Editing Zoroark
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Zoroark appears as a [[Poké Ball]] and [[Master Ball]] Pokémon. When summoned, the entire screen turns darker, and Zoroark will pause before teleporting behind an opponent, attempting to hit them with a slash. The initial trapping slash can be safely [[shield]]ed; if Zoroark fails to catch an opponent, it will teleport and try again several times. | Zoroark appears as a [[Poké Ball]] and [[Master Ball]] Pokémon. When summoned, the entire screen turns darker, and Zoroark will pause before teleporting behind an opponent, attempting to hit them with a slash. The initial trapping slash can be safely [[shield]]ed; if Zoroark fails to catch an opponent, it will teleport and try again several times. | ||
On hit, the opponent gets sent to the top of the screen, where Zoroark pelts them with repeated Fury Swipes before slamming its target to the ground. The initial trapping hit deals 7%, the combo does 14 hits at 1% for most hits and 2% for hits 2, 4, 9, & 10, and the finisher deals 13% for a total of 38%. The finisher can KO at high percentages (100-110%). Overall, the attack is very similar to some [[Final Smash]]es like [[ | On hit, the opponent gets sent to the top of the screen, where Zoroark pelts them with repeated Fury Swipes before slamming its target to the ground. The initial trapping hit deals 7%, the combo does 14 hits at 1% for most hits and 2% for hits 2, 4, 9, & 10, and the finisher deals 13% for a total of 38%. The finisher can KO at high percentages (100-110%). Overall, the attack is very similar to some [[Final Smash]]es like [[Great Aether]] and [[Secret Ninja Attack]], although it is noticeably weaker, and the final hit can usually be safely [[tech]]ed unlike these Final Smashes. | ||
In {{for3ds}}, before being able to appear, Zoroark needs to be unlocked by clearing [[10-Man Smash]] once. | In {{for3ds}}, before being able to appear, Zoroark needs to be unlocked by clearing [[10-Man Smash]] once. |