Super Smash Bros. 4

Mario (SSB4)/Up tilt: Difference between revisions

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{{ArticleIcons|ssb4=y}}
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[[File:MarioUpTiltSSB4.jpg|270px|right|thumbnail]]
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[[File:MARIO UTILT.gif|270px|right|thumb|Mario's up tilt showing hitboxes]]
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{{SSB4|Mario}}'s [[up tilt]] is a spinning uppercut performed with Mario's outside hand.
{{SSB4|Mario}}'s [[up tilt]] is a spinning uppercut performed with Mario's outside hand.



Revision as of 16:35, December 4, 2017

File:MARIO UTILT.gif
Mario's up tilt showing hitboxes
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Mario's up tilt is a spinning uppercut performed with Mario's outside hand.

This attack knocks enemies upwards very slightly, allowing multiple up-tilts to be chained into each other before the opponent has a chance to escape. It is commonly used after a down-throw as, at low percents, the down-throw puts enemies in a very good position for an up-tilt.

Update history

Mario's up tilt is one of his two only moves to have ever been changed in game updates, the other being his forward smash. Patch 1.0.4 reduced its damage output, noticeably weakening the damage racking ability of multiple up tilt strings. However, in accordance to the knockback formula, this also results in the move dealing less of such, enabling it to combo for longer.

Super Smash Bros. 4 1.0.4

  • Change Damage reduced: 6.3% → 5.5%.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5.5% 0 AngleIcon96.png 28 130 0 3.5 19 0.5 0.8 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 5.5% 0 AngleIcon96.png 28 130 0 4.2 22 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
2 0 5.5% 0 AngleIcon96.png 28 130 0 5.0 22 4.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Timing

Hitboxes 5-11
Interruptible 30
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible

References

Master Core Alpha