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| {{ArticleIcons|ssbb=y|ssb4=y|ssbu=y}}
| | '''Zap Jump''' is an advanced technique that can be used by [[Lucas (SSBB)|Lucas]]. It was discovered by |
| {{merge|PK Fire|Tech specific to PK Fire for both characters, see how Crownerang was handled}}
| | Christopher Daniel Winans, making it possible to This technique doubles Lucas's |
| '''Zap Jumping''' is an advanced technique that doubles the height of [[Lucas (SSBB)|Lucas]]'s [[second jump]]. It was discovered by Christopher Daniel Winans. | | second jump. |
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| ==Execution==
| | To execute this boost, you must use [[PK Fire]] within one frame of your double jump. The timing takes a bit of practice, but if you hit the special-moves button right only slightly after executing your jump (essentially hitting them at the same time), Lucas will shoot up quite a long distance. The PK Fire's lag will be almost reduced to 0 due to the great jump he makes. This can be combined with Lucas' other techniques such as [[B-Sticking]] and [[Magnet Pull]] for an impressive recovery. To make the execution of this technique easier, it is advised to set the L-button (or R-button if you roll with the L-button) to jump, so you do not have to claw the L and B buttons at the same time. |
| To execute this boost, the player must use [[PK Fire]] within one [[frame]] of his double jump, essentially pressing them at virtually the same time (one sixtieth of a second delay). Lucas's double jump propels him with an upward force (like most characters), but for some reason the ascent is hindered by a downward force right after this, which is apparently negated by the [[side special move]]. | |
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| The bolt of fire is released about halfway through the jump, and combined with [[B-sticking]] and [[Magnet Pull]], Zap Jumping allows for an impressive [[recovery]]. Due to the obscure nature of [[jump]]ing immediately after a [[special attack|special]], along with the awkward input layout on most [[controller]]s: it is advisable to change the [[controls]] to a more congruent assignment; the [[L]] or [[R button]], for example.
| | ===PK Jump=== |
| | There is also an interesting effect when [[Ness (SSBB)|Ness]]' [[PK Fire]] interacts with his second jump. When PK Fire is executed at the same time as his second jump, he shoots forwards and up a bit while using his PK Fire. It makes a great approach and it extends PK Fire's range greatly. It can also be used as recovery. While it is not as long as Ness' second jump, the PK Fire acts as a barrier against any opponents trying to [[edgeguard]] from below. |
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| Attempting to perform the technique in ''SSB4'' and ''Ultimate'' results in Lucas's PK Fire weakening the upward ascent of his double jump instead of boosting it, rendering the technique ineffective.
| | A variation of this maneuver, known as the Firebound, combines the mechanics of the PK Jump and [[B-Sticking]]. If you tilt the B-stick backwards while holding forwards and double jumping, you will shoot backwards and slightly. This is used as a defensive move compared to the PK Jump's use for attack. |
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| ===PK Jump & Firebound=== | | ==How it works== |
| {{SSBB|Ness}} is also strangely affected by using [[PK Fire]] with his [[second jump]]. When the two moves are used simultaneously, he will be propelled forward and slightly higher. This makes for a great [[approach]] and extends the [[special attack|special]] considerably, and can also be used for [[recovery]], acting as a barrier against opponents [[edgeguard]]ing from below. This works in ''SSB4'' and ''Ultimate'' as well.
| | Members of [[Smashboards]] have discovered why this happens. Normally on Lucas's second jump, an upward force propels him upwards, like most characters, but the ascent is hindered by a downward force right after this. PK Fire somehow cancels the downward force, causing a huge, fast jump. |
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| A variation of this maneuver, known as the '''Firebound''', combines the mechanics of the PK Jump and B-sticking. By pressing the B-stick backwards while holding forward and double jumping, the player will shoot backward; a defensive maneuver. This works in ''SSB4'' as well.
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| ===[http://www.youtube.com/watch?v=-vf1BUp3tN0&feature=related Lucas jump technique]===
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| This technique can be executed by playing as Lucas on any stage, and have Lucas grab any [[item]]. Then Lucas should [[jump]], and throw the item that he holds upward at the same time as he [[double jump]]s. Note that the item used does not have to be a throwing item; battering and shooting items can also be used as well. As with Lucas's PK Fire Zap Jump, attempting to perform this technique in ''SSB4'' and ''Ultimate'' results in the upward ascent of Lucas's double jump being weakened altogether instead of getting boosted, rendering the technique ineffective.
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| ===[http://www.youtube.com/watch?v=OvGNovSYgE8 Double Jump Cancel Zair]===
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| [[Double jump cancel zair]] or DJCZ is a technique exclusive to Lucas in ''Ultimate'' where the user performs a [[Short hop]] and, at anytime after the fifth frame of the short hop, tilt the control stick and press the jump and [[Grab]] button on the same frame. This causes Lucas's velocity to plummet down. This technique is quite difficult to perform, but allows Lucas to perform a tether attack faster than if he were to short hop zair. This can lead to it looping into itself and ending with a forward tilt, fair, dash attack, or grab. It also is useful in neutral for its disjoint and being safe on shield.
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| Another method can be found [http://www.youtube.com/watch?v=cCA9vKLRDA4 here].
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| ===[https://www.youtube.com/watch?v=8vgoXOPsu9M PSI Floating]===
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| A much easier method of increasing Ness's midair jump height exists exclusively in ''SSB4'', and involves air dodging as Ness uses his midair jump. Dubbed "PSI Floating," this will increase the jump's height by around 25%. This is exclusive to Ness, as attempting to perform it with Lucas or Mewtwo will actually lower their jump height. While this is no longer possible in ''Ultimate'', Ness can still get a similar effect using an aerial, as he could in previous games, and is still the only one of the 3 to be able to do so.
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| ==Videos== | | ==Videos== |
| | | ===Lucas' Zap Jump=== |
| ===Lucas' Zap Jump, and other=== | | <youtube>2q7RqH1Lfu4</youtube> |
| {{#widget:YouTube|id=oGjNswHpHGU}}
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| ===Ness' PK Jump=== | | ===Ness' PK Jump=== |
| {{#widget:YouTube|id=8QHePOJRNKE}}
| | <youtube>8QHePOJRNKE</youtube> |
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| | ===Lucas' Advanced techniques (Zap Jump is first one shown)=== |
| | <youtube>oGjNswHpHGU</youtube> |
| | [[Category:Techniques]] |
| [[Category:Techniques (SSBB)]] | | [[Category:Techniques (SSBB)]] |
| [[Category:Techniques (SSB4)]]
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| [[Category:Character-specific terminology]]
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| [[Category:Advanced techniques]]
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| [[Category:Lucas]]
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| [[Category:Lucas (SSBB)]]
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| [[Category:Lucas (SSB4)]]
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