Editing Zelda (PM)
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Latest revision | Your text | ||
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==Revisions== | ==Revisions== | ||
===v2.5b=== | ===v2.5b=== | ||
*{{buff|Priority on hitboxes | *[[Neutral attack]]: | ||
*{{buff|Linking | **{{buff|Priority on hitboxes altered to work better on heavyweights' hitstun animations.}} | ||
*{{change|Some animations and graphics | **{{buff|Linking hits use slightly negative angles, which prevents landing animations from being triggered on very slightly sloped areas which can cause the rest of the move to whiff.}} | ||
*{{change| | **{{change|Some animations and graphics cleaned up.}} | ||
*{{change|Angle on | |||
*{{buff|Tipper hitbox | *[[Dash attack]]: | ||
**{{change|Animation adjusted to be closer to ''Melee''.}} | |||
**{{change|Angle on sweetspot adjusted to be like other, similar attacks.}} | |||
*[[Forward tilt]]: | |||
**{{buff|Tipper hitbox adjusted in knockback and SDIability slightly to be more conducive to combos.}} | |||
**{{buff|Hitboxes adjusted to give proper spacing for tipper hitbox.}} | **{{buff|Hitboxes adjusted to give proper spacing for tipper hitbox.}} | ||
**{{change|Hit sound effects adjusted for sweetspots.}} | **{{change|Hit sound effects adjusted for sweetspots.}} | ||
*{{nerf|Hit duration | |||
*{{change|Graphical effects | *[[Up tilt]]: | ||
*{{change|Launch | **{{nerf|Hit duration reduced by 1 frame for visual corrections.}} | ||
*{{change|Launch angle of first half of | **{{change|Graphical effects edited to match the new timings.}} | ||
*{{buff|Linking hits | **{{change|Launch has less base [[knockback]] but more growth, dealing less knockback at lower damages but more at higher damage.}} | ||
*{{buff|Has a new linking hitbox | **{{change|Launch angle of first half of the attack raised slightly.}} | ||
*{{nerf|Innermost hitboxes on linking hits | |||
*{{change|Launch hit | *[[Forward smash]]: | ||
*{{buff|Final hit | **{{buff|Linking hits use slightly negative angles, which prevents landing animations from being triggered on very slightly sloped areas which can cause the rest of the move to whiff.}} | ||
*{{buff|Linking hits | **{{buff|Has a new linking hitbox far inside her only intended to prevent whiff issues close-in on heavyweights.}} | ||
*{{change|Hit sound effects on linking hits | **{{nerf|Innermost hitboxes on linking hits have reduced hitlag.}} | ||
*{{buff|''Melee'' sized sweetspots (first frame) | **{{change|Launch hit has less base knockback but more growth, dealing less knockback at lower damages but more at higher damage, also taking greater effect with smash charge.}} | ||
*{{buff|''Melee'' sized electric flubs (later frames) | |||
*{{buff|Back aerial's critical sweetspot deals slightly more knockback and [[shield damage]].}} | *[[Up smash]]: | ||
*{{change|Non-magical sourspots | **{{buff|Final hit has slightly increased base knockback.}} | ||
*{{buff|Fire hitboxes | **{{buff|Linking hits have slightly reduced SDI capacity, enough for opponents to control launch point when hit by the move but never enough to escape it in any normal circumstances.}} | ||
*{{buff| | **{{change|Hit sound effects on linking hits altered to be softer.}} | ||
*{{change|Hit sound effect of fire sweetspot | |||
*{{buff| | *[[Lightning Kick]]s: | ||
*{{buff| | **{{buff|''Melee'' sized sweetspots (first frame) regained a bit more of their old damage and knockback power.}} | ||
*{{buff| | **{{buff|''Melee'' sized electric flubs (later frames) now use average KO move values instead of the non-magical sourspot values.}} | ||
*{{buff|Thigh flub hitbox | **{{buff|Back aerial's critical sweetspot deals slightly more knockback and [[shield damage]].}} | ||
*{{nerf|Sweetspot duration reduced | **{{change|Non-magical sourspots have more effectual damage and knockback growth values, but don't lead into the sweetspots as easily.}} | ||
*{{change|Graphics altered | |||
*{{change| | *[[Up aerial]]: | ||
**{{buff|Grounded version of | **{{buff|Fire hitboxes have slightly more base knockback.}} | ||
*{{buff|Aerial version of | **{{buff|Has very slightly increased shield damage on large fire hitbox.}} | ||
**{{change|Hit sound effect of fire sweetspot upgraded.}} | |||
*[[Down aerial]]: | |||
**{{buff|Sweetspot now deals extra shield damage.}} | |||
**{{buff|Damage and knockback growth against grounded targets significantly increased.}} | |||
**{{buff|Knockback growth against aerial targets slightly increased.}} | |||
**{{buff|Thigh flub hitbox has slightly improved power and combo potential from ground bounces.}} | |||
**{{nerf|Sweetspot duration reduced.}} | |||
**{{change|Graphics altered to better match the presence of the sweetspot.}} | |||
**{{change|Animation adjusted for the hitboxes to be aligned with the axis for its hit duration.}} | |||
*[[Nayru's Love]]: | |||
**{{buff|Grounded version of the move deals more damage.}} | |||
**{{buff|Aerial version of the move has quicker intangibility startup, equal to ground version.}} | |||
**{{nerf|Size of the last hitbox on aerial version was reduced to be consistent with the linking hits.}} | **{{nerf|Size of the last hitbox on aerial version was reduced to be consistent with the linking hits.}} | ||
**{{change|Knockback on aerial | **{{change|Knockback on aerial version adjusted slightly; it has less base knockback but more growth to induce [[tumbling]] later.}} | ||
*{{change|Grounded Nayru's | **{{change|Grounded Nayru's is visually larger, and aerial Nayru's visually smaller to better show their hitbox size difference.}} | ||
* | |||
*[[Din's Fire]]: | |||
**{{buff|Travel speed was slightly increased.}} | |||
**{{nerf|Has slightly lower maximum channel time.}} | **{{nerf|Has slightly lower maximum channel time.}} | ||
*{{nerf| | **{{nerf|Projectile starts out smaller, while ending size is unchanged.}} | ||
*{{change| | **{{change|Damage growth with travel duration on explosion hitbox altered slightly, now does a minimum of 10% and a maximum of 20%.}} | ||
*{{change| | **{{change|Explosion hitbox has slightly more base knockback and slightly less knockback growth for combo purposes.}} | ||
* | |||
*{{buff|Aerial reappearance transitions properly into helpless state.}} | *[[Farore's Wind]]: | ||
*{{buff|[[Pivot grab]]'s hitbox size increased, now being able to grab very low [[crouch]]ing targets.}} | **{{buff|Landing lag reduced.}} | ||
*{{nerf|[[Forward throw]] slightly reduced in knockback growth.}} | **{{buff|Aerial reappearance transitions properly into helpless state.}} | ||
*{{change|Down throw graphical effects altered to look more similar to ''Melee''.}} | |||
*{{change|[[Neutral aerial]]'s graphical effects terminate earlier, closer to when the move stops hitting.}} | *Other: | ||
*{{change|Zelda's Transform graphical effects adjusted to better match their timing.}} | **{{buff|[[Pivot grab]]'s hitbox size increased, now being able to grab very low [[crouch]]ing targets.}} | ||
*{{change|[[Light Arrow]] uses a new Light element.}} | **{{nerf|[[Forward throw]] slightly reduced in knockback growth.}} | ||
**{{change|Down throw graphical effects altered to look more similar to ''Melee''.}} | |||
**{{change|[[Neutral aerial]]'s graphical effects terminate earlier, closer to when the move stops hitting.}} | |||
**{{change|Zelda's Transform graphical effects adjusted to better match their timing.}} | |||
**{{change|[[Light Arrow]] uses a new Light element.}} | |||
===v2.6b=== | ===v2.6b=== |