Editing Zelda (SSB4)
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**{{nerf|Forward tilt has a shorter duration (frames 12-14 → 10-11).}} | **{{nerf|Forward tilt has a shorter duration (frames 12-14 → 10-11).}} | ||
**{{buff|The outer hand sweetspot has been moved farther out (x offset: 3 → 3.5), slightly improving its range.}} | **{{buff|The outer hand sweetspot has been moved farther out (x offset: 3 → 3.5), slightly improving its range.}} | ||
***{{nerf|However, the inner hand hitbox is no longer also a sweetspot, further reducing the sweetspot's range point-blank. Interestingly, it still uses the same sound effect as the sweetspot | ***{{nerf|However, the inner hand hitbox is no longer also a sweetspot, further reducing the sweetspot's range point-blank. Interestingly, it still uses the same sound effect as the sweetspot behaving identically to the other sourspot.}} | ||
**{{change|The hand hitboxes now launch opponents horizontally (110° → 361°). This improves its KO potential near the side blast zones, but removes its ability to set up juggles, as well as hindering its KO potential near the upper blast zone.}} | **{{change|The hand hitboxes now launch opponents horizontally (110° → 361°). This improves its KO potential near the side blast zones, but removes its ability to set up juggles, as well as hindering its KO potential near the upper blast zone.}} | ||
**{{nerf|Forward tilt deals less damage (13% (hand)/12% (arm)/11% (body) → 12% (outer hand)/10% (inner hand/arm)), hindering its KO potential.}} | **{{nerf|Forward tilt deals less damage (13% (hand)/12% (arm)/11% (body) → 12% (outer hand)/10% (inner hand/arm)), hindering its KO potential.}} |