Editing Z button
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{{ArticleIcons|allgames=y}} | {{ArticleIcons|allgames=y}} | ||
{{for|other uses|Z (disambiguation)}} | {{for|other uses|Z (disambiguation)}} | ||
[[File:ZButtonGamecube.JPG|thumb|250px|The Z | [[File:ZButtonGamecube.JPG|thumb|250px|The Z Button on a [[GameCube]] controller.]] | ||
The '''Z button''' refers to the rectangular gray trigger located on the back of a [[Nintendo 64 controller]], | The '''Z button''' refers to the long, purple button at the top right corner of a [[GameCube]] controller; the rectangular, gray trigger located on the back of a [[Nintendo 64]] controller or the rectangular button on the back of the [[Nunchuk]]. It can also collectively refer to the '''ZL''' and '''ZR''' buttons, two circular buttons on the top of the [[Classic Controller]] and [[New Nintendo 3DS]], or the two buttons above the L and R buttons on the [[Wii U GamePad]], [[Wii U Pro Controller]], [[Nintendo Switch Pro Controller]] and [[Joy-Con|Nintendo Switch Joy-Con]]s. The Z buttons match the color of the Nunchuk, Classic Controller, Wii U Pro Controller and Wii U GamePad, while they are dark gray on the Joy-cons and Switch Pro Controller. | ||
==Overview== | ==Overview== | ||
In the original ''[[Super Smash Bros.]]'', the Z button is used to [[shield]]. In ''[[Super Smash Bros. Melee]]'', shield funtionality was moved to the L and R buttons, and the Z button now activates a [[grab]], which is how it functions in all future installments. holding the button past the grab will [[shield]] the character and pressing the button in ''Melee'' specifically can grab items in midair. | |||
''[[Super Smash Bros. Brawl]]'' introduced the [[Classic Controller]], which have a ZL and ZR button, which later became standard in all Nintendo controllers ever since. Effectively being two Z buttons, the have the exact some functionality in each ''Smash'' game for the most part, only having some individually unique applications in menu navigation. | |||
When using a single [[Joy-Con]] in ''[[Super Smash Bros. Ultimate]]'', the ZL or ZR button (depending on which Joy-Con is used) is not set to any action by default. Instead, [[SL button|SL]] is used for [[Grab|grabbing]] and [[SR button|SR]] for [[Shield|shielding]]. In this configuration, the L, R, ZL and ZR buttons cannot be set to ''[[grab]]''. | |||
In ''[[Super Smash Bros. Brawl]]'', {{forwiiu}}, and ''[[Super Smash Bros. Ultimate]]'', the Z, ZL and ZR buttons can all be [[Controls|customized]] on their own to do other functions, while in {{for3ds}}, ZL and ZR are coded to do the same functions as the [[R]] and [[L]] buttons, respectively. Prior to [[version]] 1.0.5 of the game, these buttons' functions were reversed, so ZL would trigger the same actions as L and ZR would trigger the same actions as R, though their functions outside of battle (such as in menus) were the same as in current versions. On the [[character selection screen]] in ''Smash 3DS'', the ZL and ZR buttons are also used to scan [[amiibo]] to the lower screen and register them for battles. While not directly related, [[Nintendo Switch]] hardware version 10.0.0 introduced the ability to map the functionality of any button to any other button from the console options menu, further diversifying how the Z button can be used in ''Ultimate''. | |||
In terms of ''Brawl''{{'}}s programming, the Z button on the GameCube controller is considered to be both a shield button and a standard [[attack]] button at the same time. This is known because nowhere in [[character]] movesets does the game check to see if a grab button has been pressed - it only checks for if a shield and an attack button have been pressed simultaneously. This explains why the Z button can execute both attack-based functions ([[natural combo]] continuations, [[smash attack|smash]] charging) and shield-based functions ([[air dodging]]). It is currently unconfirmed if this is the case for the other games as well. | In terms of ''Brawl''{{'}}s programming, the Z button on the GameCube controller is considered to be both a shield button and a standard [[attack]] button at the same time. This is known because nowhere in [[character]] movesets does the game check to see if a grab button has been pressed - it only checks for if a shield and an attack button have been pressed simultaneously. This explains why the Z button can execute both attack-based functions ([[natural combo]] continuations, [[smash attack|smash]] charging) and shield-based functions ([[air dodging]]). It is currently unconfirmed if this is the case for the other games as well. | ||
==Gallery== | ==Gallery== | ||
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Z Button N64.png|Nintendo 64 controller's Z button. | Z Button N64.png|Nintendo 64 controller's Z button. | ||
Nunchuk Z button.png|Nunchuk's Z button. | Nunchuk Z button.png|Nunchuk's Z button. | ||
Z button Classic.png|The Classic Controller's ZL and ZR buttons. | |||
Zl-GamePad.jpg|The Wii U GamePad's ZL button. | |||
Zr-GamePad.jpg|The Wii U GamePad's ZR button. | |||
JoyConLandZL.png|The Joy-Con's ZL button. | |||
SwitchProLandZL.png|The Switch Pro Controller's ZL button. | |||
JoyConRandZR.png|The Joy-Con's ZR button. | |||
SwitchProRandZR.png|The Switch Pro Controller's ZR button. | |||
</gallery> | </gallery> | ||
{{Controller}} | {{Controller}} | ||
[[Category:Game controls]] | [[Category:Game controls]] |