Donkey Kong (SSBM): Difference between revisions
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*Lacks a varied moveset and style of approach | *Lacks a varied moveset and style of approach | ||
*Small shield invites [[shield stab|shield stabbing]] | *Small shield invites [[shield stab|shield stabbing]] | ||
*Poor vertical recovery | |||
[[Category:Characters]] | [[Category:Characters]] | ||
[[Category:Characters (SSBM)]] | [[Category:Characters (SSBM)]] |
Revision as of 01:52, April 10, 2007
- This article is about Donkey Kong's Melee appearance. For information about his SSB appearance, see here.
Overview
Donkey Kong (ドンキーコング, Donkī Kongu) is a character in SSB and SSBM. In both games he is available from the start.
Pros & Cons
Pros
- Very strong attacks
- Much faster than he looks
- Good grabs and throws
- Can combo certain characters to high percents with his Grab, Cradle, U-throw, U-air juggle combo
- Very high range
- A decent set of aerial attacks
- Can suicide kill both his opponent and himself to even the stocks much easier
- Amazing horizontal recovery
- Very heavy, paired with his good recovery means long stocks.
- Has a sweet taunt (no gameplay value except mindgames).
Cons
- A large target
- Many attacks have a great startup time
- Not a lot of good attacks he can use
- Poor wavedash
- Lacks a varied moveset and style of approach
- Small shield invites shield stabbing
- Poor vertical recovery