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m (→Balance Patch DekZek1: thx nutta) |
m (Toomai moved page User talk:DatNuttyKid/Pokémon Ranger to User talk:TheNuttyOne/Pokémon Ranger: Automatically moved page while merging the user "DatNuttyKid" to "TheNuttyOne") |
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Assist Dash? I will get on it, should be done in 15-30 min. [[User:DekZek|<font color="midnightblue">'''Dek'''</font><font color="blue">'''Zek'''</font>]] [[File:Dekzeksig.png|23px|link=User talk:DekZek]] 22:45, 16 September 2015 (EDT) | Assist Dash? I will get on it, should be done in 15-30 min. [[User:DekZek|<font color="midnightblue">'''Dek'''</font><font color="blue">'''Zek'''</font>]] [[File:Dekzeksig.png|23px|link=User talk:DekZek]] 22:45, 16 September 2015 (EDT) | ||
Here is the text within nowiki tags, what do you think? | |||
<nowiki> | |||
|ssdefname=Assist Dash | |||
|ssdefdmg=3% (Doduo), 5% (Empoleon), 7% (Torkoal) | |||
|ssdefdesc=The Ranger summons Torkoal, Empoleon, or Doduo and dashes towards the opponent. Torkoal deals the most damage but has the smallest range and speed while Doduo travels fastest across the most area but deals the least damage. Empoleon deals medium damage with normal speed over average distance. Doesn’t cause helplessness when used in midair. | |||
|ssc1name=Shield Dash | |||
|ssc1dmg=1.5-3% (normal), 7% (shield) | |||
|ssc1desc=The move does less damage against most opponents, but deals heavy shield damage with slightly longer starting lag. | |||
|ssc2name=Random Dash | |||
|ssc2dmg= 4% (Doduo), 5.75% (Empoleon), 9% (Torkoal) | |||
|ssc2desc=All of the moves are slightly more powerful, but which move is used is now randomized instead of being looped through when the button is held. | |||
</nowiki> | |||
I am also thinking of removing the tackle in field move, as Dash serves that function. What do you think? [[User:DekZek|<font color="midnightblue">'''Dek'''</font><font color="blue">'''Zek'''</font>]] [[File:Dekzeksig.png|23px|link=User talk:DekZek]] 23:04, 16 September 2015 (EDT) | |||
:Good point. Replace it with "Soak", which would be Corphish using Bubble (like in the original Poke Assist). <small>---Preceding unsigned comment added by [[Special:MyPage|you]]. Or maybe [[User:Nutta Butta|Nutta.]] </small> 10:07, 17 September 2015 (EDT) | |||
== Balance Patch DekZek 1.1 == | |||
I followed your instructions, here is the new table. Can you create an update change Log for this? | |||
{{MovesetTable | |||
|game=SSB4 | |||
|neutralcount=3 | |||
|neutralname= | |||
|neutral1dmg=3% | |||
|neutral2dmg=2.5% | |||
|neutral3dmg=5.5% | |||
|neutraldesc=The Ranger punches, followed by Pichu mimicking him (but with added electric effect), and lastly they both punch at the same time, knocking the opponent back. | |||
|ftiltname= | |||
|ftiltdmg=3% | |||
|ftiltdesc=Pichu headbutts. | |||
|utiltname= | |||
|utiltdmg=3% (head), 1% (tail) | |||
|utiltdesc=Pichu leaps up, hitting with his head, then spins around as he lands, hitting with his tail. | |||
|dtiltname= | |||
|dtiltdmg=2% (backward hit), 3% (forward hit) | |||
|dtiltdesc=The Ranger swings hit foot backwards before kicking. | |||
|dashname= | |||
|dashdmg=.8% (initial dive), 3.5% (landing) | |||
|dashdesc=Pichu leaps forward, his cheeks charged with electricity. | |||
|fsmashname= | |||
|fsmashdmg={{ChargedSmashDmgSSB4|5}} (early), {{ChargedSmashDmgSSB4|9}} (clean), {{ChargedSmashDmgSSB4|4}} (late) | |||
|fsmashdesc=Pichu leans back before leaning forwards and emitting electricity from his cheeks. Functionally similar to Pikachu's forward smash. | |||
|usmashname= | |||
|usmashdmg={{ChargedSmashDmgSSB4|7}} | |||
|usmashdesc=Pichu swings his ukulele upward. | |||
|dsmashname= | |||
|dsmashdmg={{ChargedSmashDmgSSB4|10}} (feet), {{ChargedSmashDmgSSB4|4}} (head) | |||
|dsmashdesc=The Ranger does a split before leaping back to his feet. Both the outward kick of his legs and his head as he jumps back up do damage. Pichu humorously mimics him during the move, but it has no effect. | |||
|nairname= | |||
|nairdmg=8% (clean), 3% (late) | |||
|nairdesc=The Ranger performs a [[sex kick]] similar to Mario's. Pichu humorously mimics him, but it has no effect. | |||
|fairname= | |||
|fairdmg=6.3% (early), 8% (clean), 1.7% (late) | |||
|fairdesc=Pichu curls up into a ball and spins in midair. The most damage is done by its head, which is electrically charged, in the middle of the attack, while its tail at the beginning and end does little damage. | |||
|bairname= | |||
|bairdmg=2% (back early), 5% (back clean), 3% (back late), 4% (front) | |||
|bairdesc=Pichu kicks backwards while spinning. His head also does damage during the move. | |||
|uairname= | |||
|uairdmg=2% (first hit), 4% (second hit), 6.5% (final hit) | |||
|uairdesc=The Ranger does a midair somersault. The first hit is with his feet while spinning, the second hit is with his head while spinning, while the final hit is when he extends his legs at the end of the spin, which also causes upward knockback. | |||
|dairname= | |||
|dairdmg=7.5% | |||
|dairdesc=The Ranger curls up his legs and then extends them in a downward kick, [[meteor smash]]ing anyone hit. | |||
|grabname=Capture Styler | |||
|grabdesc=The Ranger uses the Capture Styler to trap opponents. It has a moderate range, but always goes in a straight line. | |||
|pummelname= | |||
|pummeldmg=1.5% | |||
|pummeldesc=Pichu hits the opponent with its ukulele while the opponent is trapped in the Capture Styler. | |||
|fthrowname= | |||
|fthrowdmg=6% | |||
|fthrowdesc=Pichu swings his ukulele, launching the opponent. | |||
|bthrowname= | |||
|bthrowdmg=3% | |||
|bthrowdesc=The Ranger swings the Capture Styler backwards, throwing the opponent a short distance behind him. | |||
|uthrowname= | |||
|uthrowdmg=5% (initial release), 7.5% (headbutt) | |||
|uthrowdesc=The Ranger swings the Capture Styler upwards, throwing the opponent a short distance above him. Pichu then leaps up and headbutts with an electric charge, which can damage opponents who were not originally trapped. | |||
|dthrowname= | |||
|dthrowdmg=4% (jump), 7% (landing) | |||
|dthrowdesc=Pichu jumps up and lands on the trapped opponent's head before the Ranger releases the opponent. The jump can do damage to opponents who were not originally trapped. | |||
|floorfname= | |||
|floorfdmg=3.2% | |||
|floorfdesc=The Ranger punches after standing up. | |||
|floorbname= | |||
|floorbdmg=2.6% | |||
|floorbdesc=The Ranger kicks after standing up. | |||
|floortname= | |||
|floortdmg=4% | |||
|floortdesc=The Ranger extends his legs before standing up. | |||
|edgename= | |||
|edgedmg=3% | |||
|edgedesc=Pichu swings his ukulele as it and the Ranger climb up. | |||
|nsdefname=Field Move | |||
|nsdefdmg=2% per hit (max of 8%) (Burn), 15% (Cut), — (Stink), 9% (Bubble), 4% (Electrify) | |||
|nsdefdesc=The Ranger pulls out a Poké Ball and summons a Pokémon to attack. The Pokémon that will be summoned is shown with an icon above the Ranger's head, which will loop as long as the attack button is held. The order is Burn (Magmortar using Flamethrower) > Cut (Gallade using Cut) > Stink (Skuntank using Poison Gas) > Bubble (Corphish using Bubble) > Electrify (Magnezone using Zap Cannon) > Burn, etc. Burn has high range and can hit up to four times, Cut has low range but high knockback and power, Stink causes no damage but makes opponents [[Dizzy]], Bubble creates six bubbles, which will pop when collided with, doing 1.5% damage each, and Electrify causes no knockback and little damage but paralyzes opponents for a few seconds. | |||
|nsc1name=Powerful Field Move | |||
|nsc1dmg=10% (all but Cut), 5% per hit (max of 10%) (Cut) | |||
|nsc1desc=All of the moves do the same amount of damage, but have different effects. Magmortar now breathes one large fireball, which causes more knockback than Flamethrower but has less range and only hits once; Gallade's Cut now hits twice and has more range, but overall does less damage and knockback; Skuntank's Stink now causes damage and flinching but cannot make opponents dizzy; Corphish's Bubble is a small stream, with more range but only attacks in a straight line; Magnezone's Zap Cannon is more powerful but has no knockback and can't paralyze opponents. | |||
|nsc2name=Random Field Move | |||
|nsc2dmg=3% per hit (max of 12%) (Burn), 12.5% (Cut), 3% (Stink), 12% (Bubble), 6% (Electrify) | |||
|nsc2desc=All moves are now much more powerful (including Stink now doing damage), but which move is used is now randomized instead of being looped through when the button is held. | |||
|ssdefname=Assist Dash | |||
|ssdefdmg=3% (Doduo), 5% (Empoleon), 7% (Torkoal) | |||
|ssdefdesc=The Ranger summons Torkoal, Empoleon, or Doduo and dashes towards the opponent. Torkoal deals the most damage but has the smallest range and speed while Doduo travels fastest across the most area but deals the least damage. Empoleon deals medium damage with normal speed over average distance. Doesn’t cause helplessness when used in midair. | |||
|ssc1name=Shield Dash | |||
|ssc1dmg=1.5-3% (normal), 7% (shield) | |||
|ssc1desc=The move does less damage against most opponents, but deals heavy shield damage with slightly longer starting lag. | |||
|ssc2name=Random Dash | |||
|ssc2dmg= 4% (Doduo), 5.75% (Empoleon), 9% (Torkoal) | |||
|ssc2desc=All of the moves are slightly more powerful, but which move is used is now randomized instead of being looped through when the button is held. | |||
|usdefname=Fly | |||
|usdefdmg=2% (Noctowl), 4% (Pidgeot), 6% (Fearow), 8% (Flygon), 10% (Honchkrow) | |||
|usdefdesc=The Ranger summons a flying-type Pokémon to carry him upwards, similar to Charizard's up special. Like Field Move and Poké Assist, holding the button will loop through different Pokémon, which each have slightly different effects, while the Ranger falls at a slower speed. The less damage that can be dealt, the higher the corkscrew goes. All Pokémon deal 4 hits of varying damage, with the first hit dealing 2% and a wind effect pushing opponents towards the Ranger. The total damage above is if all non-trapping hits connect. | |||
|usc1name=Hurricane | |||
|usc1dmg=6% (tornado), 2.8% (corkscrew), 4% (last hit) | |||
|usc1desc=A random Pokémon uses Hurricane to create a small tornado, sending Ranger up in a corkscrew. This move doesn't send Ranger far, but deals significantly more damage | |||
|usc2name=Rising Assist | |||
|usc2dmg=0% | |||
|usc2desc=No damage dealt, but reaches much farther than other variants. | |||
|dsdefname=Ukulele Melody | |||
|dsdefdmg=2% per hit (max of 8%) | |||
|dsdefdesc=Pichu strums the Ukulele, sending 4 shockwaves at nearby opponents. After Pichu uses the move, the Ukulele breaks and Pichu will not be able to use the move again for a few seconds. | |||
|dsc1name=Melody of Confusion | |||
|dsc1dmg= | |||
|dsc1desc=Pichu strums its ukulele, which can cause multiple effects. It can cause nearby foes to trip uncontrollably, fall asleep, grow flowers, or be dizzy. | |||
|dsc2name=Capture Melody | |||
|dsc2dmg= | |||
|dsc2desc=Pichu strums the Ukulele, while the Ranger pulls out a Poké Ball. The ball has 8x chance of being a Master Ball. If the ranger pulls out a Poké Ball, however, Goldeen has a 16x chance of spawning. All other Poké Balls on the stage, when thrown, will turn into Goldeen. | |||
|fsname=Ranger Sign | |||
|fsdmg=2% per trapping hit (up to 8%), 30% with main attack | |||
|fsdesc=The Ranger uses the Capture Styler to capture opponents and deal damage as it passes, which can be angled freely. The trapped opponents are sucked inside the stylus, where they face Raikou, Entei, and Suicune. The three attack using Thunder, Flamethrower, and Blizzard, sending opponents flying. | |||
}} | |||
What do you think now, Nutta? Any more changes, or is this good? [[User:DekZek|<font color="midnightblue">'''Dek'''</font><font color="blue">'''Zek'''</font>]] [[File:Dekzeksig.png|23px|link=User talk:DekZek]] 11:57, 17 September 2015 (EDT) | |||
:I love it! Thanks! <small>---Preceding unsigned comment added by [[Special:MyPage|you]]. Or maybe [[User:Nutta Butta|Nutta.]] </small> 12:04, 17 September 2015 (EDT) | |||
== Redlinks == | |||
Please revise this userpage to remove broken image links, as the page is appearing in our automated maintenance bar. You may have to copy code directly from {{t|Infobox Character}} rather than using it directly. It would also be appreciated if you could reduce the redlinks in the moveset itself. Thank you. [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 14:15, 24 September 2015 (EDT) | |||
== Do you know how... == | |||
<s>...to add in a series symbol? [[File:AidanzapunkChristmasSig.png|20px]][[User:Aidanzapunk|<span style="color: red;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: green;">'''the Jolly Space Warrior'''</span>]][[File:AidanzapunkChristmasSig2.png|20px]] 11:29, 2 December 2015 (EST)</s> | |||
:Never mind, I found out how. [[File:AidanzapunkChristmasSig.png|20px]][[User:Aidanzapunk|<span style="color: red;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: green;">'''the Jolly Space Warrior'''</span>]][[File:AidanzapunkChristmasSig2.png|20px]] 11:32, 2 December 2015 (EST) | |||
::Different topic: how did you make that head icon? [[File:AidanzapunkChristmasSig.png|20px]][[User:Aidanzapunk|<span style="color: red;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: green;">'''the Jolly Space Warrior'''</span>]][[File:AidanzapunkChristmasSig2.png|20px]] 17:14, 2 December 2015 (EST) | |||
== I feel I should mention == | |||
If the Pokemon Ranger is a part of the Pokemon universe, then he gets the Pokemon symbol, does he not? [[File:AidanzapunkChristmasSig.png|20px]][[User:Aidanzapunk|<span style="color: red;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: green;">'''the Jolly Space Warrior'''</span>]][[File:AidanzapunkChristmasSig2.png|20px]] 09:09, 8 December 2015 (EST) | |||
:He should, but I don't feel like copy-pasting the code for the infobox, so I'm just using the existing one and it doesn't provide one. <small>---Preceding unsigned comment added by [[Special:MyPage|<font color="red">SANTY</font> <font color="green">CLAWS</font>]]! Or maybe [[User:DatNuttyKid|DatNuttyKid]].</small> 13:21, 8 December 2015 (EST) | |||
::I know how to put it in without copy-pasting code. Shall I do the honors? [[File:AidanzapunkChristmasSig.png|20px]][[User:Aidanzapunk|<span style="color: red;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: green;">'''the Jolly Space Warrior'''</span>]][[File:AidanzapunkChristmasSig2.png|20px]] 13:23, 8 December 2015 (EST) | |||
:::Yes please <small>---Preceding unsigned comment added by [[Special:MyPage|<font color="red">SANTY</font> <font color="green">CLAWS</font>]]! Or maybe [[User:DatNuttyKid|DatNuttyKid]].</small> 13:26, 8 December 2015 (EST) | |||
::::...it won't let me. [[File:AidanzapunkChristmasSig.png|20px]][[User:Aidanzapunk|<span style="color: red;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: green;">'''the Jolly Space Warrior'''</span>]][[File:AidanzapunkChristmasSig2.png|20px]] 13:35, 8 December 2015 (EST) | |||
:::::D: <small>---Preceding unsigned comment added by [[Special:MyPage|<font color="red">SANTY</font> <font color="green">CLAWS</font>]]! Or maybe [[User:DatNuttyKid|DatNuttyKid]].</small> 13:37, 8 December 2015 (EST) |