Editing Zero Suit Samus (SSBB)
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|name = Zero Suit Samus | |name = Zero Suit Samus | ||
|shareslot = {{SSBB|Samus}} | |shareslot = {{SSBB|Samus}} | ||
|image = [[File:Zero Suit Samus SSBB.jpg | |image = [[File:Zero Suit Samus SSBB.jpg]] | ||
|game = SSBB | |game = SSBB | ||
|ssbgame1 = SSB4 | |ssbgame1 = SSB4 | ||
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'''Zero Suit Samus''' ({{ja|ゼロスーツサムス|Zero Sūtsu Samusu}}, ''Zero Suit Samus'') is a newcomer that appears in ''[[Super Smash Bros. Brawl]]''. | '''Zero Suit Samus''' ({{ja|ゼロスーツサムス|Zero Sūtsu Samusu}}, ''Zero Suit Samus'') is a newcomer that appears in ''[[Super Smash Bros. Brawl]]''. | ||
Zero Suit Samus is voiced by {{s|wikipedia|Alésia Glidewell}} | Zero Suit Samus is voiced by {{s|wikipedia|Alésia Glidewell}}, who also voices [[Krystal]] from ''Star Fox'' and the [[Assist Trophy]] [[Knuckle Joe]]; unlike those characters, Zero Suit Samus is always voiced in English regardless of region, like {{SSBB|Mario}}, {{SSBB|Luigi}}, {{SSBB|Peach}}, {{SSBB|Wario}} and {{SSBB|Lucas}}. | ||
Zero Suit Samus can be played as by using Samus' {{b|Zero Laser|Samus}}, inputting Samus' up and down taunt rapidly, or by | Zero Suit Samus can be played as by using Samus' {{b|Zero Laser|Samus}}, inputting Samus' up and down taunt rapidly, or by holding the {{Button|GCN|L}} or {{Button|GCN|R}} button (Gamecube/Classic controller), {{Button|Wii|Z}} button (Nunchuk), or the {{Button|Wii|Minus}} button while selecting Samus. In [[The Subspace Emissary]] she can be selected over Samus in [[The Great Maze]] and the post-game by hovering over Samus' slot and either tilting the {{Button|GCN|C-Stick}} (GameCube/Classic controller), {{Button|Wii|C}} or {{Button|Wii|Minus}}. She also can transform back by using her Final Smash, Power Suit Samus. | ||
Zero Suit Samus ranks 9th on the ''Brawl'' [[tier list]], placing her in the B tier. She has an amazing aerial and [[juggle]] game, possessing very high jumps and low-lag aerial attacks that do good knockback and damage, with her up and back aerials being especially useful. She also has very fast mobility, noticeable especially in her jumps, and some of the game's most versatile [[recovery]] options, including her midair jump, side and up specials, and down special. Zero Suit Samus also has an effective spacing tool in her [[Plasma Whip]] (albeit not being very fast), powerful KO options, such as her forward, up and back aerials, Plasma Whip, and [[Flip Jump]], as well as a great [[combo]] starter and KO setup in her down smash. Her [[Power Suit Piece]]s, in addition, are among the most powerful items in the game, and at the beginning of a match are very effective at damaging and shutting down the opponent. However, she has a poor ground game, with her tilts and smashes doing below average damage and mediocre knockback (though some of her ground attacks are still effective for combos), and a [[grab]] that despite its range, is one of the laggiest in the game, even when used as a [[pivot grab]] (unlike some other tether grabs). Because of this, her [[out of shield]] and defensive game (outside of maneuverability) are poor, due to lacking safe options on [[shield]] (her grab is unreliable due to its heavy lag), making herself prone to heavy shield [[pressure]], and despite her good air game, she lacks reliable options for enemies below her; this can make her vulnerable to juggling from characters such as {{SSBB|Meta Knight}}. Zero Suit Samus is additionally reliant on tether recoveries that can be [[edgehog]]ged, although her high jumps and Flip Jump make her suffer less from this than other characters with tethers. Her advantages lead to rather above average [[matchup]]s across the board, but this also causes her to suffer against higher-tiered characters. Despite her flaws, Zero Suit Samus has achieved strong tournament results. | Zero Suit Samus ranks 9th on the current ''Brawl'' [[tier list]], placing her in the B tier. She has an amazing aerial and [[juggle]] game, possessing very high jumps and low-lag aerial attacks that do good knockback and damage, with her up and back aerials being especially useful. She also has very fast mobility, noticeable especially in her jumps, and some of the game's most versatile [[recovery]] options, including her midair jump, side and up specials, and down special. Zero Suit Samus also has an effective spacing tool in her [[Plasma Whip]] (albeit not being very fast), powerful KO options, such as her forward, up and back aerials, Plasma Whip, and [[Flip Jump]], as well as a great [[combo]] starter and KO setup in her down smash. Her [[Power Suit Piece]]s, in addition, are among the most powerful items in the game, and at the beginning of a match are very effective at damaging and shutting down the opponent. However, she has a poor ground game, with her tilts and smashes doing below average damage and mediocre knockback (though some of her ground attacks are still effective for combos), and a [[grab]] that despite its range, is one of the laggiest in the game, even when used as a [[pivot grab]] (unlike some other tether grabs). Because of this, her [[out of shield]] and defensive game (outside of maneuverability) are poor, due to lacking safe options on [[shield]] (her grab is unreliable due to its heavy lag), making herself prone to heavy shield [[pressure]], and despite her good air game, she lacks reliable options for enemies below her; this can make her vulnerable to juggling from characters such as {{SSBB|Meta Knight}}. Zero Suit Samus is additionally reliant on tether recoveries that can be [[edgehog]]ged, although her high jumps and Flip Jump make her suffer less from this than other characters with tethers. Her advantages lead to rather above average [[matchup]]s across the board, but this also causes her to suffer against higher-tiered characters. Despite her flaws, Zero Suit Samus has achieved strong tournament results. | ||
==Attributes== | ==Attributes== | ||
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==Moveset== | ==Moveset== | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSBB | |game=SSBB | ||
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|dsname=Flip Jump | |dsname=Flip Jump | ||
|dsdmg=12% (kick clean), 9% (kick late) | |dsdmg=12% (kick clean), 9% (kick late) | ||
|dsdesc=Zero Suit Samus does a small flip jump | |dsdesc=Zero Suit Samus does a small flip jump, if the attack button is pressed after the jump she will stick out her foot in a 45 degree angle, which has [[sex kick]] properties. | ||
|fsname=Power Suit Samus | |fsname=Power Suit Samus | ||
|fsdmg=25% (spin), 10% (shock) | |fsdmg=25% (spin), 10% (shock) | ||
|fsdesc=Zero Suit Samus radiates energy, dragging in items and enemies towards her, then somehow regains her Power Suit. | |fsdesc=Zero Suit Samus radiates energy, dragging in items and enemies towards her, then somehow regains her Power Suit. | ||
}} | }} | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Matchups=== | |||
{{SSBBMatchupTable|zerosuitsamus=yes}} | |||
Zero Suit Samus is [[soft counter]]ed by six characters, has eight even matchups, soft counters thirteen characters, [[counter (matchup)|counter]]s six characters, and [[hard counter]]s three characters. Against other top/high tier characters, she has six disadvantageous matchups, two even matchups, and one advantageous matchup. According to [[character matchup (SSBB)|the current SmashBoards matchup chart]], her matchup spread has the eleventh highest unweighted rank, tenth highest total, and the eleventh highest weighted total. Her matchup spread is very good overall. Zero Suit Samus tends to do well against characters who she can [[juggle]] and beat in the air easily, as well as characters who lack considerable [[range]] and ability to counter her great movement speed. However, she has trouble against characters with good [[projectile]]s, especially if they have a [[reflect]]or to counter her [[Power Suit Piece]]s. This is perhaps most noticeable with {{SSBB|Falco}}, who has both a [[Blaster#Falco|very useful projectile]] and a [[Reflector#Falco|ranged reflector]]. Zero Suit Samus also has a bit of trouble against characters who can [[space]] against her easily, such as {{SSBB|Marth}} who can do so on the ground and in the air alike. She is one of only four characters (along with {{SSBB|Meta Knight}}, {{SSBB|Toon Link}}, and {{SSBB|Peach}}) to have an advantage against the {{SSBB|Ice Climbers}}, as she can outspace them with her Plasma Whip to avoid getting [[grab]]bed as easily. | |||
===Notable players=== | ===Notable players=== | ||
:''See also: [[:Category:Zero Suit Samus players (SSBB)]]'' | :''See also: [[:Category:Zero Suit Samus players (SSBB)]]'' | ||
*{{Sm|Apollo|Australia}} | *{{Sm|Apollo|Australia}} | ||
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===Tier placement and history=== | ===Tier placement and history=== | ||
Zero Suit Samus was originally a mid tier character, ranked 21st on the first tier list (September 2008). However, as Zero Suit Samus mains showed her effective aerial game and combo abilities she rose to 16th place on the second tier list (January 2009), then stayed at 15th until the fifth tier list (September 2010), where she rose to 13th place. She rose again to 12th in the sixth tier list (July 2011), and 10th in the seventh list (April 2012). After {{Sm|Salem}} won [[Apex 2013]] using only Zero Suit Samus, she rose to 9th place in the eighth and current tier list, as of April 2013. Some people even believe that she belongs in the bottom of the top tiers; whether her current position is accurate or should be higher remains disputed, but her combination of mobility, powerful low lag aerials, strong recovery, and excellent stage control with her [[Power Suit Piece]]s makes her much better than initially thought. | Zero Suit Samus was originally a mid tier character, ranked 21st on the first tier list (September 2008). However, as Zero Suit Samus mains showed her effective aerial game and combo abilities she rose to 16th place on the second tier list (January 2009), then stayed at 15th until the fifth tier list (September 2010), where she rose to 13th place. She rose again to 12th in the sixth tier list (July 2011), and 10th in the seventh list (April 2012). After {{Sm|Salem}} won [[Apex 2013]] using only Zero Suit Samus, she rose to 9th place in the eighth and current tier list, as of April 2013. Some people even believe that she belongs in the bottom of the top tiers; whether her current position is accurate or should be higher remains disputed, but her combination of mobility, powerful low lag aerials, strong recovery, and excellent stage control with her [[Power Suit Piece]]s makes her much better than initially thought. | ||
==Role in [[The Subspace Emissary]]== | ==Role in [[The Subspace Emissary]]== | ||
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===Playable appearances=== | ===Playable appearances=== | ||
After Zero Suit Samus reclaims | After Zero Suit Samus reclaims the Samus suit, the players have the option to use her Zero Suit form in other levels. | ||
*[[The Research Facility (Part I)]] | *[[The Research Facility (Part I)]] | ||
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===Exclusive [[stickers]]=== | ===Exclusive [[stickers]]=== | ||
Since Samus and Zero Suit Samus share the same trophy base, there are some cases in which certain stickers will not affect one of them. Since Smash Balls don't appear in Adventure Mode, if one transforms into Zero Suit Samus, they will be unable to change back until the end of the level (or, in [[The Great Maze]], a save point). Aside from use of items, only [[Leg]], [[Weapon]], and [[Energy]] stickers will affect both characters. That said, all of Zero Suit Samus's moves consist of Leg or Weapon attacks barring the first hit of the jab, Forward Throw and Down Smash. | |||
=== | ==In [[Event Matches]]== | ||
===Solo Events=== | |||
*'''[[Event 16: Power Suit ON!]]''': The player plays as Zero Suit Samus and must turn into {{SSBB|Samus}} by obtaining a [[Smash Ball]]. Two other Zero Suit Samuses are also featured in this event, who will attempt to stop the player. | |||
*'''[[Event 20: All-Star Battle x1]]''': Zero Suit Samus is one of the eight opponents fought in this event along with {{SSBB|Wario}}, {{SSBB|Meta Knight}}, {{SSBB|Pit}}, {{SSBB|Olimar}}, {{SSBB|Lucas}}, {{SSBB|Diddy Kong}}, and the {{SSBB|Pokémon Trainer}}. | |||
*'''[[Event 23: Molten Norfair]]''': Samus must survive the lava wave on Norfair by getting inside the safety capsule while fending off against both {{SSBB|Fox}} and {{SSBB|Captain Falcon}}. It's possible for the player to turn into Zero Suit Samus by quickly inputting her up and down taunts in rapid sucession. | |||
===Co-op Events=== | |||
*'''[[Co-Op Event 6: Unwanted Suitors]]''': As {{SSBB|Zelda}} and Zero Suit Samus, both players must defeat an invisible {{SSBB|Captain Falcon}} and an invisible {{SSBB|Luigi}} on [[Port Town Aero Dive]]. | |||
*'''[[Co-Op Event 7: Battle of the Dark Sides]]''': {{SSBB|Link}} and {{SSBB|Samus}}, must defeat Dark Link and Dark Samus in a 200 HP Stamina match on [[Bridge of Eldin]]. It's possible for Samus to turn into Zero Suit Samus if the player wishes. | |||
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]]. Note that Zero Suit Samus may take Samus's spot in the lineup. | |||
==[[Trophies]]== | ==[[Trophies]]== | ||
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|{{Head|Zero Suit Samus|g=SSBB|s=25px|cl=Green}} | |{{Head|Zero Suit Samus|g=SSBB|s=25px|cl=Green}} | ||
|} | |} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Zero Suit Samus Beta.jpeg|Zero Suit Samus's original artwork. | Zero Suit Samus Beta.jpeg|Zero Suit Samus's original artwork. | ||
Zero Laser Brawl 3.png|Once Samus finishes her [[Zero Laser]], her Power suit pieces fall off of her. | Zero Laser Brawl 3.png|Once Samus finishes her [[Zero Laser]] , her Power suit pieces fall off of her. | ||
Zero Laser Brawl 4.png|The pieces then become throwable items. | Zero Laser Brawl 4.png|The pieces then become throwable items. | ||
Zero Suit Samus Brawl BOE.jpg|Zero Suit Samus posing while holding her Paralyzer. | Zero Suit Samus Brawl BOE.jpg|Zero Suit Samus posing while holding her Paralyzer. | ||
Zero Suit NAIR.jpg|Zero Suit Samus using her Neutral Aerial. | |||
Paralyzer.jpg|{{SSBB|Pit}} being temporarily paralyzed by the Paralyzer. | |||
Zero Suit NAIR.jpg|Zero Suit Samus using her | |||
Paralyzer.jpg|Pit being temporarily paralyzed by the Paralyzer. | |||
Zerosuit samus plasmawhip.jpg|Pit getting hit by the Plasma Whip. | Zerosuit samus plasmawhip.jpg|Pit getting hit by the Plasma Whip. | ||
Plasmawire.jpg|Zero Suit Samus attacking Pit with the Plasma Wire. | Plasmawire.jpg|Zero Suit Samus attacking {{SSBB|Pit}} with the Plasma Wire. | ||
Whip.jpg|Zero Suit Samus using her Plasma Wire as a [[tether recovery]]. | Whip.jpg|Zero Suit Samus using her Plasma Wire as a [[tether recovery]]. | ||
Flip Jump 3.jpg|Start of the Flip Jump. | Flip Jump 3.jpg|Start of the Flip Jump. | ||
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==Trivia== | ==Trivia== | ||
[[File:Zaro Suit Samus.png|thumb|"Zaro Suit Samus"]] | [[File:Zaro Suit Samus.png|thumb|"Zaro Suit Samus"]] | ||
*Zero Suit Samus's grab, while a [[tether grab]], is not a [[tether recovery]], although it becomes one in ''[[Super Smash Bros. 4]]''. She shares this disability with {{SSBB|Yoshi}} and {{SSBB|Olimar}}. In ''Ultimate'', this trait is also shared with {{SSBU|Luigi}}. | *Zero Suit Samus's grab, while a [[tether grab]], is not a [[tether recovery]], although it becomes one in ''[[Super Smash Bros. 4]]''. She shares this disability with {{SSBB|Yoshi}}, {{SSBB|Ivysaur}}, and {{SSBB|Olimar}}. In ''Ultimate'', this trait is also shared with {{SSBU|Luigi}}. | ||
*''Brawl'' is the first instance of [[Samus]] having spoken dialogue performed by a voice actress; her only voice prior to ''Brawl'' was in the form of grunts and cries of pain in the ''Metroid Prime'' series, which were performed by Jennifer Hale. However, Hale recorded a monologue in-character as Samus for the original ''Metroid Prime'', which ultimately went unused. ''{{iw|metroidwiki|Metroid: Other M}}'' and ''{{iw|metroidwiki|Metroid Dread}}'' later gave Samus spoken dialogue, to a much greater extent in the former than the latter. | |||
*Zero Suit Samus's original artwork from her reveal differs from her final in-game artwork; in this case, the shading is heavier and her pose is slightly different. She shares this trait with {{SSBB|Pit}} and {{SSBB|Snake}}, though the differences in her artwork are not as drastic as theirs. | *Zero Suit Samus's original artwork from her reveal differs from her final in-game artwork; in this case, the shading is heavier and her pose is slightly different. She shares this trait with {{SSBB|Pit}} and {{SSBB|Snake}}, though the differences in her artwork are not as drastic as theirs. | ||
*Zero Suit Samus, {{SSBB|Falco}}, {{SSBB|Peach}}, {{SSBB|Pikachu}} and {{SSBB|Meta Knight}} are the only five characters who have speaking parts in all three of their taunts. | *Zero Suit Samus, {{SSBB|Falco}}, {{SSBB|Peach}}, {{SSBB|Pikachu}} and {{SSBB|Meta Knight}} are the only five characters who have speaking parts in all three of their taunts. | ||
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*Zero Suit Samus is the only female newcomer introduced in ''Brawl''. | *Zero Suit Samus is the only female newcomer introduced in ''Brawl''. | ||
{{clr}} | {{clr}} | ||
==External links== | ==External links== |