Editing Zero Suit Samus (PM)
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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Zero Suit Samus | |name = Zero Suit Samus | ||
|image = | |image = [[Image:ZSSPM3.6.png|175px]] | ||
|mod = Project M | |mod = Project M | ||
|base = | |base = ssbb | ||
|moveset1 = Zero Suit Samus (SSBB) | |moveset1 = Zero Suit Samus (SSBB) | ||
}} | }} | ||
[[ | [[Image:ZSS Trio PM.jpg|thumb|right|Zero Suit Samus's new costumes in Project M 3.5. Those match the Light Suit, Fusion Suit and Retro Suit {{PM|Samus}} costumes.]] | ||
'''Zero Suit Samus''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. She was buffed between ''Brawl'' and ''PM'', with many new tools given to her to aid in comboing opponents. She is currently ranked 13th out of 41, near the | [[Image:Justin Bailey PM3.5.png|thumb|right|Artwork of the Justin Bailey costume from Project M 3.5.]] | ||
'''Zero Suit Samus''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. She was buffed between ''Brawl'' and ''PM'', with many new tools given to her to aid in comboing opponents. She is currently ranked 13th out of 41, near the midst of the A- tier on the [[Project M#Tier list|official]] [[tier list]], slightly lower than her placement in ''Brawl'', where she is ranked 9th out of 38. | |||
==Attributes== | ==Attributes== | ||
Zero Suit Samus is a powerful character with many great movement attributes that make her formidable to fight against. Her initial dash speed is as good as | Zero Suit Samus is a powerful character with many great movement attributes that make her formidable to fight against. Her initial dash speed is as good as Sheik and Diddy Kong, but her max speed is much higher. This also gives her a dash dance on par with Marth's in size. Furthermore, she has the highest horizontal air acceleration after Wario and Jigglypuff (and tied with Squirtle), giving her strong mixups when jumping in. Her large, safe back air, huge down smash, and extremely quick up tilt can create a tough wall to get in on. | ||
One powerful and unique tool in Zero Suit's arsenal is her down B, an extremely flexible flipping "jump". On it's own, it gives Zero Suit another powerful way to alter her trajectory in the air without expending her double jump. However, because Zero Suit can walljump or double jump out of the animation before it ends, it becomes an extremely powerful recovery tool as well. Her down B from ledge also helps gain her valuable space after recovering, and allows for flexibility in jumping up to the platform or even just wavelanding onto the main stage. Finally, it is a good edgeguarding and combo-ending tool. By pressing A, Zero Suit does a strong dive kick. The dive kick is a strong, long lasting hitbox that can be used in either direction from a down B, which makes it valuable for covering options when edgeguarding. Additionally, using down B allows Zero Suit to wait and follow DI after a linking move before committing to her finishing blow. Finally, the dive kick is easily edge cancelled, which allows for tricky movement mixups on platforms. | One powerful and unique tool in Zero Suit's arsenal is her down B, an extremely flexible flipping "jump". On it's own, it gives Zero Suit another powerful way to alter her trajectory in the air without expending her double jump. However, because Zero Suit can walljump or double jump out of the animation before it ends, it becomes an extremely powerful recovery tool as well. Her down B from ledge also helps gain her valuable space after recovering, and allows for flexibility in jumping up to the platform or even just wavelanding onto the main stage. Finally, it is a good edgeguarding and combo-ending tool. By pressing A, Zero Suit does a strong dive kick. The dive kick is a strong, long lasting hitbox that can be used in either direction from a down B, which makes it valuable for covering options when edgeguarding. Additionally, using down B allows Zero Suit to wait and follow DI after a linking move before committing to her finishing blow. Finally, the dive kick is easily edge cancelled, which allows for tricky movement mixups on platforms. | ||
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The main weaknesses of Zero Suit include aiming very low to the ground and her combo weight. Because she is so tall, it is difficult to hit a short crouching opponent with anything other than low aerials and her down smash, which get predictable quickly. Short enough opponents will even duck under her blaster, which can make fighting opponents with good crouches very tough. In terms of combo weight, Zero Suit falls very similarly to Sheik (in fact, due to a higher gravity stat, ZSS will stay vertically closer to opponents than Sheik for a given amount of knockback) with equally poor and slow descending options, which can give opponents extremely long juggles. | The main weaknesses of Zero Suit include aiming very low to the ground and her combo weight. Because she is so tall, it is difficult to hit a short crouching opponent with anything other than low aerials and her down smash, which get predictable quickly. Short enough opponents will even duck under her blaster, which can make fighting opponents with good crouches very tough. In terms of combo weight, Zero Suit falls very similarly to Sheik (in fact, due to a higher gravity stat, ZSS will stay vertically closer to opponents than Sheik for a given amount of knockback) with equally poor and slow descending options, which can give opponents extremely long juggles. | ||
<!--attributes paragraph--> | |||
==Changes from ''Brawl'' to PM== | ==Changes from ''Brawl'' to PM== | ||
Zero Suit Samus received a mix of buffs and nerfs from ''Brawl'' to ''Project M'', but was buffed overall | Zero Suit Samus received a mix of buffs and nerfs from ''Brawl'' to ''Project M'', but was buffed overall. | ||
===Attributes=== | ===Attributes=== | ||
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*{{nerf|Zero Suit Samus' [[air speed]] is slightly slower (1.034 → 1.0)}} | *{{nerf|Zero Suit Samus' [[air speed]] is slightly slower (1.034 → 1.0)}} | ||
*{{nerf|Opponents can now [[button mash]] out of [[paralyze|paralysis]]-inducing moves, causing followups to be harder to perform against quick enough players.}} | *{{nerf|Opponents can now [[button mash]] out of [[paralyze|paralysis]]-inducing moves, causing followups to be harder to perform against quick enough players.}} | ||
*{{nerf|[[On-screen appearance]] and transformation from {{PM|Samus}} no longer produce as items; these will always vanish when the animations are done, removing her ability to use them further encouraging close-range combat.}} | *{{nerf|[[On-screen appearance]] and transformation from {{PM|Samus}} no longer produce [[Power Suit Piece]]s as items; these will always vanish when the animations are done, removing her ability to use them further encouraging close-range combat.}} | ||
*{{buff|Zero Suit Samus now gains a significant amount of distance when performing a backwards [[glide toss]] although the removal of her power suit pieces makes glide tossing a lot more | *{{buff|Zero Suit Samus now gains a significant amount of distance when performing a backwards [[glide toss]] although the removal of her power suit pieces makes glide tossing a lot more situation than it was in ''Brawl''.}} | ||
===Ground Attacks=== | ===Ground Attacks=== | ||
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*{{nerf|Jab 1 has more startup lag (frame 1 → 2). Jab 1 also can no longer be instantly spammed by holding the A button.}} | *{{nerf|Jab 1 has more startup lag (frame 1 → 2). Jab 1 also can no longer be instantly spammed by holding the A button.}} | ||
*{{buff|Forward tilt does more damage (6% (upward angled)/6% (non-angled)/9% (downward angled) → 9/9/12%), and has drastically increased knockback.}} | *{{buff|Forward tilt does more damage (6% (upward angled)/6% (non-angled)/9% (downward angled) → 9/9/12%), and has drastically increased knockback.}} | ||
*{{buff|Up tilt has more knockback (55/80 (base) | *{{buff|Up tilt has more knockback (55/80 (base)/70 (scaling) (hit 1), 70 (base) 80 (scaling) (hit 2) → 45/50/45/100 (hit 1), 50/100 (hit 2) and the second hit deals more damage (6% → 8%). The move also has a longer duration (frame 3-4 (hit 1), frame 7-8 (hit 2) → 3-5/7-12 and less ending lag (FAF 45 → 39).}} | ||
*{{buff|Dash attack does more damage (7% (clean) 5% (late) → 10/7%) and it's sweetspot has a longer duration (frame 6-9 → 6-10).}} | *{{buff|Dash attack does more damage (7% (clean) 5% (late) → 10/7%) and it's sweetspot has a longer duration (frame 6-9 → 6-10).}} | ||
*{{nerf|Dash attack has more end lag (FAF 32 → 36) and no longer has [[transcendent]] priority.}} | *{{nerf|Dash attack has more end lag (FAF 32 → 36) and no longer has [[transcendent]] priority.}} | ||
*{{buff|Forward smash deals much more damage (10% (front) 6% (back) → 14/8%), and has higher KO potential making it a better option after a down smash. If the back hit of forward smash connects, it sends the opponent above her, allowing her to [[punish]] them with aerials.}} | *{{buff|Forward smash deals much more damage (10% (front) 6% (back) → 14/8%), and has higher KO potential making it a better option after a down smash. If the back hit of forward smash connects, it sends the opponent above her, allowing her to [[punish]] them with aerials.}} | ||
*{{nerf|Forward smash has slightly higher end lag (FAF 65 → 66).}} | *{{nerf|Forward smash has slightly higher end lag (FAF 65 → 66).}} | ||
*{{buff|Up | *{{buff|Up Smash deals more damage (11% → 14%) and the loop hitboxes have altered knockback make them connect more reliably with the final hit.}} | ||
*{{nerf|Up smash's knockback was not compensated and it has more end lag (FAF 47 → 51).}} | *{{nerf|Up smash's knockback was not compensated and it has more end lag (FAF 47 → 51).}} | ||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{nerf|With the exception of down aerial, Zero Suit Samus' aerials have more landing lag (10 frames → 16 (neutral), 16 frames → 20 (forward), 9 frames → 17 (back), 9 frames → 19 (up) though, this is compensated with [[L cancel]]ing.}} | *{{nerf|With the exception of down aerial, Zero Suit Samus' aerials have more landing lag (10 frames → 16 (neutral), 16 frames → 20 (forward), 9 frames → 17 (back), 9 frames → 19 (up) though, this is compensated with [[L cancel]]ing.}} | ||
*{{buff|Neutral aerial has faster start-up (frame 10 → 6) and it deals more damage (10% → 12% | *{{buff|Neutral aerial has faster start-up (frame 10 → 6) and it deals more damage (10% → 12%).}} | ||
*{{nerf|Neutral aerial | *{{nerf|Neutral aerial is a slightly weaker KO move.}} | ||
*{{buff|Forward aerial connects much more smoothly especially at higher percents due to the first hit having | *{{buff|Forward aerial connects much more smoothly especially at higher percents due to the first hit having much lower knockback (40 (base)/80 (scaling) → 0/100).}} | ||
*{{nerf|Forward aerial | *{{nerf|Forward aerial does less damage (6% (hit 1), 11% (hit 2) → 5/10%). The first hit is also less useful on its own due to its lower knockback.}} | ||
*{{buff| | *{{buff|New down aerial does much more damage (5% (aerial), 4% (grounded), 5% (landing) → 12%), and is no longer a [[stall-then-fall]], but a [[stomp (archetype)|stomp]] that bounces her upwards upon connecting. It has overall much more utility than her previous down aerial, easily popping up foes for combos, and also useful for [[edgeguarding]]. It also has much lower landing lag (40 frames → 18)}} | ||
*{{change|Up aerial sends opponents at a more horizontal angle (80° → 60° (clean) 30° (late)). This weakens its juggling potential but makes it more useful for edgeguarding.}} | |||
*{{change|Up aerial sends opponents at a more horizontal angle (80° → 60° (clean) 30° (late)). This weakens its juggling potential but makes it more useful for edgeguarding | *{{nerf|Due to her lower short hop, Zero Suit Samus can no longer perform two up aerials out of a short hop. She also can no longer [[auto cancel]] neutral aerial or forward aerial out of a short hop.}} | ||
*{{buff|Back aerial sweetspot is a slightly stronger KO move.}} | |||
*{{nerf|Due to her lower short hop, Zero Suit Samus can no longer perform two up aerials out of a short hop. She also can no longer auto | *{{nerf|Back aerial sourspot does less damage. (12% → 10%)}} | ||
*{{buff| | |||
===Grabs and Throws=== | ===Grabs and Throws=== | ||
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*{{buff|[[Paralyzer]] can now be dash canceled.}} | *{{buff|[[Paralyzer]] can now be dash canceled.}} | ||
*{{nerf|Uncharged paralyzer can no longer paralyse opponents completely removing any potential followups.}} | *{{nerf|Uncharged paralyzer can no longer paralyse opponents completely removing any potential followups.}} | ||
*{{buff|Plasma Whip now sends foes diagonally towards her, | *{{buff|[[Plasma Whip]] now sends foes diagonally towards her, making it easier to start combos with the move.}} | ||
*{{nerf|Plasma Whip deals less damage (3% (whip), 16% (tip) → 4/9%) and knockback (60 (base)/75 (scaling) → 50/80), no longer making it a KO option | *{{nerf|Plasma Whip deals less damage (3% (whip), 16% (tip) → 4/9%) and knockback (60 (base)/75 (scaling) → 50/80), no longer making it a KO option.}} | ||
*{{nerf|Plasma Wire does much less damage on the ground (15% → 9%).}} | *{{nerf|Plasma Wire does much less damage on the ground (15% → 9%).}} | ||
*{{buff|Flip Jump gives more horizontal distance, and when used as an attack it acts as her previous down air, except that it makes her fall to the ground faster, does much more damage (12% (kick clean), 9% (kick late) → 2% (footstool), 13% (kick early), 10% (kick late), 4% (landing), and is a better KO move. In addition, pressing or holding the special button near opponents results in Zero Suit Samus [[footstool]]ing and [[trip]]ping them, aptly named a "flipstool" | *{{buff|Flip Jump gives more horizontal distance, and when used as an attack it acts as her previous down air, except that it makes her fall to the ground faster, does much more damage (12% (kick clean), 9% (kick late) → 2% (footstool), 13% (kick early), 10% (kick late), 4% (landing), and is a better KO move. In addition, pressing or holding the special button near opponents results in Zero Suit Samus [[footstool]]ing and [[trip]]ping them, aptly named a "flipstool", giving her a new option for [[tech-chasing]].}} | ||
*{{nerf|Flip Jump gives less vertical distance. | *{{nerf|Flip Jump gives less vertical distance.}} | ||
*{{buff|Zero Suit Samus has a new Final Smash: Crystal Flash. It functions similarly to [[Power Suit Samus]], but its initiation now produces consecutive-hitting hitboxes that drag foes in, rather than [[wind]], and has a strong hit as she becomes fully cloaked with increased knockback for a total of 43% damage.}} | *{{buff|Zero Suit Samus has a new Final Smash: Crystal Flash. It functions similarly to [[Power Suit Samus]], but its initiation now produces consecutive-hitting hitboxes that drag foes in, rather than [[wind]], and has a strong hit as she becomes fully cloaked with increased knockback for a total of 43% damage.}} | ||
**{{buff|Crystal Flash can still change into Samus, but now requires holding the special button during the move allowing her to use the final Smash without changing into Samus.}} | **{{buff|Crystal Flash can still change into Samus, but now requires holding the special button during the move allowing her to use the final Smash without changing into Samus.}} | ||
==Revisions== | ==Revisions== | ||
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*{{buff|[[Plasma Wire]] has faster start up.}} | *{{buff|[[Plasma Wire]] has faster start up.}} | ||
**{{nerf|The size of the whip is slightly smaller.}} | **{{nerf|The size of the whip is slightly smaller.}} | ||
*{{nerf|[[Flip Jump]] has | *{{nerf|[[Flip Jump]] has hell horizontal momentum.}} | ||
===v3.6=== | ===v3.6=== | ||
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|- | |- | ||
! colspan=2 | Final Smash | ! colspan=2 | Final Smash | ||
| Crystal Flash || 1% (hits 1-18), 25% (hit 19) || Zero Suit Samus radiates energy, dragging in items and enemies towards her while damaging anyone close enough, and then launches the enemy with a bright flash. If the [[B button]] is held throughout the move, she will somehow regain her Power Suit, transforming into [[Samus (PM)|Samus]]. The attack hits with high knockback, but is hard to hit correctly due to its incredibly short range. | |||
|} | |} | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
====Active==== | |||
*{{Sm| | *{{Sm|Aidan|USA}}- Placed 3rd at The True King after taking sets off of {{Sm|Malachi}} and {{Sm|StereoKiDD}}, and placed 9th at [[The Flex Zone 2]] after taking sets off of {{Sm|Luck}} and {{Sm|Envy}}. Currently ranked 9th on the NY/NJ Project M Power Rankings. | ||
*{{Sm|Blank|USA}} - Ranked | *{{Sm|Arcana|USA}} - Formerly ranked 1st on the Colorado Project M Power Rankings. Placed 4th at Revelation 2016. | ||
*{{Sm| | *{{Sm|Blank|USA}}- Ranked 3rd on the SoCal Project M Power Rankings. | ||
*{{Sm| | *{{Sm|Darc|USA}}-One of his secondaries. | ||
*{{Sm| | *{{Sm|Jason Waterfalls|USA}} - Placed 9th at [[Paragon Los Angeles 2015]] and 5th at [[Rewired 2016]]. | ||
*{{Sm|Numerics|USA}}-Currently ranked 11th on the Massachusetts Project M Power Rankings. | |||
*{{Sm|Oro?!|USA}}-Formerly the best Zero Suit Samus player in the world. Placed 5th at [[Shuffle V]], 9th at [[The Big House 4]], 5th at [[Shuffle VII]], and 17th at [[Smash 'N' Splash]]. | |||
*{{Sm|Samn|USA}}-Formerly ranked 6th on the Michigan Project M Power Rankings, but is currently inactive. | |||
*{{Sm|Tavi|USA}}-Placed 25th at PM in the Big House 2. | |||
====Inactive==== | |||
*{{Sm|Leffen|Sweden}}-Played her at [[Paragon Los Angeles 2015]] and made it into bracket before DQing. | |||
*{{Sm|Mahie|France}}-Placed 7th at [[B.E.A.S.T 5]] and 5th at [[Heir II the Throne]]. Now mains Marth. | |||
*{{Sm|Xaltis|USA}}-Placed 17th at Paragon Orlando 2015. | |||
*{{Sm|Vixen|USA}}-Formerly ranked as high as 6th on the Arizona Project M Power Rankings. | |||
==Alternate costumes== | ==Alternate costumes== | ||
Project M 3.5 gives Zero Suit Samus three new costumes; one is based off Justin Bailey from the original ''Metroid'', and the others are based off of Zero Suit Samus in the best endings of ''Metroid Fusion''. They match {{PM|Samus}}'s Retro Suit, {{s|metroidwiki|Light Suit}} and {{s|metroidwiki|Fusion Suit}} respectively. | Project M 3.5 gives Zero Suit Samus three new costumes; one is based off Justin Bailey from the original ''Metroid'', and the others are based off of Zero Suit Samus in the best endings of ''Metroid Fusion''. They match {{PM|Samus}}'s Retro Suit, {{s|metroidwiki|Light Suit}} and {{s|metroidwiki|Fusion Suit}} respectively. | ||
3.6 revamped the costumes due to cosmetic issues, and now match her appearances in the respective games. | |||
An unreleased update was planned to revamp Zero Suit Samus' model, which would've made her the first character to have her ''Brawl'' model completely replaced in ''Project M''. This updated model is very similar to [[Zero Suit Samus (SSB4)|her design from ''Super Smash Bros. 4 | An unreleased update was planned to revamp Zero Suit Samus' model, which would've made her the first character to have her ''Brawl'' model completely replaced in ''Project M''. This updated model is very similar to [[Zero Suit Samus (SSB4)|her design from ''Super Smash Bros. 4]] and therefore uses elements from ''Metroid: Other M'', with the exception of her high heels being removed, her ''Brawl'' paralyzer being retained, and her ''Other M'' holster being added. This would have included all [https://twitter.com/ProjectMGame/status/666771253152374784 her alternate costumes] as well. | ||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=12|[[File: | |colspan=12|[[File:Zero_Suit_Samus_Palette_(PM).png|frame|center|Zero Suit Samus's alternate costumes in PM]] | ||
|- | |- | ||
|colspan=2|[[ | |colspan=2|[[Image:ZeroSuitSamusHeadSSBB.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:ZeroSuitSamusHeadBlueSSBB.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:ZeroSuitSamusHeadPinkSSBB.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:ZeroSuitSamusHeadPurpleSSBB.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:ZeroSuitSamusHeadGreenSSBB.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:ZeroSuitSamusHeadBlackSSBB.png]] | ||
|- | |- | ||
|colspan=3| | |colspan=3| | ||
|colspan=2|[[ | |colspan=2|[[Image:ZeroSuitSamusHeadLightPM.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:ZeroSuitSamusHeadFusionPM.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:ZeroSuitSamusHeadJustinBaileyPM.png]] | ||
|colspan=3| | |colspan=3| | ||
|} | |} | ||
{{Project M}} | |||
[[Category:Zero Suit Samus]] | [[Category:Zero Suit Samus]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |