Editing Zelda (SSBM)

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|desc-1=Flips her hair back.
|desc-1=Flips her hair back.
|desc-2=Makes a thinking gesture.
|desc-2=Makes a thinking gesture.
|desc-3=Turns her body away, while putting her right arm on her left. This pose is similar to the one she makes in her artwork, and near the end of ''Ocarina of Time''.
|desc-3=Turns her body away.
|image-1=Zelda Idle Pose Melee 1.gif
|image-1=Zelda Idle Pose Melee 1.gif
|image-2=Zelda Idle Pose Melee 2.gif
|image-2=Zelda Idle Pose Melee 2.gif
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**Additionally, her official artwork and character select portrait is based on one of her idle poses.
**Additionally, her official artwork and character select portrait is based on one of her idle poses.
*Zelda has the largest amount of moves with transcendent priority in ''Melee'', with 13.
*Zelda has the largest amount of moves with transcendent priority in ''Melee'', with 13.
*Despite her design being based on her ''Ocarina of Time'' incarnation, her brodice is pink instead of purple, and if one looks closely, Zelda wears high-heels instead of brown boots as seen in her ''Smash'' trophies (which are retained in her later designs/appearances).
*Despite her design being based on her ''Ocarina of Time'' incarnation, if one looks closely, Zelda wears high-heels instead of brown boots as seen in her ''Smash'' trophies (which are retained in her later designs/appearances).
*Oddly, a CPU Zelda in Training mode set to the "Stand" CPU mode will still occasionally transform into Sheik.
*Oddly, a CPU Zelda in Training mode set to the "Stand" CPU mode will still occasionally transform into Sheik.
*Although not considered a clone, several of Zelda's non-attack animations are taken directly from Peach, such as her idle, crouching, walking, shielding, rolling, [[screen KO]], and jumping animations.
*Although not considered a clone, several of Zelda's non-attack animations are taken directly from Peach, such as her idle, crouching, walking, shielding, rolling, [[screen KO]], and jumping animations.

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