Charge-cancel: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary |
m (grammar errors) |
||
Line 1: | Line 1: | ||
'''Charge-canceling''' is the act of canceling or storing a charged special attack such as [[Samus|Samus']] charge shot. | '''Charge-canceling''' is the act of canceling or storing a charged special attack, such as [[Samus|Samus']] charge shot. | ||
While charging such an attack, players can [[shield]] to cancel/store the charge, or tap left/right on the control stick to immediately roll out of the charge, which also cancels/stores it. | While charging such an attack, players can [[shield]] to cancel/store the charge, or tap left/right on the control stick to immediately roll out of the charge, which also cancels/stores it. |
Revision as of 00:44, November 3, 2008
Charge-canceling is the act of canceling or storing a charged special attack, such as Samus' charge shot.
While charging such an attack, players can shield to cancel/store the charge, or tap left/right on the control stick to immediately roll out of the charge, which also cancels/stores it.
Some charge attacks can be charged and canceled in the air, such as Donkey Kong's or Sheik's. To cancel a charge in the air, simply press Z while charging.