Editing Zelda (SSBB)
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**{{buff|Its looping hits have a lower [[SDI]] multiplier (1.0x → 0.1x) making it harder to escape.}} | **{{buff|Its looping hits have a lower [[SDI]] multiplier (1.0x → 0.1x) making it harder to escape.}} | ||
**{{nerf|It has more startup (frame 5 → 6) and ending lag (FAF 51 → 57).}} | **{{nerf|It has more startup (frame 5 → 6) and ending lag (FAF 51 → 57).}} | ||
**{{ | **{{change|It hits one less time, hitting eleven times instead of twelve.}} | ||
*[[Down smash]]: | *[[Down smash]]: | ||
**{{buff|Down smash has more knockback scaling, improving its KO potential especially the front hit due to its increased damage (90 (front), 80 (back) → 95/85). This, combined with its improved [[semi-spike]] trajectory (30° → 20°), makes it much better for [[gimp]]ing characters with poor horizontal recoveries and setting up edgeguards. The back hit also has less startup lag (frame 13 → 12).}} | **{{buff|Down smash has more knockback scaling, improving its KO potential especially the front hit due to its increased damage (90 (front), 80 (back) → 95/85). This, combined with its improved [[semi-spike]] trajectory (30° → 20°), makes it much better for [[gimp]]ing characters with poor horizontal recoveries and setting up edgeguards. The back hit also has less startup lag (frame 13 → 12).}} |