Robin (SSB4)/Down special/Default: Difference between revisions
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|slvl=S | |slvl=S | ||
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==Timing== | |||
{|class="wikitable" | |||
!Grab | |||
|15-20 | |||
|- | |||
!Intangibility | |||
|15-18 | |||
|- | |||
!Interruptible | |||
|58 | |||
|- | |||
!Animation length | |||
|65 | |||
|} | |} | ||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Grab|c=6}}{{FrameStrip|t=Lag|c=37}}{{FrameStrip|t=Interruptible|c=8}} | |||
|- | |||
{{FrameStrip|t=Vulnerable|c=14}}{{FrameStrip|t=Intangible|c=4}}{{FrameStrip|t=Vulnerable|c=47}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|grab=y|vulnerable=y|intangible=y|interruptible=y}} | |||
{{MvSubNavRobin|g=SSB4}} | {{MvSubNavRobin|g=SSB4}} |
Revision as of 00:35, May 18, 2018
Hitboxes
Looping hitbox, rehits every 8 frames.
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0.8% | 0 | 0 | 100 | 100 | 3.0 | 0 | 0.0 | 8.0 | 14.0 | 0.0x | 0.0x | 0% | Burn |
Timing
Grab | 15-20 |
---|---|
Intangibility | 15-18 |
Interruptible | 58 |
Animation length | 65 |
Lag time |
Vulnerable |
Intangible |
Grab |
Interruptible |
|