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Masterpieces: Difference between revisions

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(→‎In Super Smash Bros. Brawl: Use the order that they are shown in-game. If interleaving starters and unlockables is bad and someone is reverting this edit, at least keep the order changes (e.g. SMW before SMB2 and Ice Climber before SMB1).)
(in accordance with the Incomplete header)
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{{ArticleIcons|brawl=y|ssb4-u=y}}
{{ArticleIcons|brawl=y|ssb4-u=y}}
[[File:Masterpieces NTSC Brawl.png|thumb|right|250px|The masterpieces as seen in ''Brawl''.]]
[[File:Masterpieces NTSC Brawl.png|thumb|right|250px|The masterpieces as seen in ''Brawl''.]]
{{Incomplete|Someone with a Japanese copy of either Brawl or SmashU go through their Masterpiece list and find which NES games are Famicom and which are FDS (Famicom Disk System); it's clearly labeled on the screen but they were both consolidated into NES for international releases. Some NES games were released on both systems in Japan with version differences; which version was used in Smash?}}
{{Incomplete|Someone with a Japanese copy of SmashU go through their Masterpiece list and find which NES games are Famicom and which are FDS (Famicom Disk System); it's clearly labeled on the screen but they were both consolidated into NES for international releases. Some NES games were released on both systems in Japan with version differences; which version was used in Smash?}}
'''Masterpieces''' ({{ja|名作トライアル|Meisaku Toraiaru}}, ''Masterpiece Trial'') are free time-limited trial versions of classic [[Nintendo]] titles which the [[character]]s of ''[[Super Smash Bros. Brawl]]'' and {{forwiiu}} have appeared in. The full versions can be purchased for the [[Virtual Console]]. To save the player time, Masterpieces skip the title and opening of a game. Certain Masterpieces start at specific points of the game that are relevant to the ''Smash'' game they appear in, such as the ''[[Donkey Kong (game)|Donkey Kong]]'' Masterpiece starting at the [[75m]] level, while games that supported saving have some built-in saves set to various points of the game. The time limit varies from game to game.  
'''Masterpieces''' ({{ja|名作トライアル|Meisaku Toraiaru}}, ''Masterpiece Trial'') are free time-limited trial versions of classic [[Nintendo]] titles which the [[character]]s of ''[[Super Smash Bros. Brawl]]'' and {{forwiiu}} have appeared in. The full versions can be purchased for the [[Virtual Console]]. To save the player time, Masterpieces skip the title and opening of a game. Certain Masterpieces start at specific points of the game that are relevant to the ''Smash'' game they appear in, such as the ''[[Donkey Kong (game)|Donkey Kong]]'' Masterpiece starting at the [[75m]] level, while games that supported saving have some built-in saves set to various points of the game. The time limit varies from game to game.  


==In ''Super Smash Bros. Brawl'' ==
==In ''Super Smash Bros. Brawl'' ==
Masterpieces are sorted in-game by their Japanese release date, even in international versions of ''Brawl''. Unlockable Masterpieces are highlighted yellow.
Masterpieces are sorted in-game by their Japanese release date, even in international versions of ''Brawl''. Unlockable Masterpieces are highlighted yellow.
NES games show up as FC and SNES games show up as SFC in the Japanese version of ''Brawl'', except for two cases noted below where a NES game shows up as FDS instead.


{| class="wikitable sortable"
{| class="wikitable sortable"
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|[[File:Masterpiece-SuperMarioBros-Brawl.png|100px]]||''[[Super Mario Bros.]]''||NES||60 seconds||||Starts in World 1-1
|[[File:Masterpiece-SuperMarioBros-Brawl.png|100px]]||''[[Super Mario Bros.]]''||NES||60 seconds||||Starts in World 1-1
|-
|-
|[[File:Masterpiece-TheLegendOfZelda-Brawl.png|100px]]||''[[The Legend of Zelda]]''||NES||120 seconds||||Immediately starts from the beginning of the game and skips the title screen.
|[[File:Masterpiece-TheLegendOfZelda-Brawl.png|100px]]||''[[The Legend of Zelda]]''||NES{{tt|*|FDS in the Japanese version}}||120 seconds||||Immediately starts from the beginning of the game and skips the title screen.
|-
|-
|[[File:Masterpiece-KidIcarus-Brawl.png|100px]]||''[[Kid Icarus]]''||NES||90 seconds||||Starts on first section of Underworld stage.
|[[File:Masterpiece-KidIcarus-Brawl.png|100px]]||''[[Kid Icarus]]''||NES{{tt|*|FDS in the Japanese version}}||90 seconds||||Starts on first section of Underworld stage.
|- style="background-color:#ffffaf;"
|- style="background-color:#ffffaf;"
|[[File:Masterpiece-FZero-Brawl.png|100px]]||''[[F-Zero]]''||SNES||40 seconds||Unlock {{SSBB|Captain Falcon}} in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]]||Starts at first Mute City race, with Blue Falcon.
|[[File:Masterpiece-FZero-Brawl.png|100px]]||''[[F-Zero]]''||SNES||40 seconds||Unlock {{SSBB|Captain Falcon}} in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]]||Starts at first Mute City race, with Blue Falcon.

Revision as of 19:06, May 13, 2018

The masterpieces as seen in Brawl.
An icon for denoting incomplete things.

Masterpieces (名作トライアル, Masterpiece Trial) are free time-limited trial versions of classic Nintendo titles which the characters of Super Smash Bros. Brawl and Super Smash Bros. for Wii U have appeared in. The full versions can be purchased for the Virtual Console. To save the player time, Masterpieces skip the title and opening of a game. Certain Masterpieces start at specific points of the game that are relevant to the Smash game they appear in, such as the Donkey Kong Masterpiece starting at the 75m level, while games that supported saving have some built-in saves set to various points of the game. The time limit varies from game to game.

In Super Smash Bros. Brawl

Masterpieces are sorted in-game by their Japanese release date, even in international versions of Brawl. Unlockable Masterpieces are highlighted yellow.

NES games show up as FC and SNES games show up as SFC in the Japanese version of Brawl, except for two cases noted below where a NES game shows up as FDS instead.

Icon Name Platform Duration Unlock Criteria Notes
Masterpiece-DonkeyKong-Brawl.png Donkey Kong NES 30 seconds 10 hours of play time Starts at the second level, 75m.
Masterpiece-IceClimber-Brawl.png Ice Climber NES 40 seconds Starts on first level, with Popo.
Masterpiece-SuperMarioBros-Brawl.png Super Mario Bros. NES 60 seconds Starts in World 1-1
Masterpiece-TheLegendOfZelda-Brawl.png The Legend of Zelda NESTemplate:Tt 120 seconds Immediately starts from the beginning of the game and skips the title screen.
Masterpiece-KidIcarus-Brawl.png Kid Icarus NESTemplate:Tt 90 seconds Starts on first section of Underworld stage.
Masterpiece-FZero-Brawl.png F-Zero SNES 40 seconds Unlock Captain Falcon in The Subspace Emissary Starts at first Mute City race, with Blue Falcon.
Masterpiece-SuperMarioWorld-Brawl.png Super Mario World SNES 120 seconds Play on the Yoshi's Island Melee stage three times Starts at Yoshi's Island 2 with Mario
Masterpiece-SuperMarioBros2-Brawl.png Super Mario Bros. 2 NES 90 seconds Win five brawls with Peach. Starts at World 1-1 with Peach.
Masterpiece-KirbysAdventure-Brawl.png Kirby's Adventure NES 120 seconds Starts in Vegetable Valley
Masterpiece-FireEmblem-Brawl.png Fire Emblem: Monsho no Nazo SFC 180 seconds Japan only
Masterpiece-SuperMetroid-Brawl.png Super Metroid SNES 180 seconds Includes saves for battles against Ridley
Masterpiece-EarthBound-Brawl.png Earthbound SFC 300 seconds Japan only
Masterpiece-StarFox64-Brawl.png Star Fox 64 N64 180 seconds Has access to all menu features including the Main Game, Training Mode, and VS. mode.
Masterpiece-OcarinaOfTime-Brawl.png The Legend of Zelda: Ocarina of Time N64 300 seconds Use Toon Link in ten brawls. Has save files for beginning of Young Link and Adult Link sections.

Scrapped Masterpieces

  • A Donkey Kong Country masterpiece was planned, but it was scrapped.[1]
  • The Masterpieces for EarthBound and Fire Emblem: Monsho no Nazo, while not accessible in international versions of Brawl, still exist in the data; the reason Mother 2 is not included is unknown, while Fire Emblem: Monsho no Nazo is due to being a Japan-only game.

In Super Smash Bros. for Wii U

Masterpieces return in Super Smash Bros. for Wii U. New features include a timer displayed on the right side of the screen, the ability to buy a Masterpiece directly from the game without having to access the Nintendo eShop, the ability to pause the Masterpiece without using the HOME button, and the ability to stop the Masterpiece without the reset button, as the Wii U does not have a reset button. There is also less lag than there was in Brawl. The games featured include:

Starting Masterpieces

Icon Name Platform Duration Notes
Masterpiece-BalloonFight-WiiU.png Balloon Fight NES 120 seconds Starts at title screen
Masterpiece-DonkeyKong-WiiU.png Donkey Kong NES 120 seconds Begins in the 75m level
Masterpiece-FZero-WiiU.png F-Zero SNES 180 seconds Starts in Mute City I, playing as the Blue Falcon
Masterpiece-FireEmblem-WiiU.png Fire Emblem: Shadow Dragon and the Blade of Light FC 240 seconds Japan only
Masterpiece-KidIcarus-WiiU.png Kid Icarus NES 180 seconds Starts at the beginning of the first level
Masterpiece-KirbySuperStar-WiiU.png Kirby Super Star SNES 180 seconds Begins in The Great Cave Offensive
Masterpiece-KirbyDreamLand-WiiU.png Kirby's Dream Land GB 180 seconds Starts at title screen
Masterpiece-MegaMan-WiiU.png Mega Man 2 NES 180 seconds Begins in the first section of Wily Castle
Masterpiece-Metroid-WiiU.png Metroid NES 180 seconds Starts in Brinstar
Masterpiece-PacMan-WiiU.png Pac-Man NES 120 seconds Starts at title screen.
Masterpiece-Pilotwings-WiiU.png Pilotwings SNES 120 seconds Starts in the Light Plane certification training level
Masterpiece-SuperMarioBros-WiiU.png Super Mario Bros. NES 180 seconds Starts at title screen
Masterpiece-LostLevels-WiiU.png Super Mario Bros.: The Lost Levels NES 180 seconds Starts at title screen
Masterpiece-SuperMarioKart-WiiU.png Super Mario Kart SNES 180 seconds Starts in Mario Circuit 1 in the Grand Prix, playing as Mario
Masterpiece-SuperMarioWorld-WiiU.png Super Mario World SNES 180 seconds Starts on the world map of Yoshi's Island
Masterpiece-SuperMetroid-WiiU.png Super Metroid SNES 240 seconds Has two save files: one at the beginning of the game and one in Norfair
Masterpiece-TheLegendOfZelda-WiiU.png The Legend of Zelda NES 240 seconds Starts on the spawn tile
Masterpiece-WreckingCrew-WiiU.png Wrecking Crew NES 120 seconds Starts at title screen
Masterpiece-AdventureOfLink-WiiU.png Zelda II: The Adventure of Link NES 240 seconds Starts in Zelda's castle

Unlockable Masterpieces

Icon Name Platform Duration Unlock Criteria Notes
Masterpiece-DrMario-WiiU.png Dr. Mario GB 180 seconds Clear 10-Man Smash alone with Dr. Mario without taking any damage Starts on the "1 Player Game" set-up screen.
Masterpiece-PunchOut-WiiU.png Punch-Out!! Featuring Mr. Dream NES 180 seconds Clear the "No Mere Sparring Match" event on normal difficulty or higher Starts at title screen
Masterpiece-EarthBound-WiiU.png EarthBound SNES 300 seconds Get 1968 ft. or more in Home-Run Contest Starts at the opening cutscene
Masterpiece-Yoshi-WiiU.png Yoshi NES 180 seconds Clear Solo Classic with Yoshi Starts at title screen
Masterpiece-KirbysAdventure-WiiU.png Kirby's Adventure NES 180 seconds Clear Solo Classic with Kirby on intensity 5.5 or higher Has two save files: one at the beginning of the game and the other at the final Dedede/Nightmare fight.

Scrapped

  • Unused text in Smash Wii U implies the original Super Smash Bros. was supposed to appear as a Masterpiece. This would have made it the only N64 Masterpiece in Smash Wii U; however, at the time of Smash Wii U's release, N64 emulation wasn't possible on the Wii U, likely resulting in the Masterpiece being scrapped.

Trivia

  • Although EarthBound was released in 1994 in Japan, the PAL version of Super Smash Bros. for Wii U lists its release date as 2013, which is the year EarthBound was first released in Europe, on the Nintendo eShop.
  • Despite Super Smash Bros. Brawl being the first game in the series to introduce third-party elements, third-party masterpieces were not included before Super Smash Bros. for Wii U.
  • The NES masterpieces are actually in much higher quality than the Virtual Console versions of the same games, likely due to the fact that NES emulation was done early in the Wii U's lifetime, as opposed to Super Smash Bros. for Wii U's 2014 release.[2]

External links

Announcement of Masterpieces on the DOJO!!.

References