Super Smash Bros. in competitive play: Difference between revisions
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{{DISPLAYTITLE: ''Super Smash Bros. (64)'' in competitive play}} | {{DISPLAYTITLE: ''Super Smash Bros. (64)'' in competitive play}} | ||
{{disambig2|[[Super Smash Bros. 64]] in competitive play|the general competitive scene of the [[Super Smash Bros. Series]]|Tournament play}} | {{disambig2|[[Super Smash Bros. 64]] in competitive play|the general competitive scene of the [[Super Smash Bros. Series]]|Tournament play}} | ||
The original ''Super Smash Bros.'' | The original ''Super Smash Bros.'' competitive scene did not start at the initial release of the game, unlike all of its successors. In fact, the first ''Smash Bros.'' did not develop almost any community at all until ''[[Melee]]'' was released two years later as a breakout sequel. Only then did the newborn ''Smash'' tournament scene have small groups of people take a second look at the ''64'' version. | ||
==Early years== | ==Early years== | ||
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==Apex== | ==Apex== | ||
Since 2012 and the inclusion at [[Apex 2012]], the scene began to grew. [[Apex 2013]] was the first tournament with Japanese top players in attendance, with | Since 2012 and the inclusion at [[Apex 2012]], the scene began to grew. [[Apex 2013]] was the first tournament with Japanese top players in attendance, with {{Sm|Kikoushi}} winning that event. [[Apex 2015]] was the last [[Apex]] with ''Smash 64'' and also had the highest number of participants (188). | ||
Besides [[Apex]], the next biggest events were the [[Zenith 2013]] and [[Zenith 2014]] tournaments. | Besides [[Apex]], the next biggest events were the [[Zenith 2013]] and [[Zenith 2014]] tournaments. | ||
The US tournaments were dominated by the Canadian | The US tournaments were dominated by the Canadian {{Sm|SuPeRbOoMfAn}}, {{Sm|Isai}} and occasionally entering players from Japan (most notably {{Sm|Kikoushi}} and {{Sm|Moyashi}}). | ||
==Recent Growth== | ==Recent Growth== | ||
In 2015, the [[Super Smash Con]] series was born and its sequels would become the biggest ''Smash 64'' tournaments. In 2016, the [[GENESIS]] series returned and [[GENESIS 3]] and [[Super Smash Con 2016]] were the first tournaments with over 200 entrants. [[Super Smash Con 2016]] was also the first US tournament to be attended by Peruvian top player | In 2015, the [[Super Smash Con]] series was born and its sequels would become the biggest ''Smash 64'' tournaments. In 2016, the [[GENESIS]] series returned and [[GENESIS 3]] and [[Super Smash Con 2016]] were the first tournaments with over 200 entrants. [[Super Smash Con 2016]] was also the first US tournament to be attended by Peruvian top player {{Sm|Alvin}}, who would soon become a major threat at US tournaments. At the end of 2016, [[64 League Rankings]], the first global [[power rankings]] for ''Smash 64'', were created. | ||
==Today== | ==Today== | ||
Smash 64 is still a fairly small competitive scene compared to ''Melee'' and ''[[Smash 4]]'', with the largest tournament gathering 314 entrants compared to ''Melee''{{'}}s 2,372 and ''Smash 4''{{'}}s 2,662, as well as ''[[Brawl]]'''s 400. | Smash 64 is still a fairly small competitive scene compared to ''Melee'' and ''[[Smash 4]]'', with the largest tournament gathering 314 entrants compared to ''Melee''{{'}}s 2,372 and ''Smash 4''{{'}}s 2,662, as well as ''[[Brawl]]'''s 400. Despite its relatively small size, the ''Smash 64'' scene is still considered to be healthy and stable, as a significant number of players dedicate themselves to practicing the game at a serious level, unlike with ''Brawl''. | ||
==See also== | ==See also== |
Revision as of 20:33, March 12, 2018
The original Super Smash Bros. competitive scene did not start at the initial release of the game, unlike all of its successors. In fact, the first Smash Bros. did not develop almost any community at all until Melee was released two years later as a breakout sequel. Only then did the newborn Smash tournament scene have small groups of people take a second look at the 64 version.
Early years
The first offline Smash 64 tournament in the US that could be considered a national was FC Diamond, held in 2007, because it featured a larger than normal influx of players and spectators alike and was the largest US Smash 64 tournament for a few years. Japan had a bigger scene with the annual Kanto and Kansai tournaments always gathering 50-150 players since 2010.
Apex
Since 2012 and the inclusion at Apex 2012, the scene began to grew. Apex 2013 was the first tournament with Japanese top players in attendance, with Kikoushi winning that event. Apex 2015 was the last Apex with Smash 64 and also had the highest number of participants (188).
Besides Apex, the next biggest events were the Zenith 2013 and Zenith 2014 tournaments. The US tournaments were dominated by the Canadian SuPeRbOoMfAn, Isai and occasionally entering players from Japan (most notably Kikoushi and Moyashi).
Recent Growth
In 2015, the Super Smash Con series was born and its sequels would become the biggest Smash 64 tournaments. In 2016, the GENESIS series returned and GENESIS 3 and Super Smash Con 2016 were the first tournaments with over 200 entrants. Super Smash Con 2016 was also the first US tournament to be attended by Peruvian top player Alvin, who would soon become a major threat at US tournaments. At the end of 2016, 64 League Rankings, the first global power rankings for Smash 64, were created.
Today
Smash 64 is still a fairly small competitive scene compared to Melee and Smash 4, with the largest tournament gathering 314 entrants compared to Melee's 2,372 and Smash 4's 2,662, as well as Brawl's 400. Despite its relatively small size, the Smash 64 scene is still considered to be healthy and stable, as a significant number of players dedicate themselves to practicing the game at a serious level, unlike with Brawl.