User:Yo'ster/Smash Throw: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Organization)
Line 3: Line 3:


==In [[Super Smash Bros. Melee|SSBM]] and [[Super Smash Bros. Brawl|SSBB]]==
==In [[Super Smash Bros. Melee|SSBM]] and [[Super Smash Bros. Brawl|SSBB]]==
Due to either of the duo being able to act while the other is holding an opponent in these games, attempting a '''Smash Throw''' is an unnecessary and suboptimal conversion compared to the infamous setups available. Which are noticeably easier, safer, and more rewarding. As such, '''Smash Throws''' seldom see use in [[Super Smash Bros. Melee|SSBM]] or [[Super Smash Bros. Brawl|SSBB]], if at all.
Due to either of the duo being able to act while the other is holding an opponent in these games, attempting a '''Smash Throw''' is an unnecessary and suboptimal conversion compared to the infamous setups available. Which are noticeably easier, safer, and more rewarding. As such, '''Smash Throws''' seldom see use in [[Super Smash Bros. Melee|SSBM]] or [[Super Smash Bros. Brawl|SSBB]], if at all.


Line 8: Line 9:


===Primary Variants===
===Primary Variants===
====Forward====
====Forward====
The Forward-Throw-Forward-Smash confirm, also known as "Effeff", KOs at about 75% at its weakest, and 57% when performed optimally.
The Forward-Throw-Forward-Smash confirm, also known as "Effeff", KOs at about 75% at its weakest, and 57% when performed optimally.
[[File:FFSmashThrow.gif|thumb|Performing a Forward-Throw-Forward-Smash confirm in SSBU]]


[[File:FFSmashThrow.gif|thumb|Performing a Forward-Throw-Forward-Smash confirm in SSBU]]
====Back====
====Back====
The Back-Throw-Forward-Smash confirm, also known as "Beyeff", KOs at about 72%, and cannot be optimized due to the point from which the opponent is thrown and the lack of hitlag. The smash must be buffered, and attempting to charge it for even a single frame will cause them to swing several frames too late.
The Back-Throw-Forward-Smash confirm, also known as "Beyeff", KOs at about 72%, and cannot be optimized due to the point from which the opponent is thrown and the lack of hitlag. The smash must be buffered, and attempting to charge it for even a single frame will cause them to swing several frames too late.
[[File:BFSmashThrow.gif|thumb|Performing a Backward-Throw-Forward-Smash confirm in SSBU]]


[[File:BFSmashThrow.gif|thumb|Performing a Backward-Throw-Forward-Smash confirm in SSBU]]
====Up====
====Up====
The Up-Throw-Up-Smash confirm, also known as "Yooyoo", KOs at about 115% at its weakest, and 100% when performed optimally. Strangely, the [[Ice Climbers (SSBU)/Up smash|up smash's]] knockback will be outprioritized by that of the [[Ice Climbers (SSBU)/Up throw|up throw]] if the smash attack is buffered. Making the throw deal much more damage than it's supposed to, but without the knockback needed to KO at realistic percents. The 2nd Climber must charge their [[Ice Climbers (SSBU)/Up smash|up smash]] for at least 3 frames to avoid being deprioritized. (It doesn't need to enter the charge interval, the player just has to be holding the R stick during the 1st 3 frames of the smash's startup)
The Up-Throw-Up-Smash confirm, also known as "Yooyoo", KOs at about 115% at its weakest, and 100% when performed optimally. Strangely, the [[Ice Climbers (SSBU)/Up smash|up smash's]] knockback will be outprioritized by that of the [[Ice Climbers (SSBU)/Up throw|up throw]] if the smash attack is buffered. Making the throw deal much more damage than it's supposed to, but without the knockback needed to KO at realistic percents. The 2nd Climber must charge their [[Ice Climbers (SSBU)/Up smash|up smash]] for at least 3 frames to avoid being deprioritized. (It doesn't need to enter the charge interval, the player just has to be holding the R stick during the 1st 3 frames of the smash's startup)
[[File:UUSmashThrow.gif|thumb|Performing a Up-Throw-Up-Smash confirm in SSBU]]
[[File:UUSmashThrow.gif|thumb|Performing a Up-Throw-Up-Smash confirm in SSBU]]


====Down====
====Down====
The Down-Throw-Down-Smash confirm, also known as "Deedee", KOs at about 100% at its weakest, and 89% when performed optimally. The [[Ice Climbers (SSBU)/Down smash|down smash]] will miss completely if it is buffered, so the 2nd Climber must charge their [[Ice Climbers (SSBU)/Down smash|down smash]] for at least 10 frames to avoid swinging too early. (It doesn't need to enter the charge interval for 10 frames, the player just has to be holding the R stick during the 1st 10 frames of the smash's startup)
The Down-Throw-Down-Smash confirm, also known as "Deedee", KOs at about 100% at its weakest, and 89% when performed optimally. The [[Ice Climbers (SSBU)/Down smash|down smash]] will miss completely if it is buffered, so the 2nd Climber must charge their [[Ice Climbers (SSBU)/Down smash|down smash]] for at least 10 frames to avoid swinging too early. (It doesn't need to enter the charge interval for 10 frames, the player just has to be holding the R stick during the 1st 10 frames of the smash's startup)
[[File:DDSmashThrow.gif|thumb|Performing a Down-Throw-Down-Smash confirm SSBU]]


[[File:DDSmashThrow.gif|thumb|Performing a Down-Throw-Down-Smash confirm SSBU]]
===Niche Variants===
===Niche Variants===
====Forward====
====Forward====
The Forward-Throw-Up-Smash confirm, also known as "Effyoo", is usually a misinputted attempt at a Yooyoo,
The Forward-Throw-Up-Smash confirm, also known as "Effyoo", is usually a misinputted attempt at a Yooyoo,


Line 32: Line 39:


====Back====
====Back====
The Back-Throw-Down-Smash confirm, also known as "Beedee",  
The Back-Throw-Down-Smash confirm, also known as "Beedee",  


====Up====
====Up====
''No '''Smash Throws''' involving Up Throw have any workable followup besides Up Smash.''
''No '''Smash Throws''' involving Up Throw have any workable followup besides Up Smash.''


====Down====
====Down====
The Down-Throw-Forward-Smash confirm, also known as "Deyeff",  
The Down-Throw-Forward-Smash confirm, also known as "Deyeff",  


Line 43: Line 53:


===Unuseable Variants===
===Unuseable Variants===
The Back-Throw-Up-Smash confirm, also known as "Beeoo", doesn't actually work and is more difficult to perform than other '''Smash Throws''', anyway.
The Back-Throw-Up-Smash confirm, also known as "Beeoo", doesn't actually work and is more difficult to perform than other '''Smash Throws''', anyway.


Line 50: Line 61:


==Trivia==
==Trivia==
*When performing a Smash Throw, the smash's knockback will sometimes be outprioritized by the throw's knockback if the player has a Spirit Equipped.
*When performing a Smash Throw, the smash's knockback will sometimes be outprioritized by the throw's knockback if the player has a Spirit Equipped.


[[Category:Ice Climbers]]
[[Category:Ice Climbers]]

Revision as of 17:44, May 13, 2024

An icon for denoting incomplete things.

Smash Throw refers to a desynced kill confirm combining a throw with a buffered smash attack from the partner, keeping the opponent in place to turn their otherwise weak throws into some of the strongest in the game. The damage and launch power of Smash Throws vary depending on the player's timing, as landing the smash attack will usually interrupt the actual throw, preventing some of the throw's damage from being dealt, while delaying the smash can not only let the throw connect and damage the opponent in its entirety, but also further strengthen the combo due to charging the smash a little in the meantime.

In SSBM and SSBB

Due to either of the duo being able to act while the other is holding an opponent in these games, attempting a Smash Throw is an unnecessary and suboptimal conversion compared to the infamous setups available. Which are noticeably easier, safer, and more rewarding. As such, Smash Throws seldom see use in SSBM or SSBB, if at all.

In SSBU

Primary Variants

Forward

The Forward-Throw-Forward-Smash confirm, also known as "Effeff", KOs at about 75% at its weakest, and 57% when performed optimally.

Performing a Forward-Throw-Forward-Smash confirm in SSBU

Back

The Back-Throw-Forward-Smash confirm, also known as "Beyeff", KOs at about 72%, and cannot be optimized due to the point from which the opponent is thrown and the lack of hitlag. The smash must be buffered, and attempting to charge it for even a single frame will cause them to swing several frames too late.

Performing a Backward-Throw-Forward-Smash confirm in SSBU

Up

The Up-Throw-Up-Smash confirm, also known as "Yooyoo", KOs at about 115% at its weakest, and 100% when performed optimally. Strangely, the up smash's knockback will be outprioritized by that of the up throw if the smash attack is buffered. Making the throw deal much more damage than it's supposed to, but without the knockback needed to KO at realistic percents. The 2nd Climber must charge their up smash for at least 3 frames to avoid being deprioritized. (It doesn't need to enter the charge interval, the player just has to be holding the R stick during the 1st 3 frames of the smash's startup)

Performing a Up-Throw-Up-Smash confirm in SSBU

Down

The Down-Throw-Down-Smash confirm, also known as "Deedee", KOs at about 100% at its weakest, and 89% when performed optimally. The down smash will miss completely if it is buffered, so the 2nd Climber must charge their down smash for at least 10 frames to avoid swinging too early. (It doesn't need to enter the charge interval for 10 frames, the player just has to be holding the R stick during the 1st 10 frames of the smash's startup)

Performing a Down-Throw-Down-Smash confirm SSBU

Niche Variants

Forward

The Forward-Throw-Up-Smash confirm, also known as "Effyoo", is usually a misinputted attempt at a Yooyoo,

The Forward-Throw-Down-Smash confirm, also known as "Efty",

Back

The Back-Throw-Down-Smash confirm, also known as "Beedee",

Up

No Smash Throws involving Up Throw have any workable followup besides Up Smash.

Down

The Down-Throw-Forward-Smash confirm, also known as "Deyeff",

The Down-Throw-Up-Smash confirm, also known as "Deeyoo",

Unuseable Variants

The Back-Throw-Up-Smash confirm, also known as "Beeoo", doesn't actually work and is more difficult to perform than other Smash Throws, anyway.

The Up-Throw-Forward-Smash confirm, also known as "Yueff", is usually a misinput of Yooyoo, and doesn't actually work. It's more difficult to perform than other Smash Throws, anyway.

The Up-Throw-Down-Smash confirm, also known as "Yoodee", doesn't actually work and is more difficult to perform than other Smash Throws, anyway.

Trivia

  • When performing a Smash Throw, the smash's knockback will sometimes be outprioritized by the throw's knockback if the player has a Spirit Equipped.