Editing Z-axis glitch
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The '''Z-Axis Glitch''' | The '''Z-Axis Glitch''' is a [[glitch]] in ''[[Super Smash Bros. Ultimate]]'' that was discovered in patch 3.0.1, resulted every character to face the Z-Axis but can only be done in [[Stage Builder]]. | ||
==How to perform== | ==How to perform== | ||
In order to perform this glitch, the player needs a custom stage with a wall and a spring, and a character that can [[wall cling]]. By attempting to wall cling after bouncing on the spring, the character will instead face forward, with their hitboxes following suit. Using the character to [[grab]] any character within range will cause them to face forward as well. | |||
In order to perform this glitch, the player needs | |||
==Results== | ==Results== | ||
Performing the glitch with various characters leads to various, interesting results: | Performing the glitch with various characters leads to various, interesting results: | ||
*Neutral special projectiles do not travel forward and into the Z-axis, instead staying in place. | *Neutral special projectiles do not travel forward and into the Z-axis, instead staying in place. | ||
*The player is not able to move at all on the ground, as pressing down results in [[crouch]]ing. They must jump and move in the air instead. | *The player is not able to move at all on the ground, as pressing down results in [[crouch]]ing. They must jump and move in the air instead. | ||
* | *Grabbing the ledge or wall clinging again will automatically fix the glitch. | ||
* | *[[Side special]]s and [[forward tilt]]s will automatically fix the glitch, though [[forward smash]]es and [[forward aerial]]s can be performed normally. | ||
**[[Back aerial]]s, however, are impossible to perform | **[[Back aerial]]s, however, are impossible to perform. | ||
*Missing a [[grab]] or performing a [[grab release]] with {{SSBU|Olimar}} causes the game to crash. Throwing the grabbed character does nothing, though the Pikmin will fly across the stage, before returning to Olimar. | *Missing a [[grab]] or performing a [[grab release]] with {{SSBU|Olimar}} causes the game to crash. Throwing the grabbed character does nothing, though the Pikmin will fly across the stage, before returning to Olimar. | ||
*In a 1-on-1 fight, {{SSBU|Ryu}} | *In a 1-on-1 fight, {{SSBU|Ryu}} and {{SSBU|Ken}} will automatically fix themselves, due to their "facing the opponent" mechanic. | ||
*{{SSBU|Mr. Game & Watch}}'s model faces the screen, though it keeps the normal Y-axis flattening. | *{{SSBU|Mr. Game & Watch}}'s model faces the screen, though it keeps the normal Y-axis flattening. | ||
*[[Luma]] will spin in place while Rosalina remains on the ground, until usage of [[Luma Shot]], which will cause Luma to face forward. | *[[Luma]] will spin in place while Rosalina remains on the ground, until usage of [[Luma Shot]], which will cause Luma to face forward. | ||
*Performing a [[Crawling#Pseudo-crawling|pseudo-crawl]] will cause the character to slide to the right, rather than staying in place. | *Performing a [[Crawling#Pseudo-crawling|pseudo-crawl]] will cause the character to slide to the right, rather than staying in place. | ||
**[[Shippu Jinraikyaku]] yields the same result, though it, along with [[Shin Shoryuken]], will altogether miss. | **[[Shippu Jinraikyaku]] yields the same result, though it, along with [[Shin Shoryuken]], will altogether miss. | ||
*Cutscene [[Final Smash]]es will, like grabbing, cause any character caught to face forward. | *Cutscene [[Final Smash]]es will, like grabbing, cause any character caught to face forward. | ||
*[[Leaf Shield]] activates again automatically, causing {{SSBU|Mega Man}} to fire the shield immediately after using the move. | |||
*{{SSBU|Pac-Man}}'s grab sprite lays flat on the X-axis rather than the Y-axis. | *{{SSBU|Pac-Man}}'s grab sprite lays flat on the X-axis rather than the Y-axis. | ||
[[Category:Glitches (SSBU)]] | [[Category:Glitches (SSBU)]] |