Editing Zelda (PM)

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*{{nerf|All throws cause less damage.}}
*{{nerf|All throws cause less damage.}}
*{{nerf|No longer invincible when using Nayru's Love in the air.}}
*{{nerf|No longer invincible when using Nayru's Love in the air.}}
*{{change|Din's Fire functionality changed from 3 fireballs that explode after a time to 1 fireball that returns after explosion.}}
*{{buff|Din's Fire buffed, increasing in size and power as it goes a greater distance.}}
**{{change|The fireball now decreases in speed as it increases in size, rather than the other way around. This property is maintained as it returns to Zelda.}}
**{{buff|New function implemented. Pressing the side special button while a fireball is set stationary will allow it to return to Zelda. The time it takes for the fire to return and the amount of damage depends on how far Zelda launched it; if no action is taken after it is set, the fire will automatically return to her itself later.}}
**{{buff|New function implemented. Pressing the side special button while a fireball is set stationary will allow it to return to Zelda. The time it takes for the fire to return and the amount of damage depends on how far Zelda launched it; if no action is taken after it is set, the fire will automatically return to her itself later.}}
**{{buff|The minimum time it takes to place a fireball has been decreased.}}
**{{buff|Din's Fire slowly builds up power once Zelda places it, and it will self detonate after a set time. The explosion is large and powerful, and gives an advantage to attack those with higher damage or are stuck airborne.}}  
**{{nerf|The number of fireballs that can be on the screen at one time has been reduced from 3 to 1, and the total distance they can reach has been decreased}}
**{{nerf|The number of fireballs that can be on the screen at one time has been reduced from 3 to 1.}}


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