User:Yo'ster/Smash Throw: Difference between revisions

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(→‎Overview: Continuing to elaborate...)
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{{incomplete|I need footage of this tech being used in the other games. Also info on KO percents and whatnot}}
{{incomplete|I need info on KO percents and whatnot.}}
'''Smash Throw''' refers to a desynced kill confirm combining a throw with a buffered smash attack from the partner, keeping the opponent in place to turn their otherwise weak throws into some of the strongest in the game. The damage and launch power of Smash Throws vary depending on the player's timing, as landing the smash attack will usually interrupt the actual throw, preventing some of the throw's damage from being dealt, while delaying the smash can not only let the throw connect and damage the opponent in its entirety, but also further strengthen the combo due to charging the smash a little in the meantime.
'''Smash Throw''' refers to a desynced kill confirm combining a throw with a buffered smash attack from the partner, keeping the opponent in place to turn their otherwise weak throws into some of the strongest in the game. The damage and launch power of Smash Throws vary depending on the player's timing, as landing the smash attack will usually interrupt the actual throw, preventing some of the throw's damage from being dealt, while delaying the smash can not only let the throw connect and damage the opponent in its entirety, but also further strengthen the combo due to charging the smash a little in the meantime.


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[[File:FFSmashThrow.gif|thumb|Performing a Forward-Throw-Forward-Smash confirm in SSBU]]
[[File:FFSmashThrow.gif|thumb|Performing a Forward-Throw-Forward-Smash confirm in SSBU]]
====Back====
====Back====
The Back-Throw-Forward-Smash confirm, also known as "Beyeff" KOs at about  
The Back-Throw-Forward-Smash confirm, also known as "Beyeff" KOs at about 72%, and cannot be optimized due to the point from which the opponent is thrown and the lack of hitlag. The smash must be buffered, and attempting to charge it for even a single frame will cause them to swing several frames too late.


[[File:BFSmashThrow.gif|thumb|Performing a Backward-Throw-Forward-Smash confirm in SSBU]]
[[File:BFSmashThrow.gif|thumb|Performing a Backward-Throw-Forward-Smash confirm in SSBU]]

Revision as of 11:02, May 13, 2024

An icon for denoting incomplete things.

Smash Throw refers to a desynced kill confirm combining a throw with a buffered smash attack from the partner, keeping the opponent in place to turn their otherwise weak throws into some of the strongest in the game. The damage and launch power of Smash Throws vary depending on the player's timing, as landing the smash attack will usually interrupt the actual throw, preventing some of the throw's damage from being dealt, while delaying the smash can not only let the throw connect and damage the opponent in its entirety, but also further strengthen the combo due to charging the smash a little in the meantime.

In SSBM

In SSBB

In SSBU

Primary Variants

Forward

The Forward-Throw-Forward-Smash confirm, also known as "Effeff" KOs at about 75% at its weakest, and 57% when performed optimally.

Performing a Forward-Throw-Forward-Smash confirm in SSBU

Back

The Back-Throw-Forward-Smash confirm, also known as "Beyeff" KOs at about 72%, and cannot be optimized due to the point from which the opponent is thrown and the lack of hitlag. The smash must be buffered, and attempting to charge it for even a single frame will cause them to swing several frames too late.

Performing a Backward-Throw-Forward-Smash confirm in SSBU

Up

The Up-Throw-Up-Smash confirm, also known as "Yooyoo" KOs at about

Performing a Up-Throw-Up-Smash confirm in SSBU

Down

The Down-Throw-Down-Smash confirm, also known as "Deedee" KOs at about

Performing a Down-Throw-Down-Smash confirm SSBU

Niche Variants

Forward

Back

Up

Down