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{{Infobox Character | {{Infobox Character | ||
|name = Zero Suit Samus | |name = Zero Suit Samus | ||
|image | |image = [[File:Zero Suit Samus SSBU.png|250px]] | ||
|game = SSBU | |game = SSBU | ||
|ssbgame1 = SSBB | |ssbgame1 = SSBB | ||
|ssbgame2 = SSB4 | |ssbgame2 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
'''Zero Suit Samus''' ({{ja|ゼロスーツサムス|Zero Sūtsu Samusu}}, ''Zero Suit Samus'') is a playable character in ''[[Super Smash Bros. Ultimate]]'' | {{cquote|''Although not as powerful as Samus, her speed is exceptional! Her Paralyzer not only has the ability to stun opponents, but it can also turn into a whip. For her Final Smash, she dons her suit and fires a powerful laser!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Zero Suit Samus''' ({{ja|ゼロスーツサムス|Zero Sūtsu Samusu}}, ''Zero Suit Samus'') is a playable character in ''[[Super Smash Bros. Ultimate]]'', officially confirmed on June 12th, 2018. Once again, Zero Suit Samus is unconnected to the standard playable {{SSBU|Samus}}, although she temporarily transforms into the latter during her Final Smash. Zero Suit Samus is classified as fighter #29. | |||
As in ''[[Smash 4]]'', {{s|wikipedia|Alésia Glidewell}}'s portrayal of Zero Suit Samus from ''[[Brawl]]'' was repurposed for ''Ultimate''. | |||
==How to unlock== | ==How to unlock== | ||
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*Clear {{SSBU|Classic Mode}} with {{SSBU|Fox}} or any character in his unlock tree, being the 2nd character unlocked after {{SSBU|Captain Falcon}}. | *Clear {{SSBU|Classic Mode}} with {{SSBU|Fox}} or any character in his unlock tree, being the 2nd character unlocked after {{SSBU|Captain Falcon}}. | ||
*Have Zero Suit Samus join the player's party in [[World of Light]]. | *Have Zero Suit Samus join the player's party in [[World of Light]]. | ||
With the exception of the third method, Zero Suit Samus must then be defeated on [[Brinstar | With the exception of the third method, Zero Suit Samus must then be defeated on [[Brinstar]]. | ||
==Attributes== | ==Attributes== | ||
Zero Suit Samus is a tall, | {{incomplete|This section needs an in depth explanation of Zero Suit Samus' strengths and weaknesses.}} | ||
Zero Suit Samus is a tall, lightweight character, similar to {{SSBU|Zelda}} and {{SSBU|Rosalina}}, which alongside her low weight (tied with {{SSBU|Meta Knight}} for the seventh lowest) gives her poor endurance. However, much like other rushdown characters of her playstyle, her mobility is among the best in the game; she possesses the fastest initial dash in the game, the 6th fastest run speed, the 9th fastest air speed, the 15th fastest air acceleration, and the 3rd highest jump height overall. Altogether, this combination of traits gives her an excellent hit-and-run playstyle. | |||
One of her biggest strengths is her aerial game. While her neutral aerial has noticeable start-up, it is decently disjointed and sends at an excellent angle for combos. This makes it one of her main tools in the neutral and is notable for having several KO confirms into some of her finishing moves. Her forward aerial is also a great combo starter due to its low lag and can be useful for edgeguarding, while it has some KO potential offstage. Her back aerial is fast and has good KO power and can be combo'd into from a neutral aerial at high percents, making it one of her main KO options. Her up aerial is one of her fastest aerials and can be combo'd into itself repeatedly, making it a great juggling tool, namely into Boost Kick. Her down aerial is a stall-then-fall aerial with a meteor smash hitbox; while it is her slowest aerial and easily her most unsafe to use offstage, it can nonetheless be used as a situational KO move. Finally, she is one of the only characters in the game with a grab aerial, which like most other grab aerials has long range and low lag overall, giving her a good approach against aerial foes, while also giving her a niche recovery option. | |||
While her ground game isn't as powerful as her aerials, it still has decent utility. Her neutral attack is notable for coming out instantly on frame 1, making it a reliable anti-pressure tool despite its poor damage output and range. Her forward tilt has good range and can set up tech-chase situations and can trip at low percents when angled downwards, her up tilt is the fastest of its kind at 3 frames of startup and can be used as an anti-air, and her down tilt lowers her hurtbox and is useful as a ranged poking option. Her down smash is a decently effective combo tool starting from lower percentages; however, unlike most other down smashes, it only hits in front of her, meaning it can miss. Lastly, her up smash has impressive vertical range overall, deals high hitstun, has low enough ending lag for some combos at low percentages, and has decent KO power, easily making it one of the best up smashes in ''Ultimate''. | |||
Zero Suit Samus also has a decent grab game, as her grab has a very long range, while all of her throws deal at least 8% damage. Her forward throw can be used for tech chasing, while her back throw can force opponents into unfavorable offstage situations or even lead into her infamous Flip Jump meteor smash. Her up throw is a very strong KO throw (which KO's starting around 170%), and while her down throw is ironically unsuitable for combos unlike other down throws, it can still follow up at low percentages if she acts fast enough. | |||
Finally, her special moveset has strong utility overall. [[Paralyzer]], her neutral special, has a very fast charge time compared to other chargeable projectiles, and starting at mid percentages, will stun opponents long enough for her to be able to follow up. [[Plasma Whip]], her side special, is a long-ranged attack with very strong utility: tapping the button will cause the move to become a multi-hitting KO option that KO's starting at 140% if fresh, while holding the button will cause the move to hit once and knock foes upward. While this version is less suited for offense and has more lag, it still has utility for setting up combos. [[Boost Kick]], her up special, travels a short distance overall for a lightweight, but compensates with having many options that follow up into it (such as neutral and up aerials, Paralyzer and [[Flip Jump]]'s burying sweetspot), while the last hit is strong enough to KO earlier than her forward smash. Finally, her down special, Flip Jump, is a 45 degree acrobatic jump that does not render her helpless in the air, while its followup kick can meteor smash foes in the air or bury them on the ground, and is fast enough that it will often leave slower characters (such as {{SSBU|Ganondorf}}) in disadvantageous situations. | |||
Zero Suit Samus | Zero Suit Samus is not without flaws, however. Perhaps her most infamous flaw lies in her defense: while her recovery is among the most effective in ''Ultimate'' due to her abundance of recovery options, her fast air speed and high jumps, her aforementioned weight and tall frame give her very poor endurance, while her recovery options (except for Flip Jump) give ironically short distance on their own, which can make her recovery predictable. This flaw is further stressed with her fast falling speed, as it is easy for characters with sufficiently fast combo attacks (including {{SSBU|Mario}} and {{SSBU|Pichu}}) to perform combos on her (although her frame 2 air dodges can somewhat alleviate this issue). | ||
Her ground game, despite its strengths, is also flawed. While her tilts have passable range, and her up and down smashes are good for followups and KO confirms, her forward smash has high end lag for an attack of its kind and is not strong enough to KO reliably, making it arguably her worst move. Her dash attack is also slow and does not reliably combo unless the opponent DIs incorrectly due to its ending lag, and her down smash, despite its followup potential, is unsafe on hit at low percentages due to its low hitlag and knockback, meaning that the paralyzed opponent(s) can act before she can follow up. | |||
Finally, while her grab game has some utility, it is still | Finally, while her grab game has some utility, it is still with flaws. As her throws only deal passable damage at best, while her up throw is her only KO throw, they are only generally used to deal damage if other close-range moves stale. Her grab in general is also very laggy in startup and end lag, meaning that despite its long range, it is easy to punish from any sufficiently fast attack if it misses. Lastly, the nerfs to her down throw, which was easily her best throw from ''Smash 4'', make her grab game more suited for direct offense instead of damage racking strings, giving it limited utility overall. | ||
In the end, Zero Suit Samus retains much of her playstyle from '' | In the end, Zero Suit Samus retains much of her playstyle from ''Smash 4'', being a hit-and-run character with a strong punishment game, while the transition from ''Smash 4'' to ''Ultimate'' has improved her overall mobility and combo tools at the cost of KO power. | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Although being considered a dominating top tier character throughout the lifetime of ''SSB4'' (6th out of 55 characters), Zero Suit Samus has received a mix of buffs and nerfs in the transition to ''Ultimate'', noticably nerfing her directly, but making her one of the few ''SSB4'' top-tier character to be only slightly nerfed overall thanks to the new mechanics. She has received some big direct and indirect nerfs, especially directly, and the most notable ones were to her outstanding combo and punish game, which while still potent, have been toned down overall. Her down throw has more knockback and more ending lag, and thus can no longer combo as reliably as in the previous game past very low percentages, losing almost all its combo potential, her up aerial has more ending lag and both her down smash and Flip Jump, especially the latter, have less hitstun and knockback, worsening several of her setup moves and making it more difficult to capitalize on them and on KO confirms. Furthermore, the changes to the knockback physics make it more difficult for her to string her moves into the other. Zero Suit Samus's recovery, previously one of the best in the game, was also nerfed, as [[Plasma Whip]] takes much longer to grab an edge and has reduced tether range. Lastly, her forward smash's new sourspot and nerfs to forward aerial's power, and back aerials and [[Boost Kick]]'s hitboxes and the latter's reduced knockback, make it harder for her to score KOs, reducing her poor KO ability even further. | |||
Zero Suit Samus significantly | However, Zero Suit Samus does significantly benefit overall from the universal changes to gameplay mechanics. The faster movement speed further enhances her already excellent mobility (now possessing the fastest initial [[dash]] in the game and a usable [[dash-dance]]), improving her approach and as such, her "hit and run" playstyle. The reintroduction of directional [[air dodging]] improves her juggling capabilities, and the universally reduced landing lag allows her to retain some of her combo game while improving on her mediocre neutral game - one of her most notable weaknesses in ''Smash 4''. She has also directly received some useful buffs: her down tilt, arguably her worst move in ''SSB4'', has reduced lag that gives it newfound combo potential. Aside from her lost ability to string lengthy and devastating punishes off of a down throw, Zero Suit Samus' grab game has been improved as a whole; her grab, previously one of the laggiest in the game, has been sped up, making it less risky to use, and her up throw has increased knockback, granting her a new KO move, and forward throw can be used to set up [[tech-chasing]]. Finally, her special moveset has seen many improvements, as [[Paralyzer]] charges and fires shots faster, while Plasma Whip can now send opponents towards her for new setups if the button is held, and has restored some of its lost KO power from ''Brawl'' and ''SSB4''{{'}}. | ||
In the end, Zero Suit Samus remains a high-risk, high-reward character whose learning curve is even higher than in ''SSB4'', with a wider and more intricate array of neutral, combo and punish options, as opposed to her more polarized kit in ''SSB4'' that necessitated a more linear gameplan. Much like {{SSBU|Mario}}, {{SSBU|Fox}}, and {{SSBU|Sonic}}, and in contrast to how other former ''SSB4'' top tier characters were nerfed much more dramatically, Zero Suit Samus continues to be an effective character; while {{Sm|Juice}} and even moreso {{Sm|Marss}} have been highly successful with ZSS in the Western tournament scene, her perception is even more favorable in Japan, with multiple players including {{Sm|Choco}} finding notable tournament success with her. Due to Marss' dominance with the character, Zero Suit Samus is widely regarded as a top-tier or upper high-tier character once again, and has been one of the most successful fighters in ''Ultimate'' relative to her low representation. This is taken even further in Japan, where she is frequently regarded as one of the best characters in the game, if not the best. | |||
{{SSB4 to SSBU changelist|char=Zero Suit Samus}} | |||
==Update history== | |||
Zero Suit Samus has received a mix of buffs and nerfs via game updates, but has been slightly buffed overall. | |||
Patch 2.0.0 nerfed her forward smash by adding a sourspot at close range while her Flip Jump has reduced base knockback, hindering her ability to KO aerial opponents at an early percentage from a back throw. | |||
Patch 3.0.0 nerfed her Flip Jump further as it travels a less horizontal distance, hindering her recovery. | |||
Patch 3.0.0 nerfed her Flip Jump further as it travels a less horizontal distance, hindering her recovery. | |||
However, her buffs in patch 2.0.0 allow her to grab ledges earlier when using forward aerial and up aerial while patch 3.1.0 allows her Plasma Whip to connect more reliably. Her Flip Jump has been reverted to how it was before patch 3.0.0 | However, her buffs in patch 2.0.0 allow her to grab ledges earlier when using forward aerial and up aerial while patch 3.1.0 allows her Plasma Whip to connect more reliably. Her Flip Jump has been reverted to how it was before patch 3.0.0 improving her recovery. | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
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'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | ||
{{UpdateList (SSBU)/7.0.0|char=Zero Suit Samus}} | {{UpdateList (SSBU)/7.0.0|char=Zero Suit Samus}} | ||
==Moveset== | ==Moveset== | ||
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|game=SSBU | |game=SSBU | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=1.5% | |neutral1dmg=1.5% | ||
|neutral2dmg=1.5% | |neutral2dmg=1.5% | ||
|neutral3dmg=3% | |neutral3dmg=3% | ||
|neutraldesc=A knifehand strike, followed by a [[wikipedia:Pistol-whipping|pistol-whip]] with her Paralyzer, followed by a | |neutraldesc=A knifehand strike, followed by a [[wikipedia:Pistol-whipping|pistol-whip]] with her Paralyzer, followed by a [[wikipedia:12-6 elbow|12-6 elbow]]. It is tied with Little Mac for the fastest jab, coming out instantly on frame 1. The first hit can [[lock]], but the height of the hitbox causes it to miss small or crouching opponents on non-slanted terrain. It also has a terrible damage output, only doing a total of 6% if all three hits connect. | ||
|ftiltangles=3 | |ftiltangles=3 | ||
|ftiltname= | |ftiltname= | ||
|ftiltupdmg=8% (leg), 6.5% (body) | |ftiltupdmg=8% (leg), 6.5% (body) | ||
|ftiltsidedmg=7% (leg), 6% (body) | |ftiltsidedmg=7% (leg), 6% (body) | ||
|ftiltdowndmg=8% (leg), 6.5% (body) | |ftiltdowndmg=8% (leg), 6.5% (body) | ||
|ftiltdesc=A roundhouse kick. It can be angled | |ftiltdesc=A roundhouse kick. It can be angled. The down-angled version may cause [[Tripping|tripping]] at low percentages. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=5% (hit 1), 7% (hit 2) | |utiltdmg=5% (hit 1), 7% (hit 2) | ||
|utiltdesc=A butterfly kick performed from a variation of the | |utiltdesc=A butterfly kick performed from a variation of the [[Wikipedia:2000 (b-boy move)|2000]] (a breakdancing move) followed by an upward scissor kick. It hits on frame 3, making it Zero Suit Samus' fastest tilt attack. It is also one of only two moves that hit in front of and behind her, with the other being neutral aerial, making it a good replacement to her down smash to hit both sides. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=8% (leg), 6% (foot) | |dtiltdmg=8% (leg), 6% (foot) | ||
|dtiltdesc=A legsweep. This lowers her hurtbox more than her crouch, allowing her to duck under most projectiles with proper timing. | |dtiltdesc=A legsweep. This lowers her hurtbox more than her crouch, allowing her to duck under most projectiles with proper timing. This move is great for setting up combos. | ||
|dashname= | |dashname= | ||
|dashdmg=8% (clean), 5% (late) | |dashdmg=8% (clean), 5% (late) | ||
|dashdesc=Activates her Jet Boots to perform a jet-propelled knee strike | |dashdesc=Activates her Jet Boots to perform a jet-propelled knee strike. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|5}} (hit 1), {{ChargedSmashDmgSSBU|11}} (hit 2) | |fsmashdmg={{ChargedSmashDmgSSBU|5}} (hit 1), {{ChargedSmashDmgSSBU|11}} (hit 2) | ||
|fsmashdesc=A mid-level | |fsmashdesc=A mid-level sidekick followed by a spinning sidekick at a slightly higher angle. Due to it activating her Jet Boots, the second hit has a visible sweetspot in the form of a small, [[Flame|fiery]] blast at the tip of her foot. Unlike typical sweetspots, it has the same damage output as the sourspot; the only change is that it has slightly higher knockback scaling. Her side smash can be angled, but only the second kick changes in angle. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|4}} (hit 1), {{ChargedSmashDmgSSBU|0.8}} (hits 2-6), {{ChargedSmashDmgSSBU|3}} (hit 7) | |usmashdmg={{ChargedSmashDmgSSBU|4}} (hit 1), {{ChargedSmashDmgSSBU|0.8}} (hits 2-6), {{ChargedSmashDmgSSBU|3}} (hit 7) | ||
|usmashdesc= | |usmashdesc=Spins in place while twirling her Plasma Whip overhead. However, it possesses surprisingly high hitstun with low ending lag, making it a solid combo starter at low to mid percents, while still possessing decent kill power. All of this, combined with its long-lasting, disjointed hitbox, make it commonly considered among the best up smashes in the game. | ||
|dsmashname=Slant Paralyzer | |dsmashname=Slant Paralyzer | ||
|dsmashdmg={{ChargedSmashDmgSSBU|8}} (near), {{ChargedSmashDmgSSBU|6}} (far) | |dsmashdmg={{ChargedSmashDmgSSBU|8}} (near), {{ChargedSmashDmgSSBU|6}} (far) | ||
|dsmashdesc=Aims her Paralyzer downward in front of herself and fires a [[Paralyze|paralyzing]] energy blast at the ground. This move has poor KO potential, instead, it is used to initiate combos | |dsmashdesc=Aims her Paralyzer downward in front of herself and fires a [[Paralyze|paralyzing]] energy blast at the ground. This move has poor KO potential, instead, it is used to initiate combos. Opponents are paralyzed much longer at higher percentages. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|8}} | |nairdmg={{ShortHopDmgSSBU|8}} | ||
|nairdesc= | |nairdesc=Spins in midair, swinging her Plasma Whip laterally around herself. Has low ending lag, allowing for combo opportunities if used from a short-hopped fast fall. It does not autocancel in a short hop. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|5}} (hit 1), {{ShortHopDmgSSBU|7}} (hit 2) | |fairdmg={{ShortHopDmgSSBU|5}} (hit 1), {{ShortHopDmgSSBU|7}} (hit 2) | ||
|fairdesc=A hook kick followed by a roundhouse kick | |fairdesc=A hook kick followed by a roundhouse kick. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|12}} (foot), {{ShortHopDmgSSBU|10}} (leg) | |bairdmg={{ShortHopDmgSSBU|12}} (foot), {{ShortHopDmgSSBU|10}} (leg) | ||
|bairdesc=A spinning hook kick | |bairdesc=A spinning hook kick. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|6.5}} | |uairdmg={{ShortHopDmgSSBU|6.5}} | ||
|uairdesc=A bicycle kick. Thanks to its minimal start-up and ending lag, very low base knockback | |uairdesc=A bicycle kick. Thanks to its minimal start-up and ending lag, very low base knockback and very high knockback scaling, and low landing lag, it boasts excellent juggling potential. | ||
|dairname=Slash Dive | |dairname=Slash Dive | ||
|dairdmg={{ShortHopDmgSSBU|6}}, 5.5% (landing) | |dairdmg={{ShortHopDmgSSBU|6}}, 5.5% (landing) | ||
|dairdesc=A diagonal flying kick, similar to {{SSBU|Sonic}} and {{SSBU|Sheik}}'s down aerials, though unlike most moves of its kind, it [[meteor smash]]es throughout its entire duration. Has the slowest startup lag of all of her aerials. Due to this move being a [[stall-then-fall]], it is extremely risky to use off-stage, leading to a [[self-destruct]] in most cases, though its aforementioned properties make it effective as a quick and unexpected [[sacrificial KO]], as the opponent will be KO'd first if hit below the | |dairdesc=A diagonal flying kick, similar to {{SSBU|Sonic}} and {{SSBU|Sheik}}'s down aerials, though unlike most moves of its kind, it [[meteor smash]]es throughout its entire duration. Has the slowest startup lag of all of her aerials. Due to this move being a [[stall-then-fall]], it is extremely risky to use off-stage, leading to a [[self-destruct]] in most cases, though its aforementioned properties make it effective as a quick and unexpected [[sacrificial KO]], as the opponent will be KO'd first if hit below the ledge. Even when she lands on the ground, there is a high landing lag, making it easy to punish. Despite this, its extremely fast descent speed can enable it to counter a juggle if there is sufficient distance between Zero Suit Samus and the opponent. | ||
|zairname= | |zairname=Plasma Whip | ||
|zairdmg=5% | |zairdmg=5% | ||
|zairdesc= | |zairdesc=Lashes in front of her with the Plasma Whip. | ||
|grabname= | |grabname=Plasma Whip | ||
|grabdesc=Performs a kneeling lunge to unfurl the Plasma Whip. A hitbox appears at her hand, allowing her to grab opponents with less lag. | |grabdesc=Performs a kneeling lunge to unfurl the Plasma Whip. A hitbox appears at her hand, allowing her to grab opponents with less lag. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc=A knee strike | |pummeldesc=A knee strike. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=5% (hit), 4% (throw) | |fthrowdmg=5% (hit), 4% (throw) | ||
|fthrowdesc= | |fthrowdesc=Kicks the opponent away. It can tech-chase at low to mid percentages, and at high percents, it can edgeguard. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=2% (hit), 6% (throw) | |bthrowdmg=2% (hit), 6% (throw) | ||
|bthrowdesc=A mid-level roundhouse kick | |bthrowdesc=A mid-level roundhouse kick. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=2% (hit), 8% (throw) | |uthrowdmg=2% (hit), 8% (throw) | ||
|uthrowdesc=A backflip kick. The most damaging out of all of her throws, as well as her strongest throw | |uthrowdesc=A backflip kick. The most damaging out of all of her throws, as well as her strongest throw. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=4% (hit), 4% (throw) | |dthrowdmg=4% (hit), 4% (throw) | ||
|dthrowdesc=Pins the opponent on the ground and performs an | |dthrowdesc=Pins the opponent on the ground, and performs an ax kick. Its increased ending lag and knockback have caused it to lose all its combo potential outside of very low percents. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
|floorfdesc=A modified butterfly kick performed from a | |floorfdesc=A modified butterfly kick performed from a [[wikipedia:Windmill (b-boy move)|windmill]] (a breakdancing move). | ||
|floorbname= | |floorbname= | ||
|floorbdmg=7% | |floorbdmg=7% | ||
|floorbdesc= | |floorbdesc=Same as her frontal floor attack. | ||
|floortname= | |floortname= | ||
|floortdmg=5% | |floortdmg=5% | ||
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|edgedesc=Performs a low-level roundhouse kick while climbing up. | |edgedesc=Performs a low-level roundhouse kick while climbing up. | ||
|nsname=Paralyzer | |nsname=Paralyzer | ||
|nsdmg=4 | |nsdmg=4~6% | ||
|nsdesc=Assumes a {{ | |nsdesc=Assumes a {{s|wikipedia|kneeling position}} to fire a paralyzing energy blast from her weapon. It can be charged, which increases its damage output the duration of its paralysis but at the cost of lowered speed. Targets hit by paralysis cannot be paralyzed again until making contact with the stage. | ||
|ssname=Plasma Whip | |ssname=Plasma Whip | ||
|ssdmg=2% (arm), 3.2% (whip, base), 1.2% (whip, middle), 4% (whip, held tip), 8% (whip, pressed tip) | |ssdmg=2% (arm), 3.2% (whip, base), 1.2% (whip, middle), 4% (whip, held tip), 8% (whip, pressed tip) | ||
|ssdesc= | |ssdesc=Performs a kneeling lunge to unleash the Plasma Whip forward in a swirling motion. The whip hits repeatedly, while its sweetspot, which is located at the whip's tip, launches opponents away, and can KO at high percentages. Alternatively, holding down the special move button will have the tip of the whip snap upwards, knocking opponents up and towards her. While the held version deals less damage, it gives Zero Suit Samus an opportunity for followups. | ||
|usname=Boost Kick | |usname=Boost Kick | ||
|usdmg=5% (hit 1), 1.2% (hits 2-6), 4% (hit 7) | |usdmg=5% (hit 1), 1.2% (hits 2 - 6), 4% (hit 7) | ||
|usdesc=Activates her Jet Boots to perform a jet-propelled diagonal split-legged flying kick, followed by a spinning hook kick. One of her best KO moves against a midair opponent. It can also be angled forward or backward, which allows it to catch an opponent's air dodge, rolls, and edge get-up reactions | |usdesc=Activates her Jet Boots to perform a jet-propelled diagonal split-legged flying kick, followed by a spinning hook kick. One of her best KO moves against a midair opponent. It can also be angled forward or backward, which allows it to catch an opponent's air dodge, rolls, and edge get-up reactions. | ||
|dsname=Flip Jump | |dsname=Flip Jump | ||
|dsdmg=8% (stomp), 14% (kick) | |dsdmg=8% (stomp), 14% (kick) | ||
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|fspage=Zero_Laser_(Zero_Suit_Samus) | |fspage=Zero_Laser_(Zero_Suit_Samus) | ||
|fsname=Zero Laser | |fsname=Zero Laser | ||
|fsdmg=1.2 | |fsdmg=1.2/1.6% (laser loop), 20/25% (final burst) | ||
|fsdesc=Zero Suit Samus leaps | |fsdesc=Zero Suit Samus leaps up, rising into the air, then appears atop her Gunship in the background, wearing her Power Suit. A player-controlled crosshair then appears, and after a short amount of time (or when the attack button is pressed), the now-suited Samus begins firing her Zero Laser with an area roughly equal to that of the crosshair. Like the [[Zero Laser (Samus)|version]] used by her [[Samus (SSBU)|suited counterpart]], it hits multiple times. Opponents take more damage closer to the center of the crosshair. At the end of the move, there is a brief pause, then one final burst is fired with enough power to launch opponents. Once the move concludes, Samus reverts to her Zero Suit and returns to her previous position. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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*'''Down Taunt''': Holds her Paralyzer near her waist, and then performs a [[wikipedia:Turn (dance and gymnastics)#Pirouette|pirouette]] while twirling the Plasma Whip around her body and saying "You're mine." | *'''Down Taunt''': Holds her Paralyzer near her waist, and then performs a [[wikipedia:Turn (dance and gymnastics)#Pirouette|pirouette]] while twirling the Plasma Whip around her body and saying "You're mine." | ||
<gallery> | <gallery> | ||
SSBUZeroSuitSamusTaunt1.gif|Zero Suit Samus' up taunt. | SSBUZeroSuitSamusTaunt1.gif|Zero Suit Samus's up taunt. | ||
SSBUZeroSuitSamusTaunt2.gif|Zero Suit Samus' side taunt. | SSBUZeroSuitSamusTaunt2.gif|Zero Suit Samus's side taunt. | ||
SSBUZeroSuitSamusTaunt3.gif|Zero Suit Samus' down taunt. | SSBUZeroSuitSamusTaunt3.gif|Zero Suit Samus's down taunt. | ||
</gallery> | </gallery> | ||
===[[Idle | ===[[Idle poses]]=== | ||
*Stands up straight and looks around, holding her Paralyzer towards her face. | *Stands up straight and looks around, holding her Paralyzer towards her face. | ||
*Makes configurations to her Paralyzer. | *Makes configurations to her Paralyzer. | ||
<gallery> | <gallery> | ||
SSBUZeroSuitSamusIdle1.gif|Zero Suit Samus' first idle pose | SSBUZeroSuitSamusIdle1.gif|Zero Suit Samus's first idle pose | ||
SSBUZeroSuitSamusIdle2.gif|Zero Suit Samus' second idle pose | SSBUZeroSuitSamusIdle2.gif|Zero Suit Samus's second idle pose | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
*'''Left:''' | *'''Left:''' Slashes the air twice with her Plasma Whip and says "Be still." | ||
*'''Up:''' Uses [[Flip Jump]] and then performs a jet-propelled somersault while grunting. | *'''Up:''' Uses [[Flip Jump]] and then performs a jet-propelled somersault while grunting. | ||
*'''Right:''' Performs a stretch kick and then swings her leg into position to perform a modified [[wikipedia:Glossary of ballet#Passé|passé]] while grunting. Her leg motions and ending pose seems to "draw out" her [[series symbol]], with the stretch kick being the "circle" and the ending pose being the "S". | *'''Right:''' Performs a stretch kick and then swings her leg into position to perform a modified [[wikipedia:Glossary of ballet#Passé|passé]] while grunting. Her leg motions and ending pose seems to "draw out" her [[series symbol]], with the stretch kick being the "circle" and the ending pose being the "S". | ||
[[File:MetroidUniverseTheme.ogg|thumb|A flourished remix of the theme that would play when [[Samus Aran]] obtained a new power-up or addition to her {{ | [[File:MetroidUniverseTheme.ogg|thumb|A flourished remix of the theme that would play when [[Samus Aran]] obtained a new power-up or addition to her {{s|metroidwiki|Power Suit}}. It would also play when Samus defeated [[Ridley]] or [[Kraid]].]] | ||
<gallery> | <gallery> | ||
ZeroSuitSamusVictoryPose1SSBU.gif | ZeroSuitSamusVictoryPose1SSBU.gif | ||
Line 296: | Line 214: | ||
</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
When ''Ultimate'' released, Zero Suit Samus was considered to be moderately nerfed from her last appearance, where she was a top tier character. Many players noted how many of her tools were watered down, most notably her throw combos and ladder setups. This resulted in her being viewed as a mid tier character at best while having low tournament representation in the West, although her representation and reputation in Japan were much higher to begin with. | |||
As the meta advanced, many dedicated players such as {{Sm|Kuro}}, {{Sm|Choco}}, {{Sm|Juice}}, and {{Sm|Marss}} have played well in tournaments and got great results with her, which was helped by nerfs to her most difficult matchups such as {{SSBU|Pichu}} and {{SSBU|Olimar}}. Particularly, Marss has dominated with the character, defeating players such as {{Sm|MkLeo}}, {{Sm|Samsora}}, {{Sm|Nairo}}, {{Sm|Dabuz}}, {{Sm|Light|p=Connecticut}}, and {{Sm|Maister}}, while also being able to consistently make it to Top 8 at premier tournaments, even winning {{Trn|GENESIS 7}}. As a result, Zero Suit Samus was given a considerably better reception, being a top tier character as the general consensus, as stated by professionals such as {{Sm|ZeRo}} and {{Sm|Mew2King}}. Maister even claims she is the best character in the game. Zero Suit Samus' representation is very strong in Japan, so many top Japanese players consider her to be the best as well, though this is very debatable. | |||
===Notable players=== | |||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
=== | ====Active==== | ||
''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.'' | |||
*{{Sm|Choco|Japan}} (#26) - One of the best Zero Suit Samus players in Japan. Placed 2nd at {{Trn|Umebura SP}}, 3rd at {{Trn|Umebura SP 5}}, 5th at {{Trn|Umebura SP 4}}, and 9th at {{Trn|Umebura SP 2}}, {{Trn|Umebura SP 7}} and {{Trn|Umebura Japan Major 2019}}. | |||
*{{Sm|Es|Japan}} - Placed 17th at both {{Trn|Umebura SP 3}} and {{Trn|Umebura SP 6}}. | |||
*{{Sm|Exodia|Canada}} - One of the best Zero Suit Samus players in Canada. Placed 1st at {{Trn|Animethon 26}}, 3rd at {{Trn|Canada Cup 2019}}, 9th at {{Trn|The Pinnacle 2019}}, and 17th at {{Trn|VORTEX}}. Ranked 18th on the [[Smash Canada Rankings Ultimate]]. | |||
*{{Sm|Juice|USA}} - The best Zero Suit Samus player in Philadelphia, and one of the best in the United States. Placed 9th at {{Trn|Suplex City Smash}}, 17th at both {{Trn|Glitch 6}} and {{Trn|Collision 2019}}. | |||
*{{Sm|king_chris|Canada}} - While better known for his dominant Wi-fi performances, he is also considered to be the best Zero Suit Samus player in Canada. Placed 7th at {{Trn|VORTEX}}, and 33rd at both {{Trn|Get On My Level 2019}} and {{Trn|CEO 2019}}. Ranked 12th on the [[Smash Canada Rankings Ultimate]]. | |||
*{{Sm|Kuro|Japan}} (#18) - The best Zero Suit Samus player in Japan and one of the best in the world. Placed 1st at {{Trn|Umebura SP 6}}, 7th at both {{Trn|EGS Cup 2}} and {{Trn|Umebura SP 7}}, 9th at {{Trn|EGS Cup}}, and 17th at both {{Trn|Umebura SP 3}} and {{Trn|Umebura SP 4}}. | |||
*{{Sm|Marss|USA}} (#5) - The best Zero Suit Samus player in the world. Placed 1st at {{Trn|GENESIS 7}}, {{Trn|Smash Factor 8}} and {{Trn|DreamHack Atlanta 2019}}, 2nd at {{Trn|CEO 2019}}, {{Trn|Get On My Level 2019}}, and {{Trn|Thunder Smash 3: Clash of the Pandas}}, 3rd at {{Trn|Pound 2019}}, {{Trn|MomoCon 2019}}, and {{Trn|Mainstage}}, 4th at {{Trn|Smash 'N' Splash 5}}, {{Trn|Super Smash Con 2019}}, and {{Trn|Shine 2019}}, 5th at {{Trn|Let's Make Big Moves}}, 9th at {{Trn|The Big House 9}}, and 13th at {{Trn|EVO 2019}}. | |||
*{{Sm|Nairo|USA}} (#4) - Uses Zero Suit Samus as a secondary and is considered one of the best Zero Suit Samus players in the world. Placed 1st at {{Trn|Let's Make Big Moves}}, 4th at both {{Trn|Let's Make Moves}} and {{Trn|2GG: Prime Saga}}, as well as 5th at {{Trn|MomoCon 2019}} using Zero Suit Samus as one of his characters. Has wins over {{Sm|Light|p=Connecticut}}, {{Sm|kameme}}, and {{Sm|Mr. E}}. | |||
*{{Sm|quiK|Germany}} - Uses Zero Suit Samus as a secondary and is considered the best Zero Suit Samus player in Europe. Placed 7th at {{Trn|Elysium: Yggdrasil}}, 9th at {{Trn|2GG: Prime Saga Kickoff}}, and 17th at {{Trn|2GG: Prime Saga}}. | |||
*{{Sm|shky|Japan}} - One of the best Zero Suit Samus players in Japan. Placed 7th at {{Trn|EVO Japan 2020}}, 9th at {{Trn|Umebura SP 4}}, 17th at {{Trn|Umebura Japan Major 2019}}, and 33rd at both {{Trn|Umebura SP 2}} and {{Trn|Umebura SP 3}}. | |||
*{{Sm|Shoe|USA}} - The best Zero Suit Samus player in Colorado. Placed 5th at {{Trn|Crown}}, 33rd at {{Trn|2GG: Prime Saga}}, 49th at {{Trn|Low Tier City 7}}, and 97th at {{Trn|EVO 2019}}. | |||
*{{Sm|Yamanyon|Japan}} - Placed 7th at {{Trn|EGS Cup}}, 13th at {{Trn|Umebura SP 2}}, 17th at {{Trn|Umebura SP 3}}, and 25th at {{Trn|Umebura Japan Major 2019}}, {{Trn|Umebura SP 5}}, and {{Trn|Umebura SP 6}}. | |||
====Inactive==== | |||
*{{Sm|Chaizord|Canada}} - Placed 5th at {{Trn|Animethon 26}}, 7th at {{Trn|Smash at The Comic Strip: Punching Up}}, 9th at {{Trn|Salt Flats 2019}}, 13th at {{Trn|Smashfest 5: Queen City Ex}}, and 17th at {{Trn|VORTEX}} before switching to {{SSBU|Joker}}. | |||
=={{SSBU|Classic Mode}}: Grapplers! Whips! Claws!== | =={{SSBU|Classic Mode}}: Grapplers! Whips! Claws!== | ||
[[File:SSBU Congratulations Zero Suit Samus.png|thumb|Zero Suit Samus' congratulations screen.]] | [[File:SSBU Congratulations Zero Suit Samus.png|thumb|Zero Suit Samus' congratulations screen.]] | ||
Zero Suit Samus's opponents are largely characters who use tether grabs or recoveries. The only exception is Little Mac, who represents the theme of "wires" by using his wireframe outfit. | |||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{ | |1||{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px}} and {{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px}}||[[Skyloft]]||''{{SSBUMusicLink|The Legend of Zelda|Dark World (for 3DS / Wii U)}}''|| | ||
|- | |- | ||
|2||{{ | |2||{{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px}}||[[Spear Pillar]]||''{{SSBUMusicLink|Pokémon|Pokémon Gym/Evolution - Pokémon Red / Pokémon Blue}}''|| | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px}}||[[Brinstar Depths]]||''{{SSBUMusicLink|Metroid|Theme of Samus Aran, Space Warrior}}''|| | ||
|- | |- | ||
|4||{{ | |4||{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px}}||[[Peach's Castle]]||''{{SSBUMusicLink|Super Mario Bros.|Super Mario World Medley}}''|| | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px}} and {{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px}}||[[Dracula's Castle]]||''{{SSBUMusicLink|Castlevania|Simon Belmont Theme (The Arcade)}}''|| | ||
|- | |- | ||
|6||{{Head|Little Mac|g=SSBU|s=20px|cl=Wire}} ( | |6||{{SSBU|Little Mac}} {{Head|Little Mac|g=SSBU|s=20px|cl=Wire}}(x3) {{Head|Little Mac|g=SSBU|s=20px|cl=Green}}(x3)||[[75m]] ([[Battlefield form]])||''{{SSBUMusicLink|Other|Tunnel Scene - X}}''||Items do not appear. | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
Line 346: | Line 271: | ||
Although Zero Suit Samus does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when Galeem unleashed his beams of light. Zero Suit Samus' awakening battle is separate from that of {{SSBU|Samus}}, who is vaporized in the opening cutscene. | Although Zero Suit Samus does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when Galeem unleashed his beams of light. Zero Suit Samus' awakening battle is separate from that of {{SSBU|Samus}}, who is vaporized in the opening cutscene. | ||
Zero Suit Samus can be found and awakened in the upper-right volcanic area in the World of Light after defeating the | Zero Suit Samus can be found and awakened in the upper-right volcanic area in the World of Light after defeating the [[Metroid (creature)|Metroid]] spirit. | ||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|29 | | 29 | ||
|[[File:Zero Suit Samus SSBU.png|center|64x64px]] | | [[File:Zero Suit Samus SSBU.png|center|64x64px]] | ||
|Zero Suit Samus | | {{SSBU|Zero Suit Samus}} | ||
| | | [[File:SpiritTypeGrab.png|20px|center|Grab]] <center>{{color|#17ba17|Grab}}</center> | ||
|7,500 | | 7,500 | ||
|[[Brinstar Depths]] ([[Ω form]]) | | [[Brinstar Depths]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|Metroid|Theme of Samus Aran, Space Warrior}}'' | | ''{{SSBUMusicLink|Metroid|Theme of Samus Aran, Space Warrior}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]== | ==[[Spirit]]== | ||
Zero Suit Samus' | Zero Suit Samus's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Zero Suit Samus in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. While {{SSBU|Samus}} herself appears in a number of Spirits, including an unarmored "Young Samus" spirit portrayed by a Zero Suit Samus puppet fighter, the Zero Suit itself only appears in Zero Suit Samus' Fighter Spirit. | ||
While {{SSBU|Samus}} herself appears in a number of | |||
<center> | <center> | ||
<gallery> | <gallery> | ||
Zero Suit Samus Spirit.png|266. '''''Zero Suit Samus''''' | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 403: | Line 326: | ||
|- | |- | ||
|242 | |242 | ||
|{{ | |[[File:Urbosa.png|center|64x64px]] | ||
|{{anchor|Urbosa}}Urbosa | |||
|''The Legend of Zelda'' Series | |''The Legend of Zelda'' Series | ||
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=ShortsBlue}} | |•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=ShortsBlue}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|4,400 | |4,400 | ||
|[[Gerudo Valley]] ([[Battlefield form]]) | |[[Gerudo Valley]] ([[Battlefield form]]) | ||
Line 415: | Line 339: | ||
|- | |- | ||
|274 | |274 | ||
|{{ | |[[File:Samus Aran (Military Dress).png|center|64x64px]] | ||
|{{anchor|Young Samus}}Young Samus | |||
|''Metroid'' Series | |''Metroid'' Series | ||
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=ShortsOrange}}<br>•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=ShortsOrange}}<br>•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|3,400 | |3,400 | ||
|[[Frigate Orpheon]] | |[[Frigate Orpheon]] | ||
Line 427: | Line 352: | ||
|- | |- | ||
|595 | |595 | ||
|{{ | |[[File:Jody Summer.png|center|64x64px]] | ||
|{{anchor|Jody Summer}}{{s|fzerowiki|Jody Summer}} | |||
|''F-Zero'' Series | |''F-Zero'' Series | ||
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,400 | |9,400 | ||
|[[Big Blue]] | |[[Big Blue]] | ||
Line 439: | Line 365: | ||
|- | |- | ||
|645 | |645 | ||
|{{ | |[[File:Lyn Spirit.png|center|64x64px]] | ||
|{{anchor|Lyn}}[[Lyn]] | |||
|''Fire Emblem'' Series | |''Fire Emblem'' Series | ||
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=ShortsBlue}} | |•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=ShortsBlue}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|9,400 | |9,400 | ||
|[[Gaur Plain]] ([[Battlefield form]]) | |[[Gaur Plain]] ([[Battlefield form]]) | ||
Line 451: | Line 378: | ||
|- | |- | ||
|728 | |728 | ||
|{{ | |[[File:Mimicutie.png|center|64x64px]] | ||
|{{anchor|Mimicutie}}[[Mimicutie]] | |||
|''Kid Icarus'' Series | |''Kid Icarus'' Series | ||
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=ShortsBlue}} | |•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=ShortsBlue}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,700 | |1,700 | ||
|[[Skyworld]] | |[[Skyworld]] | ||
Line 463: | Line 391: | ||
|- | |- | ||
|754 | |754 | ||
|{{ | |[[File:Meryl Silverburgh.png|center|64x64px]] | ||
|{{anchor|Meryl Silverburgh}}Meryl Silverburgh | |||
|''Metal Gear Solid'' Series | |''Metal Gear Solid'' Series | ||
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Black}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|1,700 | |1,700 | ||
|[[Shadow Moses Island]] | |[[Shadow Moses Island]] | ||
Line 475: | Line 404: | ||
|- | |- | ||
|757 | |757 | ||
|{{ | |[[File:Rosemary Spirit.png|center|64x64px]] | ||
|{{anchor|Rosemary}}Rosemary | |||
|''Metal Gear Solid'' Series | |''Metal Gear Solid'' Series | ||
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|1,600 | |1,600 | ||
|[[Living Room]] | |[[Living Room]] | ||
Line 487: | Line 417: | ||
|- | |- | ||
|760 | |760 | ||
|{{ | |[[File:The boss.png|center|64x64px]] | ||
|{{anchor|The Boss}}The Boss | |||
|''Metal Gear Solid'' Series | |''Metal Gear Solid'' Series | ||
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|13,900 | |13,900 | ||
|[[Garden of Hope]] ([[Ω form]]) | |[[Garden of Hope]] ([[Ω form]]) | ||
|•Defense ↑<br>•Hazard: Poison Floor | |•Defense ↑<br>•Hazard: Poison Floor | ||
|•The floor is poisonous<br>•Timed [[stamina battle]] | |•The floor is poisonous<br>•Timed [[stamina battle]]<br>•The enemy has increased defense when the enemy's at high damage | ||
|{{SSBUMusicLink|Metal Gear|Snake Eater}} | |{{SSBUMusicLink|Metal Gear|Snake Eater}} | ||
| | | | ||
|- | |- | ||
|761 | |761 | ||
|{{ | |[[File:Evaaa.png|center|64x64px]] | ||
|{{anchor|EVA}}EVA | |||
|''Metal Gear Solid'' Series | |''Metal Gear Solid'' Series | ||
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Chartreuse}} | |•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Chartreuse}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,600 | |3,600 | ||
|[[Garden of Hope]] | |[[Garden of Hope]] | ||
Line 511: | Line 443: | ||
|- | |- | ||
|918 | |918 | ||
|{{ | |[[File:Mega Man Zero Spirit.png|center|64x64px]] | ||
|{{anchor|Mega Man Zero}}Mega Man Zero | |||
|''Mega Man Zero'' Series | |''Mega Man Zero'' Series | ||
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|9,400 | |9,400 | ||
|[[Midgar]] (hazards off) | |[[Midgar]] (hazards off) | ||
Line 523: | Line 456: | ||
|- | |- | ||
|955 | |955 | ||
|{{ | |[[File:Sharla Spirit.png|center|64x64px]] | ||
|{{anchor|Sharla}}Sharla | |||
|''Xenoblade Chronicles'' Series | |''Xenoblade Chronicles'' Series | ||
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,700 | |3,700 | ||
|[[Gaur Plain]] | |[[Gaur Plain]] | ||
Line 533: | Line 467: | ||
|{{SSBUMusicLink|Xenoblade Chronicles|Gaur Plain}} | |{{SSBUMusicLink|Xenoblade Chronicles|Gaur Plain}} | ||
| | | | ||
|- | |- | ||
|980 | |980 | ||
|{{ | |[[File:Chun Li Alpha Spirit.png|center|64x64px]] | ||
|{{anchor|Chun-Li (Street Fighter Alpha)}}Chun-Li (Street Fighter Alpha) | |||
|''Street Fighter'' Series | |''Street Fighter'' Series | ||
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,600 | |3,600 | ||
|[[Onett]] ([[Ω form]]) | |[[Onett]] ([[Ω form]]) | ||
Line 559: | Line 482: | ||
|- | |- | ||
|1,202 | |1,202 | ||
|{{ | |[[File:AlexandraRoivas.png|center|64x64px]] | ||
|{{anchor|Alexandra Roivas}}Alexandra Roivas | |||
|''Eternal Darkness: Sanity's Requiem'' | |''Eternal Darkness: Sanity's Requiem'' | ||
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Black}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|1,800 | |1,800 | ||
|[[Luigi's Mansion]] | |[[Luigi's Mansion]] | ||
Line 571: | Line 495: | ||
|- | |- | ||
|1,296 | |1,296 | ||
|{{ | |[[File:Shantae (Spirit).png|center|64x64px]] | ||
|{{anchor|Shantae}}Shantae | |||
|''Shantae'' Series | |''Shantae'' Series | ||
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=ShortsOrange}} | |•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=ShortsOrange}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|9,400 | |9,400 | ||
|[[Pirate Ship]] | |[[Pirate Ship]] | ||
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|- | |- | ||
|1,311 | |1,311 | ||
|{{ | |[[File:Ann Persona 5.png|center|64x64px]] | ||
|{{anchor|Ann Takamaki}}[[Ann Takamaki]] | |||
|''Persona'' Series | |''Persona'' Series | ||
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}}<br>•Giant {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}}<br>•Giant {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|4,500 | |4,500 | ||
|[[Castle Siege]] (Throne Room) | |[[Castle Siege]] (Throne Room) | ||
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|- | |- | ||
|1,350 | |1,350 | ||
|{{ | |[[File:High Line.png|center|64x64px]] | ||
|{{anchor|High Line (Guns Empress)}}High Line (Guns Empress) | |||
|''DAEMON X MACHINA'' | |''DAEMON X MACHINA'' | ||
|•Tiny {{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}} | |•Tiny {{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|4,200 | |4,200 | ||
|[[Halberd]] | |[[Halberd]] | ||
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|- | |- | ||
|1,353 | |1,353 | ||
|{{ | |[[File:Z Block Spirit.png|center|64x64px]] | ||
|{{anchor|S-Tetrimino & Z-Tetrimino}}S-Tetrimino & Z-Tetrimino | |||
|''Tetris'' Series | |''Tetris'' Series | ||
|•{{SSBU|Zero Suit Samus}} {{head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Samus}} {{head|Samus|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Zero Suit Samus}} {{head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Samus}} {{head|Samus|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|4,300 | |4,300 | ||
|[[Mushroom Kingdom U]] (Slide Lift Tower) | |[[Mushroom Kingdom U]] (Slide Lift Tower) | ||
|•Sudden Final Smash<br>•Item: | |•Sudden Final Smash<br>•Item: [[Screw Attack (item)|Screw Attack]] | ||
|•The enemy will suddenly have a Final Smash | |•The enemy will suddenly have a Final Smash | ||
|{{SSBUMusicLink|Super Mario Bros.|Chill (for 3DS / Wii U)}} | |{{SSBUMusicLink|Super Mario Bros.|Chill (for 3DS / Wii U)}} | ||
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|- | |- | ||
|1,376 | |1,376 | ||
|{{ | |[[File:AstralChainFemale.png|center|64x64px]] | ||
|{{anchor|ASTRAL CHAIN Hero (Female)}}ASTRAL CHAIN Hero (Female) | |||
|''ASTRAL CHAIN'' | |''ASTRAL CHAIN'' | ||
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px}}<br>•Metal {{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px}}<br>•Metal {{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|9,500 | |9,500 | ||
|{{SSBU|Final Destination}} | |{{SSBU|Final Destination}} | ||
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|•Defeat the main fighter to win<br>•The enemy favors special moves | |•Defeat the main fighter to win<br>•The enemy favors special moves | ||
|{{SSBUMusicLink|Metal Gear|Main Theme - METAL GEAR SOLID PEACE WALKER}} | |{{SSBUMusicLink|Metal Gear|Main Theme - METAL GEAR SOLID PEACE WALKER}} | ||
| | | | ||
|} | |} | ||
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===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
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|- | |- | ||
|238 | |238 | ||
|{{ | |[[File:Botwzelda.png|center|64x64px]] | ||
|{{anchor|Zelda (Breath of the Wild)}}Zelda (Breath of the Wild) | |||
|''The Legend of Zelda'' Series | |''The Legend of Zelda'' Series | ||
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Link}} {{Head|Link|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=ShortsBlue}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,200 | |9,200 | ||
|[[Great Plateau Tower]] | |[[Great Plateau Tower]] | ||
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|- | |- | ||
|288 | |288 | ||
|{{ | |[[File:Adam malkovich.png|center|64x64px]] | ||
|{{anchor|Adam Malkovich}}Adam Malkovich | |||
|''Metroid'' Series | |''Metroid'' Series | ||
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,600 | |1,600 | ||
|[[Shadow Moses Island]] | |[[Shadow Moses Island]] | ||
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|- | |- | ||
|1,306 | |1,306 | ||
|{{ | |[[File:Phantom Thieves Spirit.png|center|64x64px]] | ||
|{{anchor|Phantom Thieves of Hearts}}Phantom Thieves of Hearts | |||
|''Persona'' Series | |''Persona'' Series | ||
|•{{SSBU|Joker}} {{Head|Joker|g=SSBU|s=20px}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Joker}} {{Head|Joker|g=SSBU|s=20px}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Black}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|13,300 | |13,300 | ||
|[[Mementos]] (Haru Okumura background, hazards off) | |[[Mementos]] (Haru Okumura background, hazards off) | ||
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|•The enemy will suddenly have a Final Smash when the enemy's at high damage<br>•Reinforcements will appear during the battle | |•The enemy will suddenly have a Final Smash when the enemy's at high damage<br>•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink|Persona|Wake Up, Get Up, Get Out There}} | |{{SSBUMusicLink|Persona|Wake Up, Get Up, Get Out There}} | ||
|[https://megamitensei.fandom.com/wiki/Ann_Takamaki Ann Takamaki | |[https://megamitensei.fandom.com/wiki/Ann_Takamaki Ann Takamaki] | ||
|- | |- | ||
|1,328 | |1,328 | ||
|{{ | |[[File:Hero's Comrades Spirit.png|center|64x64px]] | ||
|{{anchor|Hero's Comrades}}Hero's Comrades | |||
|''DRAGON QUEST'' Series | |''DRAGON QUEST'' Series | ||
|•{{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px|cl=Black}}<br>•Tiny {{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=ShortsBlue}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Red}}<br>•Tiny {{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Link}} {{Head|Link|g=SSBU|s=20px|cl=Teal}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|13,300 | |13,300 | ||
|[[Yggdrasil's Altar]] | |[[Yggdrasil's Altar]] | ||
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|•The enemy has increased melee-weapon damage and move speed<br>•The enemy's smash attacks have increased power<br>•[[Stamina battle]] | |•The enemy has increased melee-weapon damage and move speed<br>•The enemy's smash attacks have increased power<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}} | |{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}} | ||
|Jade | |{{s|dragonquestwiki|Jade}} | ||
|} | |} | ||
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SSBU Zero Suit Samus Number.png|Zero Suit Samus' fighter card. | SSBU Zero Suit Samus Number.png|Zero Suit Samus' fighter card. | ||
Zero Suit Samus unlock notice SSBU.jpg|Zero Suit Samus' unlock notice. | Zero Suit Samus unlock notice SSBU.jpg|Zero Suit Samus' unlock notice. | ||
SSBUWebsiteZeroSuitSamus1.jpg|Zero Suit Samus on [[Wrecking Crew]]. | SSBUWebsiteZeroSuitSamus1.jpg|Zero Suit Samus on [[Wrecking Crew]]. | ||
SSBUWebsiteZeroSuitSamus2.jpg|Performing her [[down tilt]] on [[Coliseum]]. | SSBUWebsiteZeroSuitSamus2.jpg|Performing her [[down tilt]] on [[Coliseum]]. | ||
SSBUWebsiteZeroSuitSamus3.jpg|Performing [[down smash]] on [[Frigate Orpheon]]. | SSBUWebsiteZeroSuitSamus3.jpg|Performing [[down smash]] on [[Frigate Orpheon]]. | ||
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SSBUWebsiteZeroSuitSamus5.jpg|[[Crawling]] with {{SSBU|Snake}} on [[Shadow Moses Island]]. | SSBUWebsiteZeroSuitSamus5.jpg|[[Crawling]] with {{SSBU|Snake}} on [[Shadow Moses Island]]. | ||
SSBUWebsiteZeroSuitSamus6.jpg|Using her [[back aerial]] on {{SSBU|Sheik}} on [[Luigi's Mansion]]. | SSBUWebsiteZeroSuitSamus6.jpg|Using her [[back aerial]] on {{SSBU|Sheik}} on [[Luigi's Mansion]]. | ||
</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=Y4PTxiq11Fk}} | {{#widget:YouTube|id=Y4PTxiq11Fk}} | ||
==Trivia== | ==Trivia== | ||
*For unknown reasons, Zero Suit Samus' taunt voice clips | *{{SSBU|Ridley}}'s reveal trailer marks Zero Suit Samus' first appearance in a cinematic CGI ''Smash'' trailer since ''[[Super Smash Bros. Brawl]]''. | ||
*In the Japanese version, non-Japanese voice actors and actresses are credited without any transliteration to Japanese | *Despite no longer being linked by in-battle transformation, Zero Suit Samus temporarily dons the Varia Suit during [[Zero Laser (Zero Suit Samus)|her Final Smash]]. | ||
**This makes Zero Suit Samus the only playable alter-ego of [[Samus (SSBU)|a different character]] to make a limited appearance as said character during her Final Smash only. | |||
*Zero Suit Samus is the only alternate incarnation or alter-ego of a [[starter character]] to not be in that character's Classic Mode character unlock sequence, as she is in {{SSBU|Fox}}'s rather than Samus'. This may be due to her unique moveset, as {{SSBU|Dr. Mario}}, {{SSBU|Young Link}}, {{SSBU|Toon Link}} and {{SSBU|Pichu}} are all clones or semi-clones. | |||
*For unknown reasons, Zero Suit Samus's taunt voice clips aren't present in the Sound Test. | |||
*Zero Suit Samus is one of four characters that has appeared in all games with Final Smashes to have a different Final Smash in all of them; the other three are [[Pit]], [[King Dedede]], and [[R.O.B.]]. | |||
*In the Japanese version of ''Ultimate'', non-Japanese voice actors and actresses are credited without any transliteration to Japanese. In the case of Zero Suit Samus, Alésia Glidewell's name was cut short, resulting in "Alesia Glidew". This has since been fixed. | |||
*On the [[character selection screen]], the icon in the Japanese version shows Zero Suit Samus' name within only one row, while in the English version it is shown with two rows. She shares this trait with {{SSBU|Captain Falcon}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Rosalina & Luma}}, the {{SSBU|Mii Fighter}}s, {{SSBU|Piranha Plant}} and {{SSBU|Banjo & Kazooie}}. | *On the [[character selection screen]], the icon in the Japanese version shows Zero Suit Samus' name within only one row, while in the English version it is shown with two rows. She shares this trait with {{SSBU|Captain Falcon}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Rosalina & Luma}}, the {{SSBU|Mii Fighter}}s, {{SSBU|Piranha Plant}} and {{SSBU|Banjo & Kazooie}}. | ||
*Zero Suit Samus' character showcase video, unlock battles | *Zero Suit Samus' character showcase video, unlock battles and Classic Mode credits use "Theme of Samus Aran, Space Warrior" from ''[[Super Metroid]]'', a game where the Zero Suit did not yet exist. This may be a reference to how Samus would appear in various states of undress during the game's ending sequence, as "Theme of Samus Aran, Space Warrior" serves as the end credits theme for that game. | ||
*This is the first game where Zero Suit Samus' default head icon depicts her hair tie as its | *This is the first game where Zero Suit Samus's default head icon depicts her hair tie as its natural red, as both previous depictions have matched the Zero Suit's cyan. She shares this trait with {{SSBU|Peach}}, {{SSBU|Rosalina & Luma}} and {{SSBU|Cloud}}, and similar properties are present with {{SSB4|Bowser}}, {{SSB4|Zelda}}, {{SSB4|Ike}} and {{SSB4|Pit}}'s transition from ''Brawl'' to ''SSB4''. | ||
*If Zero Suit Samus charges a smash attack while holding a [[Star Rod]], she will not vibrate in place during the animation. This also applies to {{SSBU|Byleth}} if | *If Zero Suit Samus charges a smash attack while holding a [[Star Rod]], she will not vibrate in place during the animation. This also applies to {{SSBU|Byleth}} if they charge a smash attack while holding a [[Death's Scythe]]. | ||
*If Zero Suit Samus starts charging her forward smash, the flashing effects will be focused on her | *If Zero Suit Samus starts charging her forward smash, the flashing effects will be focused on her handgun instead of her left leg. This is a carryover from ''Brawl'', where she uses her handgun for her previous forward smash. This was also present in ''Smash 4''. | ||
==Notes== | ==Notes== |