Editing Zap Jump

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{{merge|PK Fire|Tech specific to PK Fire for both characters, see how Crownerang was handled}}
'''Zap Jumping''' is an advanced technique that doubles the height of [[Lucas (SSBB)|Lucas]]'s [[second jump]]. It was discovered by Christopher Daniel Winans, though it is unclear exactly what the term "Zap" refers to. It probably refers to the bolt of PSI that comes out when executed.
'''Zap Jumping''' is an advanced technique that doubles the height of [[Lucas (SSBB)|Lucas]]'s [[second jump]]. It was discovered by Christopher Daniel Winans.


==Execution==
==Execution==
To execute this boost, the player must use [[PK Fire]] within one [[frame]] of his double jump, essentially pressing them at virtually the same time (one sixtieth of a second delay). Lucas's double jump propels him with an upward force (like most characters), but for some reason the ascent is hindered by a downward force right after this, which is apparently negated by the [[side special move]].


The bolt of fire is released about halfway through the jump, and combined with [[B-sticking]] and [[Magnet Pull]], Zap Jumping allows for an impressive [[recovery]]. Due to the obscure nature of [[jump]]ing immediately after a [[special attack|special]], along with the awkward input layout on most [[controller]]s: it is advisable to change the [[controls]] to a more congruent assignment; the [[L]] or [[R button]], for example.
To execute this boost, the player must use [[PK Fire]] within one [[frame]] of his double jump, essentially pressing them at virtually the same time (one sixtieth of a second delay). Lucas's air jump propels him by an upward force (like most characters), but for some reason the ascent is hindered by a downward force right after this, which is apparently negated by the [[side special move]].  


Attempting to perform the technique in ''SSB4'' and ''Ultimate'' results in Lucas's PK Fire weakening the upward ascent of his double jump instead of boosting it, rendering the technique ineffective.
The bolt of fire is released about halfway through the jump, and combined with [[B-Sticking]] and [[Magnet Pull]], Zap Jumping allows for an impressive [[recovery]]. Due to the obscure nature of [[jump]]ing immediately after a [[special attack|special]], along with the awkward input layout on most [[controllers]]: it is advisable to change the [[controls]] to a more congruent assignment; the [[L]] or [[R button]], for example.


===PK Jump & Firebound===
===PK Jump & Firebound===
{{SSBB|Ness}} is also strangely affected by using [[PK Fire]] with his [[second jump]]. When the two moves are used simultaneously, he will be propelled forward and slightly higher. This makes for a great [[approach]] and extends the [[special attack|special]] considerably, and can also be used for [[recovery]], acting as a barrier against opponents [[edgeguard]]ing from below. This works in ''SSB4'' and ''Ultimate'' as well.
[[Ness (SSBB)|Ness]] is also strangely affected by using [[PK Fire]] with his [[second jump]]. When the two moves are used simultaneously, he will be propelled forward and slightly higher. This makes for a great [[approach]] and extends the [[special attack|special]] considerably, and can also be used for [[recovery]], acting as a barrier against opponents [[edgeguard]]ing from below.


A variation of this maneuver, known as the '''Firebound''', combines the mechanics of the PK Jump and B-sticking. By pressing the B-stick backwards while holding forward and double jumping, the player will shoot backward; a defensive maneuver. This works in ''SSB4'' as well.
A variation of this maneuver, known as the '''Firebound''', combines the mechanics of the PK Jump and B-sticking. By pressing the B-stick backwards while holding forward and double jumping, the player will shoot backward; a defensive maneuver.


===[http://www.youtube.com/watch?v=-vf1BUp3tN0&feature=related Lucas jump technique]===
===[http://www.youtube.com/watch?v=-vf1BUp3tN0&feature=related Lucas jump technique]===
This technique can be executed by playing as Lucas on any stage, and have Lucas grab any [[item]]. Then Lucas should [[jump]], and throw the item that he holds upward at the same time as he [[double jump]]s. Note that the item used does not have to be a throwing item; battering and shooting items can also be used as well. As with Lucas's PK Fire Zap Jump, attempting to perform this technique in ''SSB4'' and ''Ultimate'' results in the upward ascent of Lucas's double jump being weakened altogether instead of getting boosted, rendering the technique ineffective.


===[http://www.youtube.com/watch?v=OvGNovSYgE8 Double Jump Cancel Zair]===
This technique can be executed by playing as Lucas at any stage, and have Lucas grab any [[item]]. Then Lucas should [[jump]], and throw the item that he hold upwards at the same time as he [[double jump]]s. Note that the item used doesn't have to be a throwing item, a batting item can also be used as long the item can be thrown away.
[[Double jump cancel zair]] or DJCZ is a technique exclusive to Lucas in ''Ultimate'' where the user performs a [[Short hop]] and, at anytime after the fifth frame of the short hop, tilt the control stick and press the jump and [[Grab]] button on the same frame. This causes Lucas's velocity to plummet down. This technique is quite difficult to perform, but allows Lucas to perform a tether attack faster than if he were to short hop zair. This can lead to it looping into itself and ending with a forward tilt, fair, dash attack, or grab. It also is useful in neutral for its disjoint and being safe on shield.


Another method can be found [http://www.youtube.com/watch?v=cCA9vKLRDA4 here].
===[http://www.youtube.com/watch?v=OvGNovSYgE8 Z-air Zap Jump]===


===[https://www.youtube.com/watch?v=8vgoXOPsu9M PSI Floating]===
Similar to Lucas' Zap Jump and item throw Zap Jump except Lucas has to use his Z-air and double jump at the same time instead of using a PK Fire or throwing an item.
A much easier method of increasing Ness's midair jump height exists exclusively in ''SSB4'', and involves air dodging as Ness uses his midair jump. Dubbed "PSI Floating," this will increase the jump's height by around 25%. This is exclusive to Ness, as attempting to perform it with Lucas or Mewtwo will actually lower their jump height. While this is no longer possible in ''Ultimate'', Ness can still get a similar effect using an aerial, as he could in previous games, and is still the only one of the 3 to be able to do so.


==Videos==
==Videos==


===Lucas' Zap Jump, and other===
===Lucas' Zap Jump, and other===
{{#widget:YouTube|id=oGjNswHpHGU}}
<youtube>oGjNswHpHGU</youtube>


===Ness' PK Jump===
===Ness' PK Jump===
{{#widget:YouTube|id=8QHePOJRNKE}}
<youtube>8QHePOJRNKE</youtube>
 
 


[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSB4)]]
[[Category:Character-specific terminology]]
[[Category:Character-specific terminology]]
[[Category:Advanced techniques]]
[[Category:Lucas]]
[[Category:Lucas (SSBB)]]
[[Category:Lucas (SSB4)]]

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