Ness (SSB4)/Down tilt: Difference between revisions
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(→Hitboxes: The knockback values are reversed in the KH page. The Sm4sh calculator script viewer has the correct ones.) |
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==Timing== | |||
{|class="wikitable" | |||
!Hitboxes | |||
|3-4 | |||
|- | |||
!Earliest continuable frame | |||
|6 (only if another DTilt is inputed) | |||
|- | |||
!Animation length | |||
|13 | |||
|} | |} | ||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=8|s=LagContinuableE}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y}} | |||
{{MvSubNavNess|g=SSB4}} | {{MvSubNavNess|g=SSB4}} | ||
[[Category:Ness (SSB4)]] | [[Category:Ness (SSB4)]] | ||
[[Category:Down tilts (SSB4)]] | [[Category:Down tilts (SSB4)]] |
Revision as of 13:27, May 25, 2018
Overview
The move is very fast being one of the quickest down tilts in the game and having barely any ending lag. The move is unable to kill even at 999%, but it has a chance to make opponents trip.
Hitboxes
Timing
Hitboxes | 3-4 |
---|---|
Earliest continuable frame | 6 (only if another DTilt is inputed) |
Animation length | 13 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Earliest continuable point |
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