Directional influence: Difference between revisions
(→Links) |
No edit summary |
||
Line 11: | Line 11: | ||
DI is essential for escaping many combos, especially chain grabs. A good | DI is essential for escaping many combos, especially chain grabs. A good | ||
DIer can also survive at higher percentages. | DIer can also survive at higher percentages. | ||
===Smash DI=== | |||
Immediately after you are hit with any move, there are a few frames in which you can input control stick directions which have a much greater effect on the trajectory of the attack than normal DI. It is possible to do things such as survive a Marth f-smash at greater than 100% using this tactic. | |||
A subtactic is the '''quarter-circle''' DI, which involves crouch-cancelling an attack followed by smash DI towards the stage, resulting in a drastic decrease in knockback. | |||
=== Links === | === Links === |
Revision as of 16:14, July 31, 2006
Guide to Directional Influence (DI)
How to DI
You probably DI all the time; DIing is when you tilt the control stick a certain direction to alter the knockback when suffering from an attack.
Examples
If a Fox Up-smashes you, you can tilt the control stick left or right to travel mainly to either of the directions. If you DI to the right when Up-smashed, your character will travel more to the right than usual, making the probability of your survival much higher.
DI is essential for escaping many combos, especially chain grabs. A good DIer can also survive at higher percentages.
Smash DI
Immediately after you are hit with any move, there are a few frames in which you can input control stick directions which have a much greater effect on the trajectory of the attack than normal DI. It is possible to do things such as survive a Marth f-smash at greater than 100% using this tactic.
A subtactic is the quarter-circle DI, which involves crouch-cancelling an attack followed by smash DI towards the stage, resulting in a drastic decrease in knockback.
Links
- need link to Doraki's essay on DI or anything on DI for that matter since they're all more or less the same