Buff: Difference between revisions

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*{{SSB4|Ness}} was buffed due to ''Smash 4's'' physics changes, which benefitted his ability to setup and finish combos, most notably through [[PK Fire]] and his down tilt. Ness's aerials also saw major improvements, as all of them are now viable finishing moves to secure KOs. However, his grab and throw game were arguably buffed more than any of his other assets, since he now has one of the fastest pummels and the strongest back throw in the game, which can KO even the super-heavyweights at as low as 104%. The removal of the extra ten [[frame]]s of hitstun Ness suffered from grab-releases in ''Brawl'' also removed many grab follow-ups that could previously be performed on the character. A low-mid tiered character in ''Brawl'', Ness is now considered a mid-tiered character in ''Smash 4'', with a 24th place finish on the tier list.
*{{SSB4|Ness}} was buffed due to ''Smash 4's'' physics changes, which benefitted his ability to setup and finish combos, most notably through [[PK Fire]] and his down tilt. Ness's aerials also saw major improvements, as all of them are now viable finishing moves to secure KOs. However, his grab and throw game were arguably buffed more than any of his other assets, since he now has one of the fastest pummels and the strongest back throw in the game, which can KO even the super-heavyweights at as low as 104%. The removal of the extra ten [[frame]]s of hitstun Ness suffered from grab-releases in ''Brawl'' also removed many grab follow-ups that could previously be performed on the character. A low-mid tiered character in ''Brawl'', Ness is now considered a mid-tiered character in ''Smash 4'', with a 24th place finish on the tier list.
*{{SSB4|Sheik}}'s KO potential was significantly buffed to the addition of [[Bouncing Fish]], her new down special as a result of {{SSB4|Zelda}} becoming a separate character. The removal of hitstun cancelling also allows Sheik to combo into this new finisher, a significant buff compared to her poor KO ability in ''Brawl''. Sheik's combo potential was also buffed by her higher air speed, while her recovery also became safer. Initially a low-mid character in ''Brawl'', Sheik is widely considered one of the best characters in ''Smash 4'', ranking fourth on the tier list.
*{{SSB4|Sheik}}'s KO potential was significantly buffed to the addition of [[Bouncing Fish]], her new down special as a result of {{SSB4|Zelda}} becoming a separate character. The removal of hitstun cancelling also allows Sheik to combo into this new finisher, a significant buff compared to her poor KO ability in ''Brawl''. Sheik's combo potential was also buffed by her higher air speed, while her recovery also became safer. Initially a low-mid character in ''Brawl'', Sheik is widely considered one of the best characters in ''Smash 4'', ranking fourth on the tier list.
*{{SSB4|Sonic}} was significantly buffed due to his poor KOing ability and poor moveset. His moveset is stronger and faster. He was a near crippled character, arguably the weakest character in "Brawl." His has more kill moves and much more harder character to combo. Although it helped him get stronger. He is now going from 22nd place in the Brawl tier list to 5th in the Smash 4 list. Letting be one of the top 5 best character in the game. Also making him the third highest veteran in the game. His tournament results are now still beyond average as still of today.
*{{SSB4|Sonic}} was significantly buffed due to his poor KOing ability and poor moveset. He was a near crippled character, arguably the weakest character in "Brawl." He now has more kill moves and is a much harder character to combo. He has gone from 22nd place in the Brawl tier list to 5th in the Smash 4 list. This also makes him the third highest veteran in the game, and his tournament results are still beyond average as of today.


===''Smash 4'' game updates===
===''Smash 4'' game updates===