Editing Zero (Mega Man)

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==Origin==
==Origin==
[[File:AwakenedZeroGenmuZero.gif|left|thumb|Awakened Zero using Genmu Zero.]]
[[File:AwakenedZeroGenmuZero.gif|left|thumb|Awakened Zero using Genmu Zero.]]
Conceptually, Zero was one of the earliest characters Keiji Inafune designed for ''Mega Man X''. He initially intended for the design to be used as the main protagonist, but upon realizing that players may have a hard time recognizing such a different-looking protagonist, he got fellow artist Hayato Kaji to design one closer to the original [[Mega Man]]; thus {{b|X|Mega Man}} was born. Meanwhile, Zero's design was repurposed into a supporting character.
Conceptually, Zero was one of the earliest characters Keiji Inafune designed for ''Mega Man X''. He initially intended for the design to be used as the main protagonist, but upon realizing that players may have a hard time recognizing such a different-looking protagonist, he got fellow artist Hayato Kaji to design one closer to the original [[Mega Man]]; thus {{b|X|Mega Man}} was born. Meanwhile, Zero's design was repurposed into a supporting character.  


Zero debuted in ''Mega Man X'' as X's mentor and only friend in the Maverick Hunters, eventually sacrificing himself to help X defeat Vile and go on to stop the leader of the Mavericks, Sigma. In ''Mega Man X2'', Zero's body was repaired and split into pieces by the X-Hunters, forcing X to face them to retrieve his parts so he could be rebuilt. If the player failed to do so, Zero would be revived as a Maverick and fought in a boss battle. This game began to imply that Zero was secretly created by the evil [[Dr. Wily]], which would be built upon in later games. In ''Mega Man X3'', Zero returned as an ally of X who could be summoned to trade places, letting the player temporarily play as Zero.
Zero debuted in ''Mega Man X'' as X's mentor in the Maverick Hunters, eventually sacrificing himself to help X defeat Vile and continue to stop the leader of the evil Mavericks, Sigma. In ''Mega Man X2'', Zero's body was repaired and split into pieces by the villainous X-Hunters, forcing X to face them to retrieve his parts so he could be rebuilt. If the player failed to do so, Zero would be revived as a violent Maverick and have to be fought in a boss battle. It began to be implied that Zero was created by the evil [[Dr. Wily]], which would be built upon in later games. In ''Mega Man X3'', Zero returned as an ally of X who could be summoned to trade places, letting the player temporarily play as Zero in certain situations.


In ''Mega Man X4'', Zero became a fully playable character alongside X for the first time. His usage of his iconic beam sword, the Z-Saber, was expanded with special Techniques gained by defeating Maverick bosses. His past was also explored, as Sigma revealed that Zero was once an insane Maverick whom Sigma fought to defeat; in the process, Sigma was infected by a virus created by Dr. Wily that helped him go Maverick in the first place. In ''Mega Man X5'', it becomes Sigma's plan to return Zero to his original evil purpose as intended by Dr. Wily, forcing him to fight X. Depending on the player's actions, Zero may "awaken" and challenge X as a boss. Despite the battle, afterwards X and Zero work together to defeat Sigma, and Zero is thought to perish in the process. He later returns in ''Mega Man X6'' under mysterious circumstances, and remains a playable character in the series all the way until ''Mega Man X8''.
In ''Mega Man X4'', Zero became a fully playable character alongside X for the first time. His usage of his iconic beam sword, the Z-Saber, was elaborated upon with special Techniques gained by defeating Maverick bosses. His past was also explored, as Sigma revealed that Zero was once a Maverick whom Sigma fought and was almost defeated by; in the process, Sigma was infected by a virus created by Dr. Wily that helped him become a Maverick in the first place. In ''Mega Man X5'', it becomes Sigma's plan to return Zero to his original purpose as intended by Dr. Wily, forcing him to destroy X. Depending on the player's actions, Zero may "awaken" and challenge X as a boss. Despite the battle, X and Zero then work together to defeat Sigma, and Zero is thought to have died in the process. He later returns in ''Mega Man X6'' under mysterious circumstances, and remains a playable character in the series all the way until ''Mega Man X8''.


Zero became the star of his own sub-series with the release of ''Mega Man Zero'', a new video game series set two centuries after the ''Mega Man X'' series. After having been sealed away for years, Zero is reawoken by a human scientist named Ciel, who begs him to help liberate the dystopia of Neo Arcadia from the ruthless rule of who appears to be X himself. The game continued for a total of four installments, until the finale in ''Mega Man Zero 4'' where Zero sacrificed himself to stop the mad Dr. Weil from destroying all life. Zero also returned in some form in the ''Mega Man ZX'' sub-series, which was set another two centuries after the ''Mega Man Zero'' series and featured a Zero-inspired artifact called Model Z that gives the user similar abilities to him.
Zero became the star of his own sub-series with the release of ''Mega Man Zero'', a new video game series set two centuries after the ''Mega Man X'' series. After having been sealed away for years, Zero is reawoken by a human scientist named Ciel, who begs him to help liberate the dystopia of Neo Arcadia from the ruthless rule of who appears to be X himself. The game continued for a total of four installments, until the finale in ''Mega Man Zero 4'' where Zero sacrificed himself to stop the mad Dr. Weil from destroying all life. Zero also returned in some form in the ''Mega Man ZX'' sub-series, which was set another two centuries after the ''Mega Man Zero'' series and featured a Zero-inspired artifact called Model Z that gives the user similar abilities to him.
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*His triple slash attack first debuted in ''Mega Man X4'', where it is his basic grounded attack, with each of the slashes being activated with additional presses of the attack button. In ''Ultimate'', it most closely resembles the version from ''Mega Man X4'' and ''X5''.
*His triple slash attack first debuted in ''Mega Man X4'', where it is his basic grounded attack, with each of the slashes being activated with additional presses of the attack button. In ''Ultimate'', it most closely resembles the version from ''Mega Man X4'' and ''X5''.
*Ryuenjin is one of Zero's Techniques in ''Mega Man X4'', obtained by defeating Magma Dragoon. Zero also uses Ryuenjin in several of his crossover appearances, such as ''Tatsunoko vs. Capcom'', ''Marvel vs. Capcom 3: Fate of Two Worlds'' and its update ''Ultimate Marvel vs. Capcom 3'', ''Marvel vs. Capcom: Infinite'', ''Project X Zone'', ''Project X Zone 2'' and ''Teppen''.
*Ryuenjin is one of Zero's Techniques in ''Mega Man X4'', obtained by defeating Magma Dragoon. Zero also uses Ryuenjin in several of his crossover appearances, such as ''Tatsunoko vs. Capcom'', ''Marvel vs. Capcom 3: Fate of Two Worlds'' and its update ''Ultimate Marvel vs. Capcom 3'', ''Marvel vs. Capcom: Infinite'', ''Project X Zone'', ''Project X Zone 2'' and ''Teppen''.
*Kuuenzan is another of Zero's Techniques in ''Mega Man X4'', obtained by defeating Split Mushroom. This rolling slash also returns in another forms across the games.
*Kuenzan is another of Zero's Techniques in ''Mega Man X4'', obtained by defeating Split Mushroom. This rolling slash also returns in another forms across the games.
*Genmu Zero is a Technique only used by Awakened Zero in ''Mega Man X5'', though he also uses it in the ''Marvel vs. Capcom'' series. He uses it after the battle has gone on for too long, and functions as an unavoidable attack that instantly kills X.
*Genmu Zero is a Technique only used by Awakened Zero in ''Mega Man X5'', though he also uses it in the ''Marvel vs. Capcom'' series. He uses it after the battle has gone on for too long, and functions as an unavoidable attack that instantly kills X.


Zero's double jump and air dash, which he uses in ''Ultimate'', were originally special techniques in ''Mega Man X4'', known as the Kuuenbu and Hienkyaku (respectively), that had to be obtained by defeating Mavericks (Split Mushroom and Jet Stingray). In certain later games, they have been available to him from the beginning.
Zero's double jump and air dash, which he uses in ''Ultimate'', were originally special techniques in ''Mega Man X4'', known as the Kuenbu and Hienkyaku (respectively), that had to be obtained by defeating Mavericks (Split Mushroom and Jet Stingray). In certain later games, they have been available to him from the beginning.


==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
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<gallery>
<gallery>
RyuenjinMMX4.png|Sprite of Zero using Ryuenjin in ''Mega Man X4''.
RyuenjinMMX4.png|Sprite of Zero using Ryuenjin in ''Mega Man X4''.
KuenzanMMX4.png|Sprite of Zero using Kuuenzan in ''Mega Man X4''.
KuenzanMMX4.png|Sprite of Zero using Kuenzan in ''Mega Man X4''.
SSB4 Mii Fighter Zero.jpg|Zero as a Mii Swordfighter costume
SSB4 Mii Fighter Zero.jpg|Zero as a Mii Swordfighter costume
Zero Assist Trophy (SSBU).png|Zero as an Assist Trophy in ''Super Smash Bros. Ultimate''.
Zero Assist Trophy (SSBU).png|Zero as an Assist Trophy in ''Super Smash Bros. Ultimate''.

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