Editing Zelda (SSBM)
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|desc-1=Flips her hair back. | |desc-1=Flips her hair back. | ||
|desc-2=Makes a thinking gesture. | |desc-2=Makes a thinking gesture. | ||
|desc-3=Turns her body away | |desc-3=Turns her body away. | ||
|image-1=Zelda Idle Pose Melee 1.gif | |image-1=Zelda Idle Pose Melee 1.gif | ||
|image-2=Zelda Idle Pose Melee 2.gif | |image-2=Zelda Idle Pose Melee 2.gif | ||
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**Additionally, her official artwork and character select portrait is based on one of her idle poses. | **Additionally, her official artwork and character select portrait is based on one of her idle poses. | ||
*Zelda has the largest amount of moves with transcendent priority in ''Melee'', with 13. | *Zelda has the largest amount of moves with transcendent priority in ''Melee'', with 13. | ||
*Despite her design being based on her ''Ocarina of Time'' incarnation, | *Despite her design being based on her ''Ocarina of Time'' incarnation, if one looks closely, Zelda wears high-heels instead of brown boots as seen in her ''Smash'' trophies (which are retained in her later designs/appearances). | ||
*Oddly, a CPU Zelda in Training mode set to the "Stand" CPU mode will still occasionally transform into Sheik. | *Oddly, a CPU Zelda in Training mode set to the "Stand" CPU mode will still occasionally transform into Sheik. | ||
*Although not considered a clone, several of Zelda's non-attack animations are taken directly from Peach, such as her idle, crouching, walking, shielding, rolling, [[screen KO]], and jumping animations. | *Although not considered a clone, several of Zelda's non-attack animations are taken directly from Peach, such as her idle, crouching, walking, shielding, rolling, [[screen KO]], and jumping animations. |