Editing Zelda (SSBM)
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|neutral1dmg=2% (hits 1-3) | |neutral1dmg=2% (hits 1-3) | ||
|neutraldesc=Zaps magic quickly from her palm, in a similar fashion to {{SSBM|Ganondorf}}'s neutral attack. Has [[transcendent priority]]. Slowest neutral attack in ''Melee'', hitting on frame 11. | |neutraldesc=Zaps magic quickly from her palm, in a similar fashion to {{SSBM|Ganondorf}}'s neutral attack. Has [[transcendent priority]]. Slowest neutral attack in ''Melee'', hitting on frame 11. | ||
|ftiltname=Mystic Swipe ({{ja| | |ftiltname=Mystic Swipe ({{ja|ミスティックスワイプ|Misutikku Suwaipu}}) | ||
|ftiltdmg=13% (hand), 12% (arm), 11% (shoulder) | |ftiltdmg=13% (hand), 12% (arm), 11% (shoulder) | ||
|ftiltdesc=Swipes her hand forward with sparks. Has transcendent priority. Can be angled up or down. Second strongest forward tilt in ''Melee'', only beaten by {{SSBM|Bowser}}'s sweetspotted [[forward tilt]]. The hitbox on Zelda's hand sends the opponent behind her. | |ftiltdesc=Swipes her hand forward with sparks. Has transcendent priority. Can be angled up or down. Second strongest forward tilt in ''Melee'', only beaten by {{SSBM|Bowser}}'s sweetspotted [[forward tilt]]. The hitbox on Zelda's hand sends the opponent behind her. | ||
|utiltname=Protective Sweep ({{ja| | |utiltname=Protective Sweep ({{ja|プロテクティブスイープ|Purotekutibu Suīpu}}) | ||
|utiltdmg=11% | |utiltdmg=11% | ||
|utiltdesc=Waves her hand, filled with sparks, in an arc above her head. Surprisingly powerful and the hitbox lasts for a long time, so it is an excellent anti-air. Has transcendent priority. | |utiltdesc=Waves her hand, filled with sparks, in an arc above her head. Surprisingly powerful and the hitbox lasts for a long time, so it is an excellent anti-air. Has transcendent priority. | ||
|dtiltname=Trip ({{ja| | |dtiltname=Trip ({{ja|トリップ|Torippu}}) | ||
|dtiltdmg=8% (leg), 7% (foot) | |dtiltdmg=8% (leg), 7% (foot) | ||
|dtiltdesc=Thrusts her foot out quickly from under her dress. Can [[meteor smash]] opponents who hit her leg and grounded opponents who hit the tip of her foot. Airborne opponents who hit her foot will be launched upwards. | |dtiltdesc=Thrusts her foot out quickly from under her dress. Can [[meteor smash]] opponents who hit her leg and grounded opponents who hit the tip of her foot. Airborne opponents who hit her foot will be launched upwards. | ||
|dashname=Magical Push ({{ja| | |dashname=Magical Push ({{ja|マジカルプッシュ|Majikaru Pusshu}}) | ||
|dashdmg=13% (clean body), 9% (clean hands), 8% (late body), 7% (late hands) | |dashdmg=13% (clean body), 9% (clean hands), 8% (late body), 7% (late hands) | ||
|dashdesc=Shoves her hands in front, with magic sparks coming out them. Has transcendent priority. | |dashdesc=Shoves her hands in front, with magic sparks coming out them. Has transcendent priority. | ||
|fsmashname=Shining Palm ({{ja| | |fsmashname=Shining Palm ({{ja|シャイニングパーム|Shainingu Pōmu}}) | ||
|fsmashdmg={{ChargedSmashDmgSSBM|1}} (hits 1-4), {{ChargedSmashDmgSSBM|14}} (hit 5) | |fsmashdmg={{ChargedSmashDmgSSBM|1}} (hits 1-4), {{ChargedSmashDmgSSBM|14}} (hit 5) | ||
|fsmashdesc=Sends out a fierce jab of magic in front of her in a similar fashion to Mario's. Hits multiple times, with the final hit having launching opponents away. This attack is powerful, but can be SDI'd out of, which is somewhat difficult to land all 5 hits. Has transcendent priority. | |fsmashdesc=Sends out a fierce jab of magic in front of her in a similar fashion to Mario's. Hits multiple times, with the final hit having launching opponents away. This attack is powerful, but can be SDI'd out of, which is somewhat difficult to land all 5 hits. Has transcendent priority. | ||
|usmashname=Power Sweep ({{ja| | |usmashname=Power Sweep ({{ja|パワースイープ|Pawā Suīpu}}) | ||
|usmashdmg={{ChargedSmashDmgSSBM|1}} (hits 1-11), {{ChargedSmashDmgSSBM|5}} (hits 12) | |usmashdmg={{ChargedSmashDmgSSBM|1}} (hits 1-11), {{ChargedSmashDmgSSBM|5}} (hits 12) | ||
|usmashdesc=Waves her hand in an arch similar to her up tilt three times. A powerful move if all hits manage to connect. It comes out on frame 5, making it the fastest up smash in the game. This subsequently means that it can good out-of-shield option, but it can be SDI'd out of, similarly to her forward smash, in addition to possessing incredibly short horizontal range. | |usmashdesc=Waves her hand in an arch similar to her up tilt three times. A powerful move if all hits manage to connect. It comes out on frame 5, making it the fastest up smash in the game. This subsequently means that it can good out-of-shield option, but it can be SDI'd out of, similarly to her forward smash, in addition to possessing incredibly short horizontal range. | ||
|dsmashname=Compass Spin ({{ja| | |dsmashname=Compass Spin ({{ja|コンパススピン|Konpasu Supin}}) | ||
|dsmashdmg={{ChargedSmashDmgSSBM|11}} | |dsmashdmg={{ChargedSmashDmgSSBM|11}} | ||
|dsmashdesc=Quickly kicks both sides of herself. Short range with a slightly disjointed hitbox and poor power, but is the fastest down-smash in the game, coming out at frame 4 and only having 31 total frames. Has transcendent priority. Zelda's leg is intangible when she delivers both kicks. | |dsmashdesc=Quickly kicks both sides of herself. Short range with a slightly disjointed hitbox and poor power, but is the fastest down-smash in the game, coming out at frame 4 and only having 31 total frames. Has transcendent priority. Zelda's leg is intangible when she delivers both kicks. | ||
|nairname=Magic Spin ({{ja| | |nairname=Magic Spin ({{ja|マジックスピン|Majikku Supin}}) | ||
|nairdmg=2-3% (hits 1-5), 5% (hit 6) | |nairdmg=2-3% (hits 1-5), 5% (hit 6) | ||
|nairdesc=Spins in place while emitting magic sparks from her hands. Many hitboxes, good for spacing. Has transcendent priority. It may be DI'd out of. | |nairdesc=Spins in place while emitting magic sparks from her hands. Many hitboxes, good for spacing. Has transcendent priority. It may be DI'd out of. | ||
|fairname=[[Lightning Kick]] ({{ja| | |fairname=[[Lightning Kick]] ({{ja|稲妻キック|Inazuma Kikku}}) | ||
|fairdmg=20% (sweet), 10% (sour) | |fairdmg=20% (sweet), 10% (sour) | ||
|fairdesc=Kicks forward. If the opponent is hit with the glowing spark at the tip of Zelda's foot, it zaps them ''very'' powerfully, in a way similar to Captain Falcon's [[Knee Smash]]. Has transcendent priority. | |fairdesc=Kicks forward. If the opponent is hit with the glowing spark at the tip of Zelda's foot, it zaps them ''very'' powerfully, in a way similar to Captain Falcon's [[Knee Smash]]. Has transcendent priority. | ||
|bairname= | |bairname=Reverse Lightning Kick ({{ja|逆稲妻キック|Gyaku Inazuma Kikku}}) | ||
|bairdmg=20% (sweet), 10% (sour) | |bairdmg=20% (sweet), 10% (sour) | ||
|bairdesc=Virtually identical to her forward aerial but in a different direction and with slightly less startup lag. Has transcendent priority. A bit faster than her forward Lightning Kick, so it can be used twice in a short hop. | |bairdesc=Virtually identical to her forward aerial but in a different direction and with slightly less startup lag. Has transcendent priority. A bit faster than her forward Lightning Kick, so it can be used twice in a short hop. | ||
|uairname=Condensed Blast ({{ja|コンデンスブラスト|Kondensu Burasuto}} | |uairname=Condensed Blast ({{ja|コンデンスブラスト|Kondensu Burasuto}}) | ||
|uairdmg=13% | |uairdmg=13% | ||
|uairdesc=Releases a giant fireball that causes an explosion above Zelda. Can be used to [[shark]] opponents on the stage when Zelda is recovering. Has very high power, being the fifth strongest up aerial in ''Melee''. Has transcendent priority. | |uairdesc=Releases a giant fireball that causes an explosion above Zelda. Can be used to [[shark]] opponents on the stage when Zelda is recovering. Has very high power, being the fifth strongest up aerial in ''Melee''. Has transcendent priority. | ||
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|dairdmg=7% (foot), 8% (leg) | |dairdmg=7% (foot), 8% (leg) | ||
|dairdesc=Thrusts her foot downwards. A very weak [[meteor smash]]. | |dairdesc=Thrusts her foot downwards. A very weak [[meteor smash]]. | ||
|grabname=Magical Hold ({{ja| | |grabname=Magical Hold ({{ja|マジカルホールド|Majikaru Hōrudo}}) | ||
|grabdesc= | |grabdesc= | ||
|pummelname=Hex ({{ja| | |pummelname=Hex ({{ja|ヘックス|Hekkusu}}) | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Zaps her foe. | |pummeldesc=Zaps her foe. | ||
|fthrowname=Levitation ({{ja| | |fthrowname=Levitation ({{ja|浮上|Fujō}}) | ||
|fthrowdmg=12% | |fthrowdmg=12% | ||
|fthrowdesc=Launches her foe forward, above average power. | |fthrowdesc=Launches her foe forward, above average power. | ||
|bthrowname=Reverse Levitation ({{ja| | |bthrowname=Reverse Levitation ({{ja|逆浮上|Gyaku Fujō}}) | ||
|bthrowdmg=11% | |bthrowdmg=11% | ||
|bthrowdesc=Similar to her forward throw, only directly behind her. | |bthrowdesc=Similar to her forward throw, only directly behind her. | ||
|uthrowname=Levitation Launch ({{ja| | |uthrowname=Levitation Launch ({{ja|浮上打ち上げ|Fujō Uchiage}}) | ||
|uthrowdmg=11% | |uthrowdmg=11% | ||
|uthrowdesc=Thrusts foe to the sky. Has the ability to chain throw fast-falling opponents at low percents. | |uthrowdesc=Thrusts foe to the sky. Has the ability to chain throw fast-falling opponents at low percents. |