Editing Zelda (SSBM)
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{{disambig2|Zelda's appearance in ''[[Super Smash Bros. Melee]]''|the character in other contexts|Princess Zelda | {{disambig2|Zelda's appearance in ''[[Super Smash Bros. Melee]]''|the character in other contexts|Princess Zelda}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Zelda | |name = Zelda | ||
|image = | |image = https://static.wikia.nocookie.net/meme/images/f/f0/Princesszorldo.jpeg | ||
|shareslot = {{SSBM|Sheik}} | |shareslot = {{SSBM|Sheik}} | ||
|game = SSBM | |game = SSBM | ||
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|rankingPAL = 20 | |rankingPAL = 20 | ||
}} | }} | ||
''' | '''Princess Zorldo''' ({{ja|ザワールド|Zawārudo}}, ''Zawarudo'') is one of the more unique "characters" in the lineup for ''[[Super Smash Bros. Melee]]''. Unfortunately, we mean "unique" in the sense that she is uniquely bad at accomplishing anything of note in this wonderful game for the Nintendo GameCube. Zorldo's most notable traits are her "array" of exactly 2.5 powerful magical attacks and her unique ability to transform herself into her alter ego, {{SSBM|Sheik}}. This alternate form is very different from Zorldo, with it being intended to completely hard carry Zorldo's pitiful attributes with Zorldo herself only existing in the game as a noob-trap to troll newer players. | ||
Jun Mizusawa | Jun Mizusawa reluctantly reprises her role as Zorldo from ''Jeopardy'' in the game. | ||
It is a little-known fact that Zorldo is only not last on the [[tier list]] because unlike the bottom-tiered Bowser, she has an impressive total of 3.5 good moves instead of 2, an entire move-and-a-half improvement, with the extra half point being the virtue of her [[Lightning Kick]] being present in both her forward and back aerials. Her only other useful move besides [[down smash]] comes in the form of [[Transform]]. However, we can't elaborate on this point because if we keep beating the dead horse of "Zorldo's only good move is her [[down special]]" we'll get swarmed again by the unregistered Zorldo experts who will argue that in fact, Zorldo has 4.25 good moves instead of 3.5, and thus should not be in contention for one of the biggest jokes in fighting game history. What you ''really'' get when you play this character is the equivalent of an ''actual'' dead horse with a slew of horrible attributes that make you feel like you're playing ''Superman 64'' instead of ''Melee''. A predictable recovery combined with shitty basic movement options and garbage character attributes of being a slow and floaty midweight all ensure that Zorldo's stocks will fall faster than your winnings on ''Jeopardy'' if you guess her name for an answer. | |||
Zorldo "boasts" some of the worst matchups in the game; she is the only character in the game to have a completely unwinnable matchup against ''herself'', and overall only has a fighting chance against the lowest of the low tiers. On the bright side, she is ''just'' barely usable enough to be able to do to mid-tiers exactly what those mid-tiers do to top-tier mains, which is to turn the matchup knowledge game against them and barely eke out an occasional upset, then pretend like the matchup is playable at the highest level. Even these matchups can be disputed at length between mid- and low- tier specialists who will never agree or compromise on these topics, making getting to the truth of these obscure matchups completely impossible. This means that to the chagrin of these specialists everywhere, she has seen no consistent tournament success at all at any significant level. | |||
== Attributes == | |||
Zorldo does not fall under any specific archetype of characters, due to her unusual properties as a fighter; she, in fact, has the worst of nearly all worlds. A slow, floaty midweight has no business competing in such a fast-paced environment, yet here we are 21 years later in a game as deep as ''Melee'' with her still having almost nothing to show for these traits. | |||
One of Zorldo's strengths is her great overall [[Lightning Kick]]. This move alone comprises approximately 42.857% of her entire moveset and it is actually decent, which does count for something in the grand scheme of things. Lightning Kick is pretty much {{SSBM|Captain Falcon}}'s [[Knee of Justice]] that has been Xeroxed 599 times and in the process, lost everything (bar the strong hitbox) that made it good, including its hype factor. In fact, not even the most casual of players whose eyes are magnetically drawn to electric hitbox effects would even bat an eye at a Zorldo player landing a Lightning Kick. | |||
In addition, Zorldo has some fast attacks, such as her forward and back aerials, which force opponents to actually expend some amount of brainpower to defeat Zorldo. Her forward and back aerials have no invincibility, which makes them a bad move to counterattack fast approaches. Her forward and back aerials possess quick startup and can be used as a great out of shield option, as it can lead to another forward or back aerial if the opponent DIs poorly. Forward and back aerial have very low ending lag, a non-disjointed hitbox, and a quick animation. As an added bonus, many of Zorldo's forward and back aerials have [[Priority#Transcendent priority|transcendent priority]]; combined with average reach for most of her attacks, Zorldo has potential to stop others' attacks with her own. | |||
Despite most of her Lightning Kicks dealing high knockback, she has an "acceptable" combo game for a bottom-tiered character. And by acceptable, we mean that Lightning Kick can combo into itself during very specific edgeguard situations where the opponent is already dead and has put down their controller to allow the Zorldo player a singular clip for their overedited combo video. And despite all of this, all that clip still amounts to is 3 Lightning Kicks. This is still exactly 3 more hits than the longest combo {{SSBM|Bowser}} can do, further justifying Zorldo's placement as not the absolute worst thing you could use in this game. | |||
However, despite these positive traits, Zorldo is surprisingly completely unviable in the high-level ''Super Smash Bros. Melee'' for the Nintendo GameCube metagame. Her fatal flaws will have players treading on thin ice every game, as trying to move around with the character is like trying to swim through a pool of honey blindfolded. Even tea-bagging, multishine-spamming {{SSBM|Fox}} tryhards on [[Project Slippi]] will easily outmaneuver her by simply holding forward on the control stick (as they always do). Approaching with Zorldo is nearly impossible as a result; you would have better luck trying to win the Pikachu v.s. Jigglypuff matchup than trying to even get Zorldo across the length of [[Final Destination]] without sustaining damage. Other characters learn niche advanced movement techniques to expand their repertoire of options and add to their already robust kits. Zorldo needs to do that just to ''survive''. | |||
After Zorldo suffers through the grueling gauntlet of neutral and finally gets an opening after losing 3 straight stocks in a row, and gets some decent damage racked up with her admittedly okay punishes that you labbed out for hours on end only to get outdamaged by two Fox up airs, what happens next? Her KO options are so ridiculously unreliable with such specific sweetspot placements that you can forget about trying to actually close out stocks efficiently. Two of her smash attacks are effectively as good as {{SSBM|Kirby}}'s throws since you can fall out of them without even trying. To her credit, she does have chaingrabs and a few kill confirms to her name against fastfallers, but newsflash: ''every other character in the game'' also does. It's unlikely the average Zorldo main will actually get this far, though- after getting a single good opening, they will instead flock to sites such as ssbwiki.com to wax poetic about how a very specific interaction they did years of research and practice on allowed them to win the neutral game a ''single'' time. | |||
Overall, | Zorldo's special moves, aside from the elephant in the room ([[Transform]]), are also overall abysmal. Nayru's Love and Din's Fire don't even qualify as attacks. [[Farore's Wind]], generally considered her "best" special move, is an unintuitive move that requires even more days of labbing to truly master (read: getting to the ledge consistently), only for you to probably screw up execution in important games anyway and SD 4 times trying to ledge stall the {{SSBM|Sheik}} sitting at the other end of the stage. | ||
Overall, Zorldo emphasizes an execution test gameplan by trying to fish for openings for lightning kicks, grabs, lightning kicks, dash attacks, or lightning kicks. She is one of the worst time investments that the average player can make, requiring intense labbing of unintuitive [[tech skill]] and combo lines that no good player will ever let you actually execute in a competitive setting. She is literally only successful against the lowest of the low in terms of both characters and players and relies too heavily on unforced errors to ever see real use. "Who is Princess Zorldo?" was, in the end, a very apt question to ask that was well ahead of its time, because the harsh reality of competitive ''Melee'' is that such a character effectively does not exist. | |||
==Moveset== | ==Moveset== | ||
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|game=SSBM | |game=SSBM | ||
|neutralcount=1 | |neutralcount=1 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% (hits 1-3) | |neutral1dmg=2% (hits 1-3) | ||
|neutraldesc=Zaps magic quickly from her palm, in a similar fashion to {{SSBM|Ganondorf}}'s neutral attack. Has [[transcendent priority]] | |neutraldesc=Zaps magic quickly from her palm, in a similar fashion to {{SSBM|Ganondorf}}'s neutral attack. Has [[transcendent priority]]. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=13% (hand), 12% (arm), 11% (shoulder) | |ftiltdmg=13% (hand), 12% (arm), 11% (shoulder) | ||
|ftiltdesc=Swipes her hand forward with sparks. Has transcendent priority. Can be angled up or down. Second strongest forward tilt in ''Melee'', only beaten by {{SSBM|Bowser}}'s sweetspotted [[forward tilt]]. The hitbox on Zelda's hand sends the opponent behind her. | |ftiltdesc=Swipes her hand forward with sparks. Has transcendent priority. Can be angled up or down. Second strongest forward tilt in ''Melee'', only beaten by {{SSBM|Bowser}}'s sweetspotted [[forward tilt]]. The hitbox on Zelda' s hand sends the opponent behind her. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=11% | |utiltdmg=11% | ||
|utiltdesc=Waves her hand, filled with sparks, in an arc above her head. Surprisingly powerful and the hitbox lasts for a long time, so it is an excellent anti-air. Has transcendent priority. | |utiltdesc=Waves her hand, filled with sparks, in an arc above her head. Surprisingly powerful and the hitbox lasts for a long time, so it is an excellent anti-air. Has transcendent priority. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=8% (leg), 7% (foot) | |dtiltdmg=8% (leg), 7% (foot) | ||
|dtiltdesc=Thrusts her foot out quickly from under her dress. Can [[meteor smash]] opponents who hit her leg and grounded opponents who hit the tip of her foot. Airborne opponents who hit her foot will be launched upwards. | |dtiltdesc=Thrusts her foot out quickly from under her dress. Can [[meteor smash]] opponents who hit her leg and grounded opponents who hit the tip of her foot. Airborne opponents who hit her foot will be launched upwards. | ||
|dashname= | |dashname= | ||
|dashdmg=13% (clean body), 9% (clean hands), 8% (late body), 7% (late hands) | |dashdmg=13% (clean body), 9% (clean hands), 8% (late body), 7% (late hands) | ||
|dashdesc=Shoves her hands in front, with magic sparks coming out them. Has transcendent priority. | |dashdesc=Shoves her hands in front, with magic sparks coming out them. Has transcendent priority. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBM|1}} (hits 1-4), {{ChargedSmashDmgSSBM|14}} (hit 5) | |fsmashdmg={{ChargedSmashDmgSSBM|1}} (hits 1-4), {{ChargedSmashDmgSSBM|14}} (hit 5) | ||
|fsmashdesc=Sends out a fierce jab of magic in front of her in a similar fashion to Mario's. Hits multiple times, with the final hit having launching opponents away. This attack is powerful, but can be SDI'd out of, which is somewhat difficult to land all 5 hits. Has transcendent priority. | |fsmashdesc=Sends out a fierce jab of magic in front of her in a similar fashion to Mario's. Hits multiple times, with the final hit having launching opponents away. This attack is powerful, but can be SDI'd out of, which is somewhat difficult to land all 5 hits. Has transcendent priority. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBM|1}} (hits 1-11), {{ChargedSmashDmgSSBM|5}} (hits 12) | |usmashdmg={{ChargedSmashDmgSSBM|1}} (hits 1-11), {{ChargedSmashDmgSSBM|5}} (hits 12) | ||
|usmashdesc=Waves her hand in an arch similar to her up tilt three times. A powerful move if all hits manage to connect. It comes out on frame 5, making it the fastest up smash in the game. This subsequently means that it can good out-of-shield option, but it can be SDI'd out of, similarly to her forward smash, in addition to possessing incredibly short horizontal range. | |usmashdesc=Waves her hand in an arch similar to her up tilt three times. A powerful move if all hits manage to connect. It comes out on frame 5, making it the fastest up smash in the game. This subsequently means that it can good out-of-shield option, but it can be SDI'd out of, similarly to her forward smash, in addition to possessing incredibly short horizontal range. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBM|11}} | |dsmashdmg={{ChargedSmashDmgSSBM|11}} | ||
|dsmashdesc=Quickly kicks both sides of herself. Short range with a slightly disjointed hitbox and poor power, but is the fastest down-smash in the game, coming out at frame 4 and only having 31 total frames. Has transcendent priority. Zelda's leg is intangible when she delivers both kicks. | |dsmashdesc=Quickly kicks both sides of herself. Short range with a slightly disjointed hitbox and poor power, but is the fastest down-smash in the game, coming out at frame 4 and only having 31 total frames. Has transcendent priority. Zelda's leg is intangible when she delivers both kicks. | ||
|nairname= | |nairname= | ||
|nairdmg=2-3% (hits 1-5), 5% (hit 6) | |nairdmg=2-3% (hits 1-5), 5% (hit 6) | ||
|nairdesc=Spins in place while emitting magic sparks from her hands. Many hitboxes, good for spacing. Has transcendent priority. It may be DI'd out of. | |nairdesc=Spins in place while emitting magic sparks from her hands. Many hitboxes, good for spacing. Has transcendent priority. It may be DI'd out of. | ||
|fairname=[[Lightning Kick]] | |fairname=[[Lightning Kick]] | ||
|fairdmg=20% (sweet), 10% (sour) | |fairdmg=20% (sweet), 10% (sour) | ||
|fairdesc=Kicks forward. If the opponent is hit with the glowing spark at the tip of Zelda's foot, it zaps them ''very'' powerfully, in a way similar to Captain Falcon's [[Knee Smash]]. Has transcendent priority. | |fairdesc=Kicks forward. If the opponent is hit with the glowing spark at the tip of Zelda's foot, it zaps them ''very'' powerfully, in a way similar to Captain Falcon's [[Knee Smash]]. Has transcendent priority. | ||
|bairname=[[ | |bairname=[[Lightning Kick]] | ||
|bairdmg=20% (sweet), 10% (sour) | |bairdmg=20% (sweet), 10% (sour) | ||
|bairdesc=Virtually identical to her forward aerial but in a different direction and with slightly less startup lag. Has transcendent priority. A bit faster than her forward Lightning Kick, so it can be used twice in a short hop. | |bairdesc=Virtually identical to her forward aerial but in a different direction and with slightly less startup lag. Has transcendent priority. A bit faster than her forward Lightning Kick, so it can be used twice in a short hop. | ||
|uairname= | |uairname= | ||
|uairdmg=13% | |uairdmg=13% | ||
|uairdesc=Releases a giant fireball that causes an explosion above Zelda. Can be used to [[shark]] opponents on the stage when Zelda is recovering. Has very high power, being the fifth strongest up aerial in ''Melee''. Has transcendent priority. | |uairdesc=Releases a giant fireball that causes an explosion above Zelda. Can be used to [[shark]] opponents on the stage when Zelda is recovering. Has very high power, being the fifth strongest up aerial in ''Melee''. Has transcendent priority. | ||
|dairname=Meteor Heel | |dairname=Meteor Heel | ||
|dairdmg=7% (foot), 8% (leg) | |dairdmg=7% (foot), 8% (leg) | ||
|dairdesc=Thrusts her foot downwards. A very weak [[meteor smash]]. | |dairdesc=Thrusts her foot downwards. A very weak [[meteor smash]]. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|pummelname= | |pummelname= | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Zaps her foe. | |pummeldesc=Zaps her foe. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=12% | |fthrowdmg=12% | ||
|fthrowdesc=Launches her foe forward, above average power. | |fthrowdesc=Launches her foe forward, above average power. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=11% | |bthrowdmg=11% | ||
|bthrowdesc=Similar to her forward throw, only directly behind her. | |bthrowdesc=Similar to her forward throw, only directly behind her. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=11% | |uthrowdmg=11% | ||
|uthrowdesc=Thrusts foe to the sky. Has the ability to chain throw fast-falling opponents at low percents. | |uthrowdesc=Thrusts foe to the sky. Has the ability to chain throw fast-falling opponents at low percents. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=2% (hits 1-4), 2% (throw) | |dthrowdmg=2% (hits 1-4), 2% (throw) | ||
|dthrowdesc=Drops foe and zaps them, sending the foe behind her with weak knockback. | |dthrowdesc=Drops foe and zaps them, sending the foe behind her with weak knockback. | ||
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|dsname=Transform | |dsname=Transform | ||
|dsdmg=0% | |dsdmg=0% | ||
|dsdesc=Transforms into {{SSBM|Sheik}} | |dsdesc=Transforms into {{SSBM|Sheik}} | ||
}} | }} | ||
===[[Taunt]]=== | ===[[Taunt]]=== | ||
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|desc-1=Flips her hair back. | |desc-1=Flips her hair back. | ||
|desc-2=Makes a thinking gesture. | |desc-2=Makes a thinking gesture. | ||
|desc-3=Turns her body away | |desc-3=Turns her body away. | ||
|image-1=Zelda Idle Pose Melee 1.gif | |image-1=Zelda Idle Pose Melee 1.gif | ||
|image-2=Zelda Idle Pose Melee 2.gif | |image-2=Zelda Idle Pose Melee 2.gif | ||
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|char=Zelda}} | |char=Zelda}} | ||
==In [[ | ==In [[Competitive play]]== | ||
===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
:''See also: ''[[:Category:Zelda | :''See also: ''[[:Category: Zelda professionals (SSBM)]]'' | ||
*{{Sm|Kalne|Japan}} - | *{{Sm|Kalne|Japan}} - Co-mains Zelda and {{SSBU|Sheik}}. Has multiple top 8 at Japanese locals such as [[MasterHand]], and a win over {{Sm|Takuwan}}. Ranked 37th on the [[Japan SSBM Rank 2019]]. | ||
*{{Sm|Narcissa|USA}} - | *{{Sm|Narcissa|USA}} - Peaked at 2nd on the [[Chicago Power Rankings]], won [http://challonge.com/sgdq2013melee|SGDQ SGDQ 2013] and placed high at many [[Show Me Your Moves]] locals, later switched to Roy and became inactive. | ||
*{{Sm|Rienne|USA}} - Created [https://www.profaneto.me/2017/07/the-profane-tome-index.html The Profane Tome], which is considered a "bible" for Zelda players. | *{{Sm|Rienne|USA}} - Created [https://www.profaneto.me/2017/07/the-profane-tome-index.html?m=1 The Profane Tome], which is considered a "bible" for Zelda players. Has a win over {{Sm|Ka-Master}}. | ||
*{{Sm|The Lake|USA}} - Considered the best Zelda player in the world | *{{Sm|The Lake|USA}} - Considered the best Zelda player in the world. Placed 9th at {{Trn|Fight Pitt VI}} and 25th at {{Trn|The Big House}}. Ranked 8th on [[Pittsburgh Power Rankings]] in 2017, peaked at 4th; 4-stocked {{Sm|Nintendude}} in a tournament match.<ref>{{cite web|url=https://youtu.be/8RM-J9V8iP4|title=Nintendude Vs. The Lake}}</ref> | ||
*{{Sm|UmbreonMow|USA}} - Considered the best Zelda in the early meta. | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
Zorldo was ranked extremely high on the first [[tier list]], tying for 6th place with {{SSBM|Samus}} and {{SSBM|Luigi}}; however, discussion in [http://www.smashboards.com/showthread.php?t=22623 the MBR average tiers topic] suggests this is an artifact of some tier list contributors being literally drunk. Ever since then, Zorldo has only fallen in the tier list, being ranked near the 20th spot, before plummeting to 24th on the current list. | |||
Some claim that she should rise back up because she actually has a toolkit to her name and boasts decent enough matchups against the {{SSBM|Ice Climbers}} and mid- and low-tiers. Aside from the fact that it is ''incredibly'' nebulous whether Zorldo is actually good against these characters due to a lack of matchup history (and those mid-tier mains getting a taste of their own medicine being on the other end of matchup inexperience for once in their lives), in the end, it doesn't even matter. When you're this far down the tier list, trash is trash. Sure, it's fun to discuss the intricacies of who wins the Zorldo v.s. {{SSBM|Roy}} matchup, or whether or not Zorldo performs slightly better against {{SSBM|Yoshi}} than other horrible characters do. But at the end of the day, the top 10 characters place and win money in major tournaments, while Zorldo mains can only celebrate when their most active players win against {{SSBM|Luigi}}. | |||
However, not all is lost- Zorldo, surprisingly, has a few very notable wins to her name, with these victories being a tiny light at the end of the long tunnel of pain and suffering for all 7 of her mains across the world, truly a shining example of Zorldo's peak potential at high-level play. One such win was when {{Sm|The Lake}} 4-stocked {{Sm|Nintendude}} in pools that one time due to the latter's extreme misuse of [[tech skill]]. Another was when {{Sm|Jada}}, an up-and-coming Zorldo player, made a shocking upset against none other than top 5 player in the world {{Sm|iBDW}}, who was forced to change the meaning of his acronym to "<b>I</b>'m '''B'''ad at '''D'''efeating lo'''W'''tiers" after such a humiliating defeat. This historical set can be watched [https://www.youtube.com/watch?v=QB7ACr7pUuE here]. | |||
==In | ==In single-player modes== | ||
===In {{SSBM|Classic Mode}}=== | ===In {{SSBM|Classic Mode}}=== | ||
In Classic Mode, Zelda can appear in ordinary | In the Classic Mode, Zelda can appear in the ordinary 1 on 1 battles, on a team with either {{SSBM|Link}}, {{SSBM|Marth}}, {{SSBM|Young Link}}, {{SSBM|Peach}} or {{SSBM|Bowser}}, or in the game's metal battle. In her appearances, Zelda appears on [[Temple]], though she appears on Great Bay when with Young Link, and on Battlefield when with Bowser and in the metal battle. Unusually, however, Zelda will never appear as an ally in team and giant fights. | ||
===In [[Adventure Mode]]=== | ===In [[Adventure Mode]]=== | ||
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*'''[[Event 44: Mewtwo Strikes!]]''': In this event, the player is initially placed on Battlefield, against Zelda. After fifteen seconds, however, {{SSBM|Mewtwo}} appears on stage and will fight the player. The player's goal is to KO Mewtwo; while Zelda can be attacked, KOing her will result in failure. | *'''[[Event 44: Mewtwo Strikes!]]''': In this event, the player is initially placed on Battlefield, against Zelda. After fifteen seconds, however, {{SSBM|Mewtwo}} appears on stage and will fight the player. The player's goal is to KO Mewtwo; while Zelda can be attacked, KOing her will result in failure. | ||
=== | ===Ending images=== | ||
Zelda and Sheik share ending images for the one-player modes, as well as the same cinematic; clearing the mode with one also gives the player both of their trophies. | Zelda and Sheik share ending images for the one-player modes, as well as the same cinematic; clearing the mode with one also gives the player both of their trophies. | ||
<gallery> | <gallery> | ||
ZeldaSheikClassicMode.jpg|Classic Mode | ZeldaSheikClassicMode.jpg|Classic Mode. | ||
ZeldaSheikAdventureMode.jpg|Adventure Mode | ZeldaSheikAdventureMode.jpg|Adventure Mode. | ||
ZeldaSheikAllStarMode.jpg|All-Star | ZeldaSheikAllStarMode.jpg|All-Star mode. | ||
</gallery> | </gallery> | ||
== | ==Trophies== | ||
In addition to the normal trophy about Zelda as a character, there are two trophies about her as a fighter, unlocked by completing the | In addition to the normal trophy about Zelda as a character, there are two trophies about her as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Zelda on any difficulty: | ||
:'''Zelda''' | |||
:''The princess of Hyrule. Zelda entrusted [[Link]] with the future of Hyrule after a revelation came to her in the world of dreams. She knows much about the Triforce; in fact, the only person who likely knows more about Triforce lore is [[Ganondorf]] himself, whom Zelda evaded in Ocarina of Time by transforming into her alter ego, [[Sheik]].'' | |||
:*''[[The Legend of Zelda]]'' 07/87 | |||
:'''Zelda''' [<span style="color:#FF0000">Smash</span>] | |||
:''Zelda is a bit slow and, because of her light frame, easy to send flying. On the other hand, her magical skills lend her reliable and explosive attack power. Zelda's easier to use if you focus on waiting and countering rather than pressing attacks. She can use Nayru's Love to reflect projectile attacks or as an offensive weapon. | |||
:*B: [[Nayru's Love]] | |||
:*Smash B: [[Din's Fire]] | |||
:'''Zelda''' [<span style="color:#0000FF">Smash</span>] | |||
:''Zelda's midair Lightning Kick centers immense magical power in the ball of her foot. If she strikes perfectly, the attack is as strong as can be. If her aim is slightly off, it'll be exceedingly weak. Farore's Wind again utilizes Zelda's magical prowess, this time by transporting her great distances. It's vital to know the lay of the land before using this move. | |||
:*Up & B: [[Farore's Wind]] | |||
:*Down & B: [[Transform]] | |||
: | |||
<center> | |||
| | <gallery> | ||
Princess Zelda Trophy Melee.png|Classic | |||
| | Princess Zelda Trophy (Smash).png|Smash|[<span style="color:#FF0000">Smash</span>] | ||
Princess Zelda Trophy 2 (Smash).png|[<span style="color:#0000FF">Smash</span>] | |||
| | </gallery> | ||
</center> | |||
==[[Alternate costume (SSBM)#Zelda|Alternate costumes]]== | ==[[Alternate costume (SSBM)#Zelda|Alternate costumes]]== | ||
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<gallery> | <gallery> | ||
Zelda SSBM Artwork.png|Official artwork of Zelda. | Zelda SSBM Artwork.png|Official artwork of Zelda. | ||
</gallery> | </gallery> | ||
</center> | </center> | ||
==Trivia== | ==Trivia== | ||
*Zelda is the only starter character in ''Melee'' who was not revealed at [[E3]] 2001. Instead, she was revealed when her page was added to [[Smabura-Ken]] on November 6. | *Zelda is the only starter character in ''Melee'' who was not revealed at [[E3]] 2001. Instead, she was revealed when her page was added to [[Smabura-Ken]] on November 6. | ||
**In [[ | **In [[:File:Betameleescreen.jpg|a screenshot]] of the character select screen in ''Melee'', from Smabura-Ken, Zelda's portrait is missing from the character select screen. This seems to have been done to hide the surprise of Zelda being playable, as Sheik was revealed first. | ||
*Zelda and Sheik are the [[fighter ability|only characters with the ability]] to transform into another character (each other) in ''Melee'', and the first to do so in the ''Smash Bros.'' series. | |||
*Zelda is the only character in ''Melee'', along with {{SSBM|Peach}}, to have 3 [[idle poses]]. The majority of the cast only have either one or two. | *Zelda is the only character in ''Melee'', along with {{SSBM|Peach}}, to have 3 [[idle poses]]. The majority of the cast only have either one or two. | ||
**Additionally, her official artwork and character select portrait is based on one of her idle poses. | **Additionally, her official artwork and character select portrait is based on one of her idle poses. | ||
*Zelda has the largest amount of moves with transcendent priority in ''Melee'', with 13. | *Zelda has the largest amount of moves with transcendent priority in ''Melee'', with 13. | ||
*Despite her design being based on her ''Ocarina of Time'' incarnation, | *Despite her design being based on her ''Ocarina of Time'' incarnation, if one looks closely, Zelda wears high-heels instead of brown boots as seen in her ''Smash'' trophies (which are retained in her later designs/appearances). | ||
*Oddly, a CPU Zelda in Training mode set to the "Stand" CPU mode will still occasionally transform into Sheik. | *Oddly, a CPU Zelda in Training mode set to the "Stand" CPU mode will still occasionally transform into Sheik. | ||
*Although not considered a clone, several of Zelda's non-attack animations are taken directly from Peach, such as her idle | *Zelda, {{SSBM|Fox}}, and {{SSBM|Mewtwo}} are the only characters whose artwork when selecting them differs when selecting their costumes. | ||
**In Fox and Zelda's cases, their renders when selecting their alternate costumes match their official artworks, but their render when selecting them is unique. | |||
*Although not considered a clone, several of Zelda's non-attack animations are taken directly from Peach, such as her idle, walking, shielding, rolling, and jumping animations. | |||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
{{SSBMCharacters}} | {{SSBMCharacters}} | ||
{{EnemiesAdvSSBM}} | {{EnemiesAdvSSBM}} |