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m (A cleanup tag isn't right either, actually.) |
(→Controller function: I think it's important to have this fancy word somewhere on the article.) |
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==Controller function== | ==Controller function== | ||
[[File:N64RumblePak.jpg|thumb|250px|A Rumble Pak, attached to a Nintendo 64 controller.]] | [[File:N64RumblePak.jpg|thumb|250px|A Rumble Pak, attached to a Nintendo 64 controller.]] | ||
The idea of adding vibration | The idea of adding haptic feedback, more commonly known as vibration, to controllers was first introduced by the [[Nintendo 64]] console in 1997, following the release of ''[[Star Fox 64]]''. The peripheral, called the "Rumble Pak", connected to the expansion port built into the Nintendo 64 controllers and used a motor coupled with an unbalanced weight to enact its effects; whenever the motor spun its axle, the weight would cause rapid shifts in inertia in the controller, leading to the vibrating mechanism. | ||
Initially expected to be a novelty, the "Rumble Pak" later spread, with many games later supporting the accessory, and some older games were actually re-released in order to take advantage of the peripheral. Among the games to feature Rumble Pak compatibility was ''[[Super Smash Bros.]]''; the game would make the controllers rumble whenever the player's character was hit or performing an attack, amongst other events. | Initially expected to be a novelty, the "Rumble Pak" later spread, with many games later supporting the accessory, and some older games were actually re-released in order to take advantage of the peripheral. Among the games to feature Rumble Pak compatibility was ''[[Super Smash Bros.]]''; the game would make the controllers rumble whenever the player's character was hit or performing an attack, amongst other events. |