attacks===
*{{nerf|Up tilt's notorious invisible hitbox (which appears before his leg is extended) has been toned down or removed, significantly reducing the horizontal range of the move.}}
*{{nerf|Up tilt's notorious invisible hitbox (which appears before his leg is extended) has been toned down or removed, significantly reducing the horizontal range of the move.}}
*{{buff|Jumpsquat is faster.}}
*{{change|Snake’s previous down smash has been changed into a double-sided kick.}}
*{{change|Snake’s previous down smash has been changed into a double-sided kick.}}



Revision as of 04:32, June 14, 2018

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
This article is about Snake's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Solid Snake.
Snake
in Super Smash Bros. Ultimate
Snake
MetalGearSymbol.svg
Universe Metal Gear
Other playable appearance in Brawl


Availability Unlockable
Final Smash Covering Fire
Snake (SSBU)

Snake (スネーク, Snake) is a playable character in Super Smash Bros. Ultimate. Rather than Kiefer Sutherland, who voiced his predecessor in Metal Gear Solid 5, David Hayter confirmed on Twitter that he would be reprising his role as Snake.

Changes from Super Smash Bros. Brawl

Aesthetics

  • Change Snake retains his design from Super Smash Bros. Brawl, which in turn is based off Metal Gear Solid 2: Sons of Liberty. His overall appearance is more detailed, most notably with his hair and facial hair, while his bandana has more noticeable creases, particularly above his brow. Finally, his body suit appears less form-fitting, especially his posterior.
  • Change Snake's series symbol has changed from the FOXHOUND logo to the well-known "!" Alert exclamation mark seen in Metal Gear Solid games.

Attributes

  • Buff Jumpsquat is faster.

Ground attacks

  • Nerf Up tilt's notorious invisible hitbox (which appears before his leg is extended) has been toned down or removed, significantly reducing the horizontal range of the move.
  • Change Snake’s previous down smash has been changed into a double-sided kick.

Aerial attacks

  • Buff Forward aerial is slightly faster.

Special attacks

  • Buff Remote Missile travels faster.
  • Change C4 now emits a flashing red light for a few seconds after being placed, making it more visible.
  • Change Snake has a new currently unnamed Final Smash which depicts him calling an airstrike on the stage.