Pac-Man (SSB4)/Down throw: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
{{competitive expertise}} | |||
{{technical data}} | |||
==Overview== | ==Overview== | ||
Pac-Man places the opponent underneath and transforms into his wedge form, chomping the opponent three times before launching them. While it has some follow-up potential, there are no true combos out of it unless Pac-Man is pushed by the [[Fire Hydrant]]'s water. | Pac-Man places the opponent underneath and transforms into his wedge form, chomping the opponent three times before launching them. While it has some follow-up potential, there are no true combos out of it unless Pac-Man is pushed by the [[Fire Hydrant]]'s water. | ||
==Hitboxes== | ==Hitboxes== | ||
===Throw=== | |||
{|class="wikitable" | {|class="wikitable" | ||
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent | ! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent | ||
|- | |- | ||
| Throw || | |Throw||6%||45||60||55||0||No | ||
|} | |||
===Collateral=== | |||
{{SSB4HitboxTableHeader}} | |||
{{SSB4HitboxTableRow | |||
|id=0 | |||
|part=0 | |||
|damage=1.5% | |||
|angle=361 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=40 | |||
|r=5.0 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=5.0 | |||
|zpos=0.0 | |||
|clang=f | |||
|rebound=f | |||
|effect=Slash | |||
|type=Head | |||
|sdi=1.0 | |||
|ff=1.4 | |||
|trip=0 | |||
|sfx=Punch | |||
|slvl=S | |||
}} | |||
|} | |} | ||
{{MvSubNavPac-Man}} | {{MvSubNavPac-Man}} | ||
[[Category:Pac-Man (SSB4)]] | [[Category:Pac-Man (SSB4)]] | ||
[[Category:Down throws (SSB4)]] | [[Category:Down throws (SSB4)]] |
Revision as of 11:39, October 20, 2017
Overview
Pac-Man places the opponent underneath and transforms into his wedge form, chomping the opponent three times before launching them. While it has some follow-up potential, there are no true combos out of it unless Pac-Man is pushed by the Fire Hydrant's water.
Hitboxes
Throw
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent |
---|---|---|---|---|---|---|
Throw | 6% | 45 | 60 | 55 | 0 | No |
Collateral
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 1.5% | 0 | 0 | 100 | 40 | 5.0 | 0 | 0.0 | 5.0 | 0.0 | 1.0x | 1.4x | 0% | Punch |
|