Super Smash Bros. 4

R.O.B. (SSB4)/Down smash: Difference between revisions

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(New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} ==Hitboxes== Looping hit rehits every 2 frames. {{SSB4HitboxTableHeader}} {{HitboxTableTitle|Looping hit|42}} {{S...)
 
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|id=0
|id=0
|part=0
|part=0
|damage=2%
|damage={{ChargedSmashDmgSSB4|2}}
|angle=170
|angle=170
|bk=40
|bk=40
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|id=1
|id=1
|part=0
|part=0
|damage=1.5%
|damage={{ChargedSmashDmgSSB4|1.5}}
|angle=170
|angle=170
|bk=40
|bk=40
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|id=0
|id=0
|part=0
|part=0
|damage=5%
|damage={{ChargedSmashDmgSSB4|5}}
|angle=33
|angle=33
|bk=37
|bk=37

Revision as of 01:39, November 21, 2017

Competitive.png This article or section may require competitive expertise.
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Data.png This article or section may require additional technical data.
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Hitboxes

Looping hit rehits every 2 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Looping hit
0 0 2% 0 AngleIcon170.png 40 30 0 4.0 1046 -1.5 0.0 3.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 1.5% 0 AngleIcon170.png 40 30 0 4.0 1046 -1.5 0.0 13.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
Final hit
0 0 5% 0 AngleIcon33.png 37 160 0 5.0 1046 -1.5 0.0 13.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png