Editing Z-axis glitch
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**[[Back aerial]]s, however, are impossible to perform (with the exception of {{SSBU|Simon}} and {{SSBU|Richter}}, who can perform their back aerials' [[angling|angled]] variants). | **[[Back aerial]]s, however, are impossible to perform (with the exception of {{SSBU|Simon}} and {{SSBU|Richter}}, who can perform their back aerials' [[angling|angled]] variants). | ||
*Missing a [[grab]] or performing a [[grab release]] with {{SSBU|Olimar}} causes the game to crash. Throwing the grabbed character does nothing, though the Pikmin will fly across the stage, before returning to Olimar. | *Missing a [[grab]] or performing a [[grab release]] with {{SSBU|Olimar}} causes the game to crash. Throwing the grabbed character does nothing, though the Pikmin will fly across the stage, before returning to Olimar. | ||
*In a 1-on-1 fight, {{SSBU|Ryu}}, {{SSBU|Ken}}, {{SSBU|Terry | *In a 1-on-1 fight, {{SSBU|Ryu}}, {{SSBU|Ken}}, and {{SSBU|Terry}} will automatically fix themselves, due to their "facing the opponent" mechanic. | ||
*{{SSBU|Mr. Game & Watch}}'s model faces the screen, though it keeps the normal Y-axis flattening. | *{{SSBU|Mr. Game & Watch}}'s model faces the screen, though it keeps the normal Y-axis flattening. | ||
**If Mr. Game & Watch uses a move that makes him resemble the various ''Game & Watch'' characters from their original games (such as [[Chef]] or his [[down smash]]), they will be barely visible, due to them truly being flat, unlike Mr. Game & Watch himself. | **If Mr. Game & Watch uses a move that makes him resemble the various ''Game & Watch'' characters from their original games (such as [[Chef]] or his [[down smash]]), they will be barely visible, due to them truly being flat, unlike Mr. Game & Watch himself. |