Editing Zelda (PM)

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==Revisions==
==Revisions==
===v2.5b===
===v2.5b===
*{{buff|Priority on hitboxes for jab altered to work better on heavyweights' hitstun animations.}}
*[[Neutral attack]]:
*{{buff|Linking jab hits use slightly negative angles, which prevents landing animations from being triggered on very slightly sloped areas which can cause the rest of the move to whiff.}}
**{{buff|Priority on hitboxes altered to work better on heavyweights' hitstun animations.}}
*{{change|Some animations and graphics for jab cleaned up.}}
**{{buff|Linking hits use slightly negative angles, which prevents landing animations from being triggered on very slightly sloped areas which can cause the rest of the move to whiff.}}
*{{change|Dash attack animation adjusted to be closer to ''Melee''.}}
**{{change|Some animations and graphics cleaned up.}}
*{{change|Angle on sweetspotted dash attack adjusted to be like other, similar attacks.}}
 
*{{buff|Tipper hitbox on forward tilt adjusted in knockback and SDIability slightly to be more conducive to combos.}}
*[[Dash attack]]:
**{{change|Animation adjusted to be closer to ''Melee''.}}
**{{change|Angle on sweetspot adjusted to be like other, similar attacks.}}
 
*[[Forward tilt]]:
**{{buff|Tipper hitbox adjusted in knockback and SDIability slightly to be more conducive to combos.}}
**{{buff|Hitboxes adjusted to give proper spacing for tipper hitbox.}}
**{{buff|Hitboxes adjusted to give proper spacing for tipper hitbox.}}
**{{change|Hit sound effects adjusted for sweetspots.}}
**{{change|Hit sound effects adjusted for sweetspots.}}
*{{nerf|Hit duration for up tilt reduced by 1 frame for visual corrections.}}
 
*{{change|Graphical effects for up tilt edited to match the new timings.}}
*[[Up tilt]]:
*{{change|Launch for up tilt has less base [[knockback]] but more growth, dealing less knockback at lower damages but more at higher damage.}}
**{{nerf|Hit duration reduced by 1 frame for visual corrections.}}
*{{change|Launch angle of first half of up tilt raised slightly.}}
**{{change|Graphical effects edited to match the new timings.}}
*{{buff|Linking hits of forward smash use slightly negative angles, which prevents landing animations from being triggered on very slightly sloped areas which can cause the rest of the move to whiff.}}
**{{change|Launch has less base [[knockback]] but more growth, dealing less knockback at lower damages but more at higher damage.}}
*{{buff|Has a new linking hitbox in forward smash far inside her only intended to prevent whiff issues close-in on heavyweights.}}
**{{change|Launch angle of first half of the attack raised slightly.}}
*{{nerf|Innermost hitboxes on linking hits of forward smash have reduced hitlag.}}
 
*{{change|Launch hit of forward smash has less base knockback but more growth, dealing less knockback at lower damages but more at higher damage, also taking greater effect with smash charge.}}
*[[Forward smash]]:
*{{buff|Final hit of up smash has slightly increased base knockback.}}
**{{buff|Linking hits use slightly negative angles, which prevents landing animations from being triggered on very slightly sloped areas which can cause the rest of the move to whiff.}}
*{{buff|Linking hits of up smash have slightly reduced SDI capacity, enough for opponents to control launch point when hit by the move but never enough to escape it in any normal circumstances.}}
**{{buff|Has a new linking hitbox far inside her only intended to prevent whiff issues close-in on heavyweights.}}
*{{change|Hit sound effects on linking hits of up smash altered to be softer.}}
**{{nerf|Innermost hitboxes on linking hits have reduced hitlag.}}
*{{buff|''Melee'' sized sweetspots (first frame) for forward aerial regained a bit more of their old damage and knockback power.}}
**{{change|Launch hit has less base knockback but more growth, dealing less knockback at lower damages but more at higher damage, also taking greater effect with smash charge.}}
*{{buff|''Melee'' sized electric flubs (later frames) for forward aerial now use average KO move values instead of the non-magical sourspot values.}}
 
*{{buff|Back aerial's critical sweetspot deals slightly more knockback and [[shield damage]].}}
*[[Up smash]]:
*{{change|Non-magical sourspots for forward and back aerials have more effectual damage and knockback growth values, but don't lead into the sweetspots as easily.}}
**{{buff|Final hit has slightly increased base knockback.}}
*{{buff|Fire hitboxes for up air have slightly more base knockback.}}
**{{buff|Linking hits have slightly reduced SDI capacity, enough for opponents to control launch point when hit by the move but never enough to escape it in any normal circumstances.}}
*{{buff|Up air has very slightly increased shield damage on large fire hitbox.}}
**{{change|Hit sound effects on linking hits altered to be softer.}}
*{{change|Hit sound effect of fire sweetspot for up air upgraded.}}
 
*{{buff|Sweetspotted down aerial now deals extra shield damage.}}
*[[Lightning Kick]]s:
*{{buff|Down aerial's damage and knockback growth against grounded targets significantly increased.}}
**{{buff|''Melee'' sized sweetspots (first frame) regained a bit more of their old damage and knockback power.}}
*{{buff|Down aerial's knockback growth against aerial targets slightly increased.}}
**{{buff|''Melee'' sized electric flubs (later frames) now use average KO move values instead of the non-magical sourspot values.}}
*{{buff|Thigh flub hitbox on down aerial has slightly improved power and combo potential from ground bounces.}}
**{{buff|Back aerial's critical sweetspot deals slightly more knockback and [[shield damage]].}}
*{{nerf|Sweetspot duration reduced for down aerial.}}
**{{change|Non-magical sourspots have more effectual damage and knockback growth values, but don't lead into the sweetspots as easily.}}
*{{change|Graphics altered for down aerial to better match the presence of the sweetspot.}}
 
*{{change|Down aerial animation adjusted for the hitboxes to be aligned with the axis for its hit duration.}}
*[[Up aerial]]:
**{{buff|Grounded version of [[Nayru's Love]] deals more damage.}}
**{{buff|Fire hitboxes have slightly more base knockback.}}
*{{buff|Aerial version of Nayru's Love has quicker intangibility startup, equal to ground version.}}
**{{buff|Has very slightly increased shield damage on large fire hitbox.}}
**{{change|Hit sound effect of fire sweetspot upgraded.}}
 
*[[Down aerial]]:
**{{buff|Sweetspot now deals extra shield damage.}}
**{{buff|Damage and knockback growth against grounded targets significantly increased.}}
**{{buff|Knockback growth against aerial targets slightly increased.}}
**{{buff|Thigh flub hitbox has slightly improved power and combo potential from ground bounces.}}
**{{nerf|Sweetspot duration reduced.}}
**{{change|Graphics altered to better match the presence of the sweetspot.}}
**{{change|Animation adjusted for the hitboxes to be aligned with the axis for its hit duration.}}
 
*[[Nayru's Love]]:
**{{buff|Grounded version of the move deals more damage.}}
**{{buff|Aerial version of the move has quicker intangibility startup, equal to ground version.}}
**{{nerf|Size of the last hitbox on aerial version was reduced to be consistent with the linking hits.}}
**{{nerf|Size of the last hitbox on aerial version was reduced to be consistent with the linking hits.}}
**{{change|Knockback on aerial Nayru's Love adjusted slightly; it has less base knockback but more growth to induce [[tumbling]] later.}}
**{{change|Knockback on aerial version adjusted slightly; it has less base knockback but more growth to induce [[tumbling]] later.}}
*{{change|Grounded Nayru's Love is visually larger, and aerial Nayru's Love visually smaller to better show their hitbox size difference.}}
**{{change|Grounded Nayru's is visually larger, and aerial Nayru's visually smaller to better show their hitbox size difference.}}
*{{buff|Travel speed of [[Din's Fire]] was slightly increased.}}
 
*[[Din's Fire]]:
**{{buff|Travel speed was slightly increased.}}
**{{nerf|Has slightly lower maximum channel time.}}
**{{nerf|Has slightly lower maximum channel time.}}
*{{nerf|Din's Fire starts out smaller, while ending size is unchanged.}}
**{{nerf|Projectile starts out smaller, while ending size is unchanged.}}
*{{change|Din's Fire damage growth with travel duration on explosion hitbox altered slightly, now does a minimum of 10% and a maximum of 20%.}}
**{{change|Damage growth with travel duration on explosion hitbox altered slightly, now does a minimum of 10% and a maximum of 20%.}}
*{{change|Din's Fire explosion hitbox has slightly more base knockback and slightly less knockback growth for combo purposes.}}
**{{change|Explosion hitbox has slightly more base knockback and slightly less knockback growth for combo purposes.}}
*{{buff|[[Farore's Wind]] landing lag reduced.}}
 
*{{buff|Aerial reappearance transitions properly into helpless state.}}
*[[Farore's Wind]]:
*{{buff|[[Pivot grab]]'s hitbox size increased, now being able to grab very low [[crouch]]ing targets.}}
**{{buff|Landing lag reduced.}}
*{{nerf|[[Forward throw]] slightly reduced in knockback growth.}}
**{{buff|Aerial reappearance transitions properly into helpless state.}}
*{{change|Down throw graphical effects altered to look more similar to ''Melee''.}}
 
*{{change|[[Neutral aerial]]'s graphical effects terminate earlier, closer to when the move stops hitting.}}
*Other:
*{{change|Zelda's Transform graphical effects adjusted to better match their timing.}}
**{{buff|[[Pivot grab]]'s hitbox size increased, now being able to grab very low [[crouch]]ing targets.}}
*{{change|[[Light Arrow]] uses a new Light element.}}
**{{nerf|[[Forward throw]] slightly reduced in knockback growth.}}
**{{change|Down throw graphical effects altered to look more similar to ''Melee''.}}
**{{change|[[Neutral aerial]]'s graphical effects terminate earlier, closer to when the move stops hitting.}}
**{{change|Zelda's Transform graphical effects adjusted to better match their timing.}}
**{{change|[[Light Arrow]] uses a new Light element.}}


===v2.6b===
===v2.6b===

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