Directional influence: Difference between revisions

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DI is essential for escaping many combos, especially chain grabs. A good  
DI is essential for escaping many combos, especially chain grabs. A good  
DIer can also survive at higher percentages.
DIer can also survive at higher percentages.
===Smash DI===
Immediately after you are hit with any move, there are a few frames in which you can input control stick directions which have a much greater effect on the trajectory of the attack than normal DI. It is possible to do things such as survive a Marth f-smash at greater than 100% using this tactic.
A subtactic is the '''quarter-circle''' DI, which involves crouch-cancelling an attack followed by smash DI towards the stage, resulting in a drastic decrease in knockback.


=== Links ===
=== Links ===

Revision as of 16:14, July 31, 2006

Guide to Directional Influence (DI)

How to DI

You probably DI all the time; DIing is when you tilt the control stick a certain direction to alter the knockback when suffering from an attack.

Examples

If a Fox Up-smashes you, you can tilt the control stick left or right to travel mainly to either of the directions. If you DI to the right when Up-smashed, your character will travel more to the right than usual, making the probability of your survival much higher.

DI is essential for escaping many combos, especially chain grabs. A good DIer can also survive at higher percentages.

Smash DI

Immediately after you are hit with any move, there are a few frames in which you can input control stick directions which have a much greater effect on the trajectory of the attack than normal DI. It is possible to do things such as survive a Marth f-smash at greater than 100% using this tactic.

A subtactic is the quarter-circle DI, which involves crouch-cancelling an attack followed by smash DI towards the stage, resulting in a drastic decrease in knockback.

Links

  • need link to Doraki's essay on DI or anything on DI for that matter since they're all more or less the same