9,038
edits
(→Extra damage nullified in knockback calculation: new section) |
|||
Line 152: | Line 152: | ||
All of the above are conquest prizes by the way, so that may have something to do with it. | All of the above are conquest prizes by the way, so that may have something to do with it. | ||
[[User:Blue Sun|Blue Sun]] ([[User talk:Blue Sun|talk]]) 23:22, 12 May 2017 (EDT) | [[User:Blue Sun|Blue Sun]] ([[User talk:Blue Sun|talk]]) 23:22, 12 May 2017 (EDT) | ||
== Extra damage nullified in knockback calculation == | |||
One thing that's unusual about the knockback relating to increased attack stats is that the game does not treat the moves as dealing as much damage as they do when calculating knockback for moves that are boosted by the attack stat. You can see this very clearly using the smash calculator, which for instance calculates that if the damage output were doubled, Mario's uncharged up smash would KO at 42.5% in training mode on FD. In fact under these conditions but with the damage doubled by a +200 attack stat, the move does not kill until 106%, much later. This clearly shows that the extra damage is mostly nullified, and the knockback increase is minimal (the default move kills at 118%, just 12% later). Does this sufficiently prove that the extra damage is ignored? ''[[User:Alex Parpotta|<span style="color: blue;">'''Alex Parpotta'''</span>]] the [[User talk:Alex Parpotta|<span style="color: red;">'''flying lobster!'''</span>]]'' 07:07, 10 March 2018 (EST) |