Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first!
Notices
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters.
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted.
Check out our project page for ongoing projects that SmashWiki needs help with.

Bat dropping: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (linked L-cancelling)
No edit summary
Line 1: Line 1:
Bat dropping (abv. BD) is a technique used in the [[Home-run Contest]] minigame to rack up very high damage on [[Sandbag]]. It is the act of dropping the bat over Sandbag, then hitting the bag with a move that does not send Sandbag flying, usually a spike to hit the bag back into the ground, or some weak attack that negates the knockback of the bat drop.  When combined with fastfalling, L-canceling, and airgrabbing, one can period many bat drops quickly.
'''Bat dropping''' (abv. BD) is a technique used in the [[Home-run Contest]] minigame to rack up very high damage on [[Sandbag]]. It is the act of dropping the bat over Sandbag, then hitting the bag with a move that does not send Sandbag flying, usually a [[spike]] to hit the bag back into the ground, or some weak attack that negates the knockback of the bat drop.  When combined with fastfalling, [[L-canceling]], and [[airgrabbing]], one can period many bat drops quickly.


Captain Falcon's bat dropping technique is a classic example: he jumps over Sandbag, drops the bat (with Z), and then hits it with [[down aerial]]. The bat knocks the bag in mid-air and the spike immediately hits Sandbag back down; thus, Sandbag doesn't move. The bat should have bounced off Sandbag, so Falcon can jump and catch it again with Z, after landing.  With [[L-canceling|l-cancelling]] and [[fastfalling]], one can achieve very high scores.
[[Captain Falcon]]'s bat dropping technique is a classic example: he jumps over [[Sandbag]], drops the [[bat]] (with Z), and then hits it with [[down aerial]]. The bat knocks the bag in mid-air and the spike immediately hits Sandbag back down; thus, Sandbag doesn't move. The bat should have bounced off Sandbag, so Falcon can jump and catch it again with Z, after landing.  With [[L-canceling|l-cancelling]] and [[fastfalling]], one can achieve very high scores.


Not all characters have to use down aerial; examples are Mario's [[forward aerial]], Yoshi's forward aerial, and Falco's [[up aerial]]. The timing for every character is different, because of varying falling speed, attack speed and jumping height.
Not all characters have to use down aerial; examples are Mario's [[forward aerial]], Yoshi's forward aerial, and Falco's [[up aerial]]. The timing for every character is different, because of varying falling speed, attack speed and jumping height.


== Terms ==
== Terms ==
Spacing: Spacing is a simple concept; it just means changing the position of one's character to improve a strategy.<br>
*Spacing: Spacing is a simple concept; it just means changing the position of one's character to improve a strategy.
JJC: Jump Jump Catch<br>
*JJC: Jump Jump Catch
JCJ: Jump Catch Jump<br>
*JCJ: Jump Catch Jump
Singles: Single jump bat drops<br>
*Singles: Single jump bat drops
Delayed fastfall: Generally applied in high-level strategies, the delayed fastfall involves dropping the bat, starting the move, ''then'' fastfalling. Most often used in single-jump bat drop strategies.<br>
*Delayed fastfall: Generally applied in high-level strategies, the delayed fastfall involves dropping the bat, starting the move, ''then'' fastfalling. Most often used in single-jump bat drop strategies.


== Links ==
== Links ==
[http://ralsmi.freeownhost.com/bd.html Bat drops for beginners]
*[http://ralsmi.freeownhost.com/bd.html Bat drops for beginners]


[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]

Revision as of 14:10, December 21, 2006

Bat dropping (abv. BD) is a technique used in the Home-run Contest minigame to rack up very high damage on Sandbag. It is the act of dropping the bat over Sandbag, then hitting the bag with a move that does not send Sandbag flying, usually a spike to hit the bag back into the ground, or some weak attack that negates the knockback of the bat drop. When combined with fastfalling, L-canceling, and airgrabbing, one can period many bat drops quickly.

Captain Falcon's bat dropping technique is a classic example: he jumps over Sandbag, drops the bat (with Z), and then hits it with down aerial. The bat knocks the bag in mid-air and the spike immediately hits Sandbag back down; thus, Sandbag doesn't move. The bat should have bounced off Sandbag, so Falcon can jump and catch it again with Z, after landing. With l-cancelling and fastfalling, one can achieve very high scores.

Not all characters have to use down aerial; examples are Mario's forward aerial, Yoshi's forward aerial, and Falco's up aerial. The timing for every character is different, because of varying falling speed, attack speed and jumping height.

Terms

  • Spacing: Spacing is a simple concept; it just means changing the position of one's character to improve a strategy.
  • JJC: Jump Jump Catch
  • JCJ: Jump Catch Jump
  • Singles: Single jump bat drops
  • Delayed fastfall: Generally applied in high-level strategies, the delayed fastfall involves dropping the bat, starting the move, then fastfalling. Most often used in single-jump bat drop strategies.

Links