Editing Z-axis glitch
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The '''Z-Axis Glitch''' | The '''Z-Axis Glitch''' is a [[glitch]] in ''[[Super Smash Bros. Ultimate]]'' that was discovered in version 3.0.0, allowing every character to face the Z-Axis by exploiting the behavior of springs. It is easiest to perform in [[Stage Builder]], but can also be done on [[Palutena's Temple]], or by the use of Sonic's [[Spring Jump]] or Mega Man's [[Rush Coil]]. It was originally patched out in version 4.0.0; however, a new method involving {{SSBU|Link}} was discovered in version 8.1.0. | ||
==How to perform== | ==How to perform== | ||
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===8.1.0 method=== | ===8.1.0 method=== | ||
From version 8.1.0 onward, the glitch can be performed by Link using [[Ancient Bow and Arrow]] while the opponent is flinching by any [[Assist Trophy]] or [[Poké Ball]] Pokémon with a multi-hit attack (with the two most common ways being the use of [[Knuckle Joe]] or [[Fennekin]]), or a [[Smart Bomb]]. Upon successfully connecting Ancient Bow and Arrow with an opponent, the glitch is triggered. The behaviors and effects of the glitch are otherwise the same as the original method | From version 8.1.0 onward, the glitch can be performed by Link using [[Ancient Bow and Arrow]] while the opponent is flinching by any [[Assist Trophy]] or [[Poké Ball]] Pokémon with a multi-hit attack (with the two most common ways being the use of [[Knuckle Joe]] or [[Fennekin]]), or a [[Smart Bomb]]. Upon successfully connecting Ancient Bow and Arrow with an opponent, the glitch is triggered. The behaviors and effects of the glitch are otherwise the same as the original method. | ||
==Results== | ==Results== | ||
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**[[Back aerial]]s, however, are impossible to perform (with the exception of {{SSBU|Simon}} and {{SSBU|Richter}}, who can perform their back aerials' [[angling|angled]] variants). | **[[Back aerial]]s, however, are impossible to perform (with the exception of {{SSBU|Simon}} and {{SSBU|Richter}}, who can perform their back aerials' [[angling|angled]] variants). | ||
*Missing a [[grab]] or performing a [[grab release]] with {{SSBU|Olimar}} causes the game to crash. Throwing the grabbed character does nothing, though the Pikmin will fly across the stage, before returning to Olimar. | *Missing a [[grab]] or performing a [[grab release]] with {{SSBU|Olimar}} causes the game to crash. Throwing the grabbed character does nothing, though the Pikmin will fly across the stage, before returning to Olimar. | ||
*In a 1-on-1 fight, {{SSBU|Ryu}}, {{SSBU|Ken}}, {{SSBU|Terry | *In a 1-on-1 fight, {{SSBU|Ryu}}, {{SSBU|Ken}}, and {{SSBU|Terry}} will automatically fix themselves, due to their "facing the opponent" mechanic. | ||
*{{SSBU|Mr. Game & Watch}}'s model faces the screen, though it keeps the normal Y-axis flattening. | *{{SSBU|Mr. Game & Watch}}'s model faces the screen, though it keeps the normal Y-axis flattening. | ||
**If Mr. Game & Watch uses a move that makes him resemble the various ''Game & Watch'' characters from their original games (such as [[Chef]] or his [[down smash]]), they will be barely visible, due to them truly being flat, unlike Mr. Game & Watch himself. | **If Mr. Game & Watch uses a move that makes him resemble the various ''Game & Watch'' characters from their original games (such as [[Chef]] or his [[down smash]]), they will be barely visible, due to them truly being flat, unlike Mr. Game & Watch himself. |