Editing Zelda (SSBM)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons|melee=y}} | {{ArticleIcons|melee=y}} | ||
{{disambig2|Zelda's appearance in ''[[Super Smash Bros. Melee]]''|the character in other contexts|Princess Zelda | {{disambig2|Zelda's appearance in ''[[Super Smash Bros. Melee]]''|the character in other contexts|Princess Zelda}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Zelda | |name = Zelda | ||
|image = [[File:Zelda SSBM.jpg]] | |image = [[File:Zelda SSBM.jpg]] | ||
| | |altform = Sheik | ||
|game = SSBM | |game = SSBM | ||
|ssbgame1 = SSBB | |ssbgame1 = SSBB | ||
Line 10: | Line 10: | ||
|ssbgame3 = SSBU | |ssbgame3 = SSBU | ||
|availability = [[Starter character|Starter]] | |availability = [[Starter character|Starter]] | ||
|tier = | |tier = F | ||
|tierPAL = G | |tierPAL = G | ||
|ranking = | |ranking = 22 | ||
|rankingPAL = 20 | |rankingPAL = 20 | ||
}} | }} | ||
'''Zelda''' ({{ja|ゼルダ|Zeruda}}, ''Zelda'') is | '''Zelda''' ({{ja|ゼルダ|Zeruda}}, ''Zelda'') is one of the more unique characters in the lineup for ''[[Super Smash Bros. Melee]]''. Zelda's most notable traits are her array of powerful magical attacks and her unique ability to transform herself into her alter ego, {{SSBM|Sheik}}. This alternate form is very different from Zelda, and each was intended to help balance the other's weaknesses, so that ideally one would change between the two based on the flow of battle. | ||
Jun Mizusawa | Jun Mizusawa reprises her role as Zelda from ''Ocarina of Time'' in the game. | ||
Currently, Zelda is | Currently, Zelda is 22nd on the tier list, in the F tier, her best placement so far. Zelda's positive attributes include an effective KO move with her [[Lightning Kick]], as well as several powerful attacks that possess [[transcendent priority]]. Zelda's primary weakness, however, is her poor mobility; she possesses (along with Jigglypuff) the slowest dash speed in the game, and is a slow-faller. These attributes combine with her very high [[traction]], resulting in the shortest [[wavedash]] in the game (along with Peach). Additionally, despite Zelda's long range on her recovery, it is fairly predictable and easily edgeguarded and/or edgehogged due to its awkward ending lag. This contributes to Zelda having poor matchups against most of the cast, though she does have a few even matchups against some characters in higher tiers than her, such as {{SSBM|Dr. Mario}}. Even so, in the current metagame, her even and winning matchups can also be seen as losing due to their metas being increased and Zelda’s weaknesses only being further exploited. | ||
==Attributes== | ==Attributes== | ||
Zelda does not fall under any specific archetype of characters, due to her unusual properties as a fighter; she has a slew of powerful finishers, such as her Lightning Kick, but | Zelda does not fall under any specific archetype of characters, due to her unusual properties as a fighter; she has a slew of powerful finishers, such as her [[Lightning Kick]], but she is of average weight. Additionally, Zelda has a slow falling speed and a high traction, leading to a very short, albeit fast, wavedash. | ||
One of Zelda's strengths is her | One of Zelda's strengths is her surprising amount of power. Within the air, her forward and back aerials of the Lightning Kick can KO at as low as 50%, and her up air has a large hitbox that can also KO opponents. On the ground, Zelda's up tilt is surprisingly powerful (on par with {{SSBM|Marth}}'s up tilt), and its long duration and large radius allows it to be relatively useful under most circumstances. Zelda's up and forward smash attacks are also surprisingly powerful and they have high damage output due to their multiple hits. | ||
In addition, Zelda has some fast attacks, such as her down smash (which is the fastest in the game) and her forward and back aerials, which | In addition, Zelda has some fast attacks, such as her down smash (which is the fastest in the game) and her forward and back aerials, both of which, as mentioned earlier, are among the most powerful in the game. Neutral B has invincibility at frame 4, wich makes it a good move to counterattack fast approaches. Up smash is surprisingly fast (frame 6) and can be used as a great out of shield option, as it can lead to a grab if the opponent SDIs out of it. F-smash also has a very low ending lag, and a good disjointed hitbox. Also being pretty difficult to SDI out, due to its quick animation, it will mostly still hit the oppenent. The very last hitbox is significantly larger than the previous, being able to reach someone who SDI's in the front of the move. It can be also be thrown out in neutral to read fast approaches without putting herself in a bad spot. As an added bonus, many of Zelda's attacks have [[Priority#Transcendent priority|transcendent priority]]; combined with an average reach in most of her attacks, Zelda has potential to stop others' attacks with her own. | ||
Also, despite her large number of high knockback moves, she has a quite decent combo game. Her dash attack is her primary combo starter on the ground, all of her tilts are great comboing moves, her forward tilt send her opponents backwards, this can set up a back Lightning Kick and even combo into itself, her up tilt can juggle at low percentages and follow-up with a up aerial when it stops comboing and her down tilt can combo into itself until around 95% and can also combo into her down smash. Up smash can also be used a few times in a row at low percentages if the opponent gets caught right above her. In addition to this, Zelda has an extremely good grab game, having the 9th longest non-tether grab range in the game. Her up throw can be a kill confirm around 80% as it leads to a garanteed bair/fair on certain matchups. It also has the potential to chain throw at low percentages, and her down throw has several potential follow-ups, such as a dash attack, Lightning Kick, or even a forward tilt and can set up stage spikes and early edge-guards. Her forward and back throws are quite powerful and can set up edge-guards or even K.O. at high percentages. Her down air also has a fair amount of utility if edge cancelled. It can lock down some ennemies to garantee a bair/fair if fast falled. Neutral air can also be used to garantee these aerials (on certain matchups) if landed without the last hitbox, wich will make the opponent ''pop-up'' with a set knockback. | |||
Other things that are unique to Zelda, is her abnormally fast initial dash speed and initial airdodge speed. It allows her to move fairly quickly around platforms when optimized at its best, as shown in this [https://twitter.com/i/status/1299110414857334784 video]. And not only is she able to move around quickly with platforms, but she has access to [https://thumbs.gfycat.com/CleanSnappyGalapagosdove-mobile.mp4 Fair Ai]. Wich, when timed perfectly, removes almost any lag on landing. It is by far the fastest way to travel trough platforms in the whole game. Fair AI is also one of the strongest albeit hardest ledge options Zelda has. ([https://thumbs.gfycat.com/FrailCoarseIberianmidwifetoad-mobile.mp4 example]). In addition, Zelda greatly benefits from wavesurfing. As mentionned, her initial dash speed is abnormally fast, as it reaches the peak of the dash speed almost instantly. Dashing for between 2 and 4 frames before wavedashing leads to an extended wavedash; it is a faster way to cover ground than dashing, or wavedashing. | |||
On the ground, Zelda has a slow dashing speed, a short wavedash, and a slow dash dance; combined with decidedly average range in her attacks, Zelda cannot effectively attack on the ground. Zelda doesn't fare better in the air; despite an above average air speed, Zelda suffers from a low falling speed and a high short hop, leading to a very poor SHFFL. Zelda's lack of an effective projectile also prevents her from attacking from afar; [[Din's Fire]] is far too laggy, weak, and predictable to be an effective projectile. | |||
Zelda | In addition to a poor approach on the ground, most of Zelda's moveset consists of unreliable finishers. Her up smash suffer from SDI problems as opponents can easily SDI out of it before the last hit. Zelda's up aerial, while powerful, is impossible to land on a grounded opponent, as it has some start-up lag and the hitbox is just above her. Her Lightning Kicks need to be sweetspotted to KO effectively and finally, her forward and back throws can only KO at very high percentages when used near the edge. As such, Zelda's up tilt and down smash are possibly her only reliable KO moves and even those have their flaws; the former is rather slow and the latter is rather weak for a smash attack. | ||
Zelda also suffers from having generally situational specials (save [[Transform]]). Nayru's Love can only harm attackers in short ranges, and it has high ending lag and it doesn't protect her from attacks above her. Din's Fire, as mentioned earlier, doesn't aid her approach at all and it too suffers from high ending lag. [[Farore's Wind]], is generally her best special move as its hitbox can lead most of the time to a bair / fair if done properly. It also allows Zelda to have some extremely precise techs on platforms and ledges. One of the main use of up B, is the ability to stall at the ledge while remaining invincible, while also throwing constant hitboxes. The move itself has a rather low ending lag when Zelda lands on the ground with it, wich can be used to have some tricky movement. Although when reeintering with Up B while airborne, the move has an awkwardly long endling lag, wich can be easy for opponents to react. It can also be edge cancelled to make some suprise attacks. Up B is not a perfect recovery move, but it covers a very long distance. It is rather easy to be creative to find some ways to get back on the stage. The major flaw of up special is that the beginning of the move itself is rather slow and it also lacks a powerful hitbox at the end of the move. | |||
Zelda mostly wants to have a defensive gameplay by trying to find openings for grabs, dash attacks, or lightning kicks. While engaging a fight isn't her forte, she does have a lot of tools to counterattack. Also optimizing her movement is extremely important to mitigate her slow speed, as she will be able to be on par against the rest of the cast. Many players beleive that her short wavedash makes it useless to use. While partially true, she benefits alot from wavesurfing on the ground. Wave dashing can be used to mix up her movement around platforms and micro-space herself, wich is crucial for her in order to find openings. She also greatly benefits from platforms, due to her mechanics that allows her to zip fairly quickly around them. In addition, Zelda also has very good OOS options, such as down smash, short hop fair/bair, up smash and neutral B. By being extremely technical, mixed with the fact she is being currently undervalued by many players, Zelda is pretty held back by the lack of development. She could potentially have what it takes to fight against high-tier characters on her own. | |||
==Moveset== | ==Moveset== | ||
Line 44: | Line 46: | ||
|game=SSBM | |game=SSBM | ||
|neutralcount=1 | |neutralcount=1 | ||
|neutralname=Short Flash | |neutralname=Short Flash | ||
|neutral1dmg=2% (hits 1-3) | |neutral1dmg=2% (hits 1-3) | ||
|neutraldesc=Zaps magic quickly from her palm, in a similar fashion to {{SSBM|Ganondorf}}'s neutral attack. Has [[transcendent priority]] | |neutraldesc=Zaps magic quickly from her palm, in a similar fashion to {{SSBM|Ganondorf}}'s neutral attack. Has [[transcendent priority]]. | ||
|ftiltname= | |ftiltname=Magical Cutter | ||
|ftiltdmg=13% (hand), 12% (arm), 11% (shoulder) | |ftiltdmg=13% (hand), 12% (arm), 11% (shoulder) | ||
|ftiltdesc=Swipes her hand forward with sparks. Has transcendent priority. Can be angled up or down. Second strongest forward tilt in ''Melee'', only beaten by {{SSBM|Bowser}}'s sweetspotted [[forward tilt]]. The hitbox on Zelda's hand sends the opponent behind her. | |ftiltdesc=Swipes her hand forward with sparks. Has transcendent priority. Can be angled up or down. Second strongest forward tilt in ''Melee'', only beaten by {{SSBM|Bowser}}'s sweetspotted [[forward tilt]]. The hitbox on Zelda' s hand sends the opponent behind her. | ||
|utiltname= | |utiltname=Barricader | ||
|utiltdmg=11% | |utiltdmg=11% | ||
|utiltdesc=Waves her hand, filled with sparks, in an arc above her head. Surprisingly powerful and the hitbox lasts for a long time, so it is an excellent anti-air. Has transcendent priority. | |utiltdesc=Waves her hand, filled with sparks, in an arc above her head. Surprisingly powerful and the hitbox lasts for a long time, so it is an excellent anti-air. Has transcendent priority. | ||
|dtiltname= | |dtiltname=Leg Sweep | ||
|dtiltdmg=8% (leg), 7% (foot) | |dtiltdmg=8% (leg), 7% (foot) | ||
|dtiltdesc=Thrusts her foot out quickly from under her dress. Can [[meteor smash]] opponents who hit her leg and grounded opponents who hit the tip of her foot. Airborne opponents who hit her foot will be launched upwards. | |dtiltdesc=Thrusts her foot out quickly from under her dress. Can [[meteor smash]] opponents who hit her leg and grounded opponents who hit the tip of her foot. Airborne opponents who hit her foot will be launched upwards. | ||
|dashname= | |dashname=Quick Palm | ||
|dashdmg=13% (clean body), 9% (clean hands), 8% (late body), 7% (late hands) | |dashdmg=13% (clean body), 9% (clean hands), 8% (late body), 7% (late hands) | ||
|dashdesc=Shoves her hands in front, with magic sparks coming out them. Has transcendent priority. | |dashdesc=Shoves her hands in front, with magic sparks coming out them. Has transcendent priority. | ||
|fsmashname=Shining Palm | |fsmashname=Shining Palm | ||
|fsmashdmg={{ChargedSmashDmgSSBM|1}} (hits 1-4), {{ChargedSmashDmgSSBM|14}} (hit 5) | |fsmashdmg={{ChargedSmashDmgSSBM|1}} (hits 1-4), {{ChargedSmashDmgSSBM|14}} (hit 5) | ||
|fsmashdesc=Sends out a fierce jab of magic in front of her in a similar fashion to Mario's. Hits multiple times, with the final hit having launching opponents away. This attack is powerful, but can be SDI'd out of, which is somewhat difficult to land all 5 hits. Has transcendent priority. | |fsmashdesc=Sends out a fierce jab of magic in front of her in a similar fashion to Mario's. Hits multiple times, with the final hit having launching opponents away. This attack is powerful, but can be SDI'd out of, which is somewhat difficult to land all 5 hits. Has transcendent priority. | ||
|usmashname= | |usmashname=Power Steer | ||
|usmashdmg={{ChargedSmashDmgSSBM|1}} (hits 1-11), {{ChargedSmashDmgSSBM|5}} (hits 12) | |usmashdmg={{ChargedSmashDmgSSBM|1}} (hits 1-11), {{ChargedSmashDmgSSBM|5}} (hits 12) | ||
|usmashdesc=Waves her hand in an arch similar to her up tilt three times. A powerful move if all hits manage to connect. | |usmashdesc=Waves her hand in an arch similar to her up tilt three times. A powerful move if all hits manage to connect. A good out-of-shield option, but it can be SDI'd out of, similarly to her forward smash. | ||
|dsmashname= | |dsmashname=Compass Turn | ||
|dsmashdmg={{ChargedSmashDmgSSBM|11}} | |dsmashdmg={{ChargedSmashDmgSSBM|11}} | ||
|dsmashdesc=Quickly kicks both sides of herself. Short range with a | |dsmashdesc=Quickly kicks both sides of herself. Short range with a sightly disjointed hitbox and poor power, but is the fastest down-smash in the game, coming out at frame 4. Has transcendent priority. Zelda's leg is intangible when she delivers both kicks. | ||
|nairname= | |nairname=Zelda Spin | ||
|nairdmg=2-3% (hits 1-5), 5% (hit 6) | |nairdmg=2-3% (hits 1-5), 5% (hit 6) | ||
|nairdesc=Spins in place while emitting magic sparks from her hands. Many hitboxes, good for spacing. Has transcendent priority. It may be DI'd out of. | |nairdesc=Spins in place while emitting magic sparks from her hands. Many hitboxes, good for spacing. Has transcendent priority. It may be DI'd out of. | ||
|fairname=[[Lightning Kick]] | |fairname=[[Lightning Kick]] | ||
|fairdmg=20% (sweet), 10% (sour) | |fairdmg=20% (sweet), 10% (sour) | ||
|fairdesc=Kicks forward. If the opponent is hit | |fairdesc=Kicks forward. If the opponent is hit at the tip of Zelda's foot, it zaps them ''very'' powerfully, in a way similar to Captain Falcon's [[Knee Smash]]. Has transcendent priority. | ||
|bairname=[[ | |bairname=[[Lightning Kick]] | ||
|bairdmg=20% (sweet), 10% (sour) | |bairdmg=20% (sweet), 10% (sour) | ||
|bairdesc=Virtually identical to her forward aerial but in a different direction and with slightly less startup lag. Has transcendent priority. A bit faster than her forward Lightning Kick, so it can be used twice in a short hop. | |bairdesc=Virtually identical to her forward aerial but in a different direction and with slightly less startup lag. Has transcendent priority. A bit faster than her forward Lightning Kick, so it can be used twice in a short hop. | ||
|uairname= | |uairname=Blast | ||
|uairdmg=13% | |uairdmg=13% | ||
|uairdesc=Releases a giant fireball that causes an explosion above Zelda. Can be used to [[shark]] opponents on the stage when Zelda is recovering. Has very high power, being the fifth strongest up aerial in ''Melee''. Has transcendent priority. | |uairdesc=Releases a giant fireball that causes an explosion above Zelda. Can be used to [[shark]] opponents on the stage when Zelda is recovering. Has very high power, being the fifth strongest up aerial in ''Melee''. Has transcendent priority. | ||
|dairname=Meteor Heel | |dairname=Meteor Heel | ||
|dairdmg=7% (foot), 8% (leg) | |dairdmg=7% (foot), 8% (leg) | ||
|dairdesc=Thrusts her foot downwards. A very weak [[meteor smash]]. | |dairdesc=Thrusts her foot downwards. A very weak [[meteor smash]]. | ||
|grabname=Magical Hold | |grabname=Magical Hold | ||
|grabdesc= | |grabdesc= | ||
|pummelname=Hex | |pummelname=Hex | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Zaps her foe. | |pummeldesc=Zaps her foe. | ||
|fthrowname= | |fthrowname=Force Throw | ||
|fthrowdmg=12% | |fthrowdmg=12% | ||
|fthrowdesc=Launches her foe forward, above average power. | |fthrowdesc=Launches her foe forward, above average power. | ||
|bthrowname= | |bthrowname=Force Back Throw | ||
|bthrowdmg=11% | |bthrowdmg=11% | ||
|bthrowdesc=Similar to her forward throw, only directly behind her. | |bthrowdesc=Similar to her forward throw, only directly behind her. | ||
|uthrowname= | |uthrowname=Force Top Throw | ||
|uthrowdmg=11% | |uthrowdmg=11% | ||
|uthrowdesc=Thrusts foe to the sky. Has the ability to chain throw fast-falling opponents at low percents. | |uthrowdesc=Thrusts foe to the sky. Has the ability to chain throw fast-falling opponents at low percents. | ||
|dthrowname=Plasma Beat | |dthrowname=Plasma Beat | ||
|dthrowdmg=2% (hits 1-4), 2% (throw) | |dthrowdmg=2% (hits 1-4), 2% (throw) | ||
|dthrowdesc=Drops foe and zaps them, sending the foe behind her with weak knockback. | |dthrowdesc=Drops foe and zaps them, sending the foe behind her with weak knockback. | ||
Line 123: | Line 125: | ||
|dsname=Transform | |dsname=Transform | ||
|dsdmg=0% | |dsdmg=0% | ||
|dsdesc=Transforms into {{SSBM|Sheik}} | |dsdesc=Transforms into {{SSBM|Sheik}} | ||
}} | }} | ||
===[[Taunt]]=== | ===[[Taunt]]=== | ||
Line 215: | Line 135: | ||
|desc-1=Flips her hair back. | |desc-1=Flips her hair back. | ||
|desc-2=Makes a thinking gesture. | |desc-2=Makes a thinking gesture. | ||
|desc-3=Turns her body away | |desc-3=Turns her body away. | ||
|image-1=Zelda Idle Pose Melee 1.gif | |image-1=Zelda Idle Pose Melee 1.gif | ||
|image-2=Zelda Idle Pose Melee 2.gif | |image-2=Zelda Idle Pose Melee 2.gif | ||
Line 221: | Line 141: | ||
===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{ | {{Crowd | ||
|char=Zelda | |||
|game=Melee | |||
|desc-us=Zel-da Zel-da Hu! | |||
|desc-jp=Zel-da! Zel-da! | |||
| | |pitch-us=Group chant | ||
|pitch-jp=Male}} | |||
| | |||
|- | |||
|} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
Line 243: | Line 158: | ||
|char=Zelda}} | |char=Zelda}} | ||
==In [[ | ==In [[Competitive play]]== | ||
=== | ===[[Character matchups (SSBM)|Matchups]]=== | ||
{{SSBMMatchupTable|zelda=yes}} | |||
:''See also: | Zelda has a poor matchup spread overall. She is hard countered by 2 characters (including her alter ego {{SSBM|Sheik}}), countered by 8 characters, and soft countered by 5 characters. On the plus side, she has 3 even matchups, while soft countering 7. | ||
Zelda does terribly against characters who have much higher range and movement speed than her, most notably {{SSBM|Marth}}, and {{SSBM|Sheik}}. Ironically, Sheik is considered to be arguably her most troublesome matchup; Zelda has no recourse against Sheik's down throw, superior aerials/tilts, and needles, all of which contribute to her losing both the neutral and punish game. She similarly struggles with characters who can KO her off of the upper blast zones, exploit her abysmal approach, or edgeguard her with ease, such as {{SSBM|Jigglypuff}}, {{SSBM|Captain Falcon}}, or {{SSBM|Pikachu}}. | |||
She does have a few advantages against some high-tier characters. For the fast-falling characters such as Falco, Fox and Captain Falcon, she has a chainthrow and a kill confirm against them. Zelda also has a few tools to deal againsnt their fast approaches, especially if they try to land with aerials. Zelda also possess some utility with her lightning kicks against light-weight characters, such as Peach and Jigglypuff. As most of the time, trading aerials with them will be favorable due to its high damage, disjointed hitbox and kill power. On the other hand, they can easily retaliate with their consistent overall moveset, making it difficult for Zelda to land her lightning kicks. She does need multiple reads to hold equal footing against the vast majority of the cast. | |||
Zelda has also been notorious against the Ice-Climblers. Her powerful moves are able to separate the two quite easily, wich gives her alot of advantage. This machup is by definition favorable for Zelda, by the fact that one of the best Ice-Climbers player got 4 stocked by TheLake. | |||
====Current metagame==== | |||
Almost all of Zelda's supposed winning matchups are considered to be semi to non-viable in the current meta, and many of them actually have a few (albeit situational) tools to combat the best characters in the game, making them overall better than her despite her advantages in the head-to-head. | |||
Overall, Zelda suffers from a metagame that has not seen a great deal of development in recent years. Many of her notable players, such as {{Sm|Narcissa}} and {{Sm|Magus}}, have since retired or stopped playing the character entirely. Those who continue to solo main her, such as {{Sm|The Lake}}, have become rather inactive and suffer from worsening tournament placements as other top-tier characters continue to have their metas being pushed. | |||
One of the only Zelda player known to develop the character, is Rienne. Creator of [https://www.profaneto.me/2017/07/the-profane-tome-index.html?m=1 The Profane Tome], wich is an in-depth guide about Zelda. Even though the repertoire is still unfinished, theres alot of valuable information about the character. | |||
===Notable players=== | |||
:''See also: [[:Category:Zelda professionals (SSBM)]]'' | |||
====Active==== | |||
*{{Sm|The Lake|USA}} - Ranked 8th on [[Pittsburgh Power Rankings]] in 2017, peaked at 4th; 4-stocked {{Sm|Nintendude}} in a tournament match. | |||
*{{Sm|Drephen|USA}} (#49) - Despite being a {{SSBM|Sheik}} main, he is known to switch to Zelda for recoveries far more frequently than other Sheik players, often to his own detriment. He also sometimes uses Zelda as a counterpick against the Ice Climbers. | |||
*{{Sm|Kalne|Japan}} - Co-mains Zelda and {{SSBU|Sheik}}. Ranked 37th on the [[Japan SSBM Rank 2019]]. | |||
*{{Sm|Rienne|USA}} - Created [https://www.profaneto.me/2017/07/the-profane-tome-index.html?m=1 The Profane Tome], which is considered a "bible" for Zelda players. | |||
====Inactive==== | |||
*{{Sm|Narcissa|USA}} - | *{{Sm|Narcissa|USA}} - Peaked at 2nd on the [[Chicago Power Rankings]], won [http://challonge.com/sgdq2013melee|SGDQ SGDQ 2013], later switched to Roy and became inactive. | ||
*{{Sm| | *{{Sm|Ice|Germany}} - When he mained Sheik and the opponent was at high percent, he sometimes switched to Zelda for a finishing back-air. | ||
*{{Sm| | *{{Sm|Magus|USA}} - Former member of the Project M Development team, mainly used Zelda in his later years of play. | ||
*{{Sm|UmbreonMow|USA}} - Considered the best Zelda in the early meta. | |||
*{{Sm|Upke|USA}} - A hidden boss on [[2015 SSBMRank]]; 25th at [[Bad Moon Rising]]. | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
Zelda was ranked extremely high on the first [[tier list]], tying for 6th place with {{SSBM|Samus}} and {{SSBM|Luigi}}; however, discussion in [http://www.smashboards.com/showthread.php?t=22623 the | Zelda was ranked extremely high on the first [[tier list]], tying for 6th place with {{SSBM|Samus}} and {{SSBM|Luigi}}; however, discussion in [http://www.smashboards.com/showthread.php?t=22623 the relevant SmashBoards topic] suggests this is an artifact of some tier list contributors grouping her with her top-tier counterpart {{SSBM|Sheik}}, and her placement was not fully based on her prowess as an independent character. The second tier list rectified this and had Zelda tie with Link and Ness for fourteenth to sixteenth place. Following this, Zelda fell again to 20th on the third tier list, and has since frequently appeared on the 19th and 20th spots on the tier list. Zelda's position can be attributed to her undesirable combination of traits, being floaty and light yet tall, and having very slow movement speed, a poor [[wavedash]], and poor hitbox placement on most of her moves. In combination with Sheik being a constant in the top tier, this has deterred many smashers from using her in serious play. | ||
Zelda is currently ranked | Zelda is currently ranked 22nd on the twelfth tier list, in what is her lowest standing on the list thus far. Prior to the ranking, she was ranked 19th, with some smashers disputing whether this was an accurate assessment; American smasher {{Sm|Mew2King}} notably believed that Zelda [http://www.eventhubs.com/news/2014/may/02/kirby-and-zelda-are-two-worst-characters-melee-pichu-highly-underrated-mew2king-discusses-his-super-smash-bros-tier-list-pt-1/ was one of the two worst characters in the game], citing her poor frame data in his assessment. | ||
Zelda has made little impact in tournaments from the start of the metagame, with | Zelda has made little impact in tournaments from the start of the metagame, with relatively few dedicated mains. Her only modern players are semi-active at best, and usually do not place high enough to earn money in large tournaments without also using a better character. Additionally, many of the historically best Zeldas, most notably {{Sm|Narcissa}}, have stopped playing the game entirely. Usually, the only time when Zelda shows up in top level play is when Sheik players transform into her off-stage to take advantage of her longer [[recovery]] where they would otherwise not be able to recover; if the opponent is aggressive enough, they may be forced to fight as her until an opportunity to transform back is available. | ||
==In | ==In single-player modes== | ||
===In {{SSBM|Classic Mode}}=== | ===In {{SSBM|Classic Mode}}=== | ||
In Classic Mode, Zelda can appear in ordinary | In the Classic Mode, Zelda can appear in the ordinary 1 on 1 battles, on a team with either {{SSBM|Link}}, {{SSBM|Marth}}, {{SSBM|Young Link}}, {{SSBM|Peach}} or {{SSBM|Bowser}}, or in the game's metal battle. In her appearances, Zelda appears on [[Temple]], though she appears on Great Bay when with Young Link, and on Battlefield when with Bowser and in the metal battle. Unusually, however, Zelda will never appear as an ally in team and giant fights. | ||
===In [[Adventure Mode]]=== | ===In [[Adventure Mode]]=== | ||
Line 278: | Line 216: | ||
*'''[[Event 44: Mewtwo Strikes!]]''': In this event, the player is initially placed on Battlefield, against Zelda. After fifteen seconds, however, {{SSBM|Mewtwo}} appears on stage and will fight the player. The player's goal is to KO Mewtwo; while Zelda can be attacked, KOing her will result in failure. | *'''[[Event 44: Mewtwo Strikes!]]''': In this event, the player is initially placed on Battlefield, against Zelda. After fifteen seconds, however, {{SSBM|Mewtwo}} appears on stage and will fight the player. The player's goal is to KO Mewtwo; while Zelda can be attacked, KOing her will result in failure. | ||
=== | ===Ending images=== | ||
Zelda and Sheik share ending images for the one-player modes, as well as the same cinematic; clearing the mode with one also gives the player both of their trophies. | Zelda and Sheik share ending images for the one-player modes, as well as the same cinematic; clearing the mode with one also gives the player both of their trophies. | ||
<gallery> | <gallery> | ||
ZeldaSheikClassicMode.jpg|Classic Mode | ZeldaSheikClassicMode.jpg|Classic Mode. | ||
ZeldaSheikAdventureMode.jpg|Adventure Mode | ZeldaSheikAdventureMode.jpg|Adventure Mode. | ||
ZeldaSheikAllStarMode.jpg|All-Star | ZeldaSheikAllStarMode.jpg|All-Star mode. | ||
</gallery> | </gallery> | ||
== | ==Trophies== | ||
In addition to the normal trophy about Zelda as a character | In addition to the normal trophy about Zelda as a character, there are two trophies about her as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Zelda on any difficulty: | ||
:'''Zelda''' | |||
:''The princess of Hyrule. Zelda entrusted [[Link]] with the future of Hyrule after a revelation came to her in the world of dreams. She knows much about the Triforce; in fact, the only person who likely knows more about Triforce lore is [[Ganondorf]] himself, whom Zelda evaded in Ocarina of Time by transforming into her alter ego, [[Sheik]].'' | |||
:*''[[The Legend of Zelda]]'' 07/87 | |||
:'''Zelda''' [<span style="color:#FF0000">Smash</span>] | |||
:''Zelda is a bit slow and, because of her light frame, easy to send flying. On the other hand, her magical skills lend her reliable and explosive attack power. Zelda's easier to use if you focus on waiting and countering rather than pressing attacks. She can use Nayru's Love to reflect projectile attacks or as an offensive weapon. | |||
:*B: [[Nayru's Love]] | |||
:*Smash B: [[Din's Fire]] | |||
:'''Zelda''' [<span style="color:#0000FF">Smash</span>] | |||
:''Zelda's midair Lightning Kick centers immense magical power in the ball of her foot. If she strikes perfectly, the attack is as strong as can be. If her aim is slightly off, it'll be exceedingly weak. Farore's Wind again utilizes Zelda's magical prowess, this time by transporting her great distances. It's vital to know the lay of the land before using this move. | |||
:*Up & B: [[Farore's Wind]] | |||
:*Down & B: [[Transform]] | |||
: | |||
<center> | |||
| | <gallery> | ||
Princess Zelda Trophy Melee.png|Classic | |||
| | Princess Zelda Trophy (Smash).png|Smash|[<span style="color:#FF0000">Smash</span>] | ||
Princess Zelda Trophy 2 (Smash).png|[<span style="color:#0000FF">Smash</span>] | |||
| | </gallery> | ||
</center> | |||
==[[Alternate costume (SSBM)#Zelda|Alternate costumes]]== | ==[[Alternate costume (SSBM)#Zelda|Alternate costumes]]== | ||
Line 338: | Line 267: | ||
<gallery> | <gallery> | ||
Zelda SSBM Artwork.png|Official artwork of Zelda. | Zelda SSBM Artwork.png|Official artwork of Zelda. | ||
</gallery> | </gallery> | ||
</center> | </center> | ||
==Trivia== | ==Trivia== | ||
*Zelda is the only starter character in ''Melee'' who was not revealed at [[E3]] 2001 | *Zelda is the only starter character in ''Melee'' who was not revealed at [[E3]] 2001. | ||
* | *Zelda is the [[fighter ability|only character with the ability]] to transform into another character in ''Melee'', and the first to do so in the ''Smash Bros.'' series, by being able to turn into {{SSBM|Sheik}}. {{SSBB|Pokémon Trainer}} in ''[[Brawl]]'' would later have the ability to "change" fighters by switching out different Pokémon, and {{SSBB|Samus}} would gain the ability to change into {{SSBB|Zero Suit Samus}} through her [[Final Smash]]. | ||
*Zelda is the only character in ''Melee'', along with {{SSBM|Peach}}, to have 3 [[idle poses]]. The majority of the cast only have either one or two. | *Zelda is the only character in ''Melee'', along with {{SSBM|Peach}}, to have 3 [[idle poses]]. The majority of the cast only have either one or two. | ||
** | **Also, her official artwork and character select portrait is based on one of her idle poses. | ||
*[[:File:Betameleescreen.jpg|In a screenshot]] of the character select screen in ''Melee'', from [[Smabura-Ken]], Zelda's portrait is missing from the character select screen. This seems to have been done to hide the surprise of Zelda being playable, as Sheik was revealed first. | |||
*Zelda has the largest amount of moves with transcendent priority in ''Melee'', with 13. | *Zelda has the largest amount of moves with transcendent priority in ''Melee'', with 13. | ||
*Despite her design being based on her ''Ocarina of Time'' incarnation, | *Despite her design being based on her ''Ocarina of Time'' incarnation, if one looks closely, Zelda wears heeled shoes instead of brown boots as seen in the non-''Smash'' trophies (which are retained in her later designs/appearances). | ||
*Despite her ''Ocarina of Time'' incarnation being retired after ''Melee'', subsequent games featured a subtle reference to her design from this game, including having Zelda sport an alternate costume based on her design here: ''Brawl'' had a sticker, ''3DS'' had a trophy, and ''Ultimate'' had a spirit. | |||
**''Wii U'' is the only game since her debut that does not feature a direct reference to Zelda's design from this game. | |||
*Oddly, a CPU Zelda in Training mode set to the "Stand" CPU mode will still occasionally transform into Sheik. | *Oddly, a CPU Zelda in Training mode set to the "Stand" CPU mode will still occasionally transform into Sheik. | ||
* | *Zelda, {{SSBM|Fox}}, and {{SSBM|Mewtwo}} are the only characters whose artwork when selecting them differs when selecting their costumes. | ||
**In Fox and Zelda's cases, their renders when selecting their alternate costumes match their official artworks, but their render when selecting them is unique. | |||
{{ | |||
* | |||
{{SSBMCharacters}} | {{SSBMCharacters}} | ||
{{EnemiesAdvSSBM}} | {{EnemiesAdvSSBM}} |