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Kirby's Hammer retains its function in ''Smash 4''. However, it can now be charged with functionality like [[Jet Hammer]], allowing Kirby to move around and jump while charging the move. Also like the Jet Hammer, Kirby will receive [[recoil damage]] if the move is charged for too long, though this damage is not inflicted if Kirby's damage reaches or is above 100%. An uncharged swing is ''significantly'' weaker than a swing in ''Brawl'', and the aerial version has slower startup. The move now uses a [[flame]] effect., though not when uncharged. When fully charged, it's able to KO {{SSB4|Mario}} as early as 25% damage on the center of an Omega form stage, and can KO at an average of 40%. The Hammer Flip is Kirby's most powerful attack. It has less knockback when used in the air, but Kirby still swings twice if the attack is not fully charged. | Kirby's Hammer retains its function in ''Smash 4''. However, it can now be charged with functionality like [[Jet Hammer]], allowing Kirby to move around and jump while charging the move. Also like the Jet Hammer, Kirby will receive [[recoil damage]] if the move is charged for too long, though this damage is not inflicted if Kirby's damage reaches or is above 100%. An uncharged swing is ''significantly'' weaker than a swing in ''Brawl'', and the aerial version has slower startup. The move now uses a [[flame]] effect., though not when uncharged. When fully charged, it's able to KO {{SSB4|Mario}} as early as 25% damage on the center of an Omega form stage, and can KO at an average of 40%. The Hammer Flip is Kirby's most powerful attack. It has less knockback when used in the air, but Kirby still swings twice if the attack is not fully charged. | ||
When fully charged, Kirby will bring his hammer further behind himself with brighter flames and Kirby will flash a reddish-orange color. The animation instead of the usual sideways swing is instead an upwards one for both the ground and midair versions. | When fully charged, Kirby will bring his hammer further behind himself with brighter flames and Kirby will flash a reddish-orange color. The animation instead of the usual sideways swing is instead an upwards one for both the ground and midair versions. Unlike in ''Brawl'', the hammer doesn't stall Kirby's momentum in the air, and therefore can no longer be used for recovery. | ||
In the [[NTSC]] version of ''Smash 4'', the move is called '''Hammer Flip''', the same name as a different move usable by Hammer Kirby in the {{uv|Kirby}} series that is his Up+{{button|3DS|B}} attack in the games. The move is still called '''Hammer''' in [[PAL]] regions, and the name "Hammer Flip" refers only to the fully charged version of the move. | In the [[NTSC]] version of ''Smash 4'', the move is called '''Hammer Flip''', the same name as a different move usable by Hammer Kirby in the {{uv|Kirby}} series that is his Up+{{button|3DS|B}} attack in the games. The move is still called '''Hammer''' in [[PAL]] regions, and the name "Hammer Flip" refers only to the fully charged version of the move. |