Ness (SSB4)/Up special/Default: Difference between revisions
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(New Page: {{ArticleIcons|ssb4=y}} thumb|270px|Hitbox visualization showing Ness's PK Thunder 2. {{competitive expertise}} {{technical data}} ==Overview== ==Hitboxes==...) |
UltraNessDX (talk | contribs) (added small overview) |
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{{technical data}} | {{technical data}} | ||
==Overview== | ==Overview== | ||
Ness's only recovery move and a decent attack. PK thunder will disappear if it hits with the head after a short period of time, however if the attack hits with the tail it will be a much weaker hit. If Ness hits himself with PK thunder, he will be launched in the opposite direction in which he hit himself. PK thunder 2 is a very strong move dealing lots of damage and killing as early as 30 percent when sweet spotted. PK thunder 2 also grants intangibility for a few frames after Ness is launched. | |||
==Hitboxes== | ==Hitboxes== | ||
==Timing== | ==Timing== |
Revision as of 14:58, May 25, 2018
Overview
Ness's only recovery move and a decent attack. PK thunder will disappear if it hits with the head after a short period of time, however if the attack hits with the tail it will be a much weaker hit. If Ness hits himself with PK thunder, he will be launched in the opposite direction in which he hit himself. PK thunder 2 is a very strong move dealing lots of damage and killing as early as 30 percent when sweet spotted. PK thunder 2 also grants intangibility for a few frames after Ness is launched.
Hitboxes
Timing
PK Thunder 2
Clean hit | 1-10 |
---|---|
Late hit | 11-32 |
Intangibility | 1-9 |
Animation length | 62 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Interruptible |
|