Editing Zelda (SSB4)
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***{{nerf|However, it is much smaller (4.8u → 2.2u), which along with its new position gives it much less range behind and above Zelda. It also no longer increases the move's total range due to now being completely within the sourspot's range.}} | ***{{nerf|However, it is much smaller (4.8u → 2.2u), which along with its new position gives it much less range behind and above Zelda. It also no longer increases the move's total range due to now being completely within the sourspot's range.}} | ||
**{{nerf|The clean hit's sourspot is smaller (7u → 5u). This reduces its vertical range, but its horizontal range was compensated due to now being an extended hitbox (z offset: 12 → 7.8 to 13.8).}} | **{{nerf|The clean hit's sourspot is smaller (7u → 5u). This reduces its vertical range, but its horizontal range was compensated due to now being an extended hitbox (z offset: 12 → 7.8 to 13.8).}} | ||
**{{change|The late hit is now one | **{{change|The late hit is now one hitbox instead of consisting of a sweetspot and sourspot.}} | ||
**{{buff|The late hit now uses an extended hitbox.}} | |||
**{{change|The launch angle is now uniformly diagonal (90°/361° (sweetspots/sourspots) → 50°).}} | **{{change|The launch angle is now uniformly diagonal (90°/361° (sweetspots/sourspots) → 50°).}} | ||
***{{buff|The clean hit's sweetspot has higher base knockback (70 → 85), which improves its KO potential when used near the horizontal blast zone.}} | ***{{buff|The clean hit's sweetspot has higher base knockback (70 → 85), which improves its KO potential when used near the horizontal blast zone.}} |