Editing Zap / Zapple / Kazap

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{{ArticleIcons|ultimate=y}}
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{{Infobox Special Move
{{Infobox Special Move
|name=Zap/Zapple/Kazap
|name=Zap/Zapple/Kazap
|image={{tabber|title1=Zap|content1=[[File:Hero Side B SSBU.gif|300px]]|title2=Zapple|content2=[[File:Hero Side B 2 SSBU.gif|300px]]|title3=Kazap|content3=[[File:Hero Side B 3 SSBU.gif|300px]]}}
|image={{tabber|title1=Zap|tab1=[[File:Hero Zap.jpg|300px]]|title2=Zapple|tab2=[[File:Hero Zapple.jpg|300px]]|title3=Kazap|tab3=[[File:Hero Kazap.jpg|300px]]}}
|caption=Hero using Zap, Zapple, and Kazap
|caption=The Luminary using Zap, Zapple, and Kazap
|user=[[Hero]]
|user=[[Hero]]
|universe={{uv|Dragon Quest}}
|universe={{uv|Dragon Quest}}
|interwiki=
|interwiki=dragonquest
|interwikiname=
|interwikiname=Dragon Quest Wiki
|interwikipage=
|interwikipage=Zap
}}
}}
 
{{cquote|''Unleashes lightning from your sword. It grows stronger when charged, but the charge cannot be stored.''|cite=Description from ''Ultimate''{{'}}s Move List}}
'''Zap''' ({{ja|デイン|Dein}}, ''Dein'') is [[Hero]]'s [[side special move]].
'''Zap''' ({{ja|デイン|Dein}}, ''Dein'') is the {{SSBU|Hero}}'s [[side special move]] in ''[[Super Smash Bros. Ultimate]]''.


==Overview==
==Overview==
Much like [[Woosh]], this move is a [[charge]] special that cannot be stored. It involves the Hero performing various lightning attacks with his sword, which all cause another bolt of lightning on hit to launch at varying strengths.
Much like [[Frizz]] and [[Woosh]], this move is a [[charge]] special. Using it normally will have the Hero fire Zap (costing 8 MP), a short electric blast forward, but the move can be charged into '''Zapple''' ({{ja|ライデイン|Raidein}}, ''Raidein'') (18 MP) and '''Kazap''' ({{ja|ギガデイン|Gigadein}}, ''Gigadein'') (42 MP), with the former having him shoot lightning forward and a large bolt striking down on the stage, and the latter having a bolt of lightning hit his blade, before the Hero slashes around himself. Hero gains [[super armor]] while unleashing his fully charged Kazap.
 
Holding down the special button will begin charging the move, and releasing it will start the attack based on the amount charged. The move is extremely versatile as a result, allowing it to cover a multitude of ranges given the situation. However, all three suffer from a severe lack of shield pressure: no matter what level of Zap is shielded, the move lacks any solid impact. Regardless, its ability to harass vulnerable opponents still makes it an invaluable tool in Hero's moveset.
 
All forms of Hero's sword attacks are disjointed [[hitbox]]es and not [[projectiles]]. The lightning bolts generated on hit are projectiles, but cannot be [[reflect]]ed or [[absorb]]ed. The overhead lightning bolt at the beginning of Kazap can be, however. With the exception of Zap (which is detailed below), if the move is used without sufficient MP, Hero will still perform the animation, but not the actual spell.
 
The charge levels are as follows:
*'''Zap''' costs 8 MP and is unleashed with little or no charging. It causes the Hero to shoot electric magic from his sword (5%/3% (near/far)), which immediately strikes opponents with a lightning bolt on hit (9%/5%/2.5%).
**Zap has the shortest range and lowest power, but uses the least MP and comes out quickly. It is thus useful for quickly getting an enemy away from Hero, similarly to moves such as Wolf's {{b|Blaster|Wolf}}.
**If Hero does not have enough MP, he will perform a weak, ordinary slash with no lightning (2%).
*'''Zapple''' ({{ja|ライデイン|Raidein}}, ''Raidein'') costs 18 MP and is unleashed after some charging. Hero casts a long stab of lightning magic forward from his sword (6%), causing enemies to be immediately struck with a lightning bolt on hit (14%/10%/5%).
**Zapple has an impressive disjointed range, allowing it to harass enemies from an incredible distance away. It also deals high damage for its relatively low commitment and cost.
*'''Kazap''' ({{ja|ギガデイン|Gigadein}}, ''Gigadein'') costs 42 MP and is unleashed after a full charge. It causes the Hero to raise his sword toward the sky as a large bolt of lightning (12%/10%) crashes down from high above. When it hits the sword, a large shockwave will damage opponents near Hero (4%), locking them in hitstun. He then proceeds to swing his charged sword in a circle around himself (6% hit 1, 12%/10% hit 2 (front/back)), with a final lightning bolt (16%/12%/6%) striking and launching the opponent on hit. Hero gains 15% of [[heavy armor]] while swinging his sword.
**Kazap is deceptively quick despite its incredible power, with KO potential as high as moves like [[Falcon Punch]]. It also has deceptively low ending lag, making it difficult to punish from maximum distance. However, this comes at the cost of it taking some time to charge, and it also uses the most MP out of the Hero's moves (with the exception of {{h2|Command Selection|Magic Burst}}). Despite its looks, the bolt of lightning that strikes Hero's sword actually consists of 2 bolts of lightning, with at least 1 bolt needing to hit his sword for the move to work. Typically, it is very unlikely for both bolts of lightning to be canceled in any way, though if 1 bolt is removed (by using moves such as [[Pocket]]), the move will continue with no changes, and if both bolts are removed (with a move like [[Gravitational Pull]]), Kazap will fail, wasting the 42 MP required to cast it. If the bolt misses Hero because he has been moved, the bolt will keep on going forever or until it exits the screen.


==Instructional quote==
All forms of the attack are disjointed [[hitbox]]es and are not projectiles, meaning they cannot be [[reflect]]ed or [[absorb]]ed, with the exception of the lightning bolt that strikes Hero's sword before Kazap.
{{InstructionalQuotes
|ssbuchar=Hero
|ssbudesc=Unleashes lightning from your sword. It grows stronger when charged, but the charge cannot be stored.
}}


==Origin==
==Origin==
[[File:DQ11-PS4-Kazap.gif|left|thumb|The Hero using Kazap in ''Dragon Quest XI'']]
Zap is a weak lighting spell that was introduced in ''Dragon Quest III''. Zapple and Kazap are the stronger variations that are learned at higher levels, Kazap also introduced in ''Dragon Quest III'', Zapple introduced in ''Dragon Quest Monsters: Joker''.
Zap is a weak lightning spell that was introduced in ''Dragon Quest III''. Zapple and Kazap are the stronger variations that are learned at higher levels - Kazap having also been introduced in ''Dragon Quest III'', while Zapple was first introduced in ''Dragon Quest Monsters: Joker''. These moves, with a few exceptions, can only be learned by the Hero in the main series. The Hero from ''Dragon Quest XI'' was the first character to learn Zapple in the main series because it only appeared in spin-off prior to ''Dragon Quest XI''.
 
The animation and function of Kazap is similar to the splitter skills that the Luminary learns in Act 3 in ''Dragon Quest XI''. It also coincidentally resembles Kirby’s Spin Slash with the {{iw|wikirby|Zap}} {{iw|wikirby|Sword}} ability in ''{{iw|wikirby|Kirby Star Allies}}''.


In their home series, all four Heroes who are playable in ''Smash'' can learn Zap and Kazap, while the Luminary can also learn Zapple as mentioned above. The other three Heroes' access to Zapple is new for ''Ultimate''.
In ''Smash'', the move is mainly based on ''Dragon Quest XI'', however, the animation and function of Kazap is completely unique to ''Smash''. It does, however, resemble the animation for [[Gigaslash]] in many of the main series games.
{{clr}}


==Gallery==
==Gallery==
<gallery>
<gallery>
DQIII_Zap.gif|Zap in ''Dragon Quest III''
Hero SSBU Skill Preview Side Special.png|Zap as shown by a Skill Preview in ''Ultimate''.
Hero Zap.jpg|Official screenshot of Zap.
Hero Zapple.jpg|Official screenshot of Zapple.
Hero Kazap.jpg|Official screenshot of Kazap.
Hero SSBU Skill Preview Side Special.png|Kazap as shown by the [[Move List]] in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|デイン|Dein}} / {{ja|ライデイン|Raidein}} / {{ja|ギガデイン|Gigadein}}, ''Dein / Raidein / Gigadein''
|en=Zap / Zapple / Kazap
|fr=Foudre / Superfoudre / Mégafoudre
|es=Minidescarga / Descarga / Superdescarga
|de=Zick / Zack / Zickzack
|it=Lampo / Superfulmine / Tempesta magnetica
|nl=Zap / Zapple / Kazap
|ru={{rollover|Зап|Zap|?}} / {{rollover|Взап|Vzap|?}} / {{rollover|Казап|Kazap|?}}
|ko={{rollover|데인|Dein|?}} / {{rollover|라이데인|Raidein|?}} / {{rollover|기가데인|Gigadein|?}}, ''Dein / Raidein / Gigadein''
|zh_cn={{rollover|迪恩|Díēn|?}} / {{rollover|拉伊迪恩|Lāyīdíēn|?}} / {{rollover|基加迪恩|Jījiādíēn|?}}
|zh_tw={{rollover|迪恩|Díēn|?}} / {{rollover|拉伊迪恩|Lāyīdíēn|?}} / {{rollover|基加迪恩|Jījiādíēn|?}}
}}


==Trivia==
==Trivia==
*Kazap costs the most MP of Hero's moves at 42 MP, with the exception of Magic Burst, which uses up all of the remaining MP.
*Kazap costs the most MP of Hero's moves at 42 MP, with the exception of Magic Burst, which uses up all of the remaining MP.
*Zapple and Kafrizz are the only spells Hero uses that originated from a ''Dragon Quest'' spin-off, that being ''Dragon Quest Monsters: Joker''.
*Zapple and Kafrizz are the only spells Hero has that originated from a ''Dragon Quest'' spin-off, that being ''Dragon Quest Monsters: Joker''.
{{Special Moves|char=Hero}}
{{Special Moves|char=Hero}}


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