Editing Zero Suit Samus (SSBU)

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{{Infobox Character
{{Infobox Character
|name = Zero Suit Samus
|name = Zero Suit Samus
|image = {{tabber|title1=Zero Suit|content1=[[File:Zero Suit Samus SSBU.png|250px]]|title2=Casual Outfit (Zero Mission)|content2=[[File:Zero Suit Samus-Alt6 SSBU.png|250px]]}}
|image = {{tabber|title1=Zero Suit|content1=[[File:Zero Suit Samus SSBU.png|250px]]|title2=Casual Outfit (Zero Mission)|content2=[[File:Zero Suit Samus-Alt6 SSBU.png|250px]]|title3=Casual Outfit (Fusion)|content3=[[File:Zero Suit Samus-Alt7 SSBU.png|250px]]}}
|game = SSBU
|game = SSBU
|ssbgame1 = SSBB
|ssbgame1 = SSBB
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Zero Suit Samus is currently ranked 30th out of 82 characters on the current ''Ultimate'' [[tier list]], placing her at the bottom of the A- tier. This is a significant drop from her top-tier position in ''Smash 4'', where she was ranked 6th out of 54 characters, and is her worst placement in the series to date. Zero Suit Samus possesses fantastic movement that allows her to be fantastic as a hit-and-run character and even a time-out character, while also giving her a strong disadvantage state. Zero Suit Samus also possesses a long and fast recovery thanks to [[Flip Jump]], [[Boost Kick]], and her [[tether]]. She also possesses safe aerials and a projectile that complements her strong neutral game and grants her a strong aerial game.
Zero Suit Samus is currently ranked 30th out of 82 characters on the current ''Ultimate'' [[tier list]], placing her at the bottom of the A- tier. This is a significant drop from her top-tier position in ''Smash 4'', where she was ranked 6th out of 54 characters, and is her worst placement in the series to date. Zero Suit Samus possesses fantastic movement that allows her to be fantastic as a hit-and-run character and even a time-out character, while also giving her a strong disadvantage state. Zero Suit Samus also possesses a long and fast recovery thanks to [[Flip Jump]], [[Boost Kick]], and her [[tether]]. She also possesses safe aerials and a projectile that complements her strong neutral game and grants her a strong aerial game.


However, Zero Suit Samus also has some notable weaknesses. Zero Suit Samus has issues closing out stocks consistently and her damage racking capabilities are unimpressive compared to other top-tier characters, making her ability to make comebacks rather poor. She also has weak survivability due to being a tall yet light character, making her susceptible to early KOs. Finally, her out-of-shield options aren't as flexible as other brawler characters as they need more precision due their limited coverage.
However, Zero Suit Samus also has some notable weaknesses. Zero Suit Samus has issues closing out stocks consistently and her damage racking capabilities are unimpressive compared to other top-tier characters, making her ability to make comebacks rather poor. She also has weak survivability due to being a tall yet light character, making her susceptible to early KOs. Finally, she has little out-of-shield options, while the options she does have are either inconsistent or has average startup.


Zero Suit Samus was initially considered to be among the best characters in the game and had strong representation thanks to {{Sm|Marss}} and many players in Japan, including {{Sm|Choco}} and {{Sm|Kuro}}. However, nerfs to her strengths, buffs to other characters, metagame shifts due to the addition of DLC characters, and a lack of activity from her best players led to a noticeable decline following the online era. Nonetheless, she remains a highly viable character.
Zero Suit Samus was initially considered to be among the best characters in the game and had strong representation thanks to {{Sm|Marss}} and many players in Japan, including {{Sm|Choco}} and {{Sm|Kuro}}. However, nerfs to her strengths, buffs to other characters, metagame shifts due to the addition of DLC characters, and a lack of activity from her best players led to a noticeable decline following the online era.


==How to unlock==
==How to unlock==
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Patch 3.0.0 nerfed her Flip Jump further as it travels a less horizontal distance, hindering her recovery.  
Patch 3.0.0 nerfed her Flip Jump further as it travels a less horizontal distance, hindering her recovery.  


However, her buffs in patch 2.0.0 allow her to grab ledges earlier when using forward aerial and up aerial while patch 3.1.0 allows her Plasma Whip to connect more reliably. Her Flip Jump has been reverted to how it was before patch 3.0.0, improving her recovery. Patch 7.0.0 would then reduce Flip Jump's knockback scaling on the burying hit, nerfing its confirm into Boost Kick, to the point where sufficient mashing will result in it being very difficult to get the followup at high percents although still possible if the player acts fast enough. Patch 11.0.0 increased the landing lag of Neutral Aerial and increased the startup time for Boost Kick. This reduces her safety on shield, and it weakens Boost Kick as an out of shield option and makes ladder combo kills using the second hit of Boost Kick harder. The increased lag on both moves make her combos have a tighter window but are still doable and she remains a highly viable character.  
However, her buffs in patch 2.0.0 allow her to grab ledges earlier when using forward aerial and up aerial while patch 3.1.0 allows her Plasma Whip to connect more reliably. Her Flip Jump has been reverted to how it was before patch 3.0.0, improving her recovery. Patch 7.0.0 would then reduce Flip Jump's knockback scaling on the burying hit, nerfing its confirm into Boost Kick, to the point where sufficient mashing will result in it being very difficult to get the followup at high percents although still possible if the player acts fast enough. Patch 11.0.0 increased the landing lag of Neutral Aerial and increased the startup time for Boost Kick. This reduces her safety on shield, and it weakens Boost Kick as an out of shield option and makes ladder combo kills using the second hit of Boost Kick significantly harder. The increased lag on both moves make her combos have a tighter window but are still doable and she remains a highly viable character.  


'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
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|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummeldmg=1.3%
|pummeldmg=1.3%
|pummeldesc=A knee strike. Average power and speed.
|pummeldesc=A knee strike.
|fthrowname=Short Kick ({{ja|ショートキック|Shōto Kikku}})
|fthrowname=Short Kick ({{ja|ショートキック|Shōto Kikku}})
|fthrowdmg=5% (hit), 4% (throw)
|fthrowdmg=5% (hit), 4% (throw)

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