Editing Zero Suit Samus (SSBU)

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{{Infobox Character
{{Infobox Character
|name = Zero Suit Samus
|name = Zero Suit Samus
|image = {{tabber|title1=Zero Suit|content1=[[File:Zero Suit Samus SSBU.png|250px]]|title2=Casual Outfit (Zero Mission)|content2=[[File:Zero Suit Samus-Alt6 SSBU.png|250px]]}}
|image = {{tabber|title1=Zero Suit|content1=[[File:Zero Suit Samus SSBU.png|250px]]|title2=Casual Outfit (Zero Mission)|content2=[[File:Zero Suit Samus-Alt6 SSBU.png|250px]]|title3=Casual Outfit (Fusion)|content3=[[File:Zero Suit Samus-Alt7 SSBU.png|250px]]}}
|game = SSBU
|game = SSBU
|ssbgame1 = SSBB
|ssbgame1 = SSBB
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As in ''[[Super Smash Bros. 4]]'', {{s|wikipedia|Alésia Glidewell}}'s portrayal of Zero Suit Samus from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Ultimate''.
As in ''[[Super Smash Bros. 4]]'', {{s|wikipedia|Alésia Glidewell}}'s portrayal of Zero Suit Samus from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Ultimate''.


Zero Suit Samus is currently ranked 30th out of 82 characters on the current ''Ultimate'' [[tier list]], placing her at the bottom of the A- tier. This is a significant drop from her top-tier position in ''Smash 4'', where she was ranked 6th out of 54 characters, and is her worst placement in the series to date. Zero Suit Samus possesses fantastic movement that allows her to be fantastic as a hit-and-run character and even a time-out character, while also giving her a strong disadvantage state. Zero Suit Samus also possesses a long and fast recovery thanks to [[Flip Jump]], [[Boost Kick]], and her [[tether]]. She also possesses safe aerials and a projectile that complements her strong neutral game and grants her a strong aerial game.
Zero Suit Samus is currently ranked 30th out of 82 characters on the current ''Ultimate'' [[tier list]], placing her in A- tier. This is a significant drop from her top-tier position in ''Smash 4'', where she was ranked 6th out of 54 characters, and is her worst placement in the series to date. Zero Suit Samus possesses fantastic movement that allows her to be fantastic as a hit-and-run character and even a time-out character, while also giving her a strong disadvantage state. Zero Suit Samus also possesses a long and fast recovery thanks to [[Flip Jump]], [[Boost Kick]], and her [[tether]]. She also possesses safe aerials and a projectile that complements her strong neutral game and grants her a strong aerial game.


However, Zero Suit Samus also has some notable weaknesses. Zero Suit Samus has issues closing out stocks consistently and her damage racking capabilities are unimpressive compared to other top-tier characters, making her ability to make comebacks rather poor. She also has weak survivability due to being a tall yet light character, making her susceptible to early KOs. Finally, her out-of-shield options aren't as flexible as other brawler characters as they need more precision due their limited coverage.
However, Zero Suit Samus also has some notable weaknesses. Zero Suit Samus has issues closing out stocks consistently and her damage racking capabilities are unimpressive compared to other top-tier characters, making her ability to make comebacks rather poor. She also has weak survivability due to being a tall yet light character, making her susceptible to early KOs. Finally, she has little out-of-shield options, while the options she does have are either inconsistent or has average startup.


Zero Suit Samus was initially considered to be among the best characters in the game and had strong representation thanks to {{Sm|Marss}} and many players in Japan, including {{Sm|Choco}} and {{Sm|Kuro}}. However, nerfs to her strengths, buffs to other characters, metagame shifts due to the addition of DLC characters, and a lack of activity from her best players led to a noticeable decline following the online era. Nonetheless, she remains a highly viable character.
Zero Suit Samus was initially considered to be among the best characters in the game, with the character notably having a strong presence in Japan. However, nerfs to her strengths and metagame shifts due to the addition of DLC characters and buffs to other characters led to a noticeable decline following the online era. Even with the decline, she is still considered to be a viable character who has seen great results and decent representation in tournaments thanks to the likes of {{Sm|Marss}}.


==How to unlock==
==How to unlock==
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Zero Suit Samus's recovery, previously one of the best in the game, was also nerfed, as Plasma Whip takes much longer to grab an edge and has reduced tether range. Her KO ability, one of her previous weaknesses, has also been further defined due to the nerfs to [[forward smash]]'s sourspots and forward aerial's power, back aerials and [[Boost Kick]]'s hitboxes, and Boost Kick's reduced knockback (unless started from the ground), making it much harder for her to score KOs. Finally, in terms of indirect changes, while the faster mobility is a boon to Zero Suit Samus, it also allows many other characters to keep up with her and thus catch her more easily than before, slightly weakening her already problematic disadvantage.
Zero Suit Samus's recovery, previously one of the best in the game, was also nerfed, as Plasma Whip takes much longer to grab an edge and has reduced tether range. Her KO ability, one of her previous weaknesses, has also been further defined due to the nerfs to [[forward smash]]'s sourspots and forward aerial's power, back aerials and [[Boost Kick]]'s hitboxes, and Boost Kick's reduced knockback (unless started from the ground), making it much harder for her to score KOs. Finally, in terms of indirect changes, while the faster mobility is a boon to Zero Suit Samus, it also allows many other characters to keep up with her and thus catch her more easily than before, slightly weakening her already problematic disadvantage.


In the end, Zero Suit Samus' nerfs have made her "hit and run" gameplan shift completely from ''SSB4''. She plays less linear thanks to a wider array of options, as opposed to her more polarized kit in ''SSB4'', though while she retains many of her advantages from the previous game and still possesses devastating punishes, her watered down combo game makes her early punish game and advantage less oppressive than before, now requiring her to play a much more patient neutral game, using her mobility to weave in and out and more carefully punishing mistakes, lest she be put at a disadvantage. She has also received slight nerfs through game updates, though these haven't drastically affected her viability. However, this all culminates in Zero Suit Samus performing worse than in ''SSB4''.
In the end, Zero Suit Samus' nerfs have made her "hit and run" gameplan shift completely from ''SSB4''. She plays less linear thanks to a wider array of options, as opposed to her more polarized kit in ''SSB4'', though while she retains many of her advantages from the previous game and still possesses devastating punishes, her watered down combo game makes her early punish game and advantage less oppressive than before, now requiring her to play a much more patient neutral game, using her mobility to weave in and out and more carefully punishing mistakes, lest she be put at a disadvantage. She has also received slight nerfs to her through game updates, though these haven't drastically affected her viability. However, this all culminates in Zero Suit Samus performing worse than in ''SSB4''.


{{SSB4 to SSBU changelist|char=Zero Suit Samus}}
{{SSB4 to SSBU changelist|char=Zero Suit Samus}}
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Patch 3.0.0 nerfed her Flip Jump further as it travels a less horizontal distance, hindering her recovery.  
Patch 3.0.0 nerfed her Flip Jump further as it travels a less horizontal distance, hindering her recovery.  


However, her buffs in patch 2.0.0 allow her to grab ledges earlier when using forward aerial and up aerial while patch 3.1.0 allows her Plasma Whip to connect more reliably. Her Flip Jump has been reverted to how it was before patch 3.0.0, improving her recovery. Patch 7.0.0 would then reduce Flip Jump's knockback scaling on the burying hit, nerfing its confirm into Boost Kick, to the point where sufficient mashing will result in it being very difficult to get the followup at high percents although still possible if the player acts fast enough. Patch 11.0.0 increased the landing lag of Neutral Aerial and increased the startup time for Boost Kick. This reduces her safety on shield, and it weakens Boost Kick as an out of shield option and makes ladder combo kills using the second hit of Boost Kick harder. The increased lag on both moves make her combos have a tighter window but are still doable and she remains a highly viable character.  
However, her buffs in patch 2.0.0 allow her to grab ledges earlier when using forward aerial and up aerial while patch 3.1.0 allows her Plasma Whip to connect more reliably. Her Flip Jump has been reverted to how it was before patch 3.0.0, improving her recovery. Patch 7.0.0 would then reduce Flip Jump's knockback scaling on the burying hit, nerfing its confirm into Boost Kick, to the point where sufficient mashing will result in it being very difficult to get the followup at high percents although still possible if the player acts fast enough. Patch 11.0.0 increased the landing lag of Neutral Aerial and increased the startup time for Boost Kick. This reduces her safety on shield, and it weakens Boost Kick as an out of shield option and makes ladder combo kills using the second hit of Boost Kick significantly harder. The increased lag on both moves make her combos have a tighter window but are still doable and she remains a highly viable character.  


'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
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|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummeldmg=1.3%
|pummeldmg=1.3%
|pummeldesc=A knee strike. Average power and speed.
|pummeldesc=A knee strike.
|fthrowname=Short Kick ({{ja|ショートキック|Shōto Kikku}})
|fthrowname=Short Kick ({{ja|ショートキック|Shōto Kikku}})
|fthrowdmg=5% (hit), 4% (throw)
|fthrowdmg=5% (hit), 4% (throw)
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*{{Sm|Exodia|Canada}} - One of the best Zero Suit Samus players in Canada. Placed 1st at both {{Trn|Animethon 26}} and {{Trn|Salt Flats 2020}}, 2nd at {{Trn|Smash at The Comic Strip: Punching Up}}, 3rd at {{Trn|SKL: Prairie Pummel}}, and 5th at {{Trn|Battle of BC 3}} with wins over players such as {{Sm|Big D}}, {{Sm|Ouch!?}}, and {{Sm|Alphicans}}. Ranked 18th on the [[Smash Canada Rankings Ultimate]].
*{{Sm|Exodia|Canada}} - One of the best Zero Suit Samus players in Canada. Placed 1st at both {{Trn|Animethon 26}} and {{Trn|Salt Flats 2020}}, 2nd at {{Trn|Smash at The Comic Strip: Punching Up}}, 3rd at {{Trn|SKL: Prairie Pummel}}, and 5th at {{Trn|Battle of BC 3}} with wins over players such as {{Sm|Big D}}, {{Sm|Ouch!?}}, and {{Sm|Alphicans}}. Ranked 18th on the [[Smash Canada Rankings Ultimate]].
*{{Sm|Kuro|Japan}} - The best Zero Suit Samus player in Japan pre-quarantine. Placed 1st at {{Trn|Umebura SP 6}}, 7th at both {{Trn|EGS Cup 2}} and {{Trn|Umebura SP 7}}, and 17th at both {{Trn|Umebura SP 3}} and {{Trn|Umebura SP 4}}. Ranked 18th on the [[Fall 2019 PGRU]].
*{{Sm|Kuro|Japan}} - The best Zero Suit Samus player in Japan pre-quarantine. Placed 1st at {{Trn|Umebura SP 6}}, 7th at both {{Trn|EGS Cup 2}} and {{Trn|Umebura SP 7}}, and 17th at both {{Trn|Umebura SP 3}} and {{Trn|Umebura SP 4}}. Ranked 18th on the [[Fall 2019 PGRU]].
*{{Sm|Marss|USA}} - The best Zero Suit Samus player in the world and one of the overall best players in the world prior to the pandemic. Placed 1st at {{Trn|GENESIS 7}}, 3rd at {{Trn|Pound 2019}}, {{Trn|MomoCon 2019}}, and {{Trn|Mainstage}}, and 4th at {{Trn|Super Smash Con 2019}}. Ranked as high as 3rd on the [[Spring 2019 PGRU]] and is currently ranked 24th on the [[LumiRank 2023]].
*{{Sm|Marss|USA}} - The best Zero Suit Samus player in the world and one of the overall best players in the world prior to the pandemic. Placed 1st at {{Trn|GENESIS 7}}, 3rd at {{Trn|Pound 2019}}, {{Trn|MomoCon 2019}}, and {{Trn|Mainstage}}, and 4th at {{Trn|Super Smash Con 2019}}. Ranked as high as 3rd on the [[Spring 2019 PGRU]] and is currently ranked 17th on the [[PGRU v3 NA]].
*{{Sm|melon|Canada}} - One of the best Zero Suit Samus players in Canada. Placed 7th at {{Trn|VORTEX}}, 13th at {{Trn|Play With Heart}}, 17th at {{Trn|The Big House 9}}, and 33rd at both {{Trn|CEO 2019}} and {{Trn|Frostbite 2020}} with wins over players such as {{Sm|MVD}}, {{Sm|MuteAce}}, and {{Sm|Lui$}}. Ranked 12th on the [[Smash Canada Rankings Ultimate]]. Online, placed 13th at both {{Trn|The Quarantine Series: Major Tournament 1}} and {{Trn|Get On My Line 2020}}. Ranked as high as 1st on the WWR, and was last ranked 32nd on the [[Wi-Fi Warrior Rank v6]].
*{{Sm|melon|Canada}} - One of the best Zero Suit Samus players in Canada. Placed 7th at {{Trn|VORTEX}}, 13th at {{Trn|Play With Heart}}, 17th at {{Trn|The Big House 9}}, and 33rd at both {{Trn|CEO 2019}} and {{Trn|Frostbite 2020}} with wins over players such as {{Sm|MVD}}, {{Sm|MuteAce}}, and {{Sm|Lui$}}. Ranked 12th on the [[Smash Canada Rankings Ultimate]]. Online, placed 13th at both {{Trn|The Quarantine Series: Major Tournament 1}} and {{Trn|Get On My Line 2020}}. Ranked as high as 1st on the WWR, and was last ranked 32nd on the [[Wi-Fi Warrior Rank v6]].
*{{Sm|Nairo|USA}} -  Used Zero Suit Samus as a secondary alongside {{SSBU|Palutena}}, and was considered one of the best Zero Suit Samus players in the world but has since become inactive. Placed 1st at {{Trn|Let's Make Big Moves}}, 4th at both {{Trn|Let's Make Moves}} and {{Trn|2GG: Prime Saga}}, and 5th at {{Trn|MomoCon 2019}}. Ranked 4th on the [[Fall 2019 PGRU]].
*{{Sm|shky|Japan}} - One of the best Zero Suit Samus players in Japan. Placed 2nd at {{Trn|Maesuma TOP 1}}, 4th at {{Trn|Kagaribi}}, 7th at {{Trn|EVO Japan 2020}}, 9th at {{Trn|Umebura SP 4}}, and 17th at both {{Trn|Umebura Japan Major 2019}} with wins over players such as {{Sm|Gackt}}, {{Sm|Kameme}}, and {{Sm|Kuro}}. Ranked 18th on the [[Japan Player Rankings]].
*{{Sm|shky|Japan}} - One of the best Zero Suit Samus players in Japan. Placed 2nd at {{Trn|Maesuma TOP 1}}, 4th at {{Trn|Kagaribi}}, 7th at {{Trn|EVO Japan 2020}}, 9th at {{Trn|Umebura SP 4}}, and 17th at both {{Trn|Umebura Japan Major 2019}} with wins over players such as {{Sm|Gackt}}, {{Sm|Kameme}}, and {{Sm|Kuro}}. Ranked 18th on the [[Japan Player Rankings]].
*{{Sm|sirjon|Germany}} - The best Zero Suit Samus player in Europe. Placed 2nd at {{Trn|Unismash 7: Ultimate Birthday}}, 3rd at {{Trn|Calyptus Cup X: Powwer Up}}, 4th at {{Trn|Calyptus Cup X: Purple Age}}, 25th at {{Trn|Albion 4}}, and 33rd at {{Trn|Syndicate 2019}} with wins over players such as {{Sm|Light|p=Germany}}, {{Sm|Space}}, and {{Sm|Flow}}. Ranked 21st on the [[European Smash Rankings]].
*{{Sm|sirjon|Germany}} - The best Zero Suit Samus player in Europe. Placed 2nd at {{Trn|Unismash 7: Ultimate Birthday}}, 3rd at {{Trn|Calyptus Cup X: Powwer Up}}, 4th at {{Trn|Calyptus Cup X: Purple Age}}, 25th at {{Trn|Albion 4}}, and 33rd at {{Trn|Syndicate 2019}} with wins over players such as {{Sm|Light|p=Germany}}, {{Sm|Space}}, and {{Sm|Flow}}. Ranked 21st on the [[European Smash Rankings]].
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Zero Suit Samus had a lukewarm reception when ''Ultimate'' was released, as she was seen to be considerably nerfed from her last appearance, where she was a top-tier character. Many of her tools were watered down, most notably her throw combos and ladder setups. However, this lukewarm reception was reversed thanks to the myriad of outstanding results from Zero Suit Samus players. In particular, {{Sm|Marss}} established himself as one of the best players in the world after winning a few majors, while Japanese majors often saw many Zero Suit Samus players place highly, including but not limited to {{Sm|Kuro}}, {{Sm|Choco}}, and {{Sm|shky}}. As a result of these strong results, the general consensus believed the character to be a solid top tier, with players such as {{Sm|Maister}} as well as many top players in Japan even arguing the character could be one of the best in the game.
Zero Suit Samus had a lukewarm reception when ''Ultimate'' was released, as she was seen to be considerably nerfed from her last appearance, where she was a top-tier character. Many of her tools were watered down, most notably her throw combos and ladder setups. However, this lukewarm reception was reversed thanks to the myriad of outstanding results from Zero Suit Samus players. In particular, {{Sm|Marss}} established himself as one of the best players in the world after winning a few majors, while Japanese majors often saw many Zero Suit Samus players place highly, including but not limited to {{Sm|Kuro}}, {{Sm|Choco}}, and {{Sm|shky}}. As a result of these strong results, the general consensus believed the character to be a solid top tier, with players such as {{Sm|Maister}} as well as many top players in Japan even arguing the character could be one of the best in the game.


However, the post-pandemic metagame saw a notable shift in Zero Suit Samus's reception. For one, she received nerfs to some of her best moves, hindering her combo game and KO potential; the nerfs were great enough to cause some players, including Marss and shky, to believe the character was no longer one of the best in the game. In addition, her best players slowly became less active or started to perform worse than before. In particular, Marss began shifting his focus towards content creation while Kuro and Choco began struggling to make it into the top 32 at majors. As a result, Zero Suit Samus's representation declined, from having top 10 representation in 2019 to not even breaking top 30 by 2022. The nerfs to her strongest tools and decline in results and representation mellowed out opinions on the character, with most players no longer considering her to be a top-tier.
However, the post-pandemic metagame saw a notable shift in Zero Suit Samus's reception. For one, she received nerfs to some of her best moves, hindering her combo game and KO potential; the nerfs were great enough to cause some players, including Marss and shky, to believe the character was no longer one of the best in the game. In addition, her best players slowly became less active or started to perform worse than before. In particular, Marss began shifting his focus towards content creation while Kuro and Choco began struggling to make it into the top 32 at majors. As a result, Zero Suit Samus's representation declined, from having top 10 representation in 2019 to not even breaking top 30 by 2022. The nerfs to her strongest tools and decline in results and representation mellowed out opinions on the character, with most players no longer considering her to be a top-tier. This opinion is reflected in her current placement on the tier list, where she is ranked 26th in the high tier, while also marking the first time she was ranked below her suited counterpart.
 
This opinion is reflected in her placement on the first tier list, where she was ranked 26th in A+ tier while also dropping down to the bottom of A- tier at 30th on the second tier list. This surprisingly also marks the first time that she was ever ranked below her suited counterpart.


=={{SSBU|Classic Mode}}: Grapplers! Whips! Claws!==
=={{SSBU|Classic Mode}}: Grapplers! Whips! Claws!==

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