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[[File:Ness Up Aerial Hitbox Smash 64.gif|thumb|Hitbox of Ness's up aerial.]] | [[File:Ness Up Aerial Hitbox Smash 64.gif|thumb|Hitbox of Ness's up aerial.]] | ||
[[File:Ness DJC Up Aerial Hitbox Smash 64.gif|thumb|Hitbox of Ness's up aerial while [[double jump cancel]]led.]] | [[File:Ness DJC Up Aerial Hitbox Smash 64.gif|thumb|Hitbox of Ness's up aerial while [[double jump cancel]]led.]] | ||
Ness | Ness quickly headbutts above himself in the air, dealing 15% damage. The attack has 110 Knockback Scaling and 10 Base Knockback. Ness' head is [[intangible]] for much of the animation and the hitbox on his head is quite large, making the attack difficult to interrupt. It is good for [[juggling]] and, against most characters, it can be used in conjunction with an {{mvsub|Ness|SSB|up tilt}}. However, this move is even more feared when [[double jump cancel]]led, which is very important to Ness's [[metagame]] and vital in most of his matchups. With it, Ness is capable of doing even shorter [[short hop]]s, allowing him to use the move a very short distance from the ground, meaning up aerial chains can be performed until ~60%. Ness can also potentially perform [[zero-to-death combo]]s on opponents, as he can rack up huge damage with his up aerial in conjunction with his other aerials, such as his {{mvsub|Ness|SSB|down aerial}}. However, the move, along with Ness's other moves used for this technique, has short range, so the technique has since lost recognition and known effectiveness. | ||
{{technical data}} | {{technical data}} | ||
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[[Category:Up aerials (SSB)]] | [[Category:Up aerials (SSB)]] | ||
[[Category:Normal attacks (SSB)]] | [[Category:Normal attacks (SSB)]] | ||
[[Category:Aerial attacks (SSB)]] |
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