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'''Zap Jumping''' is an advanced technique that doubles the height of [[Lucas (SSBB)|Lucas]]'s [[second jump]]. It was discovered by Christopher Daniel Winans, though it is unclear exactly what the term "Zap" refers to. It probably refers to the bolt of PSI that comes out when executed. | |||
'''Zap Jumping''' is an advanced technique that doubles the height of [[Lucas (SSBB)|Lucas]]'s [[second jump]]. It was discovered by Christopher Daniel Winans. | |||
==Execution== | ==Execution== | ||
To execute this boost, the player must use [[PK Fire]] within one [[frame]] of his double jump, essentially pressing them at virtually the same time (one sixtieth of a second delay). Lucas's air jump propels him by an upward force (like most characters), but for some reason the ascent is hindered by a downward force right after this, which is apparently negated by the [[side special move]]. | |||
The bolt of fire is released about halfway through the jump, and combined with [[B-Sticking]] and [[Magnet Pull]], Zap Jumping allows for an impressive [[recovery]]. Due to the obscure nature of [[jump]]ing immediately after a [[special attack|special]], along with the awkward input layout on most [[controllers]]: it is advisable to change the [[controls]] to a more congruent assignment; the [[L]] or [[R button]], for example. | |||
===PK Jump & Firebound=== | ===PK Jump & Firebound=== | ||
[[Ness (SSBB)|Ness]] is also strangely affected by using [[PK Fire]] with his [[second jump]]. When the two moves are used simultaneously, he will be propelled forward and slightly higher. This makes for a great [[approach]] and extends the [[special attack|special]] considerably, and can also be used for [[recovery]], acting as a barrier against opponents [[edgeguard]]ing from below. | |||
A variation of this maneuver, known as the '''Firebound''', combines the mechanics of the PK Jump and B-sticking. By pressing the B-stick backwards while holding forward and double jumping, the player will shoot backward; a defensive maneuver | A variation of this maneuver, known as the '''Firebound''', combines the mechanics of the PK Jump and B-sticking. By pressing the B-stick backwards while holding forward and double jumping, the player will shoot backward; a defensive maneuver. | ||
===[http://www.youtube.com/watch?v=-vf1BUp3tN0&feature=related Lucas jump technique]=== | ===[http://www.youtube.com/watch?v=-vf1BUp3tN0&feature=related Lucas jump technique]=== | ||
This technique can be executed by playing as Lucas at any stage, and have Lucas grab any [[item]]. Then Lucas should [[jump]], and throw the item that he hold upwards at the same time as he [[double jump]]s. Note that the item used doesn't have to be a throwing item, a batting item can also be used as long the item can be thrown away. | |||
[[ | |||
===[http://www.youtube.com/watch?v=OvGNovSYgE8 Z-air Zap Jump]=== | |||
Similar to Lucas' Zap Jump and item throw Zap Jump except Lucas has to use his Z-air and double jump at the same time instead of using a PK Fire or throwing an item. | |||
==Videos== | ==Videos== | ||
===Lucas' Zap Jump, and other=== | ===Lucas' Zap Jump, and other=== | ||
<youtube>oGjNswHpHGU</youtube> | |||
===Ness' PK Jump=== | ===Ness' PK Jump=== | ||
<youtube>8QHePOJRNKE</youtube> | |||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] | ||
[[Category:Character-specific terminology]] | [[Category:Character-specific terminology]] | ||