Editing Zero Suit Samus (SSBU)

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|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = A-
|tier = A-
|ranking = 33
|ranking = 30
}}
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'''Zero Suit Samus''' ({{ja|ゼロスーツサムス|Zero Sūtsu Samusu}}, ''Zero Suit Samus'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She was officially revealed on June 12th, 2018 alongside {{SSBU|Wii Fit Trainer}} and the rest of the returning roster. Once again, Zero Suit Samus is unconnected to [[Samus (SSBU)|her Power Suit-equipped self]]; however, she temporarily equips her Power Suit during her [[Final Smash]]. As in ''[[Super Smash Bros. 4]]'', {{iw|wikipedia|Alésia Glidewell}}'s portrayal of Zero Suit Samus from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Ultimate''. Zero Suit Samus is classified as [[Fighter number|Fighter #29]].
'''Zero Suit Samus''' ({{ja|ゼロスーツサムス|Zero Sūtsu Samusu}}, ''Zero Suit Samus'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She was officially revealed on June 12th, 2018 alongside {{SSBU|Wii Fit Trainer}} and the rest of the returning roster. Once again, Zero Suit Samus is unconnected to [[Samus (SSBU)|her Power Suit-equipped self]]; however, she temporarily equips her Power Suit during her [[Final Smash]]. As in ''[[Super Smash Bros. 4]]'', {{iw|wikipedia|Alésia Glidewell}}'s portrayal of Zero Suit Samus from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Ultimate''. Zero Suit Samus is classified as [[Fighter number|Fighter #29]].


Zero Suit Samus is currently ranked 33rd out of 82 characters on the current ''Ultimate'' [[tier list]], placing her in the middle of the A- tier. This is a significant drop from her top-tier position in ''SSB4'', where she was ranked 6th out of 54 characters, and is technically her worst placement in the series to date. Zero Suit Samus possesses fantastic movement that allows her to be an oppressive hit-and-run/time-out character, while also giving her a strong disadvantage state. She also possesses a long, fast and flexible recovery thanks to [[Flip Jump]], [[Boost Kick]], and her [[tether]]. Rounding out her agility is her safe aerials, combo ability, and a projectile that [[stun]]s, all of which give her excellent juggling potential and complement her strong neutral game.
Zero Suit Samus is currently ranked 30th out of 82 characters on the current ''Ultimate'' [[tier list]], placing her at the bottom of the A- tier. This is a significant drop from her top-tier position in ''SSB4'', where she was ranked 6th out of 54 characters, and is her worst placement in the series to date. Zero Suit Samus possesses fantastic movement that allows her to be fantastic as a hit-and-run character and even a time-out character, while also giving her a strong disadvantage state. Zero Suit Samus also possesses a long and fast recovery thanks to [[Flip Jump]], [[Boost Kick]], and her [[tether]]. She also possesses safe aerials and a projectile that complements her strong neutral game and grants her a strong aerial game.


However, Zero Suit Samus also has some notable weaknesses. Zero Suit Samus has issues closing out stocks consistently and her damage racking capabilities are unimpressive compared to other top-tier characters, making her ability to make comebacks rather poor. She also has poor endurance due to being a tall lightweight, making her susceptible to early KOs. Finally, Zero Suit Samus' out-of-shield options aren't as flexible as other melee-oriented characters, due to hers requiring more precision due their limited coverage.
However, Zero Suit Samus also has some notable weaknesses. Zero Suit Samus has issues closing out stocks consistently and her damage racking capabilities are unimpressive compared to other top-tier characters, making her ability to make comebacks rather poor. She also has poor endurance due to being a tall lightweight, making her susceptible to early KOs. Finally, Zero Suit Samus' out-of-shield options aren't as flexible as other melee-oriented characters, due to hers requiring more precision due their limited coverage.
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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Zero Suit Samus was previously considered a dominating character throughout the lifetime of ''SSB4'', with a combination of excellent mobility, impressive recovery and a highly deadly punish game that could easily turn the tables on a careless opponent. Likely as a result of this, Zero Suit Samus was nerfed overall in the transition to ''Ultimate''.
Zero Suit Samus was previously considered a dominating top tier character throughout the lifetime of ''SSB4'' (6th out of 55 characters), with a combination of excellent mobility, impressive recovery and a highly deadly punish game that could easily turn the tables on a careless opponent. Likely as a result of this, Zero Suit Samus has received a mix of buffs and nerfs in the transition to ''Ultimate'', but was nerfed overall.


Zero Suit Samus significantly benefits overall from the universal changes to gameplay mechanics. The faster movement speed further enhances her already excellent mobility, improving her approach and as such, her "hit and run" playstyle. The changes to [[air dodge]] mechanics improves her juggling capabilities, while not affecting her as much thanks to her great recovery and options to escape pressure. The universally reduced landing lag and more limited [[out of shield]] options allow her to retain some of her setups while improving on her mediocre neutral game, one of her most notable weaknesses in ''SSB4''.
Zero Suit Samus significantly benefits overall from the universal changes to gameplay mechanics. The faster movement speed further enhances her already excellent mobility, improving her approach and as such, her "hit and run" playstyle. The changes to [[air dodge]] mechanics improves her juggling capabilities, while not affecting her as much thanks to her great recovery and options to escape pressure. The universally reduced landing lag and more limited [[out of shield]] options allow her to retain some of her setups while improving on her mediocre neutral game, one of her most notable weaknesses in ''SSB4''.
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Zero Suit Samus' recovery, previously one of the best in the game, was also nerfed, as Plasma Whip takes much longer to grab an edge and has reduced tether range. Her KO ability, one of her previous weaknesses, has also been further defined due to the nerfs to [[forward smash]]'s sourspots and forward aerial's power, back aerials and [[Boost Kick]]'s hitboxes, and Boost Kick's reduced knockback (unless started from the ground), making it much harder for her to score KOs. Finally, in terms of indirect changes, while the faster mobility is a boon to Zero Suit Samus, it also allows many other characters to keep up with her and thus catch her more easily than before, slightly weakening her already problematic disadvantage.
Zero Suit Samus' recovery, previously one of the best in the game, was also nerfed, as Plasma Whip takes much longer to grab an edge and has reduced tether range. Her KO ability, one of her previous weaknesses, has also been further defined due to the nerfs to [[forward smash]]'s sourspots and forward aerial's power, back aerials and [[Boost Kick]]'s hitboxes, and Boost Kick's reduced knockback (unless started from the ground), making it much harder for her to score KOs. Finally, in terms of indirect changes, while the faster mobility is a boon to Zero Suit Samus, it also allows many other characters to keep up with her and thus catch her more easily than before, slightly weakening her already problematic disadvantage.


In the end, Zero Suit Samus' nerfs have made her "hit and run" gameplan shift completely from ''SSB4'', giving her a less polarized kit in ''SSB4''. While she plays less linearly thanks to a wider array of options and retains many of her advantages from the previous game (such as a devastating punish game courtesy of her [[Flip Jump]]'s kick), her watered down combo game makes her punish game and advantage less oppressive overall than before, now requiring her to play much more patiently, using her mobility to weave in and out to avoid being put at a disadvantage and carefully punish mistakes. She has also received some nerfs through game updates. This all culminates in Zero Suit Samus performing worse in ''Ultimate'' than in ''SSB4''.
In the end, Zero Suit Samus' nerfs have made her "hit and run" gameplan shift completely from ''SSB4''. She plays less linear thanks to a wider array of options, as opposed to her more polarized kit in ''SSB4'', though while she retains many of her advantages from the previous game and still possesses devastating punishes, her watered down combo game makes her early punish game and advantage less oppressive than before, now requiring her to play a much more patient neutral game, using her mobility to weave in and out and more carefully punishing mistakes, lest she be put at a disadvantage. She has also received slight nerfs through game updates, though these haven't drastically affected her viability. However, this all culminates in Zero Suit Samus performing worse than in ''SSB4''.


{{SSB4 to SSBU changelist|char=Zero Suit Samus}}
{{SSB4 to SSBU changelist|char=Zero Suit Samus}}


==Update history==
==Update history==
Zero Suit Samus received a mix of buffs and nerfs via game updates, but has been slightly nerfed overall. Patch 2.0.0 nerfed her forward smash by adding a sourspot at close range while Flip Jump has reduced base knockback, hindering her ability to KO aerial opponents at an early percentage from a back throw.
Zero Suit Samus has received a mix of buffs and nerfs via game updates, but has been nerfed overall. Patch 2.0.0 nerfed her forward smash by adding a sourspot at close range while her Flip Jump has reduced base knockback, hindering her ability to KO aerial opponents at an early percentage from a back throw.
Patch 3.0.0 nerfed her Flip Jump further as it travels a less horizontal distance, hindering her recovery.  


Her buffs in patch 2.0.0 allow her to grab ledges earlier when using forward aerial and up aerial while patch 3.1.0 allows her Plasma Whip to connect more reliably. Flip Jump's travel distance was shortened in patch 3.0.0, only to be reverted in the next patch. Patch 7.0.0 would then reduce Flip Jump's knockback scaling on the burying hit, nerfing its confirm into up smash and Boost Kick; sufficient mashing now being more difficult to get the followup at high percents, although it still allows for frame traps into the aforementioned moves. Patch 11.0.0 increased the landing lag of neutral aerial and increased the startup time for Boost Kick. This slightly reduces its safety against shield, out of shield, and tightens their combo windows, though they're still manageable.
However, her buffs in patch 2.0.0 allow her to grab ledges earlier when using forward aerial and up aerial while patch 3.1.0 allows her Plasma Whip to connect more reliably. Her Flip Jump has been reverted to how it was before patch 3.0.0, improving her recovery. Patch 7.0.0 would then reduce Flip Jump's knockback scaling on the burying hit, nerfing its confirm into Boost Kick, to the point where sufficient mashing will result in it being very difficult to get the followup at high percents although still possible if the player acts fast enough. Patch 11.0.0 increased the landing lag of Neutral Aerial and increased the startup time for Boost Kick. This reduces her safety on shield, and it weakens Boost Kick as an out of shield option and makes ladder combo kills using the second hit of Boost Kick harder. The increased lag on both moves make her combos have a tighter window but are still doable and she remains a highly viable character.  
 
Overall, she fares a little worse than she did at ''Ultimate'''s launch, yet she still remains a very viable character.  


'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
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|game=SSBU
|game=SSBU
|neutralcount=3
|neutralcount=3
|neutralname=Level Chop ({{ja|レベルチョップ|Reberu Choppu}})<br>Gun Hook ({{ja|ガンフック|Gan Fukku}})<br>Elbow Smash ({{ja|エルボースマッシュ|Erubõ Sumasshu}})
|neutralname=Level Chop ({{ja|レベルチョップ|Reberu Choppu}}) / Gun Hook ({{ja|ガンフック|Gan Fukku}}) / Elbow Smash ({{ja|エルボースマッシュ|Erubõ Sumasshu}})
|neutral1dmg=1.5%
|neutral1dmg=1.5%
|neutral2dmg=1.5%
|neutral2dmg=1.5%
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|dashdmg=8% (clean), 5% (late)
|dashdmg=8% (clean), 5% (late)
|dashdesc=Activates her Jet Boots to perform a jet-propelled knee strike. It functions very well as a burst option and a whiff punish, due to it coming out on frame 7. However, it does not have much of a function otherwise, due to it lacking KO potential or the ability to set up up combos.
|dashdesc=Activates her Jet Boots to perform a jet-propelled knee strike. It functions very well as a burst option and a whiff punish, due to it coming out on frame 7. However, it does not have much of a function otherwise, due to it lacking KO potential or the ability to set up up combos.
|fsmashname=Jet Boots Kick ({{ja|ジェットブーツキック|Jetto Būtsu Kikku}})
|fsmashname=Jet Boot Kick ({{ja|ジェットブーツキック|Jetto Būtsu Kikku}})
|fsmashdmg={{ChargedSmashDmgSSBU|5}} (hit 1), {{ChargedSmashDmgSSBU|11}} (hit 2)
|fsmashdmg={{ChargedSmashDmgSSBU|5}} (hit 1), {{ChargedSmashDmgSSBU|11}} (hit 2)
|fsmashdesc=A mid-level roundhouse kick followed by a back kick at a slightly higher angle. Due to it activating her Jet Boots, the second hit has a visible sweetspot in the form of a small, [[Flame|fiery]] blast at the tip of her foot. Unlike typical sweetspots, it has the same damage output as the sourspot, but it has higher knockback scaling and a slightly lower launch angle. It is indicated by a fire effect on hit which the sourspots lack. Her forward smash can be angled, but only the second kick changes in angle. It is often considered one of the worst forward smashes among the cast, because, despite its moderate startup, it is extremely weak, and it has very high ending lag despite this, making it a high-risk move with low reward.
|fsmashdesc=A mid-level side kick followed by a spinning side kick at a slightly higher angle. Due to it activating her Jet Boots, the second hit has a visible sweetspot in the form of a small, [[Flame|fiery]] blast at the tip of her foot. Unlike typical sweetspots, it has the same damage output as the sourspot; the only change is that it has slightly higher knockback scaling. Her side smash can be angled, but only the second kick changes in angle. It is often considered one of the worst forward smashes among the cast, because, despite its moderate startup, it is extremely weak, and it has very high ending lag despite this, making it a high-risk move with low reward.
|usmashname=Shocker String ({{ja|ショッカーストリング|Shokkā Sutoringu}})
|usmashname=Shocker String ({{ja|ショッカーストリング|Shokkā Sutoringu}})
|usmashdmg={{ChargedSmashDmgSSBU|4}} (hit 1), {{ChargedSmashDmgSSBU|0.8}} (hits 2-6), {{ChargedSmashDmgSSBU|3}} (hit 7)
|usmashdmg={{ChargedSmashDmgSSBU|4}} (hit 1), {{ChargedSmashDmgSSBU|0.8}} (hits 2-6), {{ChargedSmashDmgSSBU|3}} (hit 7)
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|dairname=Slash Dive ({{ja|スラッシュダイブ|Surasshu Daibu}})
|dairname=Slash Dive ({{ja|スラッシュダイブ|Surasshu Daibu}})
|dairdmg={{ShortHopDmgSSBU|6}}, 5.5% (landing)
|dairdmg={{ShortHopDmgSSBU|6}}, 5.5% (landing)
|dairdesc=A diagonal falling kick, similar to {{SSBU|Sonic}} and {{SSBU|Sheik}}'s down aerials, though unlike most moves of its kind, it [[meteor smash]]es throughout its entire duration. Has the slowest startup lag of all of her aerials. Due to this move being a [[stall-then-fall]], it is extremely risky to use off-stage, leading to a [[self-destruct]] in most cases, though its aforementioned properties make it effective as a quick and unexpected [[sacrificial KO]], as the opponent will be KO'd first if hit below the edge. Even when she lands on the ground, there is a high landing lag, making it easy to punish. Despite this, its extremely fast descent speed can enable it to counter a juggle if there is sufficient distance between Zero Suit Samus and the opponent.
|dairdesc=A diagonal flying kick, similar to {{SSBU|Sonic}} and {{SSBU|Sheik}}'s down aerials, though unlike most moves of its kind, it [[meteor smash]]es throughout its entire duration. Has the slowest startup lag of all of her aerials. Due to this move being a [[stall-then-fall]], it is extremely risky to use off-stage, leading to a [[self-destruct]] in most cases, though its aforementioned properties make it effective as a quick and unexpected [[sacrificial KO]], as the opponent will be KO'd first if hit below the edge. Even when she lands on the ground, there is a high landing lag, making it easy to punish. Despite this, its extremely fast descent speed can enable it to counter a juggle if there is sufficient distance between Zero Suit Samus and the opponent.
|zairname=Aerial/Midair Plasma Whip ({{ja|空中プラズマウィップ|Kūchū Purazuma Wippu}})
|zairname=Aerial Plasma Whip ({{ja|空中プラズマウィップ|Kūchū Purazuma Wippu}})
|zairdmg=5%
|zairdmg=5%
|zairdesc=Converts her Paralyzer into its Plasma Whip configuration and performs a whip lash in front of herself. It shares most of the same combos and KO confirms that her neutral aerial has, such as into back aerial and Flip Jump at high percentages; however, due to its lower knockback, it has an additional KO setup into Boost Kick.
|zairdesc=Converts her Paralyzer into its Plasma Whip configuration and performs a whip lash in front of herself. It shares most of the same combos and KO confirms that her neutral aerial has, such as into back aerial and Flip Jump at high percentages; however, due to its lower knockback, it has an additional KO setup into Boost Kick.
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|-
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! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Zero Suit Samus Cheer English SSB4 SSBU.ogg|center]]||[[File:Zero Suit Samus Cheer Japanese SSB4 SSBU.ogg|center]]||[[File:Zero Suit Samus Cheer Italian SSB4 SSBU.ogg|center]]||[[File:Zero Suit Samus Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Zero Suit Samus Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Zero Suit Samus Cheer French PAL SSBU.ogg|center]]
|[[File:Zero Suit Samus Cheer English SSBU.ogg|center]]||[[File:Zero Suit Samus Cheer Japanese SSBU.ogg|center]]||[[File:Zero Suit Samus Cheer Italian SSBU.ogg|center]]||[[File:Zero Suit Samus Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Zero Suit Samus Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Zero Suit Samus Cheer French PAL SSBU.ogg|center]]
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! scope="row"|Description
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! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Zero Suit Samus Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Zero Suit Samus Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Zero Suit Samus Cheer Spanish PAL SSBU.ogg|center]]||[[File:Zero Suit Samus Cheer Russian SSBU.ogg|center]]||[[File:Zero Suit Samus Cheer Korean SSBU.ogg|center]]
|[[File:Zero Suit Samus Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Zero Suit Samus Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Zero Suit Samus Cheer Spanish PAL SSBU.ogg|center]]||[[File:Zero Suit Samus Cheer Russian SSBU.ogg|center]]||[[File:Zero Suit Samus Cheer Korean SSBU.ogg|center]]
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''See also: [[:Category:Zero Suit Samus players (SSBU)]]''
''See also: [[:Category:Zero Suit Samus players (SSBU)]]''


*{{Sm|Choco|Japan}} - One of the best Zero Suit Samus players in Japan in the early metagame. Although he has never won a major, he came close several times, most notably placing 2nd at {{Trn|Umebura SP}}, 3rd at {{Trn|Umebura SP 5}}, and 5th at {{Trn|Umebura SP 4}}. His results and activity greatly declined following the early metagame, but he was still able to see some noteworthy performances in the early years of the post-[[COVID-19 pandemic]] metagame, including placing 9th at {{Trn|Kagaribi 7}}.
*{{Sm|Choco|Japan}} - One of the best Zero Suit Samus players in Japan. Placed 3rd at {{Trn|Umebura SP 5}}, 5th at {{Trn|Umebura SP 4}}, and 9th at {{Trn|Umebura SP 2}}, {{Trn|Umebura SP 7}} and {{Trn|Umebura Japan Major 2019}} with wins over players such as {{Sm|Gackt}}, {{Sm|Shuton}}, and {{Sm|Tea}}. Ranked 26th on the [[Fall 2019 PGRU]].
*{{Sm|Kuro|Japan}} - One of the best Zero Suit Samus players in Japan in the early metagame, though he initially played {{SSBU|Pit}} and did not pick up Zero Suit Samus until after the 2019 Golden Week events. He is the only Zero Suit Samus player other than Marss to win a major, surprisingly winning {{Trn|Umebura SP 6}} as the 37th seed, and has also placed 5th at {{Trn|Sumabato SP 11}} and 7th at both {{Trn|EGS Cup 2}} and {{Trn|Umebura SP 7}}. His results greatly declined in the post-pandemic metagame before he went inactive in 2023, and he was never able to recapture the performances he saw in the early metagame.
*{{Sm|Es|Japan}} - Placed 7th at {{Trn|TSC 11}}, 17th at both {{Trn|Umebura SP 3}} and {{Trn|Umebura SP 6}}, and 49th at {{Trn|Umebura SP 5}} with wins over players such as {{Sm|shky}}, {{Sm|Songn}}, and {{Sm|Nanchan}}. Ranked 58th on the [[Japan Player Rankings]].
*{{Sm|Marss|USA}} - The greatest Zero Suit Samus player of all-time, and one of the best players in the early metagame. He won four majors &mdash; {{Trn|Collision 2019}}, {{Trn|Smash Factor 8}}, {{Trn|DreamHack Atlanta 2019}}, and {{Trn|GENESIS 7}} &mdash; and is the only Zero Suit Samus player with more than one major win. He is also the only notable Zero Suit Samus player from the early metagame to remain relevant in the post-pandemic metagame in spite of his focus on content creation, especially in the latter metagame's early years, although his overall results were still less consistent compared to his early metagame results.
*{{Sm|Exodia|Canada}} - One of the best Zero Suit Samus players in Canada. Placed 1st at both {{Trn|Animethon 26}} and {{Trn|Salt Flats 2020}}, 2nd at {{Trn|Smash at The Comic Strip: Punching Up}}, 3rd at {{Trn|SKL: Prairie Pummel}}, and 5th at {{Trn|Battle of BC 3}} with wins over players such as {{Sm|Big D}}, {{Sm|Ouch!?}}, and {{Sm|Alphicans}}. Ranked 18th on the [[Smash Canada Rankings Ultimate]].
*{{Sm|shky|Japan}} - Though active in the early metagame, his results were less notable compared to other notable Zero Suit Samus players during this time, though he still had especially notable performances such as placing 2nd at {{Trn|Sumabato SP 7}} and 7th at at {{Trn|EVO Japan 2020}}. His best performances took place in the first few months after the return of offline competitive play, when he placed 4th at {{Trn|Kagaribi}} and 7th at {{Trn|Kagaribi 3}}, making him the best Zero Suit Samus player in Japan during this brief period. His results greatly declined in the years since.
*{{Sm|Kuro|Japan}} - The best Zero Suit Samus player in Japan pre-quarantine. Placed 1st at {{Trn|Umebura SP 6}}, 7th at both {{Trn|EGS Cup 2}} and {{Trn|Umebura SP 7}}, and 17th at both {{Trn|Umebura SP 3}} and {{Trn|Umebura SP 4}}. Ranked 18th on the [[Fall 2019 PGRU]].
*{{Sm|Shoe|USA}} - The second-best solo-Zero Suit Samus player in North America, with her best performances taking place in the post-pandemic metagame. She is best known for her positive record over {{Sm|Riddles}} during the peak of his career, having defeated him at both {{Trn|Double Down 2022}} and {{Trn|Get On My Level 2023}}, and ultimately placing 33rd at 25th, respectively. She has also seen great success at regional events, including winning the C-tier {{Trn|Keep it Chill 5: FIGHT!}} and placing 4th at the superregional {{Trn|Low Tide City 2023}}.
*{{Sm|Marss|USA}} - The best Zero Suit Samus player in the world and one of the overall best players in the world prior to the pandemic. Placed 1st at {{Trn|GENESIS 7}}, 3rd at {{Trn|Pound 2019}}, {{Trn|MomoCon 2019}}, and {{Trn|Mainstage}}, and 4th at {{Trn|Super Smash Con 2019}}. Ranked as high as 3rd on the [[Spring 2019 PGRU]] and is currently ranked 24th on the [[LumiRank 2023]].
*{{Sm|Yamanyon|Japan}} - Though largely overshadowed by both Choco and Kuro, he saw several noteworthy performances that were better than most other Japanese Zero Suit Samus players during this time, including placing 13th at {{Trn|Umebura SP 2}} and 17th at {{Trn|Umebura SP 3}}, as well as some success at smaller events including 7th at both {{Trn|EGS Cup}} and {{Trn|Seibugeki 4}}. He became mostly inactive in the post-pandemic metagame, attending a couple of events each year with little success.
*{{Sm|melon|Canada}} - One of the best Zero Suit Samus players in Canada. Placed 7th at {{Trn|VORTEX}}, 13th at {{Trn|Play With Heart}}, 17th at {{Trn|The Big House 9}}, and 33rd at both {{Trn|CEO 2019}} and {{Trn|Frostbite 2020}} with wins over players such as {{Sm|MVD}}, {{Sm|MuteAce}}, and {{Sm|Lui$}}. Ranked 12th on the [[Smash Canada Rankings Ultimate]]. Online, placed 13th at both {{Trn|The Quarantine Series: Major Tournament 1}} and {{Trn|Get On My Line 2020}}. Ranked as high as 1st on the WWR, and was last ranked 32nd on the [[Wi-Fi Warrior Rank v6]].
*{{Sm|shky|Japan}} - One of the best Zero Suit Samus players in Japan. Placed 2nd at {{Trn|Maesuma TOP 1}}, 4th at {{Trn|Kagaribi}}, 7th at {{Trn|EVO Japan 2020}}, 9th at {{Trn|Umebura SP 4}}, and 17th at both {{Trn|Umebura Japan Major 2019}} with wins over players such as {{Sm|Gackt}}, {{Sm|Kameme}}, and {{Sm|Kuro}}. Ranked 18th on the [[Japan Player Rankings]].
*{{Sm|sirjon|Germany}} - The best Zero Suit Samus player in Europe. Placed 2nd at {{Trn|Unismash 7: Ultimate Birthday}}, 3rd at {{Trn|Calyptus Cup X: Powwer Up}}, 4th at {{Trn|Calyptus Cup X: Purple Age}}, 25th at {{Trn|Albion 4}}, and 33rd at {{Trn|Syndicate 2019}} with wins over players such as {{Sm|Light|p=Germany}}, {{Sm|Space}}, and {{Sm|Flow}}. Ranked 21st on the [[European Smash Rankings]].
*{{Sm|Yamanyon|Japan}} - Placed 7th at {{Trn|EGS Cup}}, 17th at {{Trn|Umebura SP 3}}, and 25th at {{Trn|Umebura Japan Major 2019}}, {{Trn|Umebura SP 5}}, and {{Trn|Umebura SP 6}} with wins over players such as {{Sm|Lea}}, {{Sm|Kuro}}, and {{Sm|Raito}}. Ranked 62nd on the [[Japan Player Rankings]].


===Tier placement and history===
===Tier placement and history===
Zero Suit Samus had a lukewarm reception when ''Ultimate'' was released, as she was seen to be considerably nerfed from her last appearance, where she was a top-tier character. Many of her tools were watered down, most notably her throw combos and ladder setups. However, this lukewarm reception was reversed thanks to the myriad of outstanding results from Zero Suit Samus players. In particular, {{Sm|Marss}} established himself as one of the best players in the world after winning a few majors, while Japanese majors often saw many Zero Suit Samus players place highly, including but not limited to {{Sm|Kuro}}, {{Sm|Choco}}, and {{Sm|shky}}. As a result of these strong results, the general consensus believed Zero Suit Samus to be a solid top tier, with players such as {{Sm|Maister}}, as well as many top players in Japan, even arguing the character could be one of the best in the game.
Zero Suit Samus had a lukewarm reception when ''Ultimate'' was released, as she was seen to be considerably nerfed from her last appearance, where she was a top-tier character. Many of her tools were watered down, most notably her throw combos and ladder setups. However, this lukewarm reception was reversed thanks to the myriad of outstanding results from Zero Suit Samus players. In particular, {{Sm|Marss}} established himself as one of the best players in the world after winning a few majors, while Japanese majors often saw many Zero Suit Samus players place highly, including but not limited to {{Sm|Kuro}}, {{Sm|Choco}}, and {{Sm|shky}}. As a result of these strong results, the general consensus believed the character to be a solid top tier, with players such as {{Sm|Maister}} as well as many top players in Japan even arguing the character could be one of the best in the game.


However, the post-pandemic metagame saw a notable shift in Zero Suit Samus' reception. For one, she received nerfs to some of her best moves, hindering her combo game and KO potential; the nerfs were great enough to cause some players, including Marss and shky, to believe she was no longer one of the best in the game. In addition, her best players slowly became less active or started to perform worse than before. In particular, Marss began shifting his focus towards content creation, while Kuro and Choco began struggling to make it into the top 32 at majors. As a result, Zero Suit Samus' representation declined, from having top 10 representation in 2019 to not even breaking top 30 by 2022. The nerfs to Zero Suit Samus' strongest tools and decline in results and representation collectively mellowed out opinions on her, with most players no longer considering her to be a top-tier.
However, the post-pandemic metagame saw a notable shift in Zero Suit Samus' reception. For one, she received nerfs to some of her best moves, hindering her combo game and KO potential; the nerfs were great enough to cause some players, including Marss and shky, to believe the character was no longer one of the best in the game. In addition, her best players slowly became less active or started to perform worse than before. In particular, Marss began shifting his focus towards content creation while Kuro and Choco began struggling to make it into the top 32 at majors. As a result, Zero Suit Samus' representation declined, from having top 10 representation in 2019 to not even breaking top 30 by 2022. The nerfs to Zero Suit Samus' strongest tools and decline in results and representation collectively mellowed out opinions on her, with most players no longer considering her to be a top-tier.


This opinion is reflected in Zero Suit Samus' placement on the first tier list, where she was ranked 26th in A+ tier, while also dropping down to the bottom of A- tier at 30th on the second tier list. This also marks the first time that she was ever ranked below [[Samus (SSBU)|her Power Suit-equipped self]].
This opinion is reflected in Zero Suit Samus' placement on the first tier list, where she was ranked 26th in A+ tier while also dropping down to the bottom of A- tier at 30th on the second tier list. This also marks the first time that she was ever ranked below [[Samus (SSBU)|her Power Suit-equipped self]].


=={{SSBU|Classic Mode}}: Grapplers! Whips! Claws!==
=={{SSBU|Classic Mode}}: Grapplers! Whips! Claws!==
[[File:SSBU Congratulations Zero Suit Samus.png|thumb|Zero Suit Samus' [[congratulations screen]].]]
[[File:SSBU Congratulations Zero Suit Samus.png|thumb|Zero Suit Samus' congratulations screen.]]
All but one of Zero Suit Samus' opponents are characters who use [[Tether grab|tether/extended grabs]] and/or [[Tether recovery|tether recoveries]]. The only exception to this theme is {{SSBU|Little Mac}}, who represents the theme of "wires" (as mentioned in the route's Japanese name) by using his wireframe outfit.  
All but one of Zero Suit Samus' opponents are characters who use [[Tether grab|tether/extended grabs]] and/or [[Tether recovery|tether recoveries]]. The only exception to this theme is {{SSBU|Little Mac}}, who represents the theme of "wires" (as mentioned in the route's Japanese name) by using his wireframe outfit.  
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==[[Spirit]]==
==[[Spirit]]==
Zero Suit Samus' fighter spirit can be obtained by completing {{SSBU|Classic Mode}} as Zero Suit Samus. It is also available periodically for purchase in the shop for 300 Gold, but only after Zero Suit Samus has been unlocked. Unlocking Zero Suit Samus in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Her fighter spirit has an alternate version that replaces it with her artwork in ''Ultimate''.
Zero Suit Samus' fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Zero Suit Samus has been unlocked. Unlocking Zero Suit Samus in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Her fighter spirit has an alternate version that replaces it with her artwork in ''Ultimate''.


While {{SSBU|Samus}} herself appears in a number of spirits, including an unarmored "Young Samus" spirit portrayed by a Zero Suit Samus puppet fighter, the {{iw|metroidwiki|Zero Suit}} itself only appears in Zero Suit Samus' fighter spirit.
While {{SSBU|Samus}} herself appears in a number of spirits, including an unarmored "Young Samus" spirit portrayed by a Zero Suit Samus puppet fighter, the {{iw|metroidwiki|Zero Suit}} itself only appears in Zero Suit Samus' fighter spirit.
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*On the [[character selection screen]], the icon in the Japanese version shows Zero Suit Samus' name within only one row, while in the English version it is shown with two rows. She shares this trait with {{SSBU|Captain Falcon}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Rosalina & Luma}}, the {{SSBU|Mii Fighter}}s, {{SSBU|Piranha Plant}} and {{SSBU|Banjo & Kazooie}}.
*On the [[character selection screen]], the icon in the Japanese version shows Zero Suit Samus' name within only one row, while in the English version it is shown with two rows. She shares this trait with {{SSBU|Captain Falcon}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Rosalina & Luma}}, the {{SSBU|Mii Fighter}}s, {{SSBU|Piranha Plant}} and {{SSBU|Banjo & Kazooie}}.
*Zero Suit Samus' character showcase video, unlock battles, and Classic Mode credits use "Theme of Samus Aran, Space Warrior" from ''[[Super Metroid]]'', a game where the {{iw|metroidwiki|Zero Suit}} did not yet exist. This may be a reference to how Samus would appear in various states of undress during the game's ending sequence, as "Theme of Samus Aran, Space Warrior" serves as the end credits theme for that game.
*Zero Suit Samus' character showcase video, unlock battles, and Classic Mode credits use "Theme of Samus Aran, Space Warrior" from ''[[Super Metroid]]'', a game where the {{iw|metroidwiki|Zero Suit}} did not yet exist. This may be a reference to how Samus would appear in various states of undress during the game's ending sequence, as "Theme of Samus Aran, Space Warrior" serves as the end credits theme for that game.
*Despite also having long-ranged grabs and/or tether recoveries, {{SSBU|Luigi}}, {{SSBU|Lucas}}, and {{SSBU|Isabelle}} do not appear in Zero Suit Samus' Classic Mode route.
*This is the first game where Zero Suit Samus' default head icon depicts her hair tie as its standard red coloration, as both previous depictions have matched the Zero Suit's cyan coloration. She shares this trait with {{SSBU|Peach}}.
*This is the first game where Zero Suit Samus' default head icon depicts her hair tie as its standard red coloration, as both previous depictions have matched the Zero Suit's cyan coloration. She shares this trait with {{SSBU|Peach}}.
*If Zero Suit Samus charges a smash attack while holding a [[Star Rod]], she will not vibrate in place during the animation. This also applies to {{SSBU|Byleth}} if he charges a smash attack while holding a [[Death's Scythe]].
*If Zero Suit Samus charges a smash attack while holding a [[Star Rod]], she will not vibrate in place during the animation. This also applies to {{SSBU|Byleth}} if he charges a smash attack while holding a [[Death's Scythe]].

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