Editing Z-axis glitch
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{stub}} | |||
{{ArticleIcons|ultimate=y}} | {{ArticleIcons|ultimate=y}} | ||
The '''Z-Axis Glitch''' | The '''Z-Axis Glitch''' is a [[glitch]] in ''[[Super Smash Bros. Ultimate]]'' that was discovered in patch 3.0.1, resulted every character to face the Z-Axis but can only be done in [[Stage Builder]]. | ||
==How to perform== | ==How to perform== | ||
In order to perform this glitch, the player needs a custom stage with a wall and a spring, and a character that can [[wall cling]]. By attempting to wall cling after bouncing on the spring, the character will instead face forward, with their hitboxes following suit. Using the character to [[grab]] any character within range will cause them to face forward as well. | |||
In order to perform this glitch, the player needs | |||
==Results== | ==Results== | ||
Performing the glitch with various characters leads to various, interesting results: | Performing the glitch with various characters leads to various, interesting results: | ||
*Neutral special projectiles do not travel forward and into the Z-axis, instead staying in place. | *Neutral special projectiles do not travel forward and into the Z-axis, instead staying in place. | ||
*The player is not able to move at all on the ground, as pressing down results in [[crouch]]ing. They must jump and move in the air instead. | *The player is not able to move at all on the ground, as pressing down results in [[crouch]]ing. They must jump and move in the air instead. | ||
*The glitch can be fixed by grabbing a ledge, wall clinging again, or getting hit by an attack. | *The glitch can be fixed by grabbing a ledge, wall clinging again, or getting hit by an attack. | ||
* | *[[Side special]]s and [[forward tilt]]s will automatically fix the glitch, though [[forward smash]]es and [[forward aerial]]s can be performed normally. | ||
**[[Back aerial]]s, however, are impossible to perform | **[[Back aerial]]s, however, are impossible to perform. | ||
*Missing a [[grab]] or performing a [[grab release]] with {{SSBU|Olimar}} causes the game to crash. Throwing the grabbed character does nothing, though the Pikmin will fly across the stage, before returning to Olimar. | *Missing a [[grab]] or performing a [[grab release]] with {{SSBU|Olimar}} causes the game to crash. Throwing the grabbed character does nothing, though the Pikmin will fly across the stage, before returning to Olimar. | ||
*In a 1-on-1 fight, {{SSBU|Ryu}} | *In a 1-on-1 fight, {{SSBU|Ryu}} and {{SSBU|Ken}} will automatically fix themselves, due to their "facing the opponent" mechanic. | ||
*{{SSBU|Mr. Game & Watch}}'s model faces the screen, though it keeps the normal Y-axis flattening. | *{{SSBU|Mr. Game & Watch}}'s model faces the screen, though it keeps the normal Y-axis flattening. | ||
*[[Luma]] will spin in place while Rosalina remains on the ground, until usage of [[Luma Shot]], which will cause Luma to face forward. | *[[Luma]] will spin in place while Rosalina remains on the ground, until usage of [[Luma Shot]], which will cause Luma to face forward. | ||
*Performing a [[Crawling#Pseudo-crawling|pseudo-crawl]] will cause the character to slide to the right, rather than staying in place. | *Performing a [[Crawling#Pseudo-crawling|pseudo-crawl]] will cause the character to slide to the right, rather than staying in place. | ||
**[[Shippu Jinraikyaku]] yields the same result, though it, along with [[Shin Shoryuken]], will altogether miss. | **[[Shippu Jinraikyaku]] yields the same result, though it, along with [[Shin Shoryuken]], will altogether miss. | ||
*Cutscene [[Final Smash]]es will, like grabbing, cause any character caught to face forward. | *Cutscene [[Final Smash]]es will, like grabbing, cause any character caught to face forward. | ||
*[[Leaf Shield]] activates again automatically, causing {{SSBU|Mega Man}} to fire the shield immediately after using the move. | |||
*{{SSBU|Pac-Man}}'s grab sprite lays flat on the X-axis rather than the Y-axis. | *{{SSBU|Pac-Man}}'s grab sprite lays flat on the X-axis rather than the Y-axis. | ||
[[Category:Glitches (SSBU)]] | [[Category:Glitches (SSBU)]] |