Editing Zelda (SSBU)/Up special

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[[File:ZeldaUSpecialGroundedSSBU.gif|thumb|350px|Hitbox visualization showing Zelda's up special, Farore's Wind, when grounded.]]
[[File:ZeldaUSpecialGroundedSSBU.gif|thumb|350px|Hitbox visualization showing Zelda's up special, Farore's Wind, when grounded.]]
[[File:ZeldaUSpecialAerialSSBU.gif|thumb|350px|Hitbox visualization showing Zelda's up special, Farore's Wind, when aerial.]]
[[File:ZeldaUSpecialAerialSSBU.gif|thumb|350px|Hitbox visualization showing Zelda's up special, Farore's Wind, when aerial.]]
{{competitive expertise}}
==Overview==
==Overview==
Zelda twirls to whip up a green vortex around herself before vanishing and reappearing shortly afterward. [[Farore's Wind]] is one of the most unique recoveries in the game. Due to being a teleport, she is completely invisible and intangible for up to 18 frames, and is omnidirectional, allowing her to teleport from above ledge with no vulnerability on her ledge grab. Among all teleports, it also travels the farthest. This makes Zelda very difficult to edge guard. Unlike other teleports, it has large and strong hitboxes both on startup and on reappearance, with the reappearance hitboxes in particular being massive (nearly as large as a max-charged Din's Fire). Holding down during the teleport allows Zelda to shoot past ledge or activate the reappearance hitbox right before grabbing ledge; the latter is safe even on parry. This allows her to counter shorter-ranged two-frame attempts. Overall, she has many mixups with respect to when and how she can recover.
Zelda twirls to whip up a green vortex around herself before vanishing and reappearing shortly afterward. [[Farore's Wind]] is one of the most unique recoveries in the game. Due to being a teleport, she is completely invisible and intangible for up to 18 frames, and is omnidirectional, allowing her to teleport from above ledge with no vulnerability on her ledge grab. Among all teleports, it also travels the farthest. This makes Zelda very difficult to edge guard. Unlike other teleports, it has large and strong hitboxes both on startup and on reappearance, with the reappearance hitboxes in particular being massive (nearly as large as a max-charged Din's Fire). Holding down during the teleport allows Zelda to shoot past ledge or activate the reappearance hitbox right before grabbing ledge; the latter is safe even on parry. This allows her to counter shorter-ranged two-frame attempts. Overall, she has many mixups with respect to when and how she can recover.

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