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{{Infobox Character | {{Infobox Character | ||
|name = Young Link | |name = Young Link | ||
|image = [[File:Young Link SSBU.png| | |image = [[File:Young Link SSBU.png|250px]] | ||
|game = SSBU | |game = SSBU | ||
|ssbgame1 = SSBM | |ssbgame1 = SSBM | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
'''Young Link''' ({{ja|こどもリンク|Kodomo Rinku}}, ''Young Link'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially confirmed as playable | {{cquote|''He’s back after 17 years! Young Link is faster than Link but he’s also lighter, making him easier to launch.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Young Link''' ({{ja|こどもリンク|Kodomo Rinku}}, ''Young Link'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially confirmed as playable on June 12th, 2018. Young Link is classified as fighter #22. | |||
{{s|zeldawiki|Fujiko Takimoto}}'s portrayals of Young Link from ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}'' and ''[[zeldawiki:The Legend of Zelda: Majora's Mask|Majora's Mask]]'' were repurposed for ''Ultimate'', with mostly returning voice clips from ''Super Smash Bros. Melee'', and in addition to some new ones sourced from these games. | |||
==How to unlock== | ==How to unlock== | ||
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*Clear {{SSBU|Classic Mode}} with {{SSBU|Link}} or any character in his unlock tree, being the 6th character unlocked after {{SSBU|Snake}}. | *Clear {{SSBU|Classic Mode}} with {{SSBU|Link}} or any character in his unlock tree, being the 6th character unlocked after {{SSBU|Snake}}. | ||
*Have Young Link join the player's party in [[World of Light]]. | *Have Young Link join the player's party in [[World of Light]]. | ||
With the exception of the third method, Young Link must then be defeated on [[Great Bay | With the exception of the third method, Young Link must then be defeated on [[Great Bay]]. | ||
==Attributes== | ==Attributes== | ||
Young Link is a | Young Link is a lightweight character and is actually the lightest of the three Links, being three units lighter than Toon Link. Compared to his descendants, he tends to be in the middle of their movement stats, with Toon Link usually being faster than him, but outclassing the mobility of regular Link. In terms of the rest of the cast, Young Link’s dashing speed is average, his initial dash is above average, and his air speed and acceleration are both low. His falling speed is above average, actually being the highest of the Links, however his fast falling speed is slower than Link’s, albeit still above average. Finally, his gravity is average and tied with Link’s. Overall, Young Link’s mobility is very average overall. | ||
His | |||
Young Link’s moveset is regarded as one of the best and most reliable in the entire game. While even the best characters in the game usually have one or two moves in their moveset regarded as worthless, none of Young Link’s moves are competitively unviable and all serve a purpose to his kit. There are two reasons for this. The first being that, like his descendants, he wields a sword. However, in his case, he wields his starting weapon from ''The Legend of Zelda: Ocarina of Time'' and ''The Legend of Zelda: Majora’s Mask'': the Kokiri Sword. Being a sword, the Kokiri Sword grants Young Link disjointed range, giving him the ability to space out his opponents as well as making his sword attacks risky to trade with unless the opponent has disjointed range of their own. The second, and more important, is his outstanding frame data. While Link has been synonymous with poor frame data and a laggy moveset due to his past appearances up until Ultimate, Young Link, on the other hand, has some of the best frame data in the entire game, with many of his moves being infamous for how quickly they come out coupled with how little cooldown they have. As a result, many moves of his are extremely safe on shield, such as down tilt, neutral air, forward air, back air, and even his boomerang. Additionally, the speed of his moveset makes it reliable for one of Young Link’s most notable aspects: his combo game. | |||
While the Link archetype is one that has never been known for combos, Young Link subverts this by providing one of the most complex and varied combo games out of the entire cast. His down tilt and up tilt are specifically designed to start combos, with both simply knocking the opponents up into the air with weak knockback to set up for his aerials, while his jab itself can transition into a rapid jab for respectable damage or be used to jab lock opponents and set up for down tilt into an aerial combo. However, his aerials are truly what gives him the outstanding combo game he has. Most of them are capable of both starting combos as well as continuing them, making their usage very flexible and wide. His neutral air, perhaps his best aerial, is a simple sex kick. It’s late hit in particular is extremely good for combos, being able to both start and continue combos even into high percentages and being able to be followed up with a majority of Young Link’s moveset. It can also lead to tech chase situations at high percents when the move causes opponents to go into tumble. The clean hit, on the other hand, is a very reliable “get off me” tool that prevents other combo heavy characters from overwhelming Young Link with combos of their own, as well as providing him with an out of shield option. Overall, the sheer utility of this move has caused it to gain the reputation as one of the best aerials in the game. | |||
Forward and back air are both designed similarly. Both attacks are combo attacks that consist of a first weak hit that is meant to lead into a second stronger attack that contains knockback. However, these are both meant to be used in different ways. Back air is much more geared towards combos as it comes out fast, has very little lag, and deals minimal knockback, making it easy to follow up with another back air or another move. Forward air is instead a combo finisher as it comes out slower and is slower overall than back air in exchange for having much more power and knockback, being one of Young Link’s best KO moves. Additionally, both of these moves can be land cancelled before their second hits come out, essentially allowing them another way to set up for combos. Up air is a thrust above Young Link that comes out very fast for how strong it is and lingers awhile, making it useful for covering the space above him. It can be used to juggle opponents, as it’s hard to challenge due to it’s disjoint. Additionally, when fresh, it is one of his most potent KO moves and can be comboed into quite flexibly. Down air, while not being a combo tool, serves as a reliable landing option due to it’s lingering hitbox and disjointed range as well as a KO tool at high percents. | |||
Young Link | However, Young Link is not completely reliant upon his superb combo game and his special moves grant him many more options to work with. Fire Arrow fires a flaming arrow in front of Young Link. The most notable aspect of this move, much like the rest of Young Link’s moveset, is how fast it is. It contains very little startup and ending lag and even an uncharged arrow travels a respectable distance, making it very useful for zoning. The arrow itself also deals low upwards knockback with high hitstun, essentially making them reliable combo starters, too, provided Young Link is close enough to his opponent. Fire Arrow can also be charged, allowing it to fly further and do more damage than a noncharged arrow. However, this charge cannot be held, unlike moves such as Samus’ Charge Shot. Boomerang is slower than Fire Arrow, but comes with the perks of more damage, lasting much longer, and returning to Young Link after travelling a certain distance, meaning that the opponent must remain aware of the boomerang’s location even after it has passed them. Boomerang is best used as another projectile to force the opponent to worry about getting around and granting Young Link stage control. Interestingly, a point blank boomerang is actually safe on shield against most of the cast, something extremely uncharacteristic of a projectile. Bombs, Young Link’s third and final projectile, are perhaps his most flexible. Using the move will have Young Link pull out and light a bomb before holding it in his hand. Afterwards, the bomb functions as a held item, allowing Young Link to throw it forward, backward, up, and down in addition to being able to drop it and have it lie on the ground until it explodes. Bombs grant Young Link a numerous amount of trapping opportunities, such as being able to use dropped bombs to cover platforms or ledge getup options, as well as setting up for combos if the Bomb hits an opponent. Essentially, these three moves allow Young Link to play as a zoner, much like regular Link does. However, Young Link is unique in that, while most zoners’ weaknesses are their poor frame data and inability to get opponents off of them, he is more than capable of fighting up close and actually likes when his opponents get close to him, as it allows him to take advantage of his combo game. While on the topic of his combo game, his last special move, Spin Attack, serves as a surprisingly effective combo starter on the ground, where it knocks opponents up into the air with weak knockback and has little endlag. In the air, it is instead a combo finisher, reliably KOing opponents at the ledge at high percents. | ||
Young Link’s grab game provides him with some interesting options. Unlike Link, Young Link still retains use of the Hookshot for his grab, giving him a very long grab range in exchange for his grab being laggier than most. Additionally, the Hookshot itself can be used as a ZAir attack, where it has the longest range of any of his aerials, and can confirm into Up Smash for KOs at higher percents. This ZAir attack can also allow him to grab onto ledges provided he is close enough, providing him with another recovery option. His forward throw is one of the strongest throws in the game, KOing middleweights at the ledge of Final Destination around 130%. Up and down throws both have combo potential in the low-to-mid percent range. Back throw is the least useful of his throws but can set up for an edgeguard. | |||
While Young | However, while he has some very potent strengths, Young Link has some notable weaknesses. His range, while disjointed, is significantly lacking when compared to other sword users. As a result, despite having a sword, Young Link is beaten out in range by nearly every other swordfighter in the game, causing his mid-range game to be rather poor as his attacks are too short ranged to hit but his projectiles leave him wide open to attack. Unlike other sword characters, he still needs to get up close and personal if he wants to use any attacks other than his projectiles, which leads into his second issue of his mobility. While Young Link’s mobility is average overall, this average mobility can tend to clash with his combo oriented moveset. This can lead to situations where Young Link is simply too slow to continue a combo he has started. While Fire Arrows can help alleviate this by being used to “hold” opponents in hitstun while Young Link gets over to continue the combo, it is not ideal or even possible in all situations. Additionally, Young Link’s recovery, while much better than in Melee, is very exploitable. Due to Spin Attack only covering to the sides of him and not above, he is easily hit out of his recovery and edgeguarded by characters who can hit his head and now come into contact with the hitboxes as well as being vulnerable to characters with counters such as Lucina. | ||
Though, none of these are Young Link’s biggest flaw which is his inconsistent KO ability. While some players may claim Young Link’s KO ability is flat out bad, this is not actually true. Many of his moves including all of his Smash Attacks, forward air, up air, and down air, all possess respectable knockback and can kill at average percentages at worst. What gives him difficulty KOing is his lack of an easy, reliable setup into these moves. The easy setups such as using bombs are not always reliable due to bombs having random knockback at times while the more difficult setups such as ZAir into Up Smash are reliable, but considerably more difficult to pull off due to the attacks themselves often being difficult to land because of Young Link’s small range, especially in the heat of a match. Stale moves also pose a huge threat to Young Link’s KO potential. While moves like forward and up air are very strong in combos, using them to wrack up damage will result in sacrificing them as reliable KO tools later on. As a result, Young Link players must be very vigilant of staling their moves and work to make sure they keep their kill moves as fresh as possible, more so than most other characters. This, when combined with a large number of combos and set ups that need to be memorized, causes Young Link to have a rather high learning curve, especially at top level play. | |||
Young Link | In summary, Young Link, despite appearing to be very similar to his descendants in terms of his moveset, has a completely unique design and playstyle unlike anybody else in the game. He possesses one of the best zoning and combo games in the cast, giving him the ability to play both hyper defensively and hyper aggressively and switch between the two playstyles on the fly to throw opponents off. However, he must remain very aware of how he uses his moves, as not to stale his finishers too soon, as well as be ready to react to any mistake an opponent makes at high percents in order to take a stock before an opponent’s percentage gets too high and it becomes difficult to KO them in a set-up. Despite rather low representation at top level, most likely due to his high learning curve and inconsistencies, Young Link is regarded as a high tier character, especially with the recent buffs to his KO power in 7.0.0, and the few top level players who have chosen to main him have proven his capability to preform well in tournaments. | ||
==Differences from {{SSB4|Link}} in ''SSB4''== | |||
Despite not being an [[Echo Fighter]], Young Link is still a faster but weaker and lighter clone of {{SSBU|Link}}. However, since Link has been heavily reworked to match his appearance in ''Breath of the Wild'', Young Link effectively functions as a stand-in for Link’s older appearances. Furthermore, as Young Link is based off of ''Ocarina of Time'' rather than ''Twilight Princess'', he is closest to Link’s appearances in ''Smash 64'' and ''Melee''. He retains moves and characteristics from ''Melee'' that Link himself no longer possesses, such as a rapid jab, his dash attack, and Hookshot. Their moves largely appear and function similarly, but some of them have different attributes. | |||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Young Link | *{{change|Young Link is based on ''The Legend of Zelda: Ocarina of Time'' rather than ''The Legend of Zelda: Twilight Princess''. This means that Young Link’s clothes are much brighter and less shabby.}} | ||
*{{change|Young Link wields the Kokiri Sword and Deku Shield instead of the Master Sword and Hylian Shield.}} | |||
*{{change|Young Link wields the | *{{change|Young Link's [[on-screen appearance]], [[taunts]], [[idle poses]], and two of his victory animations are different from Link's.}} | ||
*{{change|Young Link's [[on-screen appearance]], [[ | |||
===Attributes=== | ===Attributes=== | ||
*{{change|Young Link is shorter than Link. While this does make him harder to hit, it also results in him having less reach in his attacks | *{{change|Young Link is shorter than Link. While this does make him harder to hit, it also results in him having less reach in his attacks.}} | ||
*{{nerf|Young Link will sometimes hold his Deku Shield to the side during his walking and idle animations. This makes it less reliable for blocking projectiles.}} | *{{nerf|Young Link will sometimes hold his Deku Shield to the side during his walking and idle animations. This makes it less reliable for blocking projectiles.}} | ||
*{{nerf|Young Link's Kokiri Sword has less of a disjointed range advantage on his attacks than Link, which gives him inferior range when combined with his shorter height.}} | *{{nerf|Young Link's Kokiri Sword has less of a disjointed range advantage on his attacks than Link, which gives him inferior range when combined with his shorter height.}} | ||
*{{ | *{{buff|Young Link's air speed is faster than Link's (0.88 → 0.966).}} | ||
*{{buff|Young Link walks faster than Link (1.188 → 1.26).}} | |||
*{{buff|Young Link | *{{buff|Young Link dashes faster than Link (1.3944 → 1.749).}} | ||
*{{buff|Young Link | *{{change|Young Link falls faster (1.6 → 1.8) than Link.}} | ||
*{{buff|Young Link's traction is significantly higher than Link's (0.064 → 0.105).}} | |||
*{{buff|Young Link has a greater jump height than Link.}} | |||
*{{ | *{{change|Young Link deals less knockback for most of his attacks. This overall weakens his KO potential in comparison to Link, but it also grants Young link access to new combos.}} | ||
*{{change|Young Link | *{{buff|Unlike Link, Young Link can wall jump.}} | ||
*{{buff|Young Link | *{{nerf|Young Link's Hookshot is shorter than Link's Clawshot, reducing its utility as a recovery tool.}} | ||
*{{ | *{{change|Young Link is significantly lighter than Link (104 → 88). While this drastically worsens his endurance for horizontal and vertical survival, his faster falling speed lessens his otherwise reduced weakness to combos.}} | ||
*{{change|Young Link | *{{nerf|Except for the downward throw, Young Link releases items 1 frame later than Link does then throwing them (7/9/11/4/5 (forward/backward/up/dash/drop) → 8/10/12/5/6).}} | ||
*{{buff|Young Link releases heavy items 1 frame earlier than Link when throwing them either forward or backwards (20 → 19).}} | |||
*{{ | |||
*{{ | |||
===Ground attacks=== | ===Ground attacks=== | ||
[[Neutral attack]]: | |||
*{{buff|Young Link's neutral attack can be followed by neutral infinite and a finisher, unlike Link's.}} | |||
*{{nerf|His basic jab deals less damage than Link's (3%,3%,4% → 2%, 1.5%, 3.5%), total (10% → 7.5).}} | |||
*{{buff|The first hit has less startup lag than Link's (frame 7 → 4) and transitions into the second hit faster (10 → 8), which transitions faster into the third hit (frame 10 → 9). All hits also have less ending lag (FAF 27 → 18, (hit 1), FAF 21 → 17 (hit 2) , FAF 37 → 36 (hit 3)).}} | |||
[[Forward tilt]]: | |||
*{{buff|Forward tilt has noticeably less startup lag (frame 15 → 10 and less ending lag (FAF 38 → 34), making it safer to use.}} | |||
*{{nerf|It deals less damage with a sourspot at the tip of the Kokiri Sword (13% → 12%/12/11%) and much less knockback (base 55/82 scaling → 30/25/85), KOing much later than Link's.}} | |||
*{{nerf|It has a shorter duration (15-18 → 10-12).}} | |||
[[Up tilt]]: | |||
*{{change|Up tilt deals less damage (9% → 8%) and knockback (base 30/ scaling /122/130/124 → (20/130/128/126). This weakens its KO power, but makes it better for combos.}} | |||
*{{buff|It has a longer duration (8-12 → 9-14) and less ending lag ( FAF 36 → 32), further improving its juggling and combo potential.}} | |||
*{{nerf|It has more startup (frame 8 → 9).}} | |||
[[Down tilt]]: | |||
*{{buff|Down tilt has less startup (frame 11 → 8) and ending lag (FAF 30 → 26), as well as less knockback (base 90/scaling 30 → 80/25), making it better for combos.}} | |||
*{{nerf|However, it doesn't have a meteor smash hitbox, making it useless for edgeguarding and reducing its versatility.}} | |||
*{{nerf|It deals less damage and has sourspots (11% → 10%/9%/7%).}} | |||
*{{change|Instead of using a extended hitbox, it uses three unextended hiboxes that are overall larger (3.1u → 3.4u, 3.4u, 3.0u).}} | |||
[[Dash attack]]: | |||
*{{change|Young Link has a different dash attack: instead of performing the Jump Attack from ''Ocarina of Time'', he performs a lunging downwards slash.}} | |||
*{{buff|It has much less startup (frame 20 → 8) and ending lag ( FAF 57 → 35), making it much safer.}} | |||
*{{nerf|It has a shorter duration (20-23 → 8-10).}} | |||
*{{nerf|It deals less damage (14%/13%12% → 11/10%/10%) and less knockback, (base 70/85/85 scaling 85/85/77→ 70/70), making it worse for KOing. It also has less range due to Young Link not jumping.}} | |||
===Smash attacks=== | |||
[[Forward smash]]: | |||
*[[Dash attack]]: | *{{buff|The first hit has less ending lag (FAF 52 → 48) when not followed into the second.}} | ||
*{{buff|The second hit has less startup ( frame 12 → 11) and much less ending lag (FAF 68 → 50).}} | |||
*{{nerf|It deals less damage (7%/7%/14% → 6%) (hit 1), (13%/13%/12%/12% → 12%/10%/12% (hit 2) without a hitbox on the first hit that deals 14% and the second hit has less base knockback and more knockback scaling, but wasn't compensated enough (base 85/scaling 89 → 43/115), hindering its damage racking and KO potential.}} | |||
**{{nerf|It deals less damage (14% | *{{buff|However, the hitboxes in the first hit have less base knockback with its knockback scaling unchanged (base 47 → 35/40), allowing it to connect better into the second hit.}} | ||
[[Up smash]]: | |||
*{{buff|It has less ending lag (FAF 78 → 70).}} | |||
*{{nerf|The first two hits have a slightly shorter duration (10-15 → 10-14 (hit 1), 25-30 → 25-29)}} | |||
*{{nerf|The first and third hits deal less damage (4% → 3%) (hit 1) (11%/10%/9% → 8%/7%/8%/8%/) and the knockback in the final hit wasn't fully compensated (base 60/ scaling 96 → 75/108), hindering its KO potential.}} | |||
[[Down smash]]: | |||
*{{buff|Unlike Link's, the first hit is a semi-spike like the second hit, making it better for edgeguarding.}} | |||
*{{nerf|Both hits deal less damage (14%/17%/16% → 13%/10%/13%) (hit 1) (12%/12%/11%/10% → 12%/9%/12%) (hit 2) and knockback (base 40/88 → 30/90 (hit 1), 80/63 → 25/90), hindering their KO potential, and the second hit has one hitbox less than Link's.}} | |||
*{{buff|However, this also gives the second hit less sourspots compared Link's, causing it to deal more damage overall.}} | |||
===Aerial attacks=== | ===Aerial attacks=== | ||
*[[Neutral aerial]]: | *{{buff|All aerials have less noticeably landing lag (10 frames → 6 (neutral, back), 12 → 6 (forward), 23 → 14 (up), 32 → 17 (down)), making them harder to punish if not autocanceled.}} | ||
**{{buff| | [[Neutral aerial]]: | ||
*{{buff|Young Link's neutral aerial autocancels earlier than Link's neutral aerial (frame 36 → 32). Because of this, unlike Link's , it can autocancel in a short hop.}} | |||
*{{buff|It has less startup (frame 7 → 4).}} | |||
*{{nerf|Young Link's neutral aerial has a shorter duration (7-31 → 4-21), causing it to have six more frames of ending lag than Link's version despite the earlier FAF (FAF 39 → 36).}} | |||
*{{buff|Unlike Link's, the clean hit of Young Link's version doesn't have sourspots on his leg.}} | |||
*{{nerf|It deals less damage (11%/9% → 10%) (clean), (6% → 5%) (late) with the clean hit's knockback mostly (but not fully) compensated (base 22/scaling 100 → 20/108), causing it to KO slighly later than Link's.}} | |||
*{{buff|The late hit has less base knockback (base 15 → 10). Combined with its lower damage, this allows it to combo and lock for longer.}} | |||
[[Forward aerial]]: | |||
*{{buff|Unlike Link's, it's interruptible, giving it less ending lag (FAF 50 → 41).}} | |||
*{{nerf|It deals much less damage (11% → 6%) (hit 1) (13% → 8%) and the second hit has less knockback than the first hit of Link's version (base 20/ scaling 130 → 45/125).}} | |||
*{{buff|However, the first hit has more base knockback but drastically less knockback scaling and uses the autolink angle instead of launching diagonally (base 20/ scaling 130 → 25/30), allowing it to connect better into the stronger second hit.}} | |||
*{{buff|The second hit comes out faster (frame 26 → 24).}} | |||
*{{buff|It autocancels earlier (frame 51 → 41). Unlike Link, this allows it to autocancel in a full hop.}} | |||
[[Back aerial]]: | |||
*{{buff|Both hits deal more damage, increasing its damage output (3% → 5%) (hit 1), (5% → 7%) (hit 2), (8% → 12%), (total))}} | |||
*{{change|The second kick has noticeably less base knockback and much more knockback scaling (base 70/ scaling 70 → 40/102). This improves its KO potential when combined with its higher damage, but this also means its combos will stop working earlier.}} | |||
*{{nerf|The second hit has a shorter duration (18-22 → 18-20), giving it one more frame of ending lag despite the shorter FAF (FAF 31 → 30).}} | |||
[[Up aerial]]: | |||
*{{buff|It has noticeably less startup lag with a longer active duration (11-40 → 5-49), making it safer to use and decreasing its ending lag compared to the hitbox despite the later FAF (FAF 59 → 60).}} | |||
*{{nerf|The clean hit has more base knockback, but less knockback scaling, KOing slighly later (base 23/ scaling 93 → 25/85).}} | |||
*{{nerf|The late hit deals less damage and knockback (13% → 12%),(base 18/ scaling 88 → 25/82}}. | |||
*{{buff|However, the reduced damage and knockback makes it slightly better for juggling when combined with its lower landing lag.}} | |||
*{{nerf|Because of its longer duration, it autocancels later (frame 47 → 56). Unlike Link's, it cannot autocancel in a full hop and can only autocancel in a double jump.}} | |||
*{{change|When performing it, Young Link is more upright. This makes him harder to hit horizontally, but easier to hit vertically.}} | |||
[[Down aerial]]: | |||
*{{nerf|Down aerial does not have a [[meteor smash]] hitbox.}} | |||
*{{nerf|The clean hit has a shorter duration, being halved compared to Link's version (14-19 → 13-15).}} | |||
*[[Down aerial]]: | *{{nerf|The late hit deals less damage (18% → 15%) and knockback (base 30/ scaling 80 → 30/83)}}. | ||
*{{buff|The clean hit deals more damage (15% → 18%) and knockback (base 30/ scaling 80 → 30/83) than Link's version, allowing it to KO much earlier than Link's late hit.}} | |||
*{{buff|It has less startup (frame 14 → 13).}} | |||
===Throws and other attacks=== | ===Throws and other attacks=== | ||
*{{buff|All grabs have less ending lag (FAF 62 → 53 (standing)/(66 → 61 (dash)/67 → 56 (pivot)}} | |||
[[Pummel]]: | |||
*{{buff|It has more hitlag (4 frames → 13) but much less startup (frame 10 → 1) and ending lag (16 → 7) making it faster overall, to the point it's one of the fastest pummels.}} | |||
*{{nerf|It deals less damage (2.1% → 1%)}}. | |||
[[Forward throw]]: | |||
*{{nerf|The throw hitbox deals less damage (3% (collateral), (4% → 3%) (throw), total (7% → 6%) and launches at a higher angle (361°→ 52°).}} | |||
*{{buff|However, it has slightly less base knockback and much more knockback scaling (base 50/scaling 120 → 48/184), making it a much stronger finisher and allowing it to KO middleweights at around 130% near the ledge without rage.}} | |||
*{{nerf|It has more ending lag (FAF 38 → 40).}} | |||
[[Back throw]]: | |||
*{{nerf|The throw hitbox deals less damage (3% (collateral), (4% → 3%) (throw), total (7% → 6%).}} | |||
*{{buff|However, it has less base knockback and more knockback scaling (base 50/scaling 110 → 45/140), making it better for edgeguarding.}} | |||
*{{nerf|It releases the opponent slightly faster (frame 14 → 13) and has a later FAF (FAF 39 → 40), increasing its ending lag by two frames compared to Link's.}} | |||
[[Up throw]]: | |||
*{{nerf|The collateral hitbox lacks a sweetspot that deals more damage (5%/4% → 4%).}} | |||
*[[Down throw]]: | *{{buff|It has more base knockback, but less knockback scaling (base 24/scaling 230 → 30/210), improving its combo potential.}} | ||
*{{buff|It releases the opponent later (frame 28 → 29) with its duration unchanged, giving it one less frame of ending lag and further improving its combo potential when combined with the change above.}} | |||
[[Down throw]]: | |||
*{{buff|It launches at a slightly higher angle (83°→ 86°) and releases the opponent slower (frame 24 → 28) with minimal compensation on its total duration (FAF 49 → 50), giving it three less frames of ending lag and making it slighly better for combos at low percents.}} | |||
*{{nerf|However, it has much more knockback (base 60/ scaling 85 → 70/115), worsening its combo potential in general.}} | |||
*{{change|Edge attack has Young Link swipe his sword in front of himself, unlike Link who stabs forward.}} | |||
===Special moves=== | ===Special moves=== | ||
*[[Fire Arrow]] | *{{buff|[[Fire Arrow]]s deal more knockback than Link's arrows, and launch upwards instead of away, increasing his combo ability and making the move safer on hit up close. It also has a slightly faster startup than Link's Hero's Bow.}} | ||
**{{change|Fire Arrow deals [[flame]] damage (hence the name).}} | |||
**{{nerf|Fire Arrows move slower, causing them to travel less distance.}} | |||
*{{buff|However, this also causes them to be active for longer}} | |||
*{{change|Instead of the [[Gale Boomerang]], Young Link retains his standard [[Boomerang]], which does not have a [[windbox]].}} | |||
**{{nerf|Boomerang travels less distance compared to Link's Gale Boomerang.}} | |||
**{{buff|Boomerang can damage opponents on the way back, dealing 2%.}} | |||
**{{buff|It deals more damage (7% → 11%) (clean hit), (5% → 7%) (late hit)}}. | |||
*{{buff|[[Spin Attack]] lands multiple hits instead of one, allowing it to trap opponents within its hitboxes, and the late hitboxes inflict more damage.}} | |||
**{{change| | **{{nerf|Nonetheless, it is still weaker than Link's clean Spin Attack in damage. Also, it is not a viable KO move unlike Link's.}} | ||
**{{ | *{{change|Young Link's {{b|Bomb|Young Link}} looks slightly different from Link's, as it is smaller; it has a smaller projectile hitbox but is slightly harder to track visually when thrown.}} | ||
**{{buff|Young Link's bombs have four hitboxes as opposed to Link's two, increasing their hitstun and combo ability.}} | |||
**{{buff|Young Link's bombs do more damage to opponents than Link's, given that all of their hitboxes connect.}} | |||
**{{nerf|The multi-hit property of the bombs means that their explosion can affect Young Link more often in close range.}} | |||
**{{nerf|Young Link's Bombs travel a shorter distance when thrown.}} | |||
**{{nerf|Boomerang | *{{change|For [[Triforce Slash]], the final flourish and slash have altered animations, as Young Link rears his hand back and does an outward slash, instead of a stab.}} | ||
**{{ | |||
**{{ | |||
**{{buff| | |||
**{{buff | |||
**{{ | |||
==Changes from ''[[Super Smash Bros. Melee]]''== | ==Changes from ''[[Super Smash Bros. Melee]]''== | ||
Young Link has been significantly buffed in the transition from ''Melee'' to ''Ultimate''. | Young Link has been significantly buffed in the transition from ''Melee'' to ''Ultimate''. Young Link's speed has been improved from ''Melee'' not just in terms of his mobility but also his attacks. Many of his attacks have decreased ending lag and his aerials have heavily decreased landing lag (even compared to their [[L-cancel]]ed counterparts). Some of his moves have also been reworked to make them more reliable and effective, such as his up smash and his forward and back aerials, and the weakening of [[SDI]] heavily benefits his multi-hit attacks. | ||
Young Link's | However, he has also seen a few nerfs. Some of Young Link's attacks deal less damage, while others have shorter durations, and a few of his attacks even have slightly increased startup and ending lag. His aerial mobility is also worse (especially when relative to the cast), and his down tilt and down aerial no longer have [[meteor smash]] hitboxes, meaning that Young Link gains no benefits from the removal of meteor canceling. The changes to [[air dodging]] also hinder his mobility, as [[wavedashing]] and wavelanding are significantly less effective. | ||
Overall, Young Link is a significantly better character than he was in ''Melee'', with professional players such as {{Sm|Tweek}} and {{Sm|T}} demonstrating Young Link’s strong potential and, as a result, he is commonly considered to be a high tier character in spite of currently having low tournament representation. | |||
{{SSB4 to SSBU changelist|char=Young Link}} | {{SSB4 to SSBU changelist|char=Young Link}} | ||
==Update | ==Update History== | ||
Young Link received a mix of buffs | Young Link received a mix of buffs and nerfs in, but was buffed overall. The nerfs to the shield damage of various projectiles in update 3.0.0 affect Young Link more negatively than most other characters. However, the version 7.0.0 update gave Young Link increased knockback on many of his attacks, allowing for more KO options. | ||
'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | ||
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'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | ||
{{UpdateList (SSBU)/7.0.0|char=Young Link}} | {{UpdateList (SSBU)/7.0.0|char=Young Link}} | ||
==Moveset== | ==Moveset== | ||
*While | *While standing still, walking, or crouching, incoming [[projectile]]s that hit Young Link's [[Shield (Link)|Deku Shield]] will deal no damage and simply push him back. It can block any amount of projectiles regardless of power. | ||
*Young Link can [[wall jump]]. | *Young Link can [[wall jump]]. | ||
*Young Link possesses a [[tether]] attack | *Young Link possesses a [[tether]] attack and grab. | ||
''For a gallery of Young Link's hitboxes, see [[Young Link (SSBU)/Hitboxes|here]].'' | ''For a gallery of Young Link's hitboxes, see [[Young Link (SSBU)/Hitboxes|here]].'' | ||
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|neutralcount=3 | |neutralcount=3 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=1.5% | |neutral2dmg=1.5% | ||
|neutral3dmg=3.5% | |neutral3dmg=3.5% | ||
|neutralinfdmg=0.3% (loop), 2.5% (last) | |neutralinfdmg=0.3% (loop), 2.5% (last) | ||
|neutraldesc=A downward slash, followed by an outward slash, followed by a thrust. If button mashed, Young Link instead performs a rapid flurry of slashes before concluding with an upward slash. The standard neutral attack is based on the final series of strikes that | |neutraldesc=A downward slash, followed by an outward slash, followed by a thrust. If button mashed, Young Link instead performs a rapid flurry of slashes before concluding with an upward slash. The standard neutral attack is based on the final series of strikes that he does to [[Ganondorf|Ganon]] in ''The Legend of Zelda: Ocarina of Time''. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=12% (base), 11% (tip) | |ftiltdmg=12% (base), 11% (tip) | ||
|ftiltdesc=A lunging downward slash. It resembles the [[zeldawiki: | |ftiltdesc=A lunging downward slash. It resembles the [[zeldawiki:Targeting|Z-Targeting]] slash he uses in ''The Legend of Zelda: Ocarina of Time'' and ''The Legend of Zelda: Majora's Mask''. It comes out on frame 10 with low ending lag, yet it has good power for its speed, making it a reliable KO option. However, the tip of the sword is a sour spot. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=8% | |utiltdmg=8% | ||
|utiltdesc=An overhead arcing clash. A reliable combo starter that can combo into itself or | |utiltdesc=An overhead arcing clash. A reliable combo starter that can combo into itself or in Young Link's aerials. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=10% (base), 9% (middle), 7% (tip) | |dtiltdmg=10% (base), 9% (middle), 7% (tip) | ||
|dtiltdesc=A kneeling inward slash. It has minimal knockback and launches the opponent vertically, allowing it to easily chain into all of his aerials at almost any percent | |dtiltdesc=A kneeling inward slash. It has minimal knockback and launches the opponent vertically, allowing it to easily chain into all of his aerials at almost any percent. One of Young Link's best combo tools. it deals more damage closer to the base of the sword. | ||
|dashname= | |dashname= | ||
|dashdmg=11% (base), 10% (tip) | |dashdmg=11% (base), 10% (tip) | ||
|dashdesc=A lunging downward slash. It comes out quickly at frame 8 without a large amount of ending lag, and it has decent power, giving it some KO | |dashdesc=A lunging downward slash. It comes out quickly at frame 8 without a large amount of ending lag, and it has decent power, giving it some KO power at the ledge. Just like other attacks, the tip of the Kokiri Sword deals less damage. | ||
|fsmashcount=2 | |fsmashcount=2 | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|6}} | |fsmashdmg={{ChargedSmashDmgSSBU|6}} | ||
|fsmash2dmg={{ChargedSmashDmgSSBU|12}} (base), {{ChargedSmashDmgSSBU|10}} (tip) | |fsmash2dmg={{ChargedSmashDmgSSBU|12}} (base), {{ChargedSmashDmgSSBU|10}} (tip) | ||
|fsmashdesc=A two-handed, lunging downward slash. If the attack button is pressed again, Young Link will perform a single-handed outward slash. The first hit deals almost no knockback but is a natural combo into the second hit, which deals powerful knockback | |fsmashdesc=A two-handed, lunging downward slash. If the attack button is pressed again, Young Link will perform a single-handed outward slash. The first hit deals almost no knockback but is a natural combo into the second hit, which deals powerful knockback. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|3}} (hits 1-2), {{ChargedSmashDmgSSBU|8}} (hit 3 base), {{ChargedSmashDmgSSBU|7}} (hit 3 tip) | |usmashdmg={{ChargedSmashDmgSSBU|3}} (hits 1-2), {{ChargedSmashDmgSSBU|8}} (hit 3 base), {{ChargedSmashDmgSSBU|7}} (hit 3 tip) | ||
|usmashdesc=A series of three overhead arcing slashes, the last of which launches opponents vertically | |usmashdesc=A series of three overhead arcing slashes, the last of which launches opponents vertically. The first two slashes trap opponents, with the third hit launching them vertically. Decently powerful, but the move's long duration makes it easy to punish if whiffed. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|13}} (front base), {{ChargedSmashDmgSSBU|10}} (front tip), {{ChargedSmashDmgSSBU|12}} (back base), {{ChargedSmashDmgSSBU|9}} (back tip) | |dsmashdmg={{ChargedSmashDmgSSBU|13}} (front base), {{ChargedSmashDmgSSBU|10}} (front tip), {{ChargedSmashDmgSSBU|12}} (back base), {{ChargedSmashDmgSSBU|9}} (back tip) | ||
|dsmashdesc=A kneeling inward slash in front of himself, followed by a kneeling outward slash behind himself. | |dsmashdesc=A kneeling inward slash in front of himself, followed by a kneeling outward slash behind himself. Both hits are semi-spikes, making them good for edge guarding, and is stronger from the front than from the back. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|5}} (late) | |nairdmg={{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|5}} (late) | ||
|nairdesc=A flying kick. It is a [[sex kick]] and one of the fastest aerials in the game at frame 4, making it a very good option to get opponents off of him. Additionally, it | |nairdesc=A flying kick. It is a [[sex kick]] and one of the fastest aerials in the game at frame 4, making it a very good option to get opponents off of him. Additionally, it can autocancel in a short hop and has a just as strong of an offense use, as the late hit can function both as a combo starter or can be used in the middle of a combo to lead into a variety of moves. It also has decent power, as it can KO at high percents when edgeguarding. Overall, it is commonly regarded as one of the best aerials in the game and is a vital part of Young Link's combo game. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|6}} (hit 1), {{ShortHopDmgSSBU|8}} (hit 2, base), {{ShortHopDmgSSBU|7}} (hit 2, tip) | |fairdmg={{ShortHopDmgSSBU|6}} (hit 1), {{ShortHopDmgSSBU|8}} (hit 2, base), {{ShortHopDmgSSBU|7}} (hit 2, tip) | ||
|fairdesc=Two alternating, spinning outward slashes. The first hit traps opponents into the second hit, which deals reasonably high knockback, making it useful for knocking opponents offstage or | |fairdesc=Two alternating, spinning outward slashes. The first hit traps opponents into the second hit, which deals reasonably high knockback, making it useful for knocking opponents offstage or killing them outright at higher percents. Landing on the ground after the first hit but before the second will cancel the move, allowing for a follow-up into a different attack. It can autocancel in a full hop. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|5}} (hit 1), {{ShortHopDmgSSBU|7}} (hit 2) | |bairdmg={{ShortHopDmgSSBU|5}} (hit 1), {{ShortHopDmgSSBU|7}} (hit 2) | ||
|bairdesc=A hook kick followed by a mid-level roundhouse kick. It comes out on frame 6 and has the | |bairdesc=A hook kick followed by a mid-level roundhouse kick. It comes out on frame 6 and has the lowest ending lag of his aerials. Functions similarly to his forward aerial, including the ability to drag-down foes with the first hit, but trades range and power for a reduced startup. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|15}} (clean), {{ShortHopDmgSSBU|12}} (late) | |uairdmg={{ShortHopDmgSSBU|15}} (clean), {{ShortHopDmgSSBU|12}} (late) | ||
|uairdesc=The {{ | |uairdesc=The {{s|zeldawiki|Up Thrust}}. It has a long active duration, and its high damage and knockback allow it to KO at around 130% with the clean hit, but despite that, it has a very fast startup at frame 5. However, its long active duration makes it punishable if not used carefully, and it has a strict autocancel window, as it can only autocancel in a double jump. | ||
|dairname= | |dairname= | ||
|dairdmg={{ShortHopDmgSSBU|18}} (clean), {{ShortHopDmgSSBU|15}} (late | |dairdmg={{ShortHopDmgSSBU|18}} (clean), {{ShortHopDmgSSBU|15}} (late) | ||
|dairdesc=The {{ | |dairdesc=The {{s|zeldawiki|Down Thrust}}. Unlike Link's similar move, it does not meteor smash even with the clean hit. Deals enough knockback to KO at high percents, but is dangerous to use offstage due to its long duration and high ending lag. Landing the clean hit on an opponent or their shield will cause Young Link to bounce upwards. | ||
|zairname=Midair Hookshot | |zairname=Midair Hookshot | ||
|zairdmg=4% | |zairdmg=4% | ||
|zairdesc= | |zairdesc=Shoots his {{s|zeldawiki|Hookshot}} forward. Can be used to [[Tether recovery|grab stage ledges]]. | ||
|grabname=[[Hookshot]] | |grabname=[[Hookshot]] | ||
|grabdesc=Fires his Hookshot forward. | |grabdesc=Fires his Hookshot straight forward. Functions as a tether grab and can be used for tether recovery. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1% | |pummeldmg=1% | ||
|pummeldesc= | |pummeldesc=Quickly hits the opponent with the pommel of the Kokiri Sword. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=3% (hit 1), 3% (throw) | |fthrowdmg=3% (hit 1), 3% (throw) | ||
|fthrowdesc=A front kick. | |fthrowdesc=A jumping front kick. It is easily Young Link's strongest throw, and one of the strongest forward throws in the game, starting to KO middleweights around 130% from the edge of [[Final Destination]], which makes it a reliable KO throw. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=3% (hit 1), 3% (throw) | |bthrowdmg=3% (hit 1), 3% (throw) | ||
|bthrowdesc=A back kick. Launches at a high angle, but has low ending lag and relatively low knockback growth, potentially leading into | |bthrowdesc=A back kick. Launches at a high angle, but has a low ending lag and relatively low knockback growth, potentially leading into edge guard setups. It is also capable of KOing around 180% from the edge of Final Destination. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=4% (hit 1), 2% (throw) | |uthrowdmg=4% (hit 1), 2% (throw) | ||
|uthrowdesc= | |uthrowdesc=Raises the opponent overhead and slashes them upward. It starts to KO around 190% on Final Destination. If the initial sword slash hits another opponent, they will be launched at a very low angle, allowing for edge guard setups. It has some combo potential at low-to-mid percents. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=3% (hit 1), 3% (throw) | |dthrowdmg=3% (hit 1), 3% (throw) | ||
|dthrowdesc=Pins the opponent to the ground and performs an [[wikipedia:Professional wrestling attacks#Elbow drop|elbow drop]]. | |dthrowdesc=Pins the opponent to the ground and performs an [[wikipedia:Professional wrestling attacks#Elbow drop|elbow drop]]. It can be used as a combo starter, although not reliable as in ''Melee''. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
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|nsname=Fire Arrow | |nsname=Fire Arrow | ||
|nsdmg=4%-12% | |nsdmg=4%-12% | ||
|nsdesc= | |nsdesc=Uses the {{s|zeldawiki|Fairy Bow}} to fire a {{s|zeldawiki|Fire Arrow}}. It can be charged up for more power and range. The arrows send opponents at an upwards angle with low knockback and high hitstun, making it a good aerial combo starter. In addition, it has low startup and ending lag, making it an excellent combo/spacing tool all around. | ||
|ssname=Boomerang | |ssname=Boomerang | ||
|ssdmg=11% (close, normal throw), 13.2% (close, smash throw), 7% (far), 2% (return) | |ssdmg=11% (close, normal throw), 13.2% (close, smash throw), 7% (far), 2% (return) | ||
|ssdesc=Throws his {{ | |ssdesc=Throws his {{s|zeldawiki|Boomerang}} forward. It can be angled diagonally and deals damage when returning to Young Link. It can combo into an aerial at most percents. | ||
|usname=Spin Attack | |usname=Spin Attack | ||
|usdmg=1%-1.6% (grounded hits 1-10), 3%-4.8% (grounded hit 11), 3% (aerial hit 1), 2% (aerial hits 2-4), 3% (aerial hit 5) | |usdmg=1%-1.6% (grounded hits 1-10), 3%-4.8% (grounded hit 11), 3% (aerial hit 1), 2% (aerial hits 2-4), 3% (aerial hit 5) | ||
|usdesc=[[zeldawiki:Spin Attack| | |usdesc=[[zeldawiki:Spin Attack|A series of spinning, outward slashes]]. It has a very quick startup, making it a potent out-of-shield option. Just like the Spin Attack of the other two Link incarnations, it can be charged when grounded for more damage. Similarly to Toon Link's version of the move, it hits multiple times on the ground, with the final hit launching opponents. However, Young Link's version of the Spin Attack is different than the variants the other Links have: instead of dealing strong horizontal knockback, Young Link's Spin Attack deals weak vertical knockback, making it unviable as a KO tool but useful as a combo starter. The aerial version can carry opponents to the upper blast line, and KO them there at high enough percents. | ||
|dspage=Bomb_(Link) | |dspage=Bomb_(Link) | ||
|dsname=Bomb | |dsname=Bomb | ||
|dsdmg=2%-2.4% (hits 1-4) | |dsdmg=2%-2.4% (hits 1-4) | ||
|dsdesc=Pulls out a {{ | |dsdesc=Pulls out a {{s|zeldawiki|Bomb}}. Just like in ''Melee'', the explosion from the bomb hits multiple times. The bomb explodes after hitting a surface or enemy, or after enough time passes. The bomb's weak knockback makes it useful as a combo starter. It can be used to extend Young Link's recovery, as the damage from the explosion will take him out of helplessness. | ||
|fsname=Triforce Slash | |fsname=Triforce Slash | ||
|fsdmg= | |fsdmg=60% | ||
|fsdesc=Uses the [[zeldawiki:Triforce|Triforce of Courage]] to emit a thin beam of light from his left hand to stun an opponent in front of himself. If the beam comes in contact with an opponent, Link dashes forward and performs a barrage of slashes while they are trapped in a Triforce-shaped energy field before concluding with an outward slash that shatters the energy field and launches them and any bystanders. | |fsdesc=Uses the [[zeldawiki:Triforce|Triforce of Courage]] to emit a thin beam of light from his left hand to stun an opponent in front of himself. If the beam comes in contact with an opponent, Link dashes forward and performs a barrage of slashes while they are trapped in a Triforce-shaped energy field before concluding with an outward slash that shatters the energy field and launches them and any bystanders. | ||
}} | }} | ||
=== | ===[[On-screen appearance]]=== | ||
*Descends onto the stage while surrounded by rays of blue light that shine down from the sky, referencing the Ocarina of Time's powers. Upon landing, he equips the Kokiri Sword and Deku Shield. This is akin to [[Link (SSB)|his older self]]'s [[on-screen appearance]] in ''SSB''. | |||
===[[Idle pose]]s=== | |||
*Looks around himself. | |||
*Kicks the toes of his boots on the ground, as if knocking off the dirt. | |||
===[[ | |||
* | |||
<gallery> | <gallery> | ||
SSBUYoungLinkIdle1.gif|Young Link's first idle pose | |||
SSBUYoungLinkIdle2.gif|Young Link's second idle pose | |||
</gallery> | </gallery> | ||
===[[ | ===[[Taunts]]=== | ||
*'''Up taunt''': Holds the | *'''Up taunt''': Holds the Kokiri Sword up in the air. | ||
*'''Side taunt''': Places the | *'''Side taunt''': Places the Deku Shield on his back and watches [[Navi]] fly around him. | ||
*'''Down taunt''': Sheaths the Kokiri Sword and places the Deku Shield on his back and takes a drink of | *'''Down taunt''': Sheaths the Kokiri Sword and places the Deku Shield on his back and takes a drink of Lon Lon Milk. | ||
<gallery> | <gallery> | ||
SSBUYoungLinkTaunt1.gif|Young Link's up taunt. | SSBUYoungLinkTaunt1.gif|Young Link's up taunt. | ||
Line 426: | Line 326: | ||
SSBUYoungLinkTaunt3.gif|Young Link's down taunt. | SSBUYoungLinkTaunt3.gif|Young Link's down taunt. | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
*'''Left:''' While holding | *'''Left:''' While holding his sword in a reverse grip, adjusts his belt and flicks his nose. Based on one of Young Link's idle animations in ''Ocarina of Time''. | ||
*'''Up:''' | *'''Up:''' Stabs forward with his sword, then holds it up, giving off a battle cry. This is identical to one of Link's poses other than the camera angle. | ||
*'''Right:''' Sheathes | *'''Right:''' Sheathes his sword, dusts his hands off, and puts them on his hips while grinning. | ||
[[File:ZeldaSeriesVictoryThemeUltimate.ogg|thumb|A flourished and abridged remix of the theme that plays when [[Link]] obtains a [[zeldawiki:Triforce|Triforce Piece]] in '' | [[File:ZeldaSeriesVictoryThemeUltimate.ogg|thumb|A flourished and abridged remix of the theme that plays when [[Link]] obtains a [[zeldawiki:Triforce|Triforce Piece]] in ''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'' and has since become the main theme of ''The Legend of Zelda'' series.]] | ||
<gallery> | <gallery> | ||
YoungLinkVictoryPose1SSBU.gif | YoungLinkVictoryPose1SSBU.gif | ||
Line 483: | Line 338: | ||
</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
Young Link was met with a considerable amount of hype when he returned to the series after 17 years, last appearing in ''Melee''. By the time ''Ultimate'' got released, there were high hopes for him due to his amazing combo game and damage racking potential from his projectiles. {{Sm|Tweek}} found success with the character in the early months of Ultimate, winning some tournaments, such as {{Trn|Glitch 6}} and {{Trn|Frostbite 2019}}. Players believed that because of these strengths and strong results, Young Link was seen as a viable high tier, or maybe a top tier, and the best of the three Links. As time went on, many discovered some of his weaknesses, which include inconsistent KO power and a linear, slow recovery, making him not too difficult to edgeguard. Tweek went on to drop the character in favor of {{SSBU|Pokemon Trainer}} and {{SSBU|Wario}}. As a result, Young Link was then seen as a high tier or an upper mid tier. In 2020, Patch 7.0.0. was released, granting Young Link a multitude of buffs, which fixed his problem of KO'ing at higher percents and having a confirm off of his grab aerial, or z-air. This grabbed the attention and caught the eye of some players and allowed to think of him highly again as a competitive high tier or maybe a top tier and the best ''Legend of Zelda'' representative. Because of this, coming out of nowhere, {{Sm|Toast}} amazed the crowd with his breakout performance at {{Trn|Frostbite 2020}}, placing 7th, taking sets off of many top players, including {{Sm|Samsora}} and {{Sm|Light|p=Connecticut}}. | |||
'' | |||
=== | ===Notable players=== | ||
====Active==== | |||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.'' | |||
*{{Sm|Biddy|USA}} - The best Young Link player in Tri-state. Placed 4th at {{Trn|Player's Ball Ultimate}}, 13th at {{Trn|The Scarlet Classic V}} and 65th at both {{Trn|EVO 2019}} and {{Trn|Glitch 7 - Minus World}}. Has wins over {{Sm|Wishes}}, {{Sm|LeoN}}, {{Sm|Suarez}}, {{Sm|Jul}}, {{Sm|Mew2King}}, and {{Sm|The Great Gonzales}}. | |||
*{{Sm|colinies|USA}} - One of the best Young Link players in the United States. Placed 1st at {{Trn|Steel City Showdown}}, 3rd at {{Trn|COST 2019}}, and 17th at {{Trn|Collision 2019}}. Ranked 2nd on the [[Ohio Smash Ultimate Power Rankings]]. | |||
*{{Sm|Jdizzle|Australia}} - The best Young Link player in Australia. Placed 1st at {{Trn|BigWinChampionship 2}}, 3rd at {{Trn|Phantom 2019}}, and 7th at {{Trn|Expand Gong 4}}. | |||
*{{Sm|Kobe|USA}} - One of the best active Young Link players in the world. Placed 13th at both {{Trn|Smash Conference United}} and {{Trn|Come to Papa 3}}, 33rd at {{Trn|GENESIS 6}}, and 49th at {{Trn|CEO 2019}}. | |||
*{{Sm|Mr.R|Netherlands}} (#44) - Uses Young Link as a secondary. Placed 2nd at {{Trn|DreamHack Winter 2019}} and 9th at {{Trn|2GG: SwitchFest 2019}} using mainly Young Link. Notably reverse 3-0'd {{Sm|Leffen}} with the character. | |||
*{{Sm|RFang|USA}} (#45) - Co-mains Young Link and {{SSBU|Pichu}}. Placed 5th at {{Trn|Clash Of The Carolinas III}} with solo Young Link, and 49th at {{Trn|GENESIS 7}} and 65th at {{Trn|Frostbite 2020}} using both characters. | |||
*{{Sm|SKITTLES!!|USA}} - The best Young Link player in Nebraska. Placed 1st at [https://smash.gg/tournament/pg-keys-to-evo-smash-ultimate-final-showdown/events PG Keys to EVO: Smash Ultimate Final Showdown], 9th at {{Trn|Paradigm Shift 2019}}, and 25th at {{Trn|Low Tier City 7}}. Ranked 1st on the [[Nebraska Power Rankings#Ultimate|Nebraska Ultimate Power Rankings]] and 24th on the [[Wi-Fi Warrior Rank]]. | |||
*{{Sm|SS|USA}} - The best Young Link player in Arizona. Placed 2nd at {{Trn|Ascension II}}, 3rd at {{Trn|Ascension}}, and 9th at both {{Trn|Ascension III}} and {{Trn|Ascension IV}}. | |||
*{{Sm|Suinoko|Japan}} - Considered one of the best Young Link players in Japan before dropping him in favor of {{SSBU|Peach}}. Placed 9th at {{Trn|KVOxTSB 2019}}, 17th at {{Trn|Sumabato SP 4}}, 25th at {{Trn|Umebura Japan Major 2019}}, and 33rd at both {{Trn|EVO Japan 2020}} and {{Trn|Umebura SP 3}} with solo Young Link. Has recently picked up Young Link again. | |||
*{{Sm|Supahsemmie|Netherlands}} - The best Young Link player in Europe. Placed 1st at {{Trn|Elysium: Yggdrasil}} and {{Trn|Lightning: Volume 3}}, 7th at {{Trn|The Ultimate Performance}}, and 13th at {{Trn|Syndicate 2019}} and {{Trn|Valhalla III}}. | |||
*{{Sm|Toast|USA}} - The best active Young Link player in the world. Placed 2nd at {{Trn|Just Roll With It! 12}}, 7th at {{Trn|Just Roll With It! 11}}, {{Trn|2GG: Run it Back}}, and {{Trn|Frostbite 2020}}, 13th at {{Trn|Let's Make Big Moves}}, 17th at {{Trn|DreamHack Atlanta 2019}}, and 33rd at {{Trn|The Big House 9}}. Has wins over {{Sm|Raito}}, {{Sm|Kola}}, {{Sm|Light|p=Connecticut}}, {{Sm|Peabnut}}, {{Sm|Samsora}}, {{Sm|VoiD}}, {{Sm|Wishes}}, and {{Sm|MVD}}. | |||
*{{Sm|Zan|USA}} - One of the best Young Link players in the United States. Placed 17th at both {{Trn|Heart of Battle}} and {{Trn|Ultimate Nimbus}} as well as 25th at both {{Trn|SoCal Chronicles}} and {{Trn|2GG: Prime Saga}}. Has defeated {{Sm|Glutonny}} and {{Sm|Pandarian}}. | |||
====Inactive==== | |||
*{{Sm|T|Japan}} (#15) - Considered one of the best Young Link players in Japan. Placed 3rd at {{Trn|Midwest Mayhem Ultimate}} with solo Young Link, and 17th at {{Trn|2GG: Prime Saga}}, and 25th at {{Trn|Umebura SP 2}} in conjunction with {{SSBU|Link}}. Although he hasn't officially dropped the character, he now only uses Link in brackets, and very rarely uses Young Link or any of his other characters anymore. | |||
*{{Sm|Tweek|USA}} (#3) - Formerly the best Young Link player in the world. Placed 1st at {{Trn|Glitch 6}} and {{Trn|Frostbite 2019}} and 7th at {{Trn|2GG: Prime Saga}}. Has wins over {{Sm|Nairo}}, {{Sm|WaDi}}, and {{Sm|Jakal}}. | |||
=={{SSBU|Classic Mode}}: Hyrule Smash | =={{SSBU|Classic Mode}}: Hyrule Smash== | ||
[[File:SSBU Congratulations Young Link.png|thumb|Young Link's congratulations screen.]] | [[File:SSBU Congratulations Young Link.png|thumb|Young Link's congratulations screen.]] | ||
Young Link's opponents are all from the {{uv|Zelda}} series. Additionally, to go with the theme of the route, all stages, items and assist trophies are from the ''The Legend of Zelda'' universe. | Young Link's opponents are all from the {{uv|Zelda}} series. Additionally, to go with the theme of the route, all stages, items and assist trophies are from the ''The Legend of Zelda'' universe. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{ | |1||{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px}}||[[Hyrule Castle]]||''{{SSBUMusicLink|The Legend of Zelda|Hyrule Main Theme}}''|| | ||
|- | |- | ||
|2||{{ | |2||Young Link {{Head|Young Link|g=SSBU|s=20px|cl=Black}}||[[Temple]]||''{{SSBUMusicLink|The Legend of Zelda|Song of Storms}}''||If the player is using the Dark Young Link costume, the CPU player will be default Young Link {{Head|Young Link|g=SSBU|s=20px}}. | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px}}||[[Gerudo Valley]] ([[Ω form]])||''{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley}}''|| | ||
|- | |- | ||
|4||{{Head|Toon Link|g=SSBU|s=20px}}{{Head|Toon Link|g=SSBU|s=20px|cl=Red}}{{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}{{Head|Toon Link|g=SSBU|s=20px|cl=Purple}} | |4||{{SSBU|Toon Link}} (x4) {{Head|Toon Link|g=SSBU|s=20px}}{{Head|Toon Link|g=SSBU|s=20px|cl=Red}}{{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}{{Head|Toon Link|g=SSBU|s=20px|cl=Purple}}||[[Pirate Ship]]||''{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}}''||The multicolored Toon Links is a references to ''The Legend of Zelda: Four Swords''. | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px}}||[[Bridge of Eldin]] ([[Ω form]]) ||''{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Twilight Princess}}''|| | ||
|- | |- | ||
|6||{{ | |6||{{SSBU|Link}} {{Head|Link|g=SSBU|s=20px}}||[[Great Plateau Tower]]||''{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Breath of the Wild}}''|| | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
|- | |- | ||
|Final||[[Ganon]]|| | |Final||[[Ganon, The Demon King|Ganon]]||Sacred Realm||''{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}}''|| | ||
|} | |} | ||
Credits roll after completing Classic Mode. Completing it as Young Link has ''{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)}}'' accompany the credits. | |||
{{clr}} | {{clr}} | ||
Line 534: | Line 394: | ||
Although Young Link does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when Galeem unleashed his beams of light. | Although Young Link does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when Galeem unleashed his beams of light. | ||
Young Link was one of the many imprisoned fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He is a necessary unlock found in the | Young Link was one of the many imprisoned fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He is a necessary unlock found in the Sacred Realm sub-area on the bottom right corner of the land which makes up the Triforce of Courage. The player must rely on the owl statues which will guide the player to Saria's spirit battle. Unlocking her spirit clears out a tree stump that blocked access to his unlock battle. Once Young Link is unlocked, the Triforce of Courage appears in the center of the map. If {{SSBU|Zelda}} is unlocked, the path leading to {{SSBU|Cloud}}'s unlock battle and the Master Sword clears out. | ||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|22 | | 22 | ||
|[[File:Young Link SSBU.png|center|64x64px]] | | [[File:Young Link SSBU.png|center|64x64px]] | ||
|Young Link | | {{SSBU|Young Link}} | ||
| | | [[File:SpiritTypeGrab.png|20px|center|Grab]] <center>{{color|#17ba17|Grab}}</center> | ||
|10,300 | | 10,300 | ||
|[[Temple]] ([[Ω form]]) | | [[Temple]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}}'' | | ''{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]s== | ==[[Spirit]]s== | ||
Young Link's | Young Link's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Young Link in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
Additionally, | Additionally, this incarnation of Link makes an appearance in a few Primary and Support Spirits under other forms. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Young Link Spirit.png|176. '''''Young Link''''' | |||
Epona Spirit.png|196. Epona | |||
Deku Link.png|207. Deku Link | |||
FierceDeityLinkSpirit.png|208. Fierce Deity Link | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 592: | Line 454: | ||
|- | |- | ||
|178 | |178 | ||
|{{ | |[[File:Spirit Link TLOZ.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Link (The Legend of Zelda)}}[[Link]] (The Legend of Zelda) | ||
|''The Legend of Zelda series'' | |||
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|13,500 | |13,500 | ||
|[[Find Mii]] (hazards off) | |[[Find Mii]] (hazards off) | ||
Line 601: | Line 464: | ||
|•The enemy's melee weapons have increased power<br>•The enemy's FS Meter charges quickly<br>•The enemy has increased attack power | |•The enemy's melee weapons have increased power<br>•The enemy's FS Meter charges quickly<br>•The enemy has increased attack power | ||
|{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda}} | |{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda}} | ||
| | | | ||
|- | |- | ||
|184 | |184 | ||
|{{ | |[[File:Fairy Bottle Spirit.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Fairy Bottle}}[[Fairy Bottle]] | ||
|''The Legend of Zelda series'' | |||
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Pink}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,700 | |3,700 | ||
|[[Fountain of Dreams]] | |[[Fountain of Dreams]] | ||
|•Sudden Damage | |•Sudden Damage | ||
|•All fighters take serious damage<br>•The enemy has increased defense | |•All fighters take serious damage<br>•The enemy has increased defense | ||
|{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}} | |{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}} | ||
| | | | ||
|- | |- | ||
|194 | |194 | ||
|{{ | |[[File:Kaepora Gaebora Spirit.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Kaepora Gaebora}}Kaepora Gaebora | ||
|''The Legend of Zelda series'' | |||
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Orange}} | |•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Orange}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,700 | |3,700 | ||
|[[Distant Planet]] ([[Battlefield form]]) | |[[Distant Planet]] ([[Battlefield form]]) | ||
Line 628: | Line 493: | ||
|- | |- | ||
|212 | |212 | ||
|{{ | |[[File:Happymasksalesman.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Happy Mask Salesman}}Happy Mask Salesman | ||
|''The Legend of Zelda series'' | |||
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Black}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|4,300 | |4,300 | ||
|[[Umbra Clock Tower]] | |[[Umbra Clock Tower]] | ||
|•Attack Power ↑<br>•Move Speed ↑<br>•Jump Power ↑ | |•Attack Power ↑<br>•Move Speed ↑<br>•Jump Power ↑ | ||
|•Timed battle | |•Timed battle<br>•All fighters have increased jump power<br>•All fighters have increased move speed after a little while | ||
|{{SSBUMusicLink|The Legend of Zelda|Song of Storms}} | |{{SSBUMusicLink|The Legend of Zelda|Song of Storms}} | ||
| | | | ||
|- | |- | ||
|213 | |213 | ||
|{{ | |[[File:Kafei Spirit.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Kafei}}Kafei | ||
|''The Legend of Zelda series'' | |||
|•Bunny {{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Blue}} | |•Bunny {{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|4,600 | |4,600 | ||
|[[Skyloft]] | |[[Skyloft]] | ||
|N/A | |N/A | ||
|•Timed battle | |•Timed battle<br>•The enemy tends to avoid conflict | ||
|{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)}} | |{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)}} | ||
| | | | ||
|- | |- | ||
|235 | |235 | ||
|{{ | |[[File:Ravio Spirit.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Ravio}}Ravio | ||
|''The Legend of Zelda series'' | |||
|•Bunny {{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Blue}} | |•Bunny {{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|4,000 | |4,000 | ||
|[[Skyloft]] | |[[Skyloft]] | ||
|N/A | |N/A | ||
|•Timed battle | |•Timed battle<br>•The enemy favors special moves<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|The Legend of Zelda|Hyrule Main Theme}} | |{{SSBUMusicLink|The Legend of Zelda|Hyrule Main Theme}} | ||
| | | | ||
|- | |- | ||
|364 | |364 | ||
|{{ | |[[File:Poppybrosjr.png|center|64x64px]] | ||
|''Kirby'' | |{{anchor|Poppy Bros. Jr.}}Poppy Bros. Jr. | ||
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Cyan}}×2 | |''Kirby series'' | ||
| | |•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Cyan}} (×2) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|1,500 | |1,500 | ||
|{{SSBB|Yoshi's Island}} | |{{SSBB|Yoshi's Island}} | ||
Line 676: | Line 545: | ||
|- | |- | ||
|876 | |876 | ||
|{{ | |{{anchor|Cut Man}}[[File:Cutman.png|center|64x64px]] | ||
|''Mega Man'' | |Cut Man | ||
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Orange}} | |''Mega Man series'' | ||
| | |•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Orange}} (x2) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|3,700 | |3,700 | ||
|[[Wily Castle]] ([[Ω form]]) | |[[Wily Castle]] ([[Ω form]]) | ||
Line 688: | Line 558: | ||
|- | |- | ||
|879 | |879 | ||
|{{ | |{{anchor|Bomb Man}}[[File:BombMan.PNG|center|64x64px]] | ||
|''Mega Man'' | |Bomb Man | ||
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Orange}}×2 | |''Mega Man series'' | ||
| | |•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Orange}} (×2) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|3,500 | |3,500 | ||
|[[Wily Castle]] ([[Ω form]]) | |[[Wily Castle]] ([[Ω form]]) | ||
Line 700: | Line 571: | ||
|- | |- | ||
|1,127 | |1,127 | ||
|{{ | |{{anchor|Diskun}}[[File:Diskun.png|center|64x64px]] | ||
|Diskun | |||
|''Disk System'' | |''Disk System'' | ||
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|9,100 | |9,100 | ||
|[[Temple]] ([[Battlefield form]]) | |[[Temple]] ([[Battlefield form]]) | ||
|N/A | |N/A | ||
|•Take your strongest team into this no-frills battle | |•Take your strongest team into this no-frills battle | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Famicom Medley}} | ||
|Link (''[[The Legend of Zelda]]'' for the Famicom Disk System) | |Link (''[[The Legend of Zelda]]'' for the Famicom Disk System) | ||
|- | |- | ||
|1,130 | |1,130 | ||
|{{ | |{{anchor|Donbe & Hikari}}[[File:Donbe hikari.png|center|64x64px]] | ||
|''Famicom Mukashibanashi'' | |Donbe & Hikari | ||
|''Famicom Mukashibanashi series'' | |||
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Tan}} | |•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Tan}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|3,500 | |3,500 | ||
|{{b|Duck Hunt|stage}} (hazards off) | |{{b|Duck Hunt|stage}} (hazards off) | ||
|N/A | |N/A | ||
|•Defeat an army of fighters | |•Defeat an army of fighters | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Shin Onigashima Medley}} | ||
|[https://nintendo.fandom.com/wiki/Donbe Donbe] | |[https://nintendo.fandom.com/wiki/Donbe Donbe] | ||
|- | |- | ||
|1,145 | |1,145 | ||
|{{ | |{{anchor|Prince Richard}}[[File:Prince Richard Spirit.png|center|64x64px]] | ||
|Prince Richard | |||
|''Kaeru no Tame ni Kane wa Naru'' | |''Kaeru no Tame ni Kane wa Naru'' | ||
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Cyan}} | |•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Cyan}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|9,900 | |9,900 | ||
|[[Dream Land GB]] | |[[Dream Land GB]] | ||
|•Temporary Invincibility<br>•Assist Trophy Enemies ([[Sablé Prince]]) | |•Temporary Invincibility<br>•Assist Trophy Enemies ([[Sablé Prince]]) | ||
|•The enemy will occasionally be invincible after a little while<br>•The enemy can unleash powerful critical hits at random<br>•Hostile assist trophies will appear | |•The enemy will occasionally be invincible after a little while<br>•The enemy can unleash powerful critical hits at random<br>•Hostile assist trophies will appear | ||
|{{SSBUMusicLink|Kirby| | |{{SSBUMusicLink|Kirby|Castle Lololo}} | ||
| | | | ||
|- | |- | ||
|1,280 | |1,280 | ||
|{{ | |{{anchor|Tethu}}[[File:Tethu.png|center|64x64px]] | ||
|Tethu | |||
|''Ever Oasis'' | |''Ever Oasis'' | ||
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,700 | |3,700 | ||
|[[Gerudo Valley]] (hazards off) | |[[Gerudo Valley]] (hazards off) | ||
|•Flowery<br>•Item: [[Deku Nut]] | |•Flowery<br>•Item: [[Deku Nut]] | ||
|•You constantly take minor damage<br>•The enemy starts the battle with a [[Gust Bellows]] | |•You constantly take minor damage<br>•The enemy starts the battle with a [[Gust Bellows]] | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Struggle Against Chaos}} | ||
| | | | ||
|- | |- | ||
|1,282 | |1,282 | ||
|{{ | |{{anchor|Musashi}}[[File:Musashi Spirit.png|center|64x64px]] | ||
|Musashi | |||
|''Sushi Striker: The Way of Sushido'' | |''Sushi Striker: The Way of Sushido'' | ||
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Cyan}} | |•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Cyan}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|2,400 | |2,400 | ||
|[[Onett]] | |[[Onett]] | ||
Line 762: | Line 638: | ||
===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 780: | Line 657: | ||
|- | |- | ||
|189 | |189 | ||
|{{ | |[[File:Young Zelda.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Young Zelda}}Young [[Zelda]] | ||
|''The Legend of Zelda series'' | |||
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,700 | |3,700 | ||
|[[Hyrule Castle]] | |[[Hyrule Castle]] | ||
Line 789: | Line 667: | ||
|•Take your strongest team into this no-frills battle | |•Take your strongest team into this no-frills battle | ||
|{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}} | |{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}} | ||
|Young Link (Ocarina of Time) | |Young Link (Ocarina of Time) | ||
|- | |- | ||
|192 | |192 | ||
|{{ | |[[File:Saria Spirit.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Saria}}Saria | ||
|''The Legend of Zelda series'' | |||
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Teal}}<br>•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Teal}}<br>•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,900 | |9,900 | ||
|[[Garden of Hope]] | |[[Garden of Hope]] | ||
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|•The stage is covered in fog<br>•The enemy will charge up a powerful Final Smash | |•The stage is covered in fog<br>•The enemy will charge up a powerful Final Smash | ||
|{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}} | |{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}} | ||
|Young Link (Ocarina of Time) | |Young Link (Ocarina of Time) | ||
|- | |- | ||
|211 | |211 | ||
|{{ | |[[File:Tingle.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Tingle}}[[Tingle]] | ||
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Purple}}{{Head|Villager|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}} | |''The Legend of Zelda series'' | ||
| | |•{{SSBU|Villager}} (×3) ({{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Purple}}{{Head|Villager|g=SSBU|s=20px|cl=Yellow}})<br>•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}} | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|9,000 | |9,000 | ||
|[[Great Bay]] | |[[Great Bay]] | ||
|•Uncontrollable Speed<br>•Slippery Stage | |•Uncontrollable Speed<br>•Slippery Stage | ||
|•Defeat the main fighter to win<br>•All fighters move faster and can't stop quickly after a | |•Defeat the main fighter to win<br>•All fighters move faster and can't stop quickly after a while<br>•The enemy loves to taunt | ||
|{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)}} | |{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)}} | ||
|Link (Majora's Mask) | |Link (Majora's Mask) | ||
|- | |- | ||
|218 | |218 | ||
| | |[[File:Dimitri Spirit.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Dimitri}}Dimitri | ||
|''The Legend of Zelda series'' | |||
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,700 | |1,700 | ||
|[[Great Bay]] | |[[Great Bay]] | ||
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|- | |- | ||
|233 | |233 | ||
|{{ | |[[File:Link Drawing Spirit.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Wall-Merged Link}}Wall-Merged Link | ||
|''The Legend of Zelda series'' | |||
|•{{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px}}<br>•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Orange}} | |•{{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px}}<br>•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Orange}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|3,500 | |3,500 | ||
|[[Flat Zone X]] | |[[Flat Zone X]] | ||
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|- | |- | ||
|236 | |236 | ||
|{{ | |[[File:Hilda.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Hilda}}Hilda | ||
|''The Legend of Zelda series'' | |||
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Black}}<br>•Bunny {{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Black}}<br>•Bunny {{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,100 | |9,100 | ||
|[[Temple]] | |[[Temple]] | ||
| | |•[[Assist Trophy]] Enemies ([[Nightmare]]) | ||
|•Hostile assist trophies will appear | |•Hostile assist trophies will appear | ||
|{{SSBUMusicLink|The Legend of Zelda|Lorule Main Theme}} | |{{SSBUMusicLink|The Legend of Zelda|Lorule Main Theme}} | ||
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|- | |- | ||
|1,319 | |1,319 | ||
| | |[[File:Professor Riggs Spirit.png|center|64x64px]] | ||
|''Nintendo Labo'' | | Professor Riggs & Plaise & Lerna | ||
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px|cl=Blue}}<br> | |''Nintendo Labo series'' | ||
| | |•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Young Link}} {{Head|YoungLink|g=SSBU|s=20px|cl=Red}} | ||
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | |||
|2,500 | |2,500 | ||
|[[Paper Mario]] | |[[Paper Mario]] | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
The Legend of Zelda artwork.png|Artwork of all ''The Legend of Zelda'' characters, as posted on the official Legend of Zelda Twitter account. | |||
Young Link amiibo.png|Young Link's [[amiibo]]. | Young Link amiibo.png|Young Link's [[amiibo]]. | ||
SSBU Young Link Number.png|Young Link's fighter card. | SSBU Young Link Number.png|Young Link's fighter card. | ||
SSBUWebsiteYoungLink1.jpg|Young Link on [[Great Bay]]. | SSBUWebsiteYoungLink1.jpg|Young Link on [[Great Bay]]. | ||
SSBUWebsiteYoungLink2.jpg|Tossing his {{b|Bomb|Link}} at {{SSBU|Wario}} on [[Castle Siege]]. | SSBUWebsiteYoungLink2.jpg|Tossing his {{b|Bomb|Link}} at {{SSBU|Wario}} on [[Castle Siege]]. | ||
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</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=qpzDPfCzB7g}} | {{#widget:YouTube|id=qpzDPfCzB7g}} | ||
==Trivia== | ==Trivia== | ||
*Young Link's official artwork is based upon the pose he strikes after using his grounded [[Spin Attack]]. | *Young Link's official artwork is based upon the pose he strikes after using his grounded [[Spin Attack]]. | ||
*Young Link and {{SSBU|Pichu}} share the longest gap between playable appearances in the ''Super Smash Bros.'' series, with seventeen years between ''Melee'' and ''Ultimate''. This | *Young Link and {{SSBU|Pichu}} share the longest gap between playable appearances in the ''Super Smash Bros.'' series, with seventeen years between ''Melee'' and ''Ultimate''. | ||
*Due to Young Link's hair having more physics-based movement, in certain animations such as taking damage, it's possible to see that his sideburns | **This has been noted by both of their ''Super Smash Bros.'' blog's "Today's Fighter" descriptions. | ||
**Additionally, the cuffs of his boots | *Young Link's light blue costume gives him a pair of beige trousers. Although it may appear that his legs were just recolored, the fabric and seams can be seen by zooming in on his legs during gameplay. | ||
*Due to Young Link's hair having more physics-based movement, in certain animations such as taking damage, it's possible to see that his sideburns get cut off rather than being connected to his cap.<ref>[https://i.imgur.com/kEUlESu.jpg]</ref><ref>[https://i.imgur.com/pT3vxBf.jpg]</ref> | |||
**Additionally, when looking at the cuffs of his boots from below, there's a visible gap.<ref>[https://i.imgur.com/a5c5PG6.jpg]</ref> | |||
*Young Link is among the few voiced fighters in ''Ultimate'' whose voice clips are recycled from their own games rather than specifically recorded for a ''Smash'' game. He shares this trait with {{SSBU|Banjo & Kazooie}}, {{SSBU|Daisy}}, {{SSBU|Inkling}}, {{SSBU|Rosalina & Luma}}, {{SSBU|Sonic}}, {{SSBU|Toon Link}} and {{SSBU|Yoshi}}. | |||
*An animation error is present in Young Link's up tilt; the Kokiri Sword rotates in his hand as he returns to his idle stance. | *An animation error is present in Young Link's up tilt; the Kokiri Sword rotates in his hand as he returns to his idle stance. | ||
*When Young Link activates his side taunt where Navi flies around his head, if the game is slowed down to 1/4 speed, she can be seen flying into her initial position from offscreen. This suggests that Navi's model is kept somewhere offscreen and changes location on activation of the taunt, however, when the taunt ends, she returns back into his hat like normal and does not appear to fly back offscreen. | |||
*Young Link, {{SSBU|Marth}}, Lucina, {{SSBU|Roy}}, {{SSBU|Chrom}}, and {{SSBU|Wolf}} are the only characters that use their crouching animation from their previous ''Smash Bros.'' game when holding a small item. | |||
*When Young Link activates his side taunt where Navi flies around his head, if the game is slowed down to 1/4 speed, she can be seen flying into her initial position from offscreen. This suggests that Navi's model is kept somewhere offscreen and changes location on activation of the taunt | **Out of all of them, Young Link is the only one who's doesn't revert to his previous idle pose when holding a small throwable item. | ||
*Young Link, {{SSBU|Marth}}, Lucina, {{SSBU|Roy}}, {{SSBU|Chrom}}, and {{SSBU|Wolf}} are the only characters | *When performing a [[wall jump]], Young Link does not directly touch the wall before the jump. | ||
**Out of all of them, Young Link is the only one who doesn't revert to | *Young Link's [[Star KO]] voice clip, unusually, begins with a short pause. | ||
*When performing a [[wall jump]], Young Link does not directly touch the wall before the jump | *In German, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" ('''der''' Jonger Link). He shares this trait with {{SSBU|Dark Pit}}. | ||
*Young Link's [[Star KO]] voice clip begins with a short pause | |||
*In German, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" ('''der''' | |||
==References== | ==References== |