Editing Zero Suit Samus (SSBU)/Down aerial

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[[File:ZSSDAirLandingSSBU.gif|thumb|300px|Hitbox visualization showing Zero Suit Samus's down aerial, when landing.]]
[[File:ZSSDAirLandingSSBU.gif|thumb|300px|Hitbox visualization showing Zero Suit Samus's down aerial, when landing.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
This move is kinda broken, you see top players like marss using this move to style because its easy to, with this move always having a spike hitbox, have fun messing up your friends with this obnoxious move.
 
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
*{{change|Down aerial no longer has its downward movement disabled when used out of hitstun, though Zero Suit Samus still falls slower when using the move out of hitstun due to her [[air friction|vertical air friction]] not being disabled. }}
*{{change|Down aerial no longer has its downward movement disabled when used out of hitstun. }}
 
**{{nerf|This hinders its mixup potential.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
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==Timing==
==Timing==
===Attack===
===Attack===
The move first sets Zero Suit Samus' vertical momentum to 0.5 on frames 1-13, then sets her horizontal momentum to 1 and her vertical momentum to -5 from frame 14 onward. Manual horizontal movement is also disabled during frames 1-60.
{|class="wikitable"
{|class="wikitable"
!Initial autocancel
!Initial autocancel
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{|class="wikitable"
{|class="wikitable"
!Hitbox
!Hitbox
|1-3
|1-2
|-
|-
!Interruptible
!Interruptible
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|-
|-
!Animation length
!Animation length
|45
|35
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=21}}
{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Interruptible|c=11}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}

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